Forest Warrior
Corpse
Monster Category:
Humanoid
HumanoidCyclones
Uses Molten Fissure
Culling Strike
Right click this item to create this corpse.
Forest Warrior VikingMid /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 24 |
| BaseType | Forest Warrior |
| Class | Corpses |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/VikingMid |
| Tags | itemisedcorpse_mid |
| Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Forest Warrior
HumanoidCulling Strike
| Spectre | Y |
|---|---|
| Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
Life
300%
Armour
+80%
Evasion
+40%
Ailment Threshold
300%
Resistance
Damage
195%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
51,822
Evasion Rating
6,635
Damage
728
Spell Damage
728
Accuracy
580
Attack Time
1.65
Experience
15,383
Minion Life
4,186
Minion Damage
582
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Base duration is 5 seconds
50% of Physical Damage Converted to Fire Damage
100% increased Attack Speed
40% more Movement Speed
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [79359]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Damage: 43.75%
Attack Time: 1.65 sec
Hits always Ignite
Never deal Critical Strikes
Deals 682 Base Fire Damage per second
Deals 56.25% less Attack Damage
50% of Physical Damage Converted to Fire Damage
Causes +10 Bursts
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingMid"] = {
name = "Forest Warrior",
life = 3,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.95,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeedFire",
"AzmeriVikingCyclone",
"AzmeriVikingUpheaval",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingUpheaval"] = {
name = "AzmeriVikingUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
Culling Strike
| Family | CullingStrike |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.