GGG Staff Tracker
Thread | Poster | Time | ||
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![]() | Major Endgame Changes in Patch 0.3.1 for Path of Exile 2 | Community_Team#0000 | 09/26 | |
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As you know, the improvements to the endgame are a big focus of our next 0.4.0 content update for Path of Exile 2. However, we realised that it might be better to introduce some of the mechanical changes to the endgame sooner than that. Next week, we are planning to release Patch 0.3.1 with major changes and improvements to the endgame. Watch the video below!
The video covers the broad strokes of the changes coming to the Endgame in 0.3.1, but there are other changes and details that will be important. Below we are covering some of the additional changes included in this patch. Alchemy Orbs With the introduction of tiered currency in 0.3.0, Alchemy Orbs became less valuable and had fewer uses. To give them more function and to smooth out the process of crafting your Maps, Alchemy Orbs can now be used on magic items. This will upgrade the magic item into a rare item, replacing the existing modifiers with four new random modifiers. Towers and Tablets As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets. Generally the modifiers are approximately two to three times as powerful. Here's a few examples:
We have also added a few new modifiers:
And here’s some other pieces of information to know about Tablets:
Map Size Some Maps took considerably longer than others to navigate or complete, so we've reduced the size of the following Maps:
Atlas Trees As a result of changes such as every Map now containing a Boss, we’ve had to make some modifications to the Atlas Tree. For example, the Crystal Realm notable on the Map Boss Tree, which previously added an additional Essence to areas containing a Map Boss, now only applies to areas with Powerful Map Bosses. Note this results in effectively no change; it is the same amount of Essences before and after. In general the Map Boss Tree applies to all Map Bosses, with only a select few notables now specifically applying to Maps with Powerful Map Bosses. For example, the Fit for a King notable applies to all Map Bosses. Additionally you’ll notice a number of other nodes changing throughout the core Atlas Tree to account for mechanical changes around Towers. We’ve tried to make sure these are kept approximately the same before and afterwards, so your Atlas Trees will remain the same. Citadels Citadels have had their spawn rate increased by 66%. Other Improvements Modifiers that cause the area to be covered in Chilled/Shocking/Ignited Ground now cause much less ground to be covered. At least 66% of the ground effects currently covering the ground will be removed, this value is higher on lower tier Waystones. We have fixed a few problems where Map Boss difficulty was not applying to many multi-form Bosses, so a few of the Maps with Deadly Map Bosses will now be more difficult as a result. It was always pretty odd that the second and third phases of some of these Bosses had ten-times less life than the first phase, this was an unintentional mistake. Alongside the changes mentioned above, the patch contains various improvements and fixes to a plethora of issues. All the details will be covered in the full patch notes, which we'll post as soon as we can. Stay tuned! | ||||
![]() | The Third Edict Mystery Box is Now Available! | Community_Team#0000 | 09/26 | |
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We’re excited to announce that the Third Edict Mystery Box is now available in Path of Exile 1! This mystery box includes a wide selection of cosmetic effects, all designed to bring a fresh look to your characters. Every cosmetic item is available in its original form, or as a slightly modified version adapted for Path of Exile 1.
In addition, the microtransactions from the Settlers Mystery Box have now been added to the store. If you missed out on them previously, now’s the perfect chance to pick up your favourites individually, check out the selection here. Check out the contents of the Third Edict Mystery Box in this video or visit this page. Thank you for your support! | ||||
![]() | Announcing Zizaran's Clutchcore Invitational | Community_Team#0000 | 09/25 | |
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This weekend, Zizaran is hosting a co-op invitational race event where participants will compete in groups of three to clear Act Four with certain rules and limitations. If you're itching for some racing content to watch, tune into his Twitch channel where he'll be casting alongside RaizQT!
If you're interested in the rules for this event, you can find them here. | ||||
![]() | The Forum name for "Warden" is still "Raider" | Guy_GGG#0000 | 09/25 | |
Thanks for the report. You may now tag your ranger builds as Warden. | ||||
![]() | Path of Exile 2 Fan Art Competition | Community_Team#0000 | 09/24 | |
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Community artists, it’s your time to shine! We’re excited to launch our very first Path of Exile 2 Fan Art competition! The prize pool includes Path of Exile 2 merchandise, metal posters provided by our friends at Displate, and in-game microtransactions.
PrizesTop Three Winners
4-5th Place
6-10th Place
11-20th Place
Runners-Up
Microtransaction Prize Pool
List of Armour Sets
List of Portal Effects
List of Footprint Effects
How to EnterCreate still art that is inspired by anything introduced in Path of Exile 2’s Early Access, including the recent Third Edict content update. This excludes video submissions but does include any painting, drawing or model creation. Then just submit your work in this thread. Multiple submissions are welcome and encouraged. Please note that the submission needs to be your own work and needs to have been created after the launch of the competition. If you're unsure how to share an image on the forum, just follow these steps:
Conditions
Best of luck to everyone who is participating in the competition! | ||||
![]() | 3.26.0i Patch Notes | Stacey_GGG#0000 | 09/24 | |
3.26.0i Patch Notes
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![]() | Frozen Mandible (Nettle Ant...) Spectres Getting "Stuck" | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Decaying Hex scaling only with int and not its tag | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, the tooltip doesn't seem to be updating which is incorrect but the damage that Decay applies seems to be correct. EDIT: It seems duration isn't scaling, will pass this on as well. | ||||
![]() | Enervating Nova + Astral Projection; Not Working | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Can't load the game! | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, we're looking into this. | ||||
![]() | Finisher effects don't work 99% of the time. | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Battershout support does not work on fortifying cry | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Boss VS Boss: Zelina & Zolin VS Elswyth & Wulfric | Community_Team#0000 | 09/23 | |
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The Interludes have introduced a doublet of duo bosses, but which couple will come out on top? Will the blood bond of Zelina and Zolin prove to be thick enough, or will Elswyth and Wulfric dance their way to victory? Find out in today's Boss VS Boss!
Let us know who you'd like to see battle it out next! | ||||
![]() | Bug Report ID: #1890011592 King of Faridun MTX and Ancestal Cry skill | Jatin_GGG#0000 | 09/23 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Prayers for Rain + Eternal Youth not working | Mark_GGG#0000 | 09/23 | |
This is not a bug. The modifier "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently" is specific to preventing interruption of Energy Shield Recharge, not Life Recharge.
The keyword popup ingame for life recharge specifies which modifiers to ES recharge get applied to life:
"Preventing interruption is not either of those cases. | ||||
![]() | Unique Strongbox Bug | Jatin_GGG#0000 | 09/22 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Ritual sacrifice cooldown | Jatin_GGG#0000 | 09/22 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Immortal Spirit Boots and Gloves Swapped | Jatin_GGG#0000 | 09/22 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Producer | Community_Team#0000 | 09/22 | |
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Grinding Gear Games are seeking a Producer to support our artists and art pipeline.
Location: On-site in Henderson, Auckland, New Zealand *Relocation assistance (for the right candidate if needed) Full-time position - 40 hours a week The position includes the following duties:
We are seeking someone with:
Pluses:
How to apply:If you meet the above requirements, please email your resume to [email protected] with your name and role you are applying for in the subject line.No phone calls or agencies, please. | ||||
![]() | No citadel's spawning | Timothy_GGG#0000 | 09/22 | |
To be clear if you played 0.2 and not 0.2.1 you may not have seen the patch:
"The beams will only be visible if you are heading towards them and are relatively close. Everyone's atlas I have checked in this thread has citadels nearby. |
GGG Tracker
Thread | Poster | Time | ||
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Major Endgame Changes in Patch 0.3.1 | Community_Team | 09/26 | ||
This video covers the broad strokes of the changes coming to the Endgame in 0.3.1, but there are other changes and details that will be important. Check out our news post here for additional details: https://www.pathofexile.com/forum/view-thread/3860076 | ||||
Major Endgame Changes in Patch 0.3.1 | Community_Team | 09/26 | ||
https://youtu.be/50ykp-2-_iw | ||||
Something I think GGG needs to be aware of if not already | MatthewD_GGG | 09/24 | ||
We are aware of the issue with Omen of Whittling and it's already fixed internally. We're looking to release the fix in an upcoming patch. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.