オーグスティナ・ソラリア
人型
Augustina Solaria
Spectre | N |
---|---|
Tags | aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
ライフ
112%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
112%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileScion2
Metadata
ExileScion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,205
アーマー
38,291
回避力
6,303
エナジーシールド
2,083
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.35
経験値
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが42%低下する
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
スナイパーの呪印
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
一体の敵を呪い、投射物によって受けるダメージを増加させる。敵にヒットした際、投射物は分裂し、周囲の敵にヒットする。呪印は一度に一つしか付けられない。
基礎持続時間は7秒
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 0.5 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
プレイヤーが合計32656ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ヒット時に24%の確率で敵をノックバックする
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2"] = { name = "Augustina Solaria", life = 1.12, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_damage_taken_threshold", "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
オーグスティナ・ソラリア
人型
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Augustina Solaria
Spectre | N |
---|---|
Tags | aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
ライフ
112%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
112%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileScion2
Metadata
ExileScion2Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,205
アーマー
38,291
回避力
6,303
エナジーシールド
2,083
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.35
経験値
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが42%低下する
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
スナイパーの呪印
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
一体の敵を呪い、投射物によって受けるダメージを増加させる。敵にヒットした際、投射物は分裂し、周囲の敵にヒットする。呪印は一度に一つしか付けられない。
基礎持続時間は7秒
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 0.5 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
プレイヤーが合計32656ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ヒット時に24%の確率で敵をノックバックする
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2Supporter"] = { name = "Augustina Solaria", life = 1.12, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_damage_taken_threshold", "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
オーグスティナ・ソラリア
人型
エリア: 貧民街のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Augustina Solaria
Spectre | N |
---|---|
Area | 貧民街のマップ |
Tags | aura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon |
ライフ
224%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
224%
耐性
40 40 40 25
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ExileScion2MapBoss
Metadata
ExileScion2MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
77
ライフ
1,436,744
アーマー
77,466
回避力
8,576
エナジーシールド
3,624
Damage
1,045
スペルダメージ
1,559
命中
412
Attack Time
0.9045
経験値
134,112
Ailment Threshold
718,372
Chill
2,271
Shock
2,271
Brittle
12,851
Scorch
2,271
Sap
6,276
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 1659–2489
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 1659–2489
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 1659–2489
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 1659–2489
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
投射物ダメージが41%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
追加の投射物を2個放つ
投射物ダメージが41%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
スナイパーの呪印
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
一体の敵を呪い、投射物によって受けるダメージを増加させる。敵にヒットした際、投射物は分裂し、周囲の敵にヒットする。呪印は一度に一つしか付けられない。
基礎持続時間は7秒
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの38%を追加冷気ダメージとして得る
active skill area of effect radius +% final [44]
active skill area of effect radius +% final [44]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で2391獲得する
active skill area of effect radius +% final [60]
active skill area of effect radius +% final [60]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 0.5 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
プレイヤーが合計110155ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1659–2489
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ヒット時に24%の確率で敵をノックバックする
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2MapBoss"] = { name = "Augustina Solaria", life = 2.24, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_damage_taken_threshold", "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
オーグスティナ・ソラリア
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Augustina Solaria
Spectre | N |
---|---|
Tags | aura_bearer, cold_affinity, cursing_monster, exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
ライフ
224%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
224%
耐性
40 40 40 25
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
ExileScion2MapBoss
Metadata
ExileScion2MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
312,136
アーマー
38,291
回避力
6,303
エナジーシールド
2,083
Damage
613
スペルダメージ
914
命中
290
Attack Time
0.9045
経験値
112,805
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を6個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [2000]
projectiles not offset [1]
ExileVaalThrownWeapon2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
両方の向きの螺旋状に投射物を5個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1500]
projectiles not offset [1]
ExileVaalThrownWeapon3
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 120 秒
複数の近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
両方の向きの螺旋状に投射物を4個放つ
base is projectile [1]
cannot cancel skill before contact point [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [1000]
projectiles not offset [1]
ExileThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.35 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが42%低下する
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
追加の投射物を2個放つ
投射物ダメージが34%増加する
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
ExileProjectileWeakness
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
スナイパーの呪印
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
一体の敵を呪い、投射物によって受けるダメージを増加させる。敵にヒットした際、投射物は分裂し、周囲の敵にヒットする。呪印は一度に一つしか付けられない。
基礎持続時間は7秒
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
呪い状態の敵は投射物ヒットから受けるダメージが25%増加する
呪い状態の敵をヒットした投射物は追加の対象3体に向けて分裂する
active skill area of effect radius +% final [16]
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの36%を追加冷気ダメージとして得る
active skill area of effect radius +% final [40]
active skill area of effect radius +% final [40]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 8 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
基礎持続時間は1秒
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
毎秒ライフの10%を自動回復する
2個の追加のエンデュランスチャージを付与する
ExileImmortalCallOnDamageTaken
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
イモータルコール
キャストタイム: 0.85 秒
クールダウン時間: 0.5 秒
エンデュランスチャージを解放することで、短い時間物理攻撃に対して無敵となる。効果時間は消費したエンデュランスチャージの数に比例する。
プレイヤーが合計32656ダメージをヒットから受けた時にサポートされたスペルをトリガーする
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
基礎持続時間は0.25秒
取り除かれたエンデュランスチャージ1個ごとに基礎持続時間が+0.6秒される
cast on damage taken also tracks dot [1]
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 973–1459
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ヒット時に24%の確率で敵をノックバックする
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
物理ダメージが68%増加する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/seraph/2h_sword/2h_sword_seraph.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion2MapBossStandalone"] = { name = "Augustina Solaria", life = 2.24, energyShield = 0.34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "DarkExileLeapSlam", "ExileEnduringCry", "ExileImmortalCallOnDamageTaken", "ExileProjectileWeakness", "ExileGrace", "ExileHatred", "ExileThrownWeapon", "ExileVaalThrownWeapon", "ExileVaalThrownWeapon2", "ExileVaalThrownWeapon3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileImmortalCallOnDamageTaken"] = { name = "Immortal Call", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_damage_taken_threshold", "base_skill_effect_duration", "base_buff_duration_ms_+_per_removable_endurance_charge", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileProjectileWeakness"] = { name = "Sniper's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectiles_hitting_self_split_into_x", "projectile_damage_taken_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {26, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1}, cost = { }, }, [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1}, cost = { }, }, [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1}, cost = { }, }, [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1}, cost = { }, }, [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_damage_+%", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon2"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalThrownWeapon3"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_damage_+%_final", "projectile_spiral_nova_both_directions", "base_is_projectile", "projectiles_not_offset", "cannot_cancel_skill_before_contact_point", }, levels = { [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |