Primal Viper
Undead
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
SpectreN
Tagsanimal_claw_weapon, beast, cold_affinity, flesh_armour, ghost, immobile, is_unarmed, medium_height, melee, ranged, red_blood, reptile_beast, undead
Life
330%
Ailment Threshold
330%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HarvestDevourerSnake
Metadata
HarvestDevourerSnakeT2
Level
68
Life
21,230
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.995
Experience
10,255
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
MeleeHarvestSnake
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
15% of Physical Damage Converted to Cold Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHarvestDevourerSnakeBite
Triggerable, Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
15% of Physical Damage Converted to Cold Damage
+3 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
MPWHarvestDevourerSnakeSpit
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
20% of Physical Damage Converted to Cold Damage
base is projectile [1]
base projectile ground effect duration [2000]
cast time overrides attack duration [1]
ground ice art variation [4]
maintain projectile direction when using contact position [1]
monster projectile variation [113]
projectile spread radius [18]
projectile uses contact position [1]
projectiles drop ground ice [1]
use scaled contact offset [1]
EASHarvestEmerge
Spell
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
	corpse_sink_delay_ms = 2300
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1500 );"
}

Render
{
	visual_size_index = 1
	selection_height_override = 220
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Viper/SnakeHole"
}

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.05, { initial_hole.SetVariableScale( 1 ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestDevourerSnakeT2"] = {
    name = "Primal Viper",
    life = 3.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeHarvestSnake",
        "MPWHarvestDevourerSnakeSpit",
        "GAHarvestDevourerSnakeBite",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHarvestSnake"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHarvestDevourerSnakeSpit"] = {
    name = "MPWHarvestDevourerSnakeSpit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_projectile_ground_effect_duration",
        "ground_ice_art_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_drop_ground_ice",
        "maintain_projectile_direction_when_using_contact_position",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {113, 18, 2000, 4, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestDevourerSnakeBite"] = {
    name = "GAHarvestDevourerSnakeBite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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