Horticrafting Station /69 ⍟
Horticrafting Station decoration now available in your Hideout
DescriptionCost
Reforge a Rare item with random modifiers, including a Fire modifierWild Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Cold modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Lightning modifierPrimal Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Physical modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Life modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Defence modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Chaos modifierVivid Crystallised Lifeforce x100
Reforge a Rare item with random modifiers, including an Attack modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Caster modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Speed modifierVivid Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Critical modifierPrimal Crystallised Lifeforce x150
Reforge a Rare item, being more likely to receive the same modifier typesWild Crystallised Lifeforce x200
Reforge a Rare item, being less likely to receive the same modifier typesWild Crystallised Lifeforce x200
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.Wild Crystallised Lifeforce x200
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.Wild Crystallised Lifeforce x30
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.Primal Crystallised Lifeforce x4
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.Wild Crystallised Lifeforce x4
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.Wild Crystallised Lifeforce x30
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a Divination Card into another random Divination CardVivid Crystallised Lifeforce x75
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVivid Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimal Crystallised Lifeforce x800
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.Wild Crystallised Lifeforce x500
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.Vivid Crystallised Lifeforce x500
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVivid Crystallised Lifeforce x1500
Enchant a non-Unique Map with Map has 50% chance to not consume Sextant UsesVivid Crystallised Lifeforce x2500
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVivid Crystallised Lifeforce x4000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimal Crystallised Lifeforce x1000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimal Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimal Crystallised Lifeforce x5000
Reforge the colour of a random socket on an item, turning it WhiteWild Crystallised Lifeforce x12500
Sacred Crystallised Lifeforce x1
Add a new Fire modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Cold modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Physical modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Life modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Attack modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Speed modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVivid Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimal Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Tags /40 ⍟
TypeNameTags
CatalystsTurbulent Catalystelemental_damage
CatalystsImbued Catalystcaster
CatalystsAbrasive Catalystattack
CatalystsTempering Catalystdefences
CatalystsFertile Catalystresource
CatalystsPrismatic Catalystresistance
CatalystsIntrinsic Catalystattribute
CatalystsNoxious Catalystphysical_damage
chaos_damage
CatalystsAccelerating Catalystspeed
CatalystsUnstable Catalystcritical
FossilScorched Fossilcold x0, fire x10
FossilFrigid Fossilfire x0, cold x10
FossilMetallic Fossilphysical x0, lightning x10
FossilJagged Fossilchaos x0, physical x10
FossilAberrant Fossillightning x0, chaos x10
FossilPristine Fossildefences x0, life x10
FossilDense Fossillife x0, defences x10
FossilCorroded Fossilelemental x0, bleed x10, poison x10
FossilPrismatic Fossilbleed x0, poison x0, elemental x6
FossilAetheric Fossilattack x0.15, caster x10
FossilSerrated Fossilcaster x0.15, attack x10
FossilLucent Fossilspeed x0, mana x10
FossilShuddering Fossilmana x0, speed x10
FossilBound Fossilminion x10, aura x10, curse x10
FossilDeft Fossilattribute x0, critical x10
FossilFundamental Fossilcritical x0, attribute x10
FossilFaceted Fossilgem x10
Crafting BenchCannot roll Attack Modifiersattack x0
Crafting BenchCannot roll Caster Modifierscaster x0
Horticrafting StationWild Ursalingcaster
Horticrafting StationWild Hellionphysical
Horticrafting StationWild Apefire
Horticrafting StationVivid Arachnidattack
Horticrafting StationVivid Wetalife
Horticrafting StationVivid Scorpioncold
Horticrafting StationVivid Thornweaverspeed
Horticrafting StationPrimal Rhoadefences
Horticrafting StationPrimal Dustspitterlightning
Horticrafting StationPrimal Mawchaos
Horticrafting StationPrimal Vipercritical

Community Wiki

Edit

Horticrafting

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi, Avatar of the Grove|Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
  • The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
  • Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

Details

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lens. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication to the Goddess}, Gift to the Goddess andTribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's Orb can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo, Wolf of the Pits Betrayal Research Safehouse crafting bench Immortal Syndicate#Rewards by Agent|rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

Colour

  • T1: grey
  • T2: white
  • T3: light blue
  • T4: unique

Old

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion. Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 15 crafts can be stored, and crafts can be freely added, removed or used at any time.

These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process verses using orbs.

  • For example, the craft "Augment an item with a new Life modifier" works in a similar fashion to an Exalted Orb, but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
  • And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft "Remove a Life modifier and add a Life modifier" which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
  • Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.

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