品質による追加の効果:
Skills Tutorial /6
スペクトラルスローによる出血状態異常付与の確率が増加する。出血は継続的に物理ダメージを与え、動いている敵により大きなダメージを与える。また、スペクトラルスローに少量の物理フラットダメージも付与する。
スペクトラルスローが放つ投射物の数が増加し、一度により多くの敵にヒットする。 レベルが上がり、グレーター投射物追加サポートジェムを手に入れれば、より広い範囲の敵をヒットできるようになる。
スペクトラルスローが敵にヒットすると、まれに敵を重傷状態にする。重傷状態の敵は移動スピードが減少し、受ける物理ダメージが上昇する。また、スペクトラルスロー自体の物理ダメージも上昇する。
スペクトラルスローの物理ダメージが上昇する。出血と毒付与によるダメージ量も上昇する。
スペクトラルスローの最大投擲範囲が減少することで、投射物がより短い時間で手元に戻るようになり、同じ敵を2回ヒットすることができるようになる。また、投擲ダメージも上昇する。
与えた物理ダメージに基づいて、スペクトラルスローに追加火ダメージを付与する。
Level Effect /40
| レベル | 装備条件レベル | 筋力 | 器用さ | マナ | Base Damage | 経験値 |
|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | 5 | 100%, 100%, 100% | 70 |
| 2 | 2 | 0 | 0 | 5 | 102.6%, 102.6%, 102.6% | 308 |
| 3 | 4 | 0 | 0 | 5 | 105.3%, 105.3%, 105.3% | 1,554 |
| 4 | 7 | 0 | 14 | 5 | 107.9%, 107.9%, 107.9% | 6,667 |
| 5 | 11 | 14 | 19 | 6 | 110.5%, 110.5%, 110.5% | 26,047 |
| 6 | 16 | 18 | 26 | 6 | 113.2%, 113.2%, 113.2% | 49,725 |
| 7 | 20 | 22 | 31 | 6 | 115.8%, 115.8%, 115.8% | 95,714 |
| 8 | 24 | 25 | 37 | 6 | 118.4%, 118.4%, 118.4% | 169,595 |
| 9 | 28 | 29 | 42 | 7 | 121.1%, 121.1%, 121.1% | 283,759 |
| 10 | 32 | 33 | 47 | 7 | 123.7%, 123.7%, 123.7% | 453,996 |
| 11 | 36 | 37 | 53 | 7 | 126.3%, 126.3%, 126.3% | 703,128 |
| 12 | 40 | 40 | 58 | 7 | 128.9%, 128.9%, 128.9% | 1,061,223 |
| 13 | 44 | 44 | 63 | 8 | 131.6%, 131.6%, 131.6% | 2,065,870 |
| 14 | 48 | 48 | 69 | 8 | 134.2%, 134.2%, 134.2% | 2,507,110 |
| 15 | 52 | 51 | 74 | 8 | 136.8%, 136.8%, 136.8% | 5,798,936 |
| 16 | 56 | 55 | 79 | 8 | 139.5%, 139.5%, 139.5% | 15,083,919 |
| 17 | 60 | 59 | 84 | 9 | 142.1%, 142.1%, 142.1% | 27,792,735 |
| 18 | 64 | 62 | 90 | 9 | 144.7%, 144.7%, 144.7% | 43,869,739 |
| 19 | 67 | 65 | 94 | 9 | 147.4%, 147.4%, 147.4% | 242,081,556 |
| 20 | 70 | 68 | 98 | 9 | 150%, 150%, 150% | |
| 21 | 72 | 9 | 152.6%, 152.6%, 152.6% | |||
| 22 | 74 | 9 | 155.3%, 155.3%, 155.3% | |||
| 23 | 76 | 9 | 157.9%, 157.9%, 157.9% | |||
| 24 | 78 | 10 | 160.5%, 160.5%, 160.5% | |||
| 25 | 80 | 10 | 163.2%, 163.2%, 163.2% | |||
| 26 | 82 | 10 | 165.8%, 165.8%, 165.8% | |||
| 27 | 84 | 10 | 168.4%, 168.4%, 168.4% | |||
| 28 | 86 | 10 | 171.1%, 171.1%, 171.1% | |||
| 29 | 88 | 10 | 173.7%, 173.7%, 173.7% | |||
| 30 | 90 | 10 | 176.3%, 176.3%, 176.3% | |||
| 31 | 91 | 10 | 177.6%, 177.6%, 177.6% | |||
| 32 | 92 | 10 | 178.9%, 178.9%, 178.9% | |||
| 33 | 93 | 10 | 180.3%, 180.3%, 180.3% | |||
| 34 | 94 | 11 | 181.6%, 181.6%, 181.6% | |||
| 35 | 95 | 11 | 182.9%, 182.9%, 182.9% | |||
| 36 | 96 | 11 | 184.2%, 184.2%, 184.2% | |||
| 37 | 97 | 11 | 185.5%, 185.5%, 185.5% | |||
| 38 | 98 | 11 | 186.8%, 186.8%, 186.8% | |||
| 39 | 99 | 11 | 188.2%, 188.2%, 188.2% | |||
| 40 | 100 | 11 | 189.5%, 189.5%, 189.5% |
Attribute /10
スペクトラルスロー
| 名前 | 全ての説明を表示 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Id | SpectralThrow |
| BaseType | スペクトラルスロー |
| Class | スキルジェム |
| 武器 | 鉤爪, 短剣, 片手剣, 刺突剣, 片手斧, 片手メイス, スタッフ, 両手剣, 両手斧, 両手メイス, セプター, ルーンの短剣, ウォースタッフ |
| TargetTypes | Ground, Enemy |
| Type | Attack, RangedAttack, Projectile, ProjectilesFromUser |
| ItemType | Metadata/Items/Gems/SkillGemThrownWeapon |
| ActiveSkillsCode | spectral_throw |
| Reference |
Crucible 武器 /2
| Weight | Desc |
|---|---|
| 1000 (T5) | スペクトラルヘリックスおよびスペクトラルスローのそれぞれの投射物は40%上昇した値から40%低下した値までのランダムな投射物スピードを持つ |
| 1000 (T5) | スペクトラルヘリックスおよびスペクトラルスローのそれぞれの投射物は75%上昇した値から75%低下した値までのランダムな投射物スピードを持つ |
品質による追加の効果:
Supported By /128
マイクロトランザクション /6
スペクトラルスロー ユニーク /1
スペクトラルスロー モンスター /49
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
| Version | Changes |
|---|---|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.13.0 |
|
| 3.12.0 |
|
| 3.9.0 |
|
| 3.7.0 |
|
| 2.4.2 |
|
| 2.2.0 |
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| 2.1.0 |
|
| 1.2.0 |
|
| 1.1.0 |
|
| 1.0.0 |
|
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