GGG Staff Tracker
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0.5.4b Hotfix 3 Adam_GGG#0000 07/03
[h3]0.5.4b Hotfix 3[/h3]
  • You can once again interact with Verisium Remnants after applying Liquid Verisium to them in Expeditions and Grand Expeditions.
  • Fixed a bug introduced in 0.5.4b which could prevent portals opening to Obscure Island, Secluded Temple, Mournful Cliffside, Sprawling Jungle, and Tomb of the Fallen Knight.
0.5.4b Hotfix 2 Alexander_GGG#0000 07/03
[h3]0.5.4b Hotfix 2[/h3]
  • Fixed a bug where the Oath Rune could spawn a single invincible Monster that could not die.
  • Fixed a bug where you could interact with Verisium Remnants after applying Liquid Verisium to them in Expeditions and Grand Expeditions.
  • Fixed a bug where the option to quick-apply a Liquid Verisium to a Remnant would not always be visible.
  • Fixed a bug where the red text colour used in various locations changed unexpectedly.

This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
The console clients for this patch will be released later today.
0.5.4b Patch Notes Stacey_GGG#0000 07/03
We're investigating the UI element for Liquid Verisium being missing, more cases of Monsters in Expeditions being invincible, and the red text colour used in various locations being different.

Hotfix 1 fixed a bug where Jewels socketed into Sinister Jewel Sockets had no effect, though a client patch is required to have these visually display their effect again.
0.5.4b Hotfix 1 Alexander_GGG#0000 07/03

0.5.4b Hotfix 1

  • Fixed a bug where Jewels socketed into Sinister Jewel Sockets had no effect.
This change has been deployed on the instance-side only, the Jewels will not visually display their effects until we deploy a client-side hotfix later today.
Path of Exile 2 at gamescom 2026 Natalia_GGG#0000 07/03
Path of Exile 2 will once again be heading to gamescom in Cologne, Germany. Play a special demo available exclusively at the event, snap some photos with our eerie display, and pick up exclusive merchandise.

We'll be sharing more details closer to the event, and we hope to see you there!

If you're a content creator or member of the media looking to cover the event, feel free to reach out to us at [email protected].
0.5.4b Patch Notes Alexander_GGG#0000 07/03

0.5.4b Patch Notes

Boss Improvements
  • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.
  • Improved the Minion Phase in the Tasgul, Swallower of Light boss fight.
  • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.
  • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.
  • Defeating the Arbiter of Divinity now re-enables the exit elevator.
  • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.
  • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.
  • Made the following improvements to the Vessel of Kulemak boss fight:
    • Fixed an issue where it could get stuck after its Teleport Slam skill during the final phase of the fight.
    • Disabled the skill used during the final phase of the fight that summoned minions.
    • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.
    • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.
    • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.
    • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.
  • Made the following improvements to the Arbiter of Divinity boss fight:
    • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.
    • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.
    • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.
    • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.
  • Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
    • Improved telegraphing and visuals of the Dashing Sunders skill.
    • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.
    • Reduced the frequency and count of projectiles fired by the Generator.
    • Removed the chilling ground from the projectiles fired by the Generator.
    • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.
    • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.
    • Gravity Wells can no longer be created outside of the arena.
    • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why.
    • Improved the visuals of the 'dash' skills to look more like a teleport as intended.
Expedition Improvements
  • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.
  • Modifiers in Grand Expedition now appear in the map stats list when inside the area.
  • Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired.
  • Fixed a bug where some monsters in Expeditions could become invisible and invincible.
  • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.
  • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.
  • Fixed a bug where the Barren Atoll Map did not have a Grand Expedition Atlas Marker.
  • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.
  • Fixed a bug that prevented players from rerolling Remnants when using a controller.
  • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.
  • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.
  • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.
  • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.
  • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.
Endgame Improvements
  • The Queen in the Mists can now only have 1 active Whirling Slash at a time.
  • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).
  • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.
  • Fixed a bug where Doryani's Head of the Snake and Jado's Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.
  • Fixed a bug where Jado's Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.
  • Fixed a bug where Hilda's Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.
  • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the toughness from Monster Effectiveness.
  • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.
  • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.
  • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.
  • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.
  • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.
  • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda's Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.
  • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.
  • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.
  • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.
  • Fixed a bug where Atziri's Temple was sometimes created at the wrong monster level.
  • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.
  • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn't have.
  • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.
  • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.
  • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.
  • Simulacrum icons on the Atlas Map are now described as "Contains a manifestation of Delirium". This is purely a descriptive change.
  • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.
  • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.
General Improvements and Bug Fixes
  • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.
  • Added support for upgrading runes using a Masterwork Rune in the Martial Artist's Runic Meridians inventory.
  • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.
  • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.
  • Added support for the Martial Artist's Way of the Stonefist Ascendancy Passive for the Master's Reach Unique Gloves.
  • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.
  • The Orb of Sacrifice currency items have been added to the Currency Exchange.
  • The Dominus' Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.
  • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.
  • An inherent Skill that has had a Perfect Jeweller's Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.
  • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.
  • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.
  • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.
  • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.
  • Fixed a bug where the Untether Skill (granted by The Master's Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill.
  • Fixed a bug where Runic Reprieve's Quality when you have the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.
  • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.
  • Fixed a bug where Torvian's Leap Slam would sometimes not move him at all, and sometimes he'd go backwards.
  • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.
  • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan's expanded inventory needlessly.
  • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.
  • Fixed a bug where Quality did not apply to some Jewel modifiers.
  • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.
  • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.
  • Fixed a bug where the Ironbound Unique Bow was not granting Armour.
  • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.
  • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth's Bounty. This is purely a descriptive change.
  • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.
  • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.
  • Fixed an issue where the quest markers on Map Pins in Act 4 weren't visible when you were choosing an area to sail to.
  • Fixed a bug where the Thaumaturge's Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.
  • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.
  • Fixed 5 client crashes.
  • Fixed 4 instance crashes.
ExileCon 2026 Path of Exile 2 Race Qualifier Events Natalia_GGG#0000 07/02
At ExileCon this November, we will be hosting competitive Path of Exile events live on the main stage. Both events will be the culmination of a series of four qualifier events where the best racers will compete for a spot in the finale.

For Path of Exile 1 qualifiers, we’ll announce the details later.

For Path of Exile 2, in each qualifier event, players will compete to be the first to defeat Tavakai in Act Four in a Solo Self-Found Runes of Aldur fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a two and a half minute period has lapsed.

The qualifier events will be open to both Console and PC, however the finale at ExileCon will be played on PC.

In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.

Path of Exile 2 Qualifier Event Times and Dates

  • Qualifier One - Aug 07, 2026 5:00 AM (GMT+8)
  • Qualifier Two - Aug 14, 2026 5:00 AM (GMT+8)
  • Qualifier Three - Aug 21, 2026 5:00 AM (GMT+8)
  • Qualifier Four - Aug 28, 2026 5:00 AM (GMT+8)

The above times are listed in your local time. You will need to be logged into your Path of Exile account and have the correct timezone settings to be able to view this. For clarity these times are as follows:

  • Qualifier One - August 6 2PM PDT
  • Qualifier Two - August 13 2PM PDT
  • Qualifier Three - August 20 2PM PDT
  • Qualifier Four - August 27 2PM PDT

We suggest that you join the races early, as each race will start at the same time for all players.

Prizes

The first player to kill Tavakai in each event will receive the following:
  • Flights to Auckland, New Zealand for the weekend of ExileCon
  • Accommodation in Auckland for the weekend of ExileCon
  • Entrance into the ExileCon Path of Exile 2 Race Finale
  • An Ultra VIP ExileCon ticket
  • A Demigod's Virtue Unique Helmet



Rules to Qualify:

  • These races are free to participate in and anyone is welcome to join.
  • You must connect your Path of Exile account to Twitch and stream your participation (on the linked account) for the whole event. If we can't watch any portion of your streamed entry, you are not eligible to win.
  • If you win one of the qualifier events, you are not eligible to win another.
  • If for some reason one of the event winners is not able to come to New Zealand, their ExileCon tickets, accommodation and flights will transfer to the person who achieves the next fastest time in any event. They will still receive their Demigod's Virtue but the other prizes will be transferred to the next eligible person.
  • You must abide by Path of Exile's Terms of Service and Twitch's Terms of Service
  • Unsportsmanlike conduct at any time in the leadup to ExileCon may result in you being disqualified from the event.
  • Past and present Grinding Gear Games employees are not eligible to win prizes in these events.
  • We'll be restricting the aspect ratio to 16:9 for these race events. Any players found to be circumventing this change by modifying their game files will be disqualified from the event and their account will be banned for breaching our Terms of Use.

Where to Watch

Each of these events will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!

We look forward to seeing the results! Good luck to everyone who is planning to participate.
Path of Exile 2 Build Showcase: Frogmancer by Yuzo TV Natalia_GGG#0000 07/02
If you've ever wanted to solve your problems with an unreasonable number of exploding frogs, this build may be exactly what you're looking for.

Doedre's Undoing is a Lineage Support Gem that transforms curses into areas of cursed ground. While enemies standing within these areas become cursed, the real attraction is that they also begin spawning Witchtoads. These amphibious allies leap toward nearby enemies before exploding in a burst of Chaos damage, making them the true stars of the build.

Watch the full Build of the Week video below to see Yuzo TV's Frogmancer in action!



Thanks to Yuzo TV for putting this build together. For more information, refer to their video here.

See you next time!
Cast on Crit and Cast on Ele Ailment "Missing Socketed Skill" Jatin_GGG#0000 07/01
Thanks for your report, do you recall any changes you made to your character before this occurred?
3.28.0j Hotfix 2 Alexander_GGG#0000 07/01

3.28.0j Hotfix 2

  • Fixed an instance crash when opening portals to an Immortal Syndicate Safehouse in a map.
3.28.0j Hotfix 2 Alexander_GGG#0000 07/01

3.28.0j Hotfix 2

  • Fixed an instance crash when opening portals to an Immortal Syndicate Safehouse in a map.
3.28.0j Hotfix 2 Alexander_GGG#0000 07/01

3.28.0j Hotfix 2

  • Fixed an instance crash when opening portals to an Immortal Syndicate Safehouse in a map.
3.28.0j Hotfix 1 Alexander_GGG#0000 06/30

3.28.0j Hotfix 1

  • Reverted an unintentional change to the Trial of the Ancestors UI that prevented players being able to hover over reward items.
This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
Translator - Russian (Remote) Natalia_GGG#0000 06/30
Grinding Gear Games is looking to grow our translation team! If you have professional experience in translating from English to Russian, we’d love to hear from you!

You would be collaborating with us in translating Path of Exile game elements, news posts, website text and other text from English to Russian. You’d also assist our customer support department with helping Russian-speaking players.

This is a remote position.

The ideal candidate:
  • Is a native speaker of Russian.
  • Has existing professional translation experience.
  • Has a fluent understanding of English and excellent communication skills.
  • Has a good understanding of grammar and the rules of their native language.
  • Is very familiar with Path of Exile 1 & 2 and has played all aspects of each game.
  • Is familiar with existing Localisation for each game.
  • Has the free time to translate at least 1-2 hours a day, and up to 8 hours a day during the peak of our league production cycle.
  • Can be contacted outside of normal hours on occasion.

How to apply

If you are excited by the opportunity to collaborate with Grinding Gear Games and join our Russian translation team for Path of Exile, please email [email protected] along with any supporting documents.

No phone calls or agencies, please.
Translator - French (Remote) Natalia_GGG#0000 06/30
Grinding Gear Games is looking to grow our translation team! If you have professional experience in translating from English to French, we’d love to hear from you!

You would be collaborating with us in translating Path of Exile game elements, news posts, website text and other text from English to French. You’d also assist our customer support department with helping French-speaking players.

This is a remote position

The ideal candidate:
  • Is a native speaker of French.
  • Has existing professional translation experience.
  • Has a fluent understanding of English and excellent communication skills.
  • Has a good understanding of grammar and the rules of their native language.
  • Is very familiar with Path of Exile 1 & 2 and has played all aspects of each game.
  • Is familiar with existing Localisation for each game.
  • Has the free time to translate at least 1-2 hours a day, and up to 8 hours a day during the peak of our league production cycle.
  • Can be contacted outside of normal hours on occasion.

How to apply

If you are excited by the opportunity to collaborate with Grinding Gear Games and join our French translation team for Path of Exile, please email [email protected] along with any supporting documents.

No phone calls or agencies, please.
Microtransaction Roundup - Path of Exile 2: Wendigo Spear Skill Effect & Verisium Effect Bundle Community_Team#0000 06/30
A handful of exciting new microtransactions have arrived in the Path of Exile 2 shop this week. In case you missed them, here's a quick look at what's available. You might just find the perfect finishing touch for your build.

First up is the Verisium Effect Bundle.

Perfect for Runeseekers, this collection pairs especially well with the Knight of Aldur Armour Set for those of you who have completed your challenges and earned the set.

Coat your weapon in living Verisium with the Verisium Weapon Effect. Harness your runic knowledge to summon a portal formed from arcane liquid Verisium, or envelop yourself in ancient power with the Verisium-infused Dodge Roll Effect.

For spear-wielders, the Wendigo Skill Effects let you channel the raw, dark power of the primal Bodach itself. Transform your Twisters, Whirling Slashes, and Whirlwind Lances with savage, spectral energy and a feral dark fantasy aesthetic.

Both the Verisium Effects and Wendigo Spear Skill Effects are available individually, or in discounted bundles if you're looking to complete the set.

Check out the cosmetics roundup in the video below, or visit the shop to learn more.

Critical Bug! Don`t open skill info by unique items Jatin_GGG#0000 06/29
Thanks for your report, I'll pass this on. .
0.5.4 Hotfix 4 Alexander_GGG#0000 06/29

0.5.4 Hotfix 4

  • Fixed a bug where the quest Mirror of Delirium would fail to place the initial Delirium Fogbank if you had previously completed a Simulacrum in party play.
This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
3.28.0j Maintenance Alexander_GGG#0000 06/27

3.28.0j Maintenance

  • Fixed a bug which caused the Passive Tree for the Return of the Ancestors event to be missing several wheels in the Templar area. Fixed a bug which caused the Bloodline granted by defeating Saresh to be unusable in the Return of the Ancestors event.
  • Fixed a bug introduced during the Return of the Ancestors event which caused certain monsters to use the incorrect visual effect when dashing towards players.
0.5.4 Hotfix 3 Adam_GGG#0000 06/26

0.5.4 Hotfix 3

  • Fixed a bug where the Sulphite Stalagmites, Kin Totems, and Dormant Burrower were not correctly applying their rarity or Monster Potency to monsters in Grand Expeditions.
  • Removed a hidden 50% increased Monster Rarity per Remnant completed in Area modifier that applied to Grand Expeditions.
  • The Gaining Traction Expedition Atlas Passive now provides 50% increased Monster Rarity per Remnant Completed in Area. This will visually display as 25% until a future patch.
  • Fixed a bug where some instances of Soul Eater were providing 5% increased skill speed per stack. Now correctly always gives 1% skill speed per stack.
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