スキルジェム ジェム/519
アタック 近接 ストライク スラム ウォークライ スペル アーケイン ブランド オーブ ノヴァ チャネリング 物理 冷気 混沌 投射物 連鎖 プリズマティック ミニオン マイン トラップ トーテム ゴーレム オーラ ヘラルド スタンス ガード 移動 トラベル ブリンク 呪い 呪術 呪印 範囲効果 クリティカル 持続時間 ヴァール 報復 トリガー リンク
名前
クリーヴ (1)
アタック, 範囲効果, 近接
憤怒のクリーヴ (1)
アタック, 範囲効果, 近接
グレイシャルハンマー (1)
アタック, 近接, ストライク, 冷気
粉砕のグレイシャルハンマー (1)
クリティカル, アタック, 近接, ストライク, 冷気
グラウンドスラム (1)
アタック, 範囲効果, スラム, 近接
動地のグラウンドスラム (1)
アタック, 範囲効果, スラム, 近接
ヘビーストライク (1)
アタック, 近接, ストライク
モルテンストライク (1)
アタック, 投射物, 範囲効果, 近接, ストライク, 火
天頂のモルテンストライク (1)
アタック, 投射物, 範囲効果, 近接, ストライク, 火
パーフォレイト (1)
アタック, 範囲効果, スラム, 近接
双対性のパーフォレイト (1)
アタック, 範囲効果, スラム, 近接
流血のパーフォレイト (1)
物理, アタック, 範囲効果, スラム, 近接
シールドクラッシュ (1)
アタック, 範囲効果, 物理, 近接
族長のシールドクラッシュ (1)
アタック, 範囲効果, 火, 近接
スマイト (1)
雷, アタック, 範囲効果, 持続時間, 近接, ストライク, オーラ
神の裁きのスマイト (1)
雷, アタック, 範囲効果, 近接, ストライク
ヴァールクリーヴ (1)
アタック, 範囲効果, ヴァール, 持続時間, 近接
ヴァールグレイシャルハンマー (1)
アタック, 近接, ストライク, 持続時間, 範囲効果, ヴァール, 冷気
ヴァールグラウンドスラム (1)
アタック, 範囲効果, ヴァール, スラム, 近接
ヴァールモルテンストライク (1)
アタック, 投射物, 範囲効果, 近接, ストライク, 火, 連鎖, ヴァール
ヴァールスマイト (1)
雷, アタック, 範囲効果, 持続時間, 近接, ストライク, オーラ, ヴァール
アンセストラルプロテクター (4)
アタック, トーテム, 近接, ストライク
ブラッドアンドサンド (4)
スペル, スタンス
クラッシングフィスト (4)
アタック, スラム, 範囲効果, 報復, 近接
デコイトーテム (4)
トーテム, スペル, 範囲効果
デヴァワリングトーテム (4)
トーテム, スペル
ホーリーフレイムトーテム (4)
トーテム, スペル, 投射物, 火, チャネリング, 物理
怒りのホーリーフレイムトーテム (4)
トーテム, スペル, 投射物, 火, チャネリング, 物理
スティールスキン (4)
スペル, 持続時間, ガード
リジュヴェネーショントーテム (4)
トーテム, オーラ, スペル, 範囲効果
シールドチャージ (4)
アタック, 範囲効果, 移動, トラベル, 物理, 近接
ヴァールリジュヴェネーショントーテム (4)
トーテム, オーラ, スペル, 範囲効果, ヴァール
ヴィジラントストライク (4)
アタック, 近接, ストライク
ウォーバナー (4)
範囲効果, スペル, 持続時間, オーラ, 物理
エンデュアリングクライ (10)
ウォークライ, 範囲効果, 持続時間
インティミデーティングクライ (10)
ウォークライ, 範囲効果, 持続時間, 物理
リープスラム (10)
アタック, 範囲効果, 移動, トラベル, スラム, 近接
鍬入れのリープスラム (10)
アタック, 範囲効果, 移動, トラベル, スラム, 近接
バイタリティ (10)
オーラ, スペル, 範囲効果
アブソルーション (12)
スペル, ミニオン, 持続時間, 物理, 雷, 範囲効果
鼓舞のアブソリューション (12)
スペル, ミニオン, 持続時間, 物理, 雷, 範囲効果
チェーンフック (12)
アタック, 範囲効果, 移動, 近接
アースシャッター (12)
アタック, 範囲効果, スラム, 持続時間, 近接
虚弱のアースシャッター (12)
アタック, 範囲効果, スラム, 持続時間, 近接
突出のアースシャッター (12)
アタック, 範囲効果, スラム, 持続時間, 近接
イグザングイネイト (12)
スペル, 連鎖, 物理, 持続時間
伝染のイグザングイネイト (12)
スペル, 連鎖, 物理, 持続時間
インファーナルブロウ (12)
アタック, 範囲効果, 近接, ストライク, 火, 持続時間
犠牲のインファーナルブロウ (12)
アタック, 範囲効果, 近接, ストライク, 火, 持続時間
シーリングボンド (12)
スペル, トーテム, 火
スタティックストライク (12)
アタック, 近接, ストライク, 範囲効果, 持続時間, 雷, 連鎖
サンダー (12)
アタック, 範囲効果, スラム, 近接
地砕きのサンダー (12)
アタック, 範囲効果, スラム, 近接
スウィープ (12)
アタック, 範囲効果, 近接
ヴァールアブソリューション (12)
スペル, ミニオン, 持続時間, 物理, 雷, ヴァール, 範囲効果
ヴァールヴォルカニックフィッシャー (12)
近接, アタック, 投射物, 範囲効果, スラム, 火, ヴァール
ヴォルカニックフィッシャー (12)
近接, アタック, 投射物, 範囲効果, スラム, 火
蛇行のヴォルカニックフィッシャー (12)
近接, アタック, 範囲効果, スラム, 火
アンセストラルクライ (16)
ウォークライ, 範囲効果, 持続時間
コラプティングフィーバー (16)
スペル, 持続時間, 物理
ディファイアンスバナー (16)
範囲効果, スペル, 持続時間, オーラ
イヴィセレイト (16)
アタック, 範囲効果, 報復, 物理, 近接
フレッシュアンドストーン (16)
スペル, オーラ, 範囲効果, スタンス, 物理
ヘラルドオブアッシュ (16)
スペル, 範囲効果, 火, ヘラルド, 持続時間
ヘラルドオブピュリティ (16)
スペル, ヘラルド, ミニオン, 持続時間, 物理
モルテンシェル (16)
スペル, 範囲効果, 持続時間, 火, 物理, ガード
サイズミッククライ (16)
ウォークライ, 範囲効果, 持続時間
ソードストーム (16)
アタック, 範囲効果, 報復, 近接
ヴァールモルテンシェル (16)
スペル, 範囲効果, 持続時間, 火, 物理, ヴァール, ガード
ウォーロードの呪印 (16)
スペル, 呪い, 呪印
アンガー (24)
オーラ, スペル, 範囲効果, 火
奮起自動化 (24)
ウォークライ, トリガー, スペル
バトルメイジズクライ (24)
ウォークライ, クリティカル, トリガー, 範囲効果, 持続時間
デターミネーション (24)
オーラ, スペル, 範囲効果, 物理
ドレッドバナー (24)
範囲効果, スペル, 持続時間, オーラ
ジェネラルズクライ (24)
ウォークライ, 範囲効果, 持続時間
インファーナルクライ (24)
ウォークライ, 範囲効果, 持続時間, 火, アタック, トリガー, 近接
ペトリファイドブラッド (24)
スペル
プライド (24)
スペル, 範囲効果, オーラ, 物理
パニッシュメント (24)
スペル, 範囲効果, 持続時間, 呪い, 呪術
ピュリティオブファイヤー (24)
オーラ, スペル, 範囲効果, 火
ラリイングクライ (24)
ウォークライ, 範囲効果, 持続時間
ヴァールインピュリティオブファイヤー (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール, 火
ヴェンジフルクライ (24)
ウォークライ, 範囲効果, 持続時間, 報復
ヴァルネラビリティ (24)
スペル, 範囲効果, 持続時間, 呪い, 物理, 呪術
アンセストラルウォーチーフ (28)
アタック, トーテム, 範囲効果, スラム, 近接
アニメイトガーディアン (28)
スペル, ミニオン
強打のアニメイトガーディアン (28)
スペル, ミニオン, 雷
ブレードストーム (28)
アタック, 範囲効果, 持続時間, 近接
不確実性のブレードストーム (28)
アタック, 範囲効果, 持続時間, 近接
ボーンシャッター (28)
アタック, 近接, ストライク, 範囲効果, 持続時間, 物理
複雑性外傷のボーンシャッター (28)
アタック, 近接, ストライク, 範囲効果, 持続時間, 物理
虐殺のボーンシャッター (28)
アタック, 近接, ストライク, 範囲効果
コンセクレイテッドパス (28)
火, アタック, 範囲効果, 移動, 持続時間, スラム, 近接
耐久力のコンセクレイテッドパス (28)
火, アタック, 範囲効果, 移動, 持続時間, スラム, 近接
ドミネイティングブロウ (28)
アタック, ミニオン, 持続時間, 近接, ストライク
鼓舞のドミネイティングブロウ (28)
アタック, ミニオン, 持続時間, 近接, ストライク
アースクエイク (28)
アタック, 範囲効果, 持続時間, スラム, 近接
増幅のアースクエイク (28)
アタック, 範囲効果, 持続時間, スラム, 近接
アイスクラッシュ (28)
アタック, 範囲効果, 冷気, スラム, 近接
抑揚のアイスクラッシュ (28)
アタック, 範囲効果, 冷気, スラム, 近接
レイジヴォーテックス (28)
アタック, 範囲効果, 持続時間, 近接
狂戦士化のレイジヴォーテックス (28)
アタック, 範囲効果, 近接
リープ (28)
スペル, 物理, 範囲効果, 持続時間
ショックウェーブトーテム (28)
トーテム, スペル, 範囲効果, 物理, ノヴァ
テクトニックスラム (28)
火, アタック, 範囲効果, スラム, 近接
大変動のテクトニックスラム (28)
火, アタック, 範囲効果, スラム, 近接
ヴァールアンセストラルウォーチーフ (28)
アタック, トーテム, 範囲効果, ヴァール, 近接, スラム
ヴァールドミネーション (28)
スペル, ミニオン, 持続時間, ヴァール, アタック, 近接, ストライク
ヴァールアースクエイク (28)
アタック, 範囲効果, 持続時間, ヴァール, スラム, 近接
ヴァールリープ (28)
スペル, 物理, 範囲効果, 持続時間, ヴァール
バーサーク (34)
スペル
フレイムリンク (34)
スペル, 持続時間, リンク, 火
フローズンリージョン (34)
スペル, 冷気, アタック, 範囲効果, 近接
立て直しのフローズンリージョン (34)
スペル, 冷気, アタック, 範囲効果, 近接
イモータルコール (34)
スペル, 持続時間, ガード
プロテクティブリンク (34)
スペル, 持続時間, リンク
フレイムゴーレム召喚 (34)
火, ミニオン, スペル, ゴーレム
大群のフレイムゴーレム召喚 (34)
火, ミニオン, スペル, ゴーレム
隕石のフレイムゴーレム召喚 (34)
火, ミニオン, スペル, ゴーレム
ストーンゴーレム召喚 (34)
ミニオン, スペル, ゴーレム, 物理
大群のストーンゴーレム召喚 (34)
ミニオン, スペル, ゴーレム, 物理
保護のストーンゴーレム召喚 (34)
ミニオン, スペル, ゴーレム, 物理
ヴァールイモータルコール (34)
スペル, 持続時間, ヴァール, ガード
名前
バーニングアロー (1)
アタック, 投射物, 火, 弓
元気のバーニングアロー (1)
アタック, 投射物, 火, 弓
コースティックアロー (1)
アタック, 投射物, 範囲効果, 持続時間, 混沌, 弓
毒のコースティックアロー (1)
アタック, 投射物, 範囲効果, 混沌, 弓
コブララッシュ (1)
アタック, 投射物, 混沌
ダブルストライク (1)
アタック, 近接, ストライク, 物理
串刺しのダブルストライク (1)
アタック, 近接, ストライク, 物理
勢いのダブルストライク (1)
アタック, 近接, ストライク
デュアルストライク (1)
クリティカル, アタック, 近接, ストライク
両利きのデュアルストライク (1)
アタック, 近接, ストライク
イシリアルナイフ (1)
スペル, 投射物, 物理
残存する刃のイシリアルナイフ (1)
スペル, 投射物, 物理, 持続時間
殺戮のイシリアルナイフ (1)
スペル, 投射物, 物理
エクスプローシブトラップ (1)
トラップ, スペル, 範囲効果, 火, 物理
榴散弾のエクスプローシブトラップ (1)
トラップ, スペル, 範囲効果, 火, 物理
巨大なエクスプローシブトラップ (1)
トラップ, スペル, 範囲効果, 物理
フロストブレード (1)
アタック, 投射物, 近接, ストライク, 冷気
カタバシスのフロストブレード (1)
アタック, 近接, ストライク, 冷気, 範囲効果, 持続時間
ガルヴァニックアロー (1)
雷, アタック, 投射物, 範囲効果, 弓
エナジーのガルヴァニックアロー (1)
雷, アタック, 範囲効果, 弓
押し寄せのガルヴァニックアロー (1)
雷, アタック, 投射物, 範囲効果, 弓
アイスショット (1)
アタック, 投射物, 範囲効果, 冷気, 弓
貫通のアイスショット (1)
アタック, 投射物, 範囲効果, 冷気, 弓
スペクトラルスロー (1)
アタック, 投射物
物質化するスペクトラルスロー (1)
アタック, 投射物
スプリットアロー (1)
アタック, 投射物, 弓
分裂のスプリットアロー (1)
アタック, 投射物, 弓
スプリッティングスティール (1)
アタック, 投射物, 範囲効果, 物理
砲弾のスプリッティングスティール (1)
アタック, 投射物, 範囲効果, 物理
ヴァールバーニングアロー (1)
アタック, 投射物, 範囲効果, ヴァール, 火, 弓
ヴァールコースティックアロー (1)
アタック, 投射物, 範囲効果, 持続時間, 混沌, ヴァール, 弓
ヴァールダブルストライク (1)
アタック, 近接, ストライク, 持続時間, ヴァール, 物理
ヴァールアイスショット (1)
アタック, 投射物, 範囲効果, 冷気, ヴァール, 持続時間, 弓
ヴァールスペクトラルスロー (1)
アタック, 投射物, ヴァール
ヴァイパーストライク (1)
アタック, 持続時間, 近接, ストライク, 混沌
マンバのヴァイパーストライク (1)
アタック, 持続時間, 近接, ストライク, 混沌
アニメイトウェポン (4)
持続時間, ミニオン, スペル, 物理
自己投影のアニメイトウェポン (4)
持続時間, ミニオン, スペル
遠距離武器のアニメイトウェポン (4)
持続時間, ミニオン, スペル, 物理
ベアトラップ (4)
トラップ, スペル, 持続時間, 物理
串のベアトラップ (4)
トラップ, スペル, 持続時間, 物理
ダッシュ (4)
スペル, 移動, トラベル, ブリンク
デトネートデッド (4)
スペル, 範囲効果, 火
ゴミ漁りのデトネートデッド (4)
スペル, 範囲効果, 火
連鎖反応のデトネートデッド (4)
スペル, 範囲効果, 火
パンクチャー (4)
アタック, 投射物, 持続時間, 物理, 弓
刃物のパンクチャー (4)
アタック, 近接, ストライク, 持続時間, 物理
シュラプネルバリスタ (4)
アタック, 投射物, トーテム, 弓
鋼のシュラプネルバリスタ (4)
アタック, 投射物, トーテム, 物理, 弓
スナイパーの呪印 (4)
スペル, 呪い, 呪印
ヴァールアニメイトウェポン (4)
持続時間, ミニオン, スペル, ヴァール, 物理
ヴァールデトネートデッド (4)
スペル, 範囲効果, ヴァール, 火
ブリンクアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, 弓
爆撃するクローンのブリンクアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, 弓
多彩なクローンのブリンクアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, プリズマティック, 弓
フリッカーストライク (10)
アタック, 近接, ストライク, 移動, 持続時間
力のフリッカーストライク (10)
クリティカル, アタック, 近接, ストライク, 移動, 持続時間
ミラーアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, 弓
爆撃するクローンのミラーアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, 弓
多彩なクローンのミラーアロー (10)
アタック, ミニオン, 持続時間, 移動, トラベル, プリズマティック, 弓
プレシジョン (10)
オーラ, クリティカル, スペル, 範囲効果
スモークマイン (10)
マイン, スペル, 範囲効果, 持続時間, 移動, トラベル, ブリンク
アンアース (10)
スペル, 投射物, 範囲効果, 物理
ヴァールフリッカーストライク (10)
アタック, 近接, ストライク, 移動, ヴァール, 持続時間
ワーリングブレード (10)
アタック, 移動, トラベル, 近接
ウィザリングステップ (10)
トラベル, 範囲効果, 混沌, 移動, ブリンク, スペル, 持続時間
バラージ (12)
アタック, 投射物, 弓
一斉発射のバラージ (12)
アタック, 投射物, 弓
ブレードトラップ (12)
トラップ, アタック, 範囲効果
大剣のブレードトラップ (12)
トラップ, アタック, 範囲効果, 持続時間
裂創のブレードトラップ (12)
トラップ, アタック, 範囲効果, 物理
ブレードヴォーテックス (12)
スペル, 範囲効果, 持続時間, 物理
大鎌のブレードヴォーテックス (12)
スペル, 範囲効果, 持続時間, 物理
エレメンタルヒット (12)
アタック, 近接, ストライク, 火, 冷気, 雷, 範囲効果, プリズマティック
分光のエレメンタルヒット (12)
アタック, 投射物, 火, 冷気, 雷, 範囲効果, 弓
ファイヤートラップ (12)
トラップ, スペル, 持続時間, 範囲効果, 火
爆破のファイヤートラップ (12)
トラップ, スペル, 持続時間, 範囲効果, 火
ラセレイト (12)
アタック, 範囲効果, 物理, 近接
屠殺のラセレイト (12)
アタック, 範囲効果, 近接
出血のラセレイト (12)
アタック, 範囲効果, 物理, 近接
ライトニングアロー (12)
アタック, 範囲効果, 投射物, 雷, 弓
感電死のライトニングアロー (12)
アタック, 投射物, 雷, 弓
ライトニングストライク (12)
アタック, 投射物, 近接, ストライク, 雷
電弧のライトニングストライク (12)
アタック, 投射物, 近接, ストライク, 雷, 連鎖
ポイゾナスコンコクション (12)
アタック, 範囲効果, 混沌, 投射物
跳ね返りのポイゾナスコンコクション (12)
アタック, 範囲効果, 混沌, 投射物, 連鎖
レインオブアロー (12)
アタック, 範囲効果, 投射物, 弓
砲撃のレインオブアロー (12)
アタック, 範囲効果, 投射物, 弓
飽和のレインオブアロー (12)
アタック, 範囲効果, 投射物, 弓
リーヴ (12)
アタック, 範囲効果, 近接
屈折のリーヴ (12)
アタック, 範囲効果, 近接
シャタリングスティール (12)
アタック, 投射物, 範囲効果, 物理
砲弾のシャタリングスティール (12)
アタック, 投射物, 範囲効果, 物理, 持続時間
シージバリスタ (12)
アタック, 投射物, トーテム, 弓
裂片のシージバリスタ (12)
アタック, 投射物, トーテム, 弓
スペクトラルヘリックス (12)
アタック, 投射物
トキシックレイン (12)
アタック, 範囲効果, 混沌, 持続時間, 投射物, 弓
胞子破裂のトキシックレイン (12)
アタック, 範囲効果, 混沌, 持続時間, 投射物, 弓
衰弱のトキシックレイン (12)
アタック, 範囲効果, 混沌, 持続時間, 投射物, 弓
ヴァールブレードヴォーテックス (12)
クリティカル, スペル, 範囲効果, 持続時間, ヴァール, 物理
ヴァールライトニングアロー (12)
アタック, 範囲効果, 投射物, 雷, ヴァール, 弓
ヴァールライトニングストライク (12)
アタック, 近接, ストライク, 持続時間, ヴァール, 雷, 投射物
ヴァールレインオブアロー (12)
アタック, 範囲効果, 投射物, ヴァール, 弓
ヴァールリーヴ (12)
アタック, 範囲効果, ヴァール, 近接
ヴァールヴェノムジャイア (12)
アタック, 投射物, 混沌, 持続時間, ヴァール
ヴェノムジャイア (12)
アタック, 投射物, 混沌, 持続時間
ヴォラタイルデッド (12)
スペル, 範囲効果, 火
監禁のヴォラタイルデッド (12)
スペル, 範囲効果, 火, 持続時間
沸騰のヴォラタイルデッド (12)
スペル, 範囲効果, 火
アークティックアーマー (16)
スペル, 持続時間, 冷気
ブレードブラスト (16)
スペル, 範囲効果, 物理
荷下ろしのブレードブラスト (16)
スペル, 範囲効果, 物理, ノヴァ
短剣起爆のブレードブラスト (16)
スペル, 範囲効果, 物理, ノヴァ
ブラッドレイジ (16)
スペル, 持続時間, 物理
デセクレート (16)
スペル, 範囲効果, 持続時間, 混沌
エンスネアリングアロー (16)
アタック, 投射物, 範囲効果, 弓
フレンジー (16)
アタック, 投射物, 弓
猛攻のフレンジー (16)
アタック, 近接, ストライク
グレイシャルシールドスワイプ (16)
アタック, 範囲効果, 冷気, 物理, 報復, 近接
ヘラルドオブアゴニー (16)
スペル, ヘラルド, ミニオン, 混沌, 物理
ヘラルドオブアイス (16)
スペル, 範囲効果, 冷気, ヘラルド
ポーチャーの呪印 (16)
物理, スペル, 呪い, 呪印
ヴァールアークティックアーマー (16)
スペル, 持続時間, 冷気, ヴァール
アルケミストの呪印 (24)
スペル, 呪い, 呪印, 範囲効果, 持続時間, 火, 混沌
グレース (24)
オーラ, スペル, 範囲効果
ヘイスト (24)
オーラ, スペル, 範囲効果
ヘイトレッド (24)
オーラ, スペル, 範囲効果, 冷気
プレイグベアラー (24)
スペル, 混沌, 範囲効果
ピュリティオブアイス (24)
オーラ, スペル, 範囲効果, 冷気
テンポラルチェーン (24)
スペル, 範囲効果, 持続時間, 呪い, 呪術
ヴァールグレース (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール
ヴァールヘイスト (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール
ヴァールインピュリティオブアイス (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール, 冷気
アーティラリーバリスタ (28)
アタック, トーテム, 範囲効果, 火, 投射物, 弓
交差掃射のアーティラリーバリスタ (28)
アタック, トーテム, 範囲効果, 火, 投射物, 弓
集中砲火のアーティラリーバリスタ (28)
アタック, トーテム, 範囲効果, 火, 投射物, 弓
ブレードフラリィ (28)
アタック, 範囲効果, チャネリング, 近接
切開のブレードフラリィ (28)
クリティカル, アタック, 範囲効果, チャネリング, 近接
ブレードフォール (28)
スペル, 範囲効果, 物理, 持続時間
斉射のブレードフォール (28)
クリティカル, スペル, 範囲効果, 物理
串刺しのブレードフォール (28)
クリティカル, スペル, 範囲効果, 物理
ブラストレイン (28)
火, アタック, 範囲効果, 投射物, 弓
チャージドダッシュ (28)
移動, 範囲効果, チャネリング, アタック, 雷, 近接
クリメーション (28)
スペル, 範囲効果, 火, 持続時間, 投射物, オーブ
掘り起こしのクリメーション (28)
スペル, 範囲効果, 火, 持続時間, 投射物, オーブ
火山のクリメーション (28)
スペル, 範囲効果, 火, 持続時間, 投射物, オーブ
サイクロン (28)
アタック, 範囲効果, 移動, チャネリング, 近接
騒動のサイクロン (28)
アタック, 範囲効果, 移動, チャネリング, 近接
エクスプローシブアロー (28)
アタック, 投射物, 範囲効果, 持続時間, 火, 弓
エクスプローシブコンコクション (28)
アタック, 範囲効果, 火, 冷気, 雷, 投射物
破壊のエクスプローシブコンコクション (28)
クリティカル, アタック, 範囲効果, 火, 冷気, 雷, 投射物
フレームスローワートラップ (28)
トラップ, スペル, 持続時間, 範囲効果, 火
アイストラップ (28)
トラップ, スペル, 範囲効果, 冷気
空洞のアイストラップ (28)
トラップ, スペル, 範囲効果, 冷気
ランシングスティール (28)
アタック, 投射物, 物理
散布のランシングスティール (28)
アタック, 投射物
ペスティレントストライク (28)
アタック, 近接, ストライク, 範囲効果, 持続時間, 混沌
スカージアロー (28)
アタック, 投射物, チャネリング, 混沌, 弓
脅威のスカージアロー (28)
アタック, 投射物, 混沌, 弓
サイズミックトラップ (28)
トラップ, スペル, 持続時間, 範囲効果, 物理
膨張のサイズミックトラップ (28)
トラップ, スペル, 範囲効果, 物理
スペクトラルシールドスロー (28)
アタック, 投射物, 物理
粉砕のスペクトラルシールドスロー (28)
アタック, 投射物, 冷気
ストームレイン (28)
アタック, 範囲効果, 雷, 投射物, 弓
電導管のストームレイン (28)
アタック, 範囲効果, 雷, 投射物, 弓
電磁柵のストームレイン (28)
アタック, 範囲効果, 雷, 投射物, 弓
トルネードショット (28)
アタック, 投射物, 弓
豪雨のトルネードショット (28)
アタック, 投射物, 弓
ヴァールブレードフラリー (28)
アタック, 範囲効果, チャネリング, ヴァール, 近接
ヴァールサイクロン (28)
アタック, 範囲効果, 持続時間, ヴァール, 近接, 移動, チャネリング
ワイルドストライク (28)
アタック, 近接, ストライク, 雷, 冷気, 火, 投射物, 範囲効果, 連鎖, プリズマティック
極度のワイルドストライク (28)
アタック, 近接, ストライク, 雷, 冷気, 火, 投射物, 範囲効果, 連鎖, プリズマティック
アンブッシュ (34)
クリティカル, スペル, 移動, 持続時間, トラベル
インテュイティブリンク (34)
トリガー, スペル, 持続時間, リンク
フェーズラン (34)
スペル, 持続時間, 移動, 物理, トラベル
スナイプ (34)
アタック, 投射物, チャネリング, 物理, 弓
アイスゴーレム召喚 (34)
クリティカル, 冷気, ミニオン, スペル, ゴーレム
大群のアイスゴーレム召喚 (34)
冷気, ミニオン, スペル, ゴーレム
粉砕のアイスゴーレム召喚 (34)
冷気, ミニオン, スペル, ゴーレム
テンポラルリフト (34)
スペル
トルネード (34)
スペル, 持続時間, 物理, 範囲効果, オーブ
元素の乱流のトルネード (34)
スペル, 持続時間, 物理, 範囲効果, オーブ, 火, 冷気, 雷, プリズマティック
ヴァンパイアリンク (34)
スペル, 持続時間, リンク
名前
ブライト (1)
スペル, 混沌, 範囲効果, チャネリング, 持続時間
コンテージョンのブライト (1)
スペル, 混沌, 範囲効果, チャネリング, 持続時間
萎縮のブライト (1)
スペル, 混沌, 範囲効果, チャネリング, 持続時間
ファイヤーボール (1)
投射物, スペル, 範囲効果, 火
フリージングパルス (1)
スペル, 投射物, 冷気
フロストボルト (1)
スペル, 投射物, 冷気
キネティックボルト (1)
アタック, 投射物
断片化のキネティックボルト (1)
アタック, 投射物
ライトニングテンドリル (1)
クリティカル, スペル, 範囲効果, 雷, チャネリング
離心のライトニングテンドリル (1)
クリティカル, スペル, 範囲効果, 雷, チャネリング
増大のライトニングテンドリル (1)
スペル, 範囲効果, 雷, チャネリング
ピュリファイングフレイム (1)
火, スペル, 範囲効果, 持続時間, 物理
啓示のピュリファイリングフレイム (1)
火, スペル, 範囲効果, 持続時間, 物理
ゾンビ蘇生 (1)
スペル, ミニオン
叩きつけのゾンビ蘇生 (1)
スペル, ミニオン
落下のゾンビ蘇生 (1)
スペル, ミニオン
ローリングマグマ (1)
スペル, 範囲効果, 火, 投射物, 連鎖
スパーク (1)
スペル, 投射物, 持続時間, 雷
新星のスパーク (1)
スペル, 投射物, 持続時間, 雷
予測不能のスパーク (1)
スペル, 投射物, 持続時間, 雷
ストームブラストマイン (1)
マイン, スペル, 範囲効果, 雷, オーラ, ノヴァ
ヴァールブライト (1)
スペル, 混沌, 範囲効果, 持続時間, ヴァール, ノヴァ, チャネリング
ヴァールファイヤーボール (1)
投射物, スペル, 範囲効果, ヴァール, 火
ヴァールスパーク (1)
スペル, 投射物, 持続時間, ヴァール, 雷
コンテージョン (4)
スペル, 範囲効果, 持続時間, 混沌
静まりのコンテージョン (4)
スペル, 範囲効果, 持続時間, 混沌
転移のコンテージョン (4)
スペル, 範囲効果, 持続時間, 混沌
コンヴァージョントラップ (4)
トラップ, スペル, 持続時間
フレイムウォール (4)
スペル, 範囲効果, 持続時間, 火
フロストボム (4)
スペル, 範囲効果, 持続時間, 冷気, オーブ
不安定なフロストボム (4)
スペル, 範囲効果, 持続時間, 冷気
次期のフロストボム (4)
スペル, 範囲効果, 持続時間, 冷気
フロストウォール (4)
スペル, 持続時間, 冷気
フロストブリンク (4)
スペル, 移動, 持続時間, 冷気, トラベル, ブリンク, 範囲効果
木枯らしのフロストブリンク (4)
スペル, 移動, 冷気, トラベル, 範囲効果
オーブオブストーム (4)
雷, スペル, 範囲効果, 連鎖, オーブ
ホーリーレリック召喚 (4)
ミニオン, スペル
信念のホーリーレリック召喚 (4)
ミニオン, スペル
レイジングスピリット召喚 (4)
スペル, ミニオン, 持続時間, 火
極悪のレイジングスピリット召喚 (4)
スペル, ミニオン, 持続時間, 火
ボディスワップ (10)
移動, スペル, 範囲効果, 火, トラベル
生贄のボディスワップ (10)
移動, スペル, 範囲効果, 火, トラベル, ミニオン
クラリティ (10)
オーラ, スペル, 範囲効果
フレイムダッシュ (10)
スペル, 移動, 持続時間, 火, トラベル, ブリンク
帰還のフレイムダッシュ (10)
スペル, 移動, 持続時間, 火
ライトニングワープ (10)
スペル, 範囲効果, 持続時間, 移動, 雷, トラベル
サイフォニングトラップ (10)
トラップ, スペル, 持続時間, 範囲効果, 冷気
スケルトン召喚 (10)
スペル, ミニオン, 持続時間
弓兵のスケルトン召喚 (10)
スペル, ミニオン, 持続時間
魔術師のスケルトン召喚 (10)
スペル, ミニオン, 持続時間, プリズマティック
ヴァールクラリティ (10)
オーラ, スペル, 範囲効果, 持続時間, ヴァール
ヴァールライトニングワープ (10)
スペル, 範囲効果, 持続時間, ヴァール, 雷, 移動, トラベル
ヴァールスケルトン召喚 (10)
スペル, ミニオン, 持続時間, ヴァール
ウィザー (10)
スペル, 範囲効果, 持続時間, 混沌, チャネリング
アーク (12)
スペル, 連鎖, 雷
急増のアーク (12)
スペル, 雷
振動のアーク (12)
スペル, 連鎖, 雷
ブレイジングサルヴォ (12)
スペル, 範囲効果, 火, 投射物
ボーンオファリング (12)
ミニオン, スペル, 持続時間
クリーピングフロスト (12)
スペル, 投射物, 持続時間, 範囲効果, 冷気
エッセンスドレイン (12)
スペル, 投射物, 持続時間, 混沌, 範囲効果
自棄のエッセンスドレイン (12)
スペル, 投射物, 持続時間, 混沌, 範囲効果
邪悪なエッセンスドレイン (12)
スペル, 投射物, 持続時間, 混沌, 範囲効果
フレイムサージ (12)
スペル, 範囲効果, 火, 持続時間
着火のフレイムサージ (12)
スペル, 範囲効果, 火, 持続時間
フレッシュオファリング (12)
ミニオン, スペル, 持続時間
アイスノヴァ (12)
スペル, 範囲効果, 冷気, ノヴァ
フロストボルトのアイスノヴァ (12)
スペル, 範囲効果, 冷気, ノヴァ
冷凍のアイスノヴァ (12)
スペル, 範囲効果, 冷気, ノヴァ
アイススピアー (12)
クリティカル, スペル, 投射物, 冷気
分裂のアイススピアー (12)
スペル, 投射物, 冷気
アイシクルマイン (12)
マイン, クリティカル, スペル, 投射物, 冷気, オーラ, 範囲効果
扇風のアイシクルマイン (12)
マイン, クリティカル, スペル, 投射物, 冷気, オーラ, 範囲効果
サボタージュのアイシクルマイン (12)
マイン, クリティカル, スペル, 投射物, 冷気, オーラ, 範囲効果
インシネレート (12)
スペル, 火, チャネリング, 範囲効果
拡大のインシネレート (12)
スペル, 火, チャネリング, 範囲効果
放出のインシネレート (12)
スペル, 火, チャネリング, 範囲効果
ライトニングトラップ (12)
トラップ, クリティカル, スペル, 投射物, 雷
火花のライトニングトラップ (12)
トラップ, クリティカル, スペル, 投射物, 雷
マナボンド (12)
スペル, 範囲効果, 雷, アーケイン
パワーサイフォン (12)
クリティカル, アタック, 投射物
アーチメイジのパワーサイフォン (12)
アタック, 投射物, 雷
スコーチングレイ (12)
スペル, 火, 持続時間, チャネリング
焼棄のスコーチングレイ (12)
スペル, 火, 持続時間, チャネリング
スピリットオファリング (12)
ミニオン, スペル, 持続時間
ストームブランド (12)
雷, スペル, 範囲効果, 連鎖, 持続時間, ブランド
優柔不断のストームブランド (12)
雷, スペル, 範囲効果, 連鎖, 持続時間, ブランド
ストームバースト (12)
範囲効果, スペル, 雷, チャネリング, 持続時間, 物理
ストームコール (12)
スペル, 範囲効果, 持続時間, 雷
ヴァールアーク (12)
スペル, 連鎖, ヴァール, 雷, 持続時間
ヴァールアイスノヴァ (12)
スペル, 範囲効果, ヴァール, 冷気, ノヴァ
ヴァールライトニングトラップ (12)
トラップ, クリティカル, スペル, 投射物, 持続時間, ヴァール, 雷
ヴァールパワーサイフォン (12)
クリティカル, アタック, 投射物, ヴァール
ヴァールストームコール (12)
スペル, 範囲効果, 持続時間, ヴァール, 雷
ボルタキシックバースト (12)
スペル, 範囲効果, 混沌, 雷, ノヴァ, 持続時間
ウィンタータイドブランド (12)
スペル, 範囲効果, 冷気, 持続時間, ブランド
アーケインクローク (16)
スペル, 持続時間, ガード, 雷, アーケイン
アサシンの呪印 (16)
クリティカル, スペル, 呪い, 呪印
ブランドリコール (16)
ブランド, スペル
コールドスナップ (16)
スペル, 範囲効果, 冷気, 持続時間
力のコールドスナップ (16)
クリティカル, スペル, 範囲効果, 冷気
ディヴァインリトリビューション (16)
スペル, 範囲効果, 雷, 物理, 報復
フォビドゥンライト (16)
スペル, 範囲効果, 混沌, 投射物
魂の生贄のフォビドゥンライト (16)
スペル, 範囲効果, 混沌, 投射物
ガルヴァニックフィールド (16)
スペル, 範囲効果, 持続時間, 雷, 連鎖, オーブ
強烈なガルヴァニックフィールド (16)
スペル, 範囲効果, 持続時間, 雷, 連鎖, オーブ
ヘラルドオブサンダー (16)
スペル, 範囲効果, 持続時間, 雷, ヘラルド
ライチャスファイヤー (16)
スペル, 範囲効果, 火
秘術信仰のライチャスファイヤー (16)
スペル, 範囲効果, 火
スキッターボット召喚 (16)
トラップ, マイン, スペル, ミニオン, 冷気, 雷, 範囲効果, オーラ
テンペストシールド (16)
スペル, 雷, 連鎖
ヴァールコールドスナップ (16)
スペル, 範囲効果, 持続時間, ヴァール, 冷気
ヴァールライチャスファイヤー (16)
スペル, 範囲効果, 火, ヴァール, 持続時間
ウェーブオブコンヴィクション (16)
火, 雷, スペル, 範囲効果, 持続時間, 物理
自動化 (24)
トリガー, スペル
ベイン (24)
混沌, トリガー, スペル, 範囲効果, 持続時間, 呪術
糾弾のベイン (24)
混沌, トリガー, スペル, 範囲効果, 持続時間, 呪術
コンダクティビティ (24)
スペル, 範囲効果, 持続時間, 雷, 呪い, 呪術
コンヴォケーション (24)
ミニオン, スペル, 持続時間
ディスペア (24)
スペル, 範囲効果, 持続時間, 混沌, 呪い, 呪術
ディシプリン (24)
オーラ, スペル, 範囲効果
エレメンタルウィークネス (24)
スペル, 範囲効果, 持続時間, 呪い, 呪術
エナジーブレード (24)
スペル, 雷
エンフィーブル (24)
スペル, 範囲効果, 持続時間, 呪い, 呪術
フラマビリティ (24)
スペル, 範囲効果, 持続時間, 火, 呪い, 呪術
フロストバイト (24)
スペル, 範囲効果, 持続時間, 冷気, 呪い, 呪術
マレヴォレンス (24)
オーラ, スペル, 範囲効果
ピュリティオブエレメンツ (24)
オーラ, スペル, 範囲効果
ピュリティオブライトニング (24)
オーラ, スペル, 範囲効果, 雷
スペルスリンガー (24)
トリガー, スペル
ヴァールディシプリン (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール
ヴァールインピュリティオブライトニング (24)
オーラ, スペル, 範囲効果, 持続時間, ヴァール, 雷
ラース (24)
オーラ, スペル, 範囲効果, 雷
ゼロトリー (24)
オーラ, クリティカル, スペル, 範囲効果
アルマゲドンブランド (28)
スペル, 範囲効果, 火, 持続時間, ブランド
不安定なアルマゲドンブランド (28)
スペル, 範囲効果, 火, 持続時間, ブランド
呼び戻しのアルマゲドンブランド (28)
スペル, 範囲効果, 火, 持続時間, ブランド
ボールライトニング (28)
スペル, 投射物, 範囲効果, 雷
軌道のボールライトニング (28)
スペル, 投射物, 範囲効果, 雷
静止のボールライトニング (28)
スペル, 範囲効果, 雷, オーブ
クラックリングランス (28)
スペル, 範囲効果, 雷
枝分かれのクラックリングランス (28)
スペル, 範囲効果, 雷
崩壊のクラックリングランス (28)
スペル, 範囲効果, 雷
ダークパクト (28)
ミニオン, スペル, 範囲効果, 連鎖, 混沌, ノヴァ
ディスチャージ (28)
スペル, 範囲効果, 火, 冷気, 雷, ノヴァ
悲惨のディスチャージ (28)
スペル, 範囲効果, 火, 冷気, 雷, ノヴァ
ディヴァインアイア (28)
雷, スペル, 範囲効果, チャネリング, 物理
聖なる雷のディヴァインアイア (28)
雷, スペル, 範囲効果, チャネリング, 物理
崩壊のディヴァインアイア (28)
雷, スペル, 範囲効果, チャネリング, 物理
アイオブウィンター (28)
スペル, 投射物, 冷気
最後のアイオブウィンター (28)
スペル, 投射物, 冷気
一時性のアイオブウィンター (28)
スペル, 投射物, 冷気
ファイヤーストーム (28)
スペル, 範囲効果, 持続時間, 火
流星群のファイヤーストーム (28)
スペル, 範囲効果, 火
土砂降りのファイヤーストーム (28)
スペル, 範囲効果, 持続時間, 火
フレイムブラスト (28)
スペル, 範囲効果, 火, チャネリング
迅速のフレイムブラスト (28)
スペル, 範囲効果, 火, チャネリング
収縮のフレイムブラスト (28)
スペル, 範囲効果, 火, チャネリング
グレイシャルカスケード (28)
スペル, 範囲効果, 冷気, 物理
亀裂のグレイシャルカスケード (28)
スペル, 範囲効果, 冷気, 物理
ヘックスブラスト (28)
スペル, 範囲効果, 混沌, 呪術
矛盾のヘックスブラスト (28)
スペル, 範囲効果, 混沌, 呪術
大騒ぎのヘックスブラスト (28)
スペル, 範囲効果, 混沌, 呪術
キネティックブラスト (28)
アタック, 投射物, 範囲効果
群化のキネティックブラスト (28)
アタック, 投射物, 範囲効果, 物理
ライトニングコンジット (28)
スペル, 範囲効果, 雷
天のライトニングコンジット (28)
スペル, 範囲効果, 雷
ライトニングスパイアトラップ (28)
トラップ, クリティカル, スペル, 持続時間, 範囲効果, 雷
通電のライトニングスパイアトラップ (28)
トラップ, スペル, 持続時間, 範囲効果, 雷
過負荷のライトニングスパイアトラップ (28)
トラップ, スペル, 持続時間, 範囲効果, 雷
ペナンスブランド (28)
スペル, 範囲効果, 物理, 雷, 持続時間, ブランド
散逸のペナンスブランド (28)
スペル, 範囲効果, 物理, 雷, 持続時間, ブランド
伝導のペナンスブランド (28)
スペル, 範囲効果, 物理, 雷, 持続時間, ブランド
パイロクラストマイン (28)
マイン, スペル, 投射物, 火, 範囲効果, オーラ, ノヴァ
サボタージュのパイロクラストマイン (28)
マイン, スペル, 投射物, 火, 範囲効果, オーラ, ノヴァ
スペクター蘇生 (28)
スペル, ミニオン
一時性のスペクター蘇生 (28)
スペル, ミニオン, 持続時間
ショックノヴァ (28)
スペル, 範囲効果, 雷, ノヴァ
ソウルレンド (28)
混沌, スペル, 範囲効果, 持続時間, 投射物
刈り取りのソウルレンド (28)
混沌, スペル, 投射物
螺旋のソウルレンド (28)
混沌, スペル, 範囲効果, 持続時間, 投射物
ストームバインド (28)
スペル, 範囲効果, チャネリング, 雷, 持続時間, アーケイン
瞬間移動のストームバインド (28)
スペル, 範囲効果, チャネリング, 雷, 持続時間, アーケイン, 移動, トラベル, ブリンク
リーパー召喚 (28)
物理, ミニオン, スペル
死霊のリーパー召喚 (28)
ミニオン, スペル
腸抜きのリーパー召喚 (28)
物理, ミニオン, スペル
ヴァールファイヤーストーム (28)
スペル, 範囲効果, 持続時間, 火, ヴァール
ヴァールフレイムブラスト (28)
スペル, 範囲効果, ヴァール, 火, チャネリング
ヴォーテックス (28)
スペル, 範囲効果, 冷気, 持続時間, ノヴァ
投影のヴォーテックス (28)
スペル, 範囲効果, 冷気, 持続時間, ノヴァ
ウィンターオーブ (28)
冷気, スペル, チャネリング, 範囲効果, 持続時間, 投射物, オーブ
コンヴォケーション (31)
スペル, 持続時間, ミニオン
ディストラクティブリンク (34)
クリティカル, スペル, 持続時間, リンク
フロストシールド (34)
クリティカル, スペル, 範囲効果, 持続時間, 冷気
ハイドロスフィア (34)
スペル, 範囲効果, 持続時間, 冷気, オーブ, 雷, 物理
シギルオブパワー (34)
スペル, 範囲効果, 持続時間, 雷, アーケイン
ソウルリンク (34)
スペル, 持続時間, リンク
キャリオンゴーレム召喚 (34)
物理, ミニオン, スペル, ゴーレム
大群のキャリオンゴーレム召喚 (34)
物理, ミニオン, スペル, ゴーレム
ゴミ漁りのキャリオンゴーレム召喚 (34)
物理, ミニオン, スペル, ゴーレム
カオスゴーレム召喚 (34)
混沌, ミニオン, スペル, ゴーレム
大群のカオスゴーレム召喚 (34)
混沌, ミニオン, スペル, ゴーレム
大渦巻のカオスゴーレム召喚 (34)
混沌, ミニオン, スペル, ゴーレム
ライトニングゴーレム召喚 (34)
雷, ミニオン, スペル, ゴーレム
大群のライトニングゴーレム召喚 (34)
雷, ミニオン, スペル, ゴーレム
ヴォイドスフィア (34)
スペル, 範囲効果, 持続時間, 物理, 混沌, オーブ
引き裂きのヴォイドスフィア (34)
スペル, 範囲効果, 持続時間, 物理, 混沌, オーブ
アルカニストブランド (38)
トリガー, スペル, 持続時間, ブランド
名前
クイックステップ (1)
スペル, 移動, トラベル, ブリンク
マイン起爆 (8)
マイン, スペル
ポータル (10)
スペル
ヴァールブリーチ (10)
スペル, ヴァール
スキルジェム Summary /484
ポータル
Creates a portal to the current area's town.
ヴァールブリーチ
Creates a breach, making you vulnerable to its powerful inhabitants.
マイン起爆
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
クイックステップ
Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.
リープスラム
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
リープスラム
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
スウィープ
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
グラウンドスラム
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
グラウンドスラム
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
ヴァールグラウンドスラム
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
クリーヴ
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
クリーヴ
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
シールドチャージ
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
エンデュアリングクライ
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
イモータルコール
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
ヴァールイモータルコール
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
インファーナルブロウ
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
インファーナルブロウ
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
グレイシャルハンマー
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
グレイシャルハンマー
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
ヴァールグレイシャルハンマー
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
ウォーロードの呪印
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
パニッシュメント
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
ヘビーストライク
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
ドミネイティングブロウ
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
モルテンシェル
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
ヴァールモルテンシェル
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
バイタリティ
Casts an aura that grants life regeneration to you and your allies.
デターミネーション
Casts an aura that grants armour to you and your allies.
アンガー
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
ショックウェーブトーテム
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
リジュヴェネーショントーテム
Summons a totem that has an aura which regenerates life for you and your nearby allies.
デコイトーテム
Summons a totem that taunts nearby monsters to attack it.
デヴァワリングトーテム
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
ホーリーフレイムトーテム
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
シーリングボンド
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
アニメイトガーディアン
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
アニメイトガーディアン
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
ピュリティオブファイヤー
Casts an aura that grants fire resistance to you and your allies.
ヴァールインピュリティオブファイヤー
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
モルテンストライク
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
モルテンストライク
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
ヘラルドオブアッシュ
Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).
ヘラルドオブピュリティ
Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
ソードストーム
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
イヴィセレイト
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
スタティックストライク
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
クラッシングフィスト
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
ヴェンジフルクライ
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
フレイムゴーレム召喚
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
フレイムゴーレム召喚
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
フレイムゴーレム召喚
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
アイスクラッシュ
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
アイスクラッシュ
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
ラリイングクライ
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
インファーナルクライ
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
ヴィジラントストライク
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
ストーンゴーレム召喚
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
ストーンゴーレム召喚
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
ストーンゴーレム召喚
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
アースクエイク
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
アンセストラルプロテクター
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
アンセストラルウォーチーフ
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
サンダー
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
サンダー
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
テクトニックスラム
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
テクトニックスラム
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
ヴァルネラビリティ
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
ヴァールアースクエイク
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ヴァールアンセストラルウォーチーフ
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
コンセクレイテッドパス
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
コンセクレイテッドパス
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
スマイト
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
スマイト
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ウォーバナー
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
ドレッドバナー
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
スティールスキン
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
ブレードストーム
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
ブレードストーム
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
ブラッドアンドサンド
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
バーサーク
Consumes Rage at an accelerating rate to increase the effects of Rage.
パーフォレイト
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
パーフォレイト
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
チェーンフック
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
フレッシュアンドストーン
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
プライド
Casts an aura that causes nearby enemies to take more physical damage.
インティミデーティングクライ
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
サイズミッククライ
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
アンセストラルクライ
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
アースシャッター
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
アースシャッター
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
アースシャッター
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
ジェネラルズクライ
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
イグザングイネイト
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
イグザングイネイト
Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
コラプティングフィーバー
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
リープ
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
ペトリファイドブラッド
Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
ディファイアンスバナー
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
レイジヴォーテックス
Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
レイジヴォーテックス
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
バトルメイジズクライ
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
アブソルーション
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
シールドクラッシュ
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
ボーンシャッター
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
ボーンシャッター
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
フレイムリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
プロテクティブリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ヴォルカニックフィッシャー
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ヴォルカニックフィッシャー
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
ヴァールヴォルカニックフィッシャー
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
フローズンリージョン
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
ヴァールクリーヴ
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
ヴァールモルテンストライク
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
ヴァールスマイト
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ヴァールリープ
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
ヴァールアブソリューション
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
ヴァールドミネーション
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
ヴァールリジュヴェネーショントーテム
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
奮起自動化
Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.
チャージドダッシュ
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
ブレードフラリィ
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
ブレードフラリィ
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
ダブルストライク
Performs two fast strikes with a melee weapon.
ダブルストライク
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
ヴァールダブルストライク
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
ラセレイト
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
ラセレイト
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
ラセレイト
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
エレメンタルヒット
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
エレメンタルヒット
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
デュアルストライク
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
デュアルストライク
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
ワーリングブレード
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
フレンジー
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
フレンジー
Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
デトネートデッド
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
デトネートデッド
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
デトネートデッド
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
ヴァールデトネートデッド
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
ヴォラタイルデッド
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
ヴォラタイルデッド
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
アンアース
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
スプリットアロー
Fires multiple arrows at different targets.
スプリットアロー
Fires an arrow that splits to hit different targets.
コースティックアロー
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
コースティックアロー
Fires a poisonous arrow which deals chaos damage in an area on impact.
ブラッドレイジ
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
フリッカーストライク
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
フリッカーストライク
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
ヴァールフリッカーストライク
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
ヴァイパーストライク
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
ヴァイパーストライク
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
フェーズラン
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
エクスプローシブアロー
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
テンポラルチェーン
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
スナイパーの呪印
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
レインオブアロー
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
レインオブアロー
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
レインオブアロー
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
ヴァールレインオブアロー
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
ライトニングストライク
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
ライトニングストライク
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
ヴァールライトニングストライク
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
パンクチャー
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
パンクチャー
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
ライトニングアロー
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
ライトニングアロー
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
ヘイスト
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
ヴァールヘイスト
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
グレース
Casts an aura that grants evasion to you and your allies.
ヴァールグレース
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
ヘイトレッド
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
バーニングアロー
Fires a burning arrow that deals fire damage and has a chance to ignite.
ヴァールバーニングアロー
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
ベアトラップ
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
ベアトラップ
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
ファイヤートラップ
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
ファイヤートラップ
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
イシリアルナイフ
Fires an arc of knives outwards in front of the caster which deal physical damage.
イシリアルナイフ
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
イシリアルナイフ
Fires a circle of knives outwards around the caster which deal physical damage.
アイスショット
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
アイスショット
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
アークティックアーマー
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
ヴァールアークティックアーマー
Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
サイクロン
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
ヴァールサイクロン
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
リーヴ
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
ヴァールリーヴ
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
スモークマイン
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
スペクトラルシールドスロー
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
スペクトラルシールドスロー
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
スペクトラルスロー
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
スペクトラルスロー
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
ヴァールスペクトラルスロー
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
アニメイトウェポン
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
アニメイトウェポン
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
アニメイトウェポン
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
ピュリティオブアイス
Casts an aura that grants cold resistance to you and your allies.
ヴァールインピュリティオブアイス
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
バラージ
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
バラージ
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
デセクレート
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
トルネードショット
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
トルネードショット
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
ヘラルドオブアイス
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
ヘラルドオブアゴニー
Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
ポーチャーの呪印
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
ブリンクアロー
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
ブリンクアロー
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
ブリンクアロー
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
ミラーアロー
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
ミラーアロー
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
ミラーアロー
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
グレイシャルシールドスワイプ
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
アイスゴーレム召喚
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
アイスゴーレム召喚
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
アイスゴーレム召喚
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
フロストブレード
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
フロストブレード
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
ワイルドストライク
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
アイストラップ
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
アイストラップ
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
ブラストレイン
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
ガルヴァニックアロー
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
ガルヴァニックアロー
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
ガルヴァニックアロー
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
ブレードフォール
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
ブレードフォール
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
ブレードヴォーテックス
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
ブレードヴォーテックス
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
ヴァールブレードヴォーテックス
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
シージバリスタ
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
シージバリスタ
Summons a ballista totem that attacks with forking arrows. Requires a Bow.
クリメーション
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
クリメーション
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
クリメーション
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
エクスプローシブトラップ
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
エクスプローシブトラップ
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
フレームスローワートラップ
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
サイズミックトラップ
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
サイズミックトラップ
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
スカージアロー
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
スカージアロー
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
トキシックレイン
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
トキシックレイン
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
トキシックレイン
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
ランシングスティール
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
ランシングスティール
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
シャタリングスティール
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
シャタリングスティール
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
ダッシュ
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
プレシジョン
Casts an aura that grants accuracy and critical strike chance to you and your allies.
コブララッシュ
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
ウィザリングステップ
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
プレイグベアラー
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
ペスティレントストライク
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
ヴェノムジャイア
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
シュラプネルバリスタ
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
シュラプネルバリスタ
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
エンスネアリングアロー
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
アーティラリーバリスタ
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
アーティラリーバリスタ
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
アーティラリーバリスタ
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
ブレードブラスト
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
ブレードブラスト
Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
ブレードブラスト
Deals spell damage in an area around you. Your equipped daggers add to this damage.
スプリッティングスティール
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
スプリッティングスティール
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
スペクトラルヘリックス
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
アンブッシュ
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
ブレードトラップ
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
ブレードトラップ
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
ブレードトラップ
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
ストームレイン
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
ストームレイン
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
エクスプローシブコンコクション
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
ポイゾナスコンコクション
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
ポイゾナスコンコクション
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
テンポラルリフト
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.
トルネード
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
トルネード
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
ヴァンパイアリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
インテュイティブリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
アルケミストの呪印
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
ヴァールコースティックアロー
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
ヴァールヴェノムジャイア
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
ヴァールブレードフラリー
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
ヴァールアニメイトウェポン
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
ヴァールライトニングアロー
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
ヴァールアイスショット
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
スナイプ
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
ファイヤーボール
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
ヴァールファイヤーボール
Launches a series of fireballs in a spiral around the caster.
アイスノヴァ
A circle of ice expands from the caster.
アイスノヴァ
A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
ヴァールアイスノヴァ
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
コールドスナップ
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
コールドスナップ
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
ヴァールコールドスナップ
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
ゾンビ蘇生
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
ゾンビ蘇生
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
ゾンビ蘇生
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
ライチャスファイヤー
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
ライチャスファイヤー
Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
ヴァールライチャスファイヤー
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
ディスチャージ
Discharge all the character's charges to deal elemental damage to all nearby monsters.
スパーク
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
スパーク
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
スパーク
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
ヴァールスパーク
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
アイススピアー
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
アイススピアー
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
スペクター蘇生
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
スペクター蘇生
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
フロストウォール
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
フリージングパルス
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
ショックノヴァ
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
エレメンタルウィークネス
Curses all targets in an area, lowering their elemental resistances.
エンフィーブル
Curses all targets in an area, reducing their accuracy and making them deal less damage.
アサシンの呪印
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
ディスペア
Curses all targets in an area, lowering their chaos resistance.
ライトニングワープ
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
ヴァールライトニングワープ
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
スケルトン召喚
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
スケルトン召喚
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
スケルトン召喚
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
ヴァールスケルトン召喚
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
ファイヤーストーム
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
ファイヤーストーム
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
テンペストシールド
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
パワーサイフォン
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
ヴァールパワーサイフォン
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
ピュリティオブエレメンツ
Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
ディシプリン
Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
ヴァールディシプリン
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
ラース
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
クラリティ
Casts an aura that grants mana regeneration to you and your allies.
ヴァールクラリティ
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
アイシクルマイン
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
アイシクルマイン
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
コンヴァージョントラップ
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
クリーピングフロスト
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
アーク
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
アーク
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
アーク
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
ヴァールアーク
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
フラマビリティ
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
フロストバイト
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
コンダクティビティ
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
ストームバースト
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
インシネレート
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
インシネレート
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
インシネレート
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
ライトニングトラップ
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
ライトニングトラップ
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
ヴァールライトニングトラップ
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
ピュリティオブライトニング
Casts an aura that grants lightning resistance to you and your allies.
ヴァールインピュリティオブライトニング
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
ストームコール
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
ヴァールストームコール
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
フレイムブラスト
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
フレイムブラスト
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
フレイムブラスト
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
ヴァールフレイムブラスト
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
ボールライトニング
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
ボールライトニング
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
ボールライトニング
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
レイジングスピリット召喚
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
フレイムサージ
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
フレイムサージ
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
フレッシュオファリング
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
ボーンオファリング
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
スピリットオファリング
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
グレイシャルカスケード
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
グレイシャルカスケード
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
コンヴォケーション
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
コンヴォケーション
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
パイロクラストマイン
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
ヘラルドオブサンダー
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
ライトニングテンドリル
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
ライトニングテンドリル
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
キネティックブラスト
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
ディヴァインリトリビューション
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
カオスゴーレム召喚
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
カオスゴーレム召喚
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
カオスゴーレム召喚
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
ライトニングゴーレム召喚
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
ライトニングゴーレム召喚
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
フレイムダッシュ
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
フレイムダッシュ
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
ローリングマグマ
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
フロストボム
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
フロストボム
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
フロストボム
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
オーブオブストーム
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
コンテージョン
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
コンテージョン
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
コンテージョン
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
ウィザー
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
ブライト
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
ブライト
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
ブライト
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
エッセンスドレイン
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
エッセンスドレイン
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
エッセンスドレイン
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
フロストボルト
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
ヴォーテックス
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
ヴォーテックス
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
ダークパクト
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
スコーチングレイ
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
スコーチングレイ
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
ボディスワップ
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
ボディスワップ
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
サイフォニングトラップ
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
ライトニングスパイアトラップ
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
ヴァールブライト
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
ホーリーレリック召喚
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
ホーリーレリック召喚
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
ウィンターオーブ
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
ストームブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
ストームブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
アルマゲドンブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
アルマゲドンブランド
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
ブランドリコール
Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.
ピュリファイングフレイム
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
ソウルレンド
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
ソウルレンド
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
ソウルレンド
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
ベイン
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
ベイン
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
ウェーブオブコンヴィクション
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
ゼロトリー
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
ディヴァインアイア
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
ディヴァインアイア
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
ディヴァインアイア
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
マレヴォレンス
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
フロストブリンク
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
フロストブリンク
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
キャリオンゴーレム召喚
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
キャリオンゴーレム召喚
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
キャリオンゴーレム召喚
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
ストームブラストマイン
Throws a mine that deals damage in an area when detonated.
スキッターボット召喚
Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.
アーケインクローク
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
ストームバインド
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
キネティックボルト
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
キネティックボルト
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
スペルスリンガー
Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.
アルカニストブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
ペナンスブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
ペナンスブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
ペナンスブランド
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
ウィンタータイドブランド
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
ブレイジングサルヴォ
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
ヴォイドスフィア
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
クラックリングランス
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
クラックリングランス
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
フロストシールド
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
シギルオブパワー
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
フレイムウォール
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
ヘックスブラスト
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
ヘックスブラスト
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
ハイドロスフィア
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
ボルタキシックバースト
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
フォビドゥンライト
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
フォビドゥンライト
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
マナボンド
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
リーパー召喚
Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
リーパー召喚
Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
リーパー召喚
Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
アイオブウィンター
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
アイオブウィンター
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
アイオブウィンター
Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
エナジーブレード
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
ソウルリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ディストラクティブリンク
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
ライトニングコンジット
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
ライトニングコンジット
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
ガルヴァニックフィールド
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
ガルヴァニックフィールド
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
ヴァールファイヤーストーム
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
自動化
While this skill is active, supported spells will be repeatedly triggered.

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Active Skill Gems

Active skill gems, or known as skill gems are an item class which grants active skills to the characters by placing them into an item socket. Similar to Support Gemss active skill gems can gain experience and level up increasing both their attribute and level requirement as well as the effect of the stats granted by the skill.

Active skill gems can be further augmented by placing appropriate Support Gemss into a linked socket.

Active skill gems have gem tags which are used to categorize them, but note that gem tags are not intended to indicate whether an active skill gem can be supported by other skill gems or whether specific stats (or modifiers) apply.

In term of item mod and passive skill, such as the mod +2 to Level of all Minion Skill Gems from Unnatural Strength, the "skill gem" refers to Active skill gem only. Support skill gems are refers as "support gems" in passive skill and item mods, such as Catarina, Master of Undeath's +# to Level of Socketed Support Gems.


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