Settlers Unique /16 ⍟
(6–12)% increased Attack Speed
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
+(60–80) to maximum Life
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Melee Strike Skills deal Splash Damage to surrounding targets
Melee Strike Skills deal Splash Damage to surrounding targets
(15–25)% reduced Mana Burn rate
(70–100)% increased Elemental Damage with Melee Weapons
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
10% reduced Enemy Stun Threshold
+(30–40) to Strength
+(30–40) to Dexterity
(150–250)% increased Physical Damage
+(400–500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types
+(10–20) to maximum Life
(10–15)% Chance to Block Spell Damage
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
20% reduced Enemy Stun Threshold
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Gain 3 Rage on Melee Weapon Hit
Does not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
50% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Grants level 20 Penance Mark
(6–12)% increased Cast Speed
+(30–60) to maximum Life
+(7–19)% to Chaos Resistance
Passive Skills in Radius also grant +5 to maximum Life
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
50% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Grants level 20 Pacify
(6–12)% increased Cast Speed
+(30–60) to maximum Mana
+(7–19)% to Chaos Resistance
50% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Grants level 20 Affliction
(6–12)% increased Cast Speed
+(30–60) to maximum Energy Shield
+(7–19)% to Chaos Resistance
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Settlers Gem /9
Attack Melee Slam Warcry Spell Physical Cold Lightning AoE Retaliation Duration Support Critical
Name
Crushing Fist (4)
Attack, Slam, AoE, Retaliation, Melee
Eviscerate (16)
Attack, AoE, Retaliation, Physical, Melee
Swordstorm (16)
Attack, AoE, Retaliation, Melee
Vengeful Cry (24)
Warcry, AoE, Duration, Retaliation
Expert Retaliation Support (31)
Retaliation, Support
Overexertion Support (38)
Warcry, Support, Melee, Attack
Name
Glacial Shield Swipe (16)
Attack, AoE, Cold, Physical, Retaliation, Melee
Rupture Support (38)
Attack, Physical, Critical, Support
Name
Divine Retribution (16)
Spell, AoE, Lightning, Physical, Retaliation
Minimap Icons /17 ⍟
OreTypeBismuth
OreTypeCrimsonIron
OreTypeDemonCopper
OreTypePetrifiedWood
OreTypeVerisium
VillageDisenchanting
VillageFarming
VillageFarmingPlot
VillageMapDevice
VillageMapping
VillageMining
VillageMiningInteractable
VillageRecombinating
VillageRunesmithing
VillageShipping
VillageSmelting
VillageTavern
Settlers Item /197 ⍟
Ancient Mask
Evasion Rating: 308–355
Energy Shield: 62–71
Requires Level 78, 116 Dex, 116 Int
Arcane Vestment
Energy Shield: 196–225
Movement Speed: -0.03%
Requires Level 73, 222 Int
Ashbark Tincture
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Astral Leather
Evasion Rating: 1037–1193
Movement Speed: -0.03%
Requires Level 78, 254 Dex
Avian Pursuit
Stack Size: 1 / 3
Einhar's Memory of Harvest Beasts
Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Uses Smite
Blight Scarab of the Blightheart
Stack Size: 1 / 20
Limit: 1
Blight Encounters in Area have one Blighted Chest
Blight Encounters in Area spawn many more waves of Enemies
Blighted Chests in Area grow larger and more
rewarding the more Blighted Enemies are slain
Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Blood Sap Tincture
Requires Level 45
20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
Borealwood Tincture
Requires Level 32
25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Bound Rune
Stack Size: 1 / 250
Bounty Rune
Stack Size: 1 / 250
Cartography Scarab of Escalation
Stack Size: 1 / 20
Limit: 1
10% increased Maps found in Area for each Map Modifier affecting Area
Cartography Scarab of Risk
Stack Size: 1 / 20
Limit: 5
Area has an additional random Modifier
Cartography Scarab of the Multitude
Stack Size: 1 / 20
Limit: 3
Area contains 8 to 12 additional packs of
Difficult and Rewarding Monsters which drop 300% increased Maps
Chimerascale Boots
Armour: 176–203
Evasion Rating: 176–203
Requires Level 78, 85 Str, 85 Dex
Conqueror's Helmet
Armour: 501–576
Requires Level 78, 194 Str
Conquest Helmet
Changes the appearance of any equipped helmet to the Conquest Helmet.
Conquest Helmet
Armour: 308–355
Evasion Rating: 308–355
Requires Level 78, 116 Str, 116 Dex
Conquest Lamellar
Armour: 723–831
Evasion Rating: 723–831
Movement Speed: -0.03%
Requires Level 84, 173 Str, 173 Dex
Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Dark Reaper
Monster Category: Undead
Causes Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Dire Pelt
Evasion Rating: 431–496
Requires Level 73, 170 Dex
Divination Scarab of Pilfering
Stack Size: 1 / 20
Limit: 1
Divination Cards which drop in Area are stolen by a Final Map Boss
That Final Map Boss becomes more Difficult and deals
increased Damage the more Divination Cards they have stolen
That Final Map Boss duplicates all stolen Divination Cards when defeated
Divination Scarab of Plenty
Stack Size: 1 / 20
Limit: 5
Area contains 3 additional Packs of Magic Monsters that
have 800% increased chance to drop Divination Cards
Divination Scarab of The Cloister
Stack Size: 1 / 20
Limit: 5
Area contains 8 to 12 additional packs of Doedre's Devoted
Doedre's Devoted have 1% additional chance to drop a Stacked Deck
Divine Crown
Armour: 355–409
Energy Shield: 71–82
Requires Level 84, 132 Str, 132 Int
Domination Scarab of Apparitions
Stack Size: 1 / 20
Limit: 1
Area contains 2 additional Apparition Shrines
Domination Scarab of Evolution
Stack Size: 1 / 20
Limit: 2
Area contains an additional Evolving Shrine
Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
200% increased effect of flasks
Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Faithful Helmet
Armour: 268–308
Energy Shield: 54–62
Requires Level 73, 101 Str, 101 Int
Father's Love
Stack Size: 1 / 2
Sublime Vision
Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Culling Strike
Friendship
Stack Size: 1 / 3
Aul's Uprising
Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Fulgurite Tincture
Requires Level 32
25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
Full Wyvernscale
Armour: 545–627
Evasion Rating: 545–627
Movement Speed: -0.03%
Requires Level 73, 133 Str, 133 Dex
General's Helmet
Armour: 431–496
Requires Level 73, 170 Str
Giantslayer Helmet
Armour: 582–669
Requires Level 84, 224 Str
Gold
Stack Size: 1 / 50000
Used as Currency in Kingsmarch
Grand Ringmail
Armour: 545–627
Energy Shield: 110–127
Movement Speed: -0.05%
Requires Level 73, 133 Str, 133 Int
Grizzly Pelt
Evasion Rating: 501–576
Requires Level 78, 194 Dex
Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Owner gains 3% Physical Damage Reduction
Half-remembered Goliath
Monster Category: Construct
Must be Linked to be powered
50% effects of Links on this
Harbinger Scarab of Obelisks
Stack Size: 1 / 20
Limit: 1
Harbingers in Area spawn Empowered Obelisks
Empowered Obelisks drop Currency Shards when defeated
Harpyskin Boots
Evasion Rating: 307–353
Requires Level 78, 153 Dex
Haunted Bascinet
Armour: 355–409
Evasion Rating: 355–409
Requires Level 84, 132 Str, 132 Dex
Hulking Miscreation
Monster Category: Construct
Summons Constructs
5% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Imperfect Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Imperfect Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Imperfect Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Imperfect Dark Marionette
Monster Category: Construct
Reforms after being killed
Imperfect Dark Reaper
Monster Category: Undead
Causes Bleeding
Imperfect Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
Imperfect Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Imperfect Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Imperfect Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
Imperfect Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Imperfect Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Imperfect Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Imperfect Half-remembered Goliath
Monster Category: Construct
Must be linked to be powered
Imperfect Hulking Miscreation
Monster Category: Construct
Summons Constructs
5% increased Attack Damage per 450 Armour
Imperfect Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Imperfect Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Imperfect Meatsack
Monster Category: Undead
High Life
Imperfect Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Imperfect Needle Horror
Monster Category: Demon
Throws Physical Projectiles
Imperfect Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Imperfect Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst
Imperfect Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Imperfect Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Imperfect Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Imperfect Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Imperfect Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Imperfect Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Imperfect Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Imperfect Spider Matriarch
Monster Category: Beast
Summons Spiders
Imperfect Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Imperfect Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Infiltrator Boots
Evasion Rating: 176–203
Energy Shield: 35–41
Requires Level 78, 85 Dex, 85 Int
Ironwood Tincture
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Jester Mask
Evasion Rating: 268–308
Energy Shield: 54–62
Requires Level 73, 101 Dex, 101 Int
Journey Rune
Stack Size: 1 / 250
Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Knight Helm
Armour: 268–308
Evasion Rating: 268–308
Requires Level 73, 101 Str, 101 Dex
Legion Plate
Armour: 1018–1171
Movement Speed: -0.05%
Requires Level 78, 254 Str
Leviathan Greaves
Armour: 359–413
Requires Level 84, 177 Str
Lich's Circlet
Energy Shield: 117–134
Requires Level 84, 224 Int
Life Rune
Stack Size: 1 / 250
Lonely Warrior
Stack Size: 1 / 10
Defiance of Destiny
Majestic Pelt
Evasion Rating: 582–669
Requires Level 84, 224 Dex
Marshall's Brigandine
Armour: 627–721
Evasion Rating: 627–721
Movement Speed: -0.03%
Requires Level 78, 151 Str, 151 Dex
Martyr Boots
Armour: 176–203
Energy Shield: 35–41
Requires Level 78, 85 Str, 85 Int
Maven's Chisel of Avarice
Stack Size: 1 / 20
Improves the quality of a map enhancing Currency found
Replaces other quality types
Maven's Chisel of Divination
Stack Size: 1 / 20
Improves the quality of a map enhancing Divination Cards found
Replaces other quality types
Maven's Chisel of Procurement
Stack Size: 1 / 20
Improves the quality of a map enhancing Item Rarity
Replaces other quality types
Maven's Chisel of Proliferation
Stack Size: 1 / 20
Improves the quality of a map enhancing Pack Size
Replaces other quality types
Maven's Chisel of Scarabs
Stack Size: 1 / 20
Improves the quality of a map enhancing Scarabs found
Replaces other quality types
Meatsack
Monster Category: Undead
Higher Life
Releases a caustic cloud when hit
Moonlit Circlet
Energy Shield: 87–100
Requires Level 73, 170 Int
More is Never Enough
Stack Size: 1 / 7
4x Scarab
Mountain Rune
Stack Size: 1 / 250
Nameless Ring
Requires Level 68
50% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Necrotic Armour
Evasion Rating: 723–831
Energy Shield: 145–167
Movement Speed: -0.03%
Requires Level 84, 173 Dex, 173 Int
Needle Horror
Monster Category: Demon
Throws Physical Projectiles
100% increased Impale Effect
Nightweave Robe
Energy Shield: 227–260
Movement Speed: -0.03%
Requires Level 78, 254 Int
Oakbranch Tincture
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Paladin Boots
Armour: 205–236
Energy Shield: 41–47
Requires Level 84, 98 Str, 98 Int
Paladin Crown
Armour: 308–355
Energy Shield: 62–71
Requires Level 78, 116 Str, 116 Int
Paladin's Hauberk
Armour: 627–721
Energy Shield: 126–145
Movement Speed: -0.05%
Requires Level 78, 151 Str, 151 Int
Perfect Blasphemer
Monster Category: Undead
Creates moving Cursed Ground
Uses Smite
Hexes can affect Hexproof Enemies
Perfect Blood Demon
Monster Category: Demon
Vomits Blood
Applies Corrupting Blood
Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood
Casts Pride
Perfect Dancing Sword
Monster Category: Construct
Cyclones
Lacerates
Rains down blades
Nearby allies have 20% chance to Impale with Attacks
Nearby allies have 30% increased Impale Effect
Perfect Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Perfect Dark Reaper
Monster Category: Undead
Causes Bleeding
Nearby enemies have 50% reduced Life Regeneration rate
Can inflict Bleeding on an Enemy up to 16 times
Bleeding does not deal extra Damage while the enemy is moving
Perfect Druidic Alchemist
Monster Category: Humanoid
Throws Poisonous Concoction
200% increased effect of flasks
Owner gains 1 life flask charge every 3 seconds
Perfect Eldritch Eye
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Casts Purity of Lightning
Perfect Fiery Cannibal
Monster Category: Humanoid
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Uses Molten Strike while Empowered
Casts Purity of Fire
Perfect Forest Tiger
Monster Category: Beast
5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Casts Haste
Perfect Forest Warrior
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Perfect Frozen Cannibal
Monster Category: Humanoid
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on hit while Empowered
Glacial Hammer Triggers Ice Crash on hit while Empowered
Casts Purity of Ice
Perfect Guardian Turtle
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Owner gains 5% Physical Damage Reduction
Casts Determination
Perfect Half-remembered Goliath
Monster Category: Construct
Must be Linked to be powered
100% effects of Links on this
Perfect Hulking Miscreation
Monster Category: Construct
Summons Constructs
8% increased Attack Damage per 450 Armour
Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed
Perfect Hydra
Monster Category: Eldritch
Fires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Casts Hatred
Perfect Judgemental Spirit
Monster Category: Undead
Summons skeletons
Fires mortars
Creates Chaos Offering
Creates Fire Offering
Ally skeletons deal additional fire and chaos damage with attacks
Casts Discipline
Perfect Meatsack
Monster Category: Undead
Highest Life
Releases a caustic cloud when hit
Taunts on Hit
Perfect Naval Officer
Monster Category: Humanoid
Casts Cannon Barrage
Casts Tidal Wave
Summons Geysers
Precision
Nearby Allies take reduced Cold Damage
Perfect Needle Horror
Monster Category: Demon
Throws Physical Projectiles
100% increased Impale Effect
Owner gains 10% increased Impale Effect
Perfect Pain Artist
Monster Category: Demon
Spells have 1% base Critical Strike Chance
Has 400% base Critical Strike Multiplier
Nearby allies have +30% Critical Strike Multiplier
Casts Zealotry
Perfect Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst inflicting Sap on Hit
Casts Clarity
Perfect Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Casts Grace
Perfect Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Owner gains 5% More Physical Attack Damage
Perfect Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
While on Low Life nearby allies gain spell damage
Perfect Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Maims on hit
Owner gains 10% increased Effect of Maim
Perfect Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Creates Aura of Chaos when hitting Poisoned enemies
Perfect Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Lightning Beam has 20% Maximum Effect of Shock
Perfect Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Affected by Owner's Rage
Owner gains 5% of Physical Damage as Extra Fire Damage
Perfect Spider Matriarch
Monster Category: Beast
Summons Spiders
Ally Spiders deal additional chaos damage with attacks
Owner gains 10% increased Effect of Withered
Perfect Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Lightning Damage of nearby allies is Lucky
Perfect Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Shares Endurance Charges with allies
Phantom Boots
Evasion Rating: 205–236
Energy Shield: 41–47
Requires Level 84, 98 Dex, 98 Int
Poisonberry Tincture
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Power Rune
Stack Size: 1 / 250
Precursor Greaves
Armour: 307–353
Requires Level 78, 153 Str
Primal Demiurge
Monster Category: Eldritch
Casts Lightning Burst
Casts Clarity
Primal Thunderbird
Monster Category: Beast
Casts Dash of Destruction
Casts Screech of Splendor
Screech of Splendor inflicts Lightning Exposure
Prismatic Oil
Stack Size: 1 / 10
Prismatic Tincture
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Rebirth and Renewal
Stack Size: 1 / 4
Horned Scarab
Reflecting Mist
Stack Size: 1 / 10
Unpredictably reflects a rare amulet or ring, breaking it
into two mirrored halves with reflected modifiers
Ritual Scarab of Wisps
Stack Size: 1 / 20
Limit: 1
Ritual Altars in Area spawn a Wildwood Wisp
Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
River Rune
Stack Size: 1 / 250
Rosethorn Tincture
Requires Level 18
(100–150)% increased Critical Strike Chance with Melee Weapons
Royal Plate
Armour: 1183–1360
Movement Speed: -0.05%
Requires Level 84, 293 Str
Runic Skeleton
Monster Category: Undead
20% increased Physical Weapon Damage per 10 Strength
Crushes on Hit
Sacred Chainmail
Armour: 723–831
Energy Shield: 145–167
Movement Speed: -0.05%
Requires Level 84, 173 Str, 173 Int
Sage Slippers
Energy Shield: 62–71
Requires Level 78, 153 Int
Sanguimancer Demon
Monster Category: Demon
Loses a percentage of Life when casting spells
Upon reaching 20% Life, stops casting to recover to Full Life
Heals nearby allies for 10% of the Life spent
Sanguine Raiment
Evasion Rating: 545–627
Energy Shield: 110–127
Movement Speed: -0.03%
Requires Level 73, 133 Dex, 133 Int
Sawblade Horror
Monster Category: Demon
Cyclones
Cleaves
Maims on hit
Scarab of Bisection
Stack Size: 1 / 20
Limit: 1
You can select the Nullify Prefixes or Nullify Suffixes crafting options on the Map Device
Scarab of Divinity
Stack Size: 1 / 20
Limit: 2
Up to 2 additional Rare Monsters in Area will be Pantheon-Touched
Apparitions spawned by Pantheon-Touched Monsters deal 100% increased damage
Serpent Warrior
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Shadow Construct
Monster Category: Construct
Fires Lightning Beams
Fires Chilling Blasts
Rain of Boulders
Slams
Slam deals 500% more Damage with Ignite
Slashing Horror
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Affected by Owner's Rage
Spider Matriarch
Monster Category: Beast
Summons Spiders
Ally Spiders deal additional chaos damage with attacks
Spirit of Fortune
Monster Category: Construct
Casts Shock Nova
Casts Spark
Casts Lightning Warp
Casts Wrath
Sporebloom Tincture
Requires Level 52
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Sun Rune
Stack Size: 1 / 250
Sunfire Circlet
Energy Shield: 101–116
Requires Level 78, 194 Int
Supreme Leather
Evasion Rating: 894–1028
Movement Speed: -0.03%
Requires Level 73, 222 Dex
Syndicate's Garb
Evasion Rating: 1205–1386
Movement Speed: -0.03%
Requires Level 84, 293 Dex
Temperance
Stack Size: 1 / 4
Relic
Item Level: 83
The Long Watch
Stack Size: 1 / 3
The Fourth Vow
Time Rune
Stack Size: 1 / 250
Titan Plate
Armour: 877–1009
Movement Speed: -0.05%
Requires Level 73, 222 Str
Titanic Scarab of Legend
Stack Size: 1 / 20
Limit: 2
Unique Monsters in Area have 2 additional Monster Modifiers
Titanic Scarab of Treasures
Stack Size: 1 / 20
Limit: 3
Unique Monsters in Area have 2 additional Rewards
Unique Monsters in Area have 30% increased Toughness
Torturer Garb
Evasion Rating: 627–721
Energy Shield: 126–145
Movement Speed: -0.03%
Requires Level 78, 151 Dex, 151 Int
Torturer's Mask
Evasion Rating: 355–409
Energy Shield: 71–82
Requires Level 84, 132 Dex, 132 Int
Toxic Tidings
Stack Size: 1 / 5
Dendrobate
Two-Implicit
Corrupted
Twilight Regalia
Energy Shield: 262–302
Movement Speed: -0.03%
Requires Level 84, 293 Int
Velour Boots
Evasion Rating: 359–413
Requires Level 84, 177 Dex
War Rune
Stack Size: 1 / 250
Warlock Boots
Changes the appearance of any equipped boots to the Warlock Boots.
Warlock Boots
Energy Shield: 72–83
Requires Level 84, 177 Int
Warlord
Monster Category: Humanoid
Uses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Wyvernscale Boots
Armour: 205–236
Evasion Rating: 205–236
Requires Level 84, 98 Str, 98 Dex
Settlers Monster /23 ⍟
NameModifiersSpectre
Sasan, the Bandit LordMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
DaemonN
Volatile Coremonster no drops or experience [1]N
Corrupted GrowthY
Admiral ValeriusMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Demon HarpyY
Demon HerderY
Demon ImpY
Demon BeastY
Demon GhastY
Pale AngelY
Pale SeraphimY
Pale CherubimY
Pale ServitorY
Pale VirtueY
Treant SplitbeastN
Infested CorpseN
Nameless HorrorN
Nameless HoundN
Nameless ThingN
Treant TendrilmasterN
Volatilemonster no drops or experience [1]N
The Black KnightMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
N
Settlers Quest /7 ⍟
MasterQuest
Act: 1
Reward: Gold
Talk to Rog about setting up a Disenchanting shop.
MasterQuest
Act: 1
Reward: Gold
Speak to Sonja about clearing some land to grow some crops.
MasterQuest
Act: 1
Reward: Gold
Talk to Isla about setting up a Map Device in Kingsmarch.
MasterQuest
Act: 1
Interact with the Strange Ore.
MasterQuest
Act: 1
Reward: Gold
Speak to Tujen about setting up a shipping industry.
MasterQuest
Act: 1
Reward: Gold
Speak to Dannig about smelting the raw ore you've found.
MasterQuest
Act: 1
Reward: Gold
You have found some Gold. See if anyone in town has any more information about it.
Text Audio /12 ⍟

Community Wiki

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Settlers of Kalguur

Introduction

In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.

Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.

Settlers of Kalguur Challenge League

In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.

Harness the Resources of Wraeclast

On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.

Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?

  • Crimson Iron
  • Orichalcum Ore
  • Petrified Amber
  • Bismuth
  • Verisium

Manage Kingsmarch

Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.

Establish Trade Routes

Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.

Delegate Map Running

Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.

Benefit from Kalguuran Crafting Techniques

Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.

The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.

Discover a Currency Trade Market

In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.

Defend What You've Built

As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?

Pledge Your Allegiance to Glory

The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.

New Ascendancy: Warden

We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.

Massive Balance Overhaul

In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.

Endgame Content Improvements

There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.

Console Native Ports

We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.

Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.

Timeline

Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)

  • PoE2 Early Access expected in November
  • PoE1 has averaged 16.5 weeks over the past two years
  • PoE1 has never been updated in November in 11 years
  • PoE1 will release the Core Supporter package in mid-December

Teaser

https://www.pathofexile.com/forum/view-thread/3530603

In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.