Settlers Unique /16
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(25–35)% increased Effect of Blind from Melee Weapons
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
(15–25)% increased Stun Duration with Melee Weapons
Melee Strike Skills deal Splash Damage to surrounding targets
(15–25)% reduced Mana Burn rate
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
+(30–40) to Dexterity
(150–250)% increased Physical Damage
+(400–500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Life
+(7–19)% to Chaos Resistance
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Mana
+(7–19)% to Chaos Resistance
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Energy Shield
+(7–19)% to Chaos Resistance
(60–90)% increased Damage with Ignite from Melee Weapons
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Settlers Gem/9
Name | |
---|---|
Crushing Fist (4) | |
Eviscerate (16) | |
Swordstorm (16) | |
Vengeful Cry (24) | |
Expert Retaliation Support (31) | |
Overexertion Support (38) |
Name | |
---|---|
Glacial Shield Swipe (16) | |
Rupture Support (38) |
Name | |
---|---|
Divine Retribution (16) |
Settlers Area /5
Minimap Icons /17
Settlers Item /197
(60–90)% increased Damage with Ignite from Melee Weapons
Uses Smite
Blight Encounters in Area spawn many more waves of Enemies
Blighted Chests in Area grow larger and more
rewarding the more Blighted Enemies are slain
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
(60–90)% increased Damage with Bleeding from Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Difficult and Rewarding Monsters which drop 300% increased Maps
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Nearby enemies have 50% reduced Life Regeneration rate
That Final Map Boss becomes more Difficult and deals
increased Damage the more Divination Cards they have stolen
That Final Map Boss duplicates all stolen Divination Cards when defeated
have 800% increased chance to drop Divination Cards
Doedre's Devoted have 1% additional chance to drop a Stacked Deck
200% increased effect of flasks
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Uses Molten Fissure
Culling Strike
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
(25–35)% increased Effect of Shock from Melee Weapons
Owner gains 3% Physical Damage Reduction
50% effects of Links on this
Empowered Obelisks drop Currency Shards when defeated
5% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Fires Hail of Arrows
Fires Forking Arrow
Applies Corrupting Blood
Lacerates
Rains down blades
Cannot inflict Shock
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Fissure
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
5% increased Attack Damage per 450 Armour
Fires Hail of Arrows
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Casts Tidal Wave
Summons Geysers
Has 400% base Critical Strike Multiplier
Casts Screech of Splendor
Upon reaching 20% Life, stops casting to recover to Full Life
Cleaves
Fires Mortars when Defensive
Fires Chilling Blasts
Rain of Boulders
Slams
Periodically enrages
Casts Spark
Casts Lightning Warp
Uses Sweep
Uses Enduring Cry
Uses Immortal call
(15–25)% increased Stun Duration with Melee Weapons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Replaces other quality types
Replaces other quality types
Replaces other quality types
Replaces other quality types
Replaces other quality types
Releases a caustic cloud when hit
50% reduced Effect of Curses on you
Casts Tidal Wave
Summons Geysers
Precision
100% increased Impale Effect
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Uses Smite
Hexes can affect Hexproof Enemies
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Casts Pride
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Nearby allies have 30% increased Impale Effect
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Nearby enemies have 50% reduced Life Regeneration rate
Can inflict Bleeding on an Enemy up to 16 times
Bleeding does not deal extra Damage while the enemy is moving
200% increased effect of flasks
Owner gains 1 life flask charge every 3 seconds
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Casts Purity of Lightning
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Casts Purity of Fire
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Casts Haste
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Casts Purity of Ice
Owner gains 5% Physical Damage Reduction
Casts Determination
100% effects of Links on this
8% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Fires Hail of Arrows
Fires Forking Arrow
Casts Hatred
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Casts Discipline
Releases a caustic cloud when hit
Taunts on Hit
Casts Tidal Wave
Summons Geysers
Precision
Nearby Allies take reduced Cold Damage
100% increased Impale Effect
Owner gains 10% increased Impale Effect
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Casts Zealotry
Casts Clarity
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Casts Grace
Crushes on Hit
Owner gains 5% More Physical Attack Damage
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
While on Low Life nearby allies gain spell damage
Cleaves
Maims on hit
Owner gains 10% increased Effect of Maim
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Creates Aura of Chaos when hitting Poisoned enemies
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Lightning Beam has 20% Maximum Effect of Shock
Periodically enrages
Affected by Owner's Rage
Owner gains 5% of Physical Damage as Extra Fire Damage
Ally Spiders deal additional chaos damage with attacks
Owner gains 10% increased Effect of Withered
Casts Spark
Casts Lightning Warp
Casts Wrath
Lightning Damage of nearby allies is Lucky
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Shares Endurance Charges with allies
(60–90)% increased Damage with Poison from Melee Weapons
Casts Clarity
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
into two mirrored halves with reflected modifiers
Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
Crushes on Hit
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
Cleaves
Maims on hit
Apparitions spawned by Pantheon-Touched Monsters deal 100% increased damage
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Periodically enrages
Affected by Owner's Rage
Ally Spiders deal additional chaos damage with attacks
Casts Spark
Casts Lightning Warp
Casts Wrath
(25–35)% increased Effect of Blind from Melee Weapons
Item Level: 83
Unique Monsters in Area have 30% increased Toughness
Two-Implicit
Corrupted
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Settlers Monster /23
Name | Modifiers | Spectre |
---|---|---|
Sasan, the Bandit Lord | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Daemon | N | |
Volatile Core | monster no drops or experience [1] | N |
Corrupted Growth | Y | |
Admiral Valerius | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Demon Harpy | Y | |
Demon Herder | Y | |
Demon Imp | Y | |
Demon Beast | Y | |
Demon Ghast | Y | |
Pale Angel | Y | |
Pale Seraphim | Y | |
Pale Cherubim | Y | |
Pale Servitor | Y | |
Pale Virtue | Y | |
Treant Splitbeast | N | |
Infested Corpse | N | |
Nameless Horror | N | |
Nameless Hound | N | |
Nameless Thing | N | |
Treant Tendrilmaster | N | |
Volatile | monster no drops or experience [1] | N |
The Black Knight | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Settlers Quest /7
Text Audio /12
Type | Name | Quantity |
---|---|---|
Settlers | Gareth, Serpent Extract Distributor | 187 |
Settlers | Tujen, the Harbourmaster | 191 |
Settlers | Rog, the Disenchanter | 185 |
Settlers | Dannig, the Blacksmith | 135 |
Settlers | The Black Knight | 59 |
Settlers | Faustus, the Financier | 176 |
Settlers | Sasan, the Bandit Lord | 57 |
Settlers | Raulf, the Recruiter | 130 |
Settlers | Sonja, the Farmer | 176 |
Settlers | Johan, the King's Hand | 228 |
Settlers | Pirate | 63 |
Settlers | Admiral Valerius | 29 |
Community Wiki
Settlers of Kalguur
Introduction
In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
Settlers of Kalguur Challenge League
In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
Harness the Resources of Wraeclast
On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
- Crimson Iron
- Orichalcum Ore
- Petrified Amber
- Bismuth
- Verisium
Manage Kingsmarch
Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
Establish Trade Routes
Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
Delegate Map Running
Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
Benefit from Kalguuran Crafting Techniques
Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
Discover a Currency Trade Market
In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
Defend What You've Built
As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
Pledge Your Allegiance to Glory
The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
New Ascendancy: Warden
We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
Massive Balance Overhaul
In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
Endgame Content Improvements
There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
Console Native Ports
We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.
Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.
Timeline
Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)
- PoE2 Early Access expected in November
- PoE1 has averaged 16.5 weeks over the past two years
- PoE1 has never been updated in November in 11 years
- PoE1 will release the Core Supporter package in mid-December
Teaser
https://www.pathofexile.com/forum/view-thread/3530603
In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.