GGG Staff Tracker
ThreadPosterTime
Recombinator UI bug Adam_GGG#0000 05/15
Thanks for your report.

We have a fix for this coming soon.
0.2.0h Hotfix 2 Jeff_GGG#0000 05/15
[h3]0.2.0h Hotfix 2[/h3]
  • Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck.


This fix is client-side and require restarting your client to receive the fix.
0.2.0h Hotfix 1 Jeff_GGG#0000 05/15
[h3]0.2.0h Hotfix 1[/h3]
  • Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items.

This fix is client-side and require restarting your client to receive the fix.
Rune Tab Bug - Complete Quest "Treasure of Utzaal" BenH_GGG#0000 05/15
Thanks for the report, we're looking into this.
Unable to create private league character Adam_GGG#0000 05/15
Looks like you accidentally made a PC private league. When making a private league make sure the dropdown in the top right of the page is set to your desired platform.
Unable to create private league character Adam_GGG#0000 05/15
Hi,

Are you on the correct sub-account?
Blocking movement after interaction 0.2.0h Josef_GGG#7088 05/15
Thanks for the report, will pass this on.
Recombine UI bugged after latest patch Josef_GGG#7088 05/15
Thanks for the report, will pass this on.
Guild Hideout Inaccessible Josef_GGG#7088 05/15
Thanks for your report, will pass this on.
Private Leagues and New Stash Tabs are Now Available in Path of Exile 2 Natalia_GGG#0000 05/15

Private Leagues and New Stash Tabs are Now Available in Path of Exile 2

We have just released the 0.2.0h Patch for Path of Exile 2. Alongside quality of life features and small improvements to content, it also contains two new Stash Tabs and introduces Private Leagues to Path of Exile 2.

Ritual Stash Tab and Socketables Stash Tab

The Ritual Tab holds your Omens and Audience to the King while the Socketables Tab will hold your Runes, Talismans and Soul Cores. You'll also be able to upgrade your Runes from within the tab. Please note that these New Stash Tabs will not be compatible with Path of Exile 1.





Introducing Private Leagues

Private Leagues are a paid option that allows you to create your own league to play with friends in a fresh economy. For now there will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. You can create a Private League here. Make sure to select ‘PoE2’ from the drop down menu.



How to Create a Private League?

Are Private Leagues Available on All Platforms?

How to Crowdfund your Private League?

Does the whole league migrate at once or can players opt to migrate out at any time?

How will the trade website handle the private leagues?

How does the crowdfunding aspect work? If I create a league, will I have to collect people's names and donations?

Will there be ladders?

What can league owners and officers do?

Stash tabs rearranging themselves Adam_GGG#0000 05/15
Hi, Which league does this happen in? Does it happen on any character?
0.2.0h Patch Notes Jeff_GGG#0000 05/15

0.2.0h Patch Notes

Features:
  • Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
  • Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
  • The Flask Stash Tab can now store Charms.
  • Updated sorting of Gems in the Gem Stash Tab.
  • Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
  • Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
  • Added "UnidentifiedItemTier" as a filter option for Item Filters.
  • Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
  • Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks.
  • Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
Balance:
  • Significantly buffed the drop rates of Greater and Perfect Jeweller's Orbs.
  • Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
  • Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common.
  • Disabled the Greed and Corruption Shrines.
  • Adjusted the damage timing on Meteoric Shrine to match visuals.
  • Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom.
  • Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond.
  • Increased the rate at which the Diamond and Divine Shrines could spawn.
Misc Content Changes:
  • Improved the behavior of Breach monster spawning in narrow and tight areas.
  • Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
  • The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
  • Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
  • Rogue Exiles now have a Minimap Icon once they enter combat.
  • Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
  • Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
  • Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
  • Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
  • Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel.
  • Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.
Bug Fixes:
  • Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
  • Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements.
  • Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.
  • Fixed a bug where some Endgame Maps couldn't spawn chests.
  • Fixed a bug where Oasis Map sometimes could not be completed.
  • Fixed a bug where Rustbowl Map sometimes could not be completed.
  • Fixed a rare case where parts of the Atlas could fail to load.
  • Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
  • Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
  • Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
  • Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts.
  • Fixed Overwhelming Presence's stats not being displayed when hovering over the gem.
  • Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
  • Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
  • Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category.
  • Fixed 6 Instance Crashes.
  • Fixed 10 Client Crashes.
Website Offers To Search for Weapon It Cannot Possibly Find Novynn#0000 05/15
This just means that the item was listed somehow in the past (blame the game-play guys). I've manually removed the entry from the data, but it's cached so might remain a bit on your end until it re-fetches the list of available items.
Friend list vanished PS5 Adam_GGG#0000 05/15
Thanks for your report. Did you disable crossplay in your settings? This causes players to be removed from your friends list in a lot of cases. We are working on a fix for this but if you came across this some other way let me know and we can fix that too.
Community - Video Production Natalia_GGG#0000 05/15
Grinding Gear Games is looking to grow our Community Team! If you love creating content for Path of Exile, you could be exactly who we're searching for!

In this role, video production is the primary function but a small portion of time may also be spent on various tasks (news preparation, social media, data entry, etc.) as needed.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week

The position includes the following duties:
  • Creating engaging videos showcasing new gameplay, microtransactions, league launches etc. for Path of Exile
  • Collaborating with the Path of Exile development team in creating and polishing raw gameplay footage
  • Creating marketing and community assets, including video filming and editing as well as some graphic design and written content
  • Other community management tasks as required

We are seeking someone with:
  • At least 2 years experience in video editing or content creation
  • An eye for cinematic composition
  • Experience with the Adobe video editing suite
  • A deep understanding of our game, Path of Exile
  • A great work ethic
  • Good written communication skills
  • Basic understanding of social media and community engagement

Reel demonstrating relevant skills required.

Pluses:
  • Experience working in the game industry

How to apply

If you meet the above requirements, please email your resume and reel to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
Hide life/mana reservation option does not obey on mini life bar Jatin_GGG#0000 05/13
Thanks for your report, I'll pass this on.
Paladin Supporter Pack? Why can't we buy the $90 version...? Adam_GGG#0000 05/13
Hi guys, Something has gone wrong with these packs and we're looking into it now.
‘Profusion’ Support Gem Bug Jatin_GGG#0000 05/13
Thanks for your report, I'll pass this on.
0.2.0h Patch Summary Community_Team#0000 05/13
We discussed our plans for 0.2.0h last week but wanted to give a more complete breakdown of what you can expect in this update.

Private Leagues

We plan to enable Private Leagues when 0.2.0h releases using the Path of Exile 1 website for now. There will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. We wanted to get the ability to create Private Leagues released sooner rather than later for those that want to start over in a fresh economy by themselves or with their friends.

Quick-Use Currency Buttons on Strongboxes and Essences

We've added Quick-Use buttons that appear below the labels of Strongboxes and Essences. For Strongboxes, the currency displayed is dynamic based on the state of the Strongbox and is only displayed if that currency is in your inventory. As an example, if the Strongbox is unidentified it will only display a Wisdom Scroll.

If it is Normal Rarity it will display an Orb of Transmutation, if it has one magic modifier it will display an Orb of Augmentation. It will also be able to have buttons for Orbs of Alchemy, Exalted Orbs, and Regal Orbs. We have intentionally not included currency like Divine Orbs as that would be a mistake to use.

Essences have also received the same change but with Vaal Orbs for corrupting them into the Corrupted Essences.

Breach Improvements

Breach had significant issues with spawning monsters in very narrow or tight areas. It was expected to be worse in those areas because you can only fit so many monsters in a given space. This made Breach encounters worse than we wanted and resulted in a very boring experience where you felt like you failed even though there was little you could do about it.

We've made a change to how monsters spawn in Breaches to be more reliable. This drastically raises the minimum experience of a Breach encounter.

Additionally we have changed the minimum time of a Breach, assuming no monsters are killed, to 20 seconds from 12 seconds. We have also made the time extension granted by killing monsters account for Monster Power. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.

Previously we spoke about dropping fewer stacks of Splinters in larger quantities, but instead of that we're making a more drastic improvement. We will now vacuum up all the Breach Splinters dropped during a Breach encounter and drop them at your location when the Breach concludes. If you are in a party it will drop multiple stacks that are randomly allocated.

Azmerian Wisp Improvements

Azmerian Wisps have received two changes. The first is that when you activate a second Wisp, while pursuing one already, that Wisp will now always target the same Rare monster as the one you were already chasing. This was uncommon during the Campaign and mostly presented itself in Endgame especially with Atlas Tree investment but when it did happen, you would lose one of those Wisps commonly which felt purely negative.

The other change is that the Spirit of the Spring Hare and Spirit of the Fox were far too rare, we've made these three times more common. They can create some pretty hectic and rewarding outcomes and we wanted to give more opportunities to encounter these and their rewards.

Rogue Exile Visibility Improvements

Rogue Exiles had one main issue. Often you would be clearing through a Map and all of a sudden have a large life bar on the top of your screen with no connection to a boss or monster. This was because the Rogue Exiles had a very large aggro range. We've reduced this aggro range so they are far more commonly on-screen before it appears, that way you see them before the life bar presents itself. If you were to hit them off-screen using projectiles or other skills, they'll still aggro immediately though.

The second issue is that even when you did find one and they were on-screen, you could barely see them especially in darker maps. In order to alleviate this we have both added Minimap Icons to them once they've engaged combat, and we've made the light on them far brighter to help them stand out and be more obvious when surrounded by other enemies.

Further Item Drop Improvements

We did a major patch to update overall loot drops but there are still some outliers we're working on improving. In 0.2.0h we're going to be making Perfect Jeweller's Orbs and Level 20 Uncut Skill and Spirit Gems significantly more common. These will still be relatively rare but it was often the case people would get very far into their Endgame and character progression before even finding one.

Item Labels Additions to Important Items

For those not using custom Item Filters and were in Endgame you might have observed some more important items not being obvious enough. We have added outlines to the labels for Precursor Tablets, Expedition Logbooks and Expedition Chests to help them stand out when you have many other items on the ground around them.

Shrine Improvements

We've made a few changes to Shrines.

Firstly, we've disabled the Greed Shrine and the Corrupting Shrine. These were just bad and often you right-clicked off the buff because converting good items into Gold, or Corrupting equipment is rarely beneficial.

On top of that we've made some of the rarer Shrines such as the Diamond Shrine and Divine Shrine appear far more often, and we've extended the duration of almost all Shrines. Some of the Shrines will now last 90 seconds (from 45 seconds) and some 60 seconds (from 45 seconds).

New Stash Tabs

We're adding the Ritual Stash Tab which will be able to store your Omens and Audience with the King Fragments.

We’re also adding the Socketable Stash Tab which will hold all your Runes, Talismans and Soul Cores. This tab comes with a button that allows you to upgrade your Runes from one tier to the next, instead of having to use the Reforging Bench.

These will be for sale in the Microtransaction store shortly after the patch is deployed.

Misc Other Improvements

Here's a quick-fire list of other changes we're also making for this patch.

  • We've updated the visibility of the 'Corridor' skill for the Arbiter of Ash to be far more clear very quickly.
  • We've added bindable actions for being able to quickly allocate Strength, Dexterity or Intelligence on your passive tree. You can bind these to keys and then hold those keys down when selecting attribute nodes to quickly allocate them to your desired attribute.
  • We've added a new batch of submissions to the Twilight Reliquary Key. Thank you for your Support.
  • We'll be allowing Charms to go into the Flask Stash, or any stash with the Flask Affinity set.
  • We're adding a quick-travel button for Town on the right hand side of the Waypoint screen.
  • We're adding the shortcut for Ctrl+Right-Click to bulk move currency items of the same type between inventories. This is common mostly when doing larger trades of currency using the Currency Exchange.
  • We're adding a Filter property to be able to Filter Unidentified Items by their Item Tier.
  • We have fixed fifteen separate Client or Instance crashes.

Estimated Deployment Timeline

We're hoping to deploy this by the end of the week. We have many more changes and improvements to make and we'll immediately start on our next update bringing even more improvements to gameplay and quality of life.
blood hunt + culmination Jatin_GGG#0000 05/13
Thanks for your report, I'll pass this on.
GGG Tracker
ThreadPosterTime
Journal Entry: My Purpose MatthewD_GGG 05/14
https://i.redd.it/y0sqk6tq2m0f1.png
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.