森の戦士
死体
モンスターカテゴリー: 人型
サイクロン
モルテンフィッシャーを使用する
カリングストライク
このアイテムを右クリックしてこの死体を生成する。
Forest Warrior
森の戦士 VikingMid /8
名前全ての説明を表示
DropLevel 24
BaseType Forest Warrior
BaseType 森の戦士
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/VikingMid
IconArt/2DItems/Currency/Azmeri/VikingMapBossCorpse
ReferenceCommunity Wiki
森の戦士
人型
カリングストライク
Forest Warrior
SpectreY
Tagscleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood
ライフ
398%
防具
+80%
回避力
+40%
Ailment Threshold
398%
耐性
20 20 20 0
Damage
195%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingMid
レベル
68
ライフ
25,605
防具
51,822
回避力
6,635
エナジーシールド
0
Damage
728
スペルダメージ
728
命中
290
Attack Time
1.65
経験値
15,383
Ailment Threshold
25,605
Chill
81
Shock
81
Brittle
458
Scorch
81
Sap
224
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 583–874
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
ダメージが150.3%上昇する
物理ダメージの75%を火ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 583–874
クリティカル率: 5%
Attack Time: 1.65 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
基礎持続時間は5
物理ダメージの50%を火ダメージに変換する
アタックスピードが100%増加する
移動スピードが40%上昇する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
クリティカル率: 5%
アタックダメージ: 70%
アタックダメージ: 70%
Attack Time: 1.65 秒
ヒットは常に敵を発火させる
クリティカルストライクを与えることができない
毎秒682の基礎火ダメージを与える
アタックダメージが30%低下する
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingMid"] = {
    name = "Forest Warrior",
    life = 3.98,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.95,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "AzmeriVikingCyclone",
        "AzmeriVikingUpheaval",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_fire_damage_per_minute",
        "attack_speed_+%",
        "base_skill_number_of_additional_hits",
        "cyclone_movement_speed_+%_final",
        "base_skill_effect_duration",
        "cyclone_extra_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingUpheaval"] = {
    name = "AzmeriVikingUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
        "always_ignite",
    },
    levels = {
        [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
    },
}
カリングストライク
IdMonsterCullingStrike
FamilyCullingStrike
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • kill enemy on hit if under 10% life Min: 1 Max: 1 Global
  • Edit

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