GGG Staff Tracker
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Major Endgame Changes in Patch 0.3.1 for Path of Exile 2 Community_Team#0000 09/26
As you know, the improvements to the endgame are a big focus of our next 0.4.0 content update for Path of Exile 2. However, we realised that it might be better to introduce some of the mechanical changes to the endgame sooner than that. Next week, we are planning to release Patch 0.3.1 with major changes and improvements to the endgame. Watch the video below!



The video covers the broad strokes of the changes coming to the Endgame in 0.3.1, but there are other changes and details that will be important. Below we are covering some of the additional changes included in this patch.

Alchemy Orbs
With the introduction of tiered currency in 0.3.0, Alchemy Orbs became less valuable and had fewer uses. To give them more function and to smooth out the process of crafting your Maps, Alchemy Orbs can now be used on magic items. This will upgrade the magic item into a rare item, replacing the existing modifiers with four new random modifiers.

Towers and Tablets
As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets. Generally the modifiers are approximately two to three times as powerful. Here's a few examples:
  • Collector's now has a value of 10% to 30% increased Rarity of Items found in your Maps (from 7% to 10%)
  • Teeming now has a value of 25% to 70% increased Magic Monsters (from 15% to 25%)
  • of Strongboxes now has a value of 50% to 100% increased chance for your Maps to contain Strongboxes (from 30% to 50%)

We have also added a few new modifiers:
  • of the Devoted - Area contains an additional Shrine
  • of the Antiquarian - Area contains an additional Strongbox
  • Crystallised - Area contains an additional Essence
  • Exiled - Area is inhabited by 1 additional Rogue Exile
  • Azmeri's - Area contains 1 additional Azmeri Spirit
  • Summoner's - Area contains an additional Summoning Circle
  • of the Summoning - Area has 25 to 50% increased chance to contain a Summoning Circle

And here’s some other pieces of information to know about Tablets:
  • Unique tablets have their own individual number of uses
  • When using Tablets in the reforging bench, the resultant item will have the sum of the input tablets as its remaining number of uses. However this value cannot exceed the original maximum value
  • When in an inventory like your personal one or a stash, the number of uses remaining on each Tablet can be seen on the bottom right of its icon
  • Existing Tablets that have been applied to your Atlas will remain and you will not lose any value due to these changes

Map Size
Some Maps took considerably longer than others to navigate or complete, so we've reduced the size of the following Maps:
  • Augury
  • Bastille
  • Blooming Field
  • Channel
  • Epitaph
  • Fortress
  • Grimhaven
  • Hidden Grotto
  • Oasis
  • Penitentiary
  • Rupture
  • Savannah
  • Slick
  • Vaal City
  • Wetlands

Atlas Trees
As a result of changes such as every Map now containing a Boss, we’ve had to make some modifications to the Atlas Tree. For example, the Crystal Realm notable on the Map Boss Tree, which previously added an additional Essence to areas containing a Map Boss, now only applies to areas with Powerful Map Bosses. Note this results in effectively no change; it is the same amount of Essences before and after.

In general the Map Boss Tree applies to all Map Bosses, with only a select few notables now specifically applying to Maps with Powerful Map Bosses. For example, the Fit for a King notable applies to all Map Bosses.

Additionally you’ll notice a number of other nodes changing throughout the core Atlas Tree to account for mechanical changes around Towers. We’ve tried to make sure these are kept approximately the same before and afterwards, so your Atlas Trees will remain the same.

Citadels
Citadels have had their spawn rate increased by 66%.

Other Improvements
Modifiers that cause the area to be covered in Chilled/Shocking/Ignited Ground now cause much less ground to be covered. At least 66% of the ground effects currently covering the ground will be removed, this value is higher on lower tier Waystones.

We have fixed a few problems where Map Boss difficulty was not applying to many multi-form Bosses, so a few of the Maps with Deadly Map Bosses will now be more difficult as a result. It was always pretty odd that the second and third phases of some of these Bosses had ten-times less life than the first phase, this was an unintentional mistake.

Alongside the changes mentioned above, the patch contains various improvements and fixes to a plethora of issues. All the details will be covered in the full patch notes, which we'll post as soon as we can. Stay tuned!
The Third Edict Mystery Box is Now Available! Community_Team#0000 09/26
We’re excited to announce that the Third Edict Mystery Box is now available in Path of Exile 1! This mystery box includes a wide selection of cosmetic effects, all designed to bring a fresh look to your characters. Every cosmetic item is available in its original form, or as a slightly modified version adapted for Path of Exile 1.

In addition, the microtransactions from the Settlers Mystery Box have now been added to the store. If you missed out on them previously, now’s the perfect chance to pick up your favourites individually, check out the selection here.

Check out the contents of the Third Edict Mystery Box in this video or visit this page.



Thank you for your support!
Announcing Zizaran's Clutchcore Invitational Community_Team#0000 09/25
This weekend, Zizaran is hosting a co-op invitational race event where participants will compete in groups of three to clear Act Four with certain rules and limitations. If you're itching for some racing content to watch, tune into his Twitch channel where he'll be casting alongside RaizQT!



If you're interested in the rules for this event, you can find them here.
The Forum name for "Warden" is still "Raider" Guy_GGG#0000 09/25
Thanks for the report. You may now tag your ranger builds as Warden.
Path of Exile 2 Fan Art Competition Community_Team#0000 09/24
Community artists, it’s your time to shine! We’re excited to launch our very first Path of Exile 2 Fan Art competition! The prize pool includes Path of Exile 2 merchandise, metal posters provided by our friends at Displate, and in-game microtransactions.

Prizes

Top Three Winners
  • Forum avatar based on the winning submission
  • Your choice of 2 Path of Exile 2 Displate Posters
  • A set of Path of Exile 2 Pins
  • Path of Exile 2 Keycap
  • Your choice of Path of Exile 2 Deskpad
  • Your choice of two Path of Exile 2 T-shirts
  • Chaos Orb Socks
  • Your choice of an Armour Set (an Armour Set from the list below)
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

4-5th Place
  • Your choice of 1 Path of Exile 2 Displate Poster
  • Your choice of one Path of Exile 2 T-shirt
  • Chaos Orb Socks
  • A set of Path of Exile 2 Pins
  • Path of Exile 2 Keycap
  • Your choice of an Armour Set (an Armour Set from the list below)
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

6-10th Place
  • Your choice of one Path of Exile 2 T-shirt
  • Chaos Orb Socks
  • Path of Exile 2 Keycap
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

11-20th Place
  • Your choice of a Portal Effect (a Portal Effect from the list below)

Runners-Up
  • 1 x Third Edict Mystery Box

Microtransaction Prize Pool

List of Armour Sets
  • Arachnamagus Armour Set
  • Arctic Armour Set
  • Ashcaller Armour Set
  • Celestial Armour Set
  • Cerulean Crustacean Armour Set
  • Coral Crustacean Armour Set
  • Darkwood Armour Set
  • Deepwater Armour Set
  • Eldritch Monarch Armour Set
  • Eldritch Royalty Armour Set
  • Elven Knight Armour Set
  • Executioner Armour Set
  • Havenwood Armour Set
  • Immortal Body Armour Set
  • Immortal Spirit Armour Set
  • Legion Commander Armour Set
  • Misery Armour Set
  • Myrmidon Armour Set
  • Nethermancer Armour Set
  • Project Armour Set
  • Scarlet Clay Mage Armour Set
  • Scourge Commander Armour Set
  • Sin Armour Set
  • Snowcaller Armour Set
  • Suffering Armour Set
  • Violet Clay Mage Armour Set
List of Portal Effects
  • Albino Toad King Portal Effect
  • Amber Jellyfish Portal Effect
  • Arachnamagus Portal Effect
  • Arctic Crystal Portal Effect
  • Astral Portal Effect
  • Auspicious Gargoyle Portal Effect
  • Azure Shardbound Portal Effect
  • Bloodsoaked Gargoyle Portal Effect
  • Cane Toad King Portal Effect
  • Crimson Paladin Portal Effect
  • Cursebringer Portal Effect
  • Deepwater Portal Effect
  • Demonic Shardbound Portal Effect
  • Divergence Portal Effect
  • Divine Shardbound Portal Effect
  • Halls of the Dead Portal Effect
  • Harmony Portal Effect
  • Heritage Portal Effect
  • Lunar Paladin Portal Effect
  • Marble Gargoyle Portal Effect
  • Maven Portal Effect
  • Mist Portal Effect
  • Opal Jellyfish Portal Effect
  • Overgrown Gargoyle Portal Effect
  • Overseer Portal Effect
  • Regal Shardbound Portal Effect
  • River Toad King Portal Effect
  • Sacred Wisps Portal Effect
  • Scavenger Portal Effect
  • Siren Portal Effect
  • Solar Paladin Portal Effect
  • Thundering Portal Effect
  • Turquoise Jellyfish Portal Effect
  • Vulcan Portal Effect
  • Zenith Portal Effect
List of Footprint Effects
  • Arcane Footprints Effect
  • Arctic Footprints Effect
  • Blighted Footprints Effect
  • Blood Tendrils Footprints Effect
  • Darkshard Footprints Effect
  • Deepwater Footprints Effect
  • Delirious Footprints Effect
  • Divergence Footprints Effect
  • Dragon Hunter Footprints Effect
  • Ebony Footprints Effect
  • Fire Footprints Effect
  • Ghostflame Footprints Effect
  • Gore Footprints Effect
  • Harmony Footprints Effect
  • Harvest Seed Footprints Effect
  • Huntsman Footprints Effect
  • Ice Footprints Effect
  • Infernal Footprints Effect
  • Ink Tendrils Footprints Effect
  • Lightning Footprints Effect
  • Madcap Footprints Effect
  • Misery Footprints Effect
  • Necrotic Footprints Effect
  • Nightfall Footprints Effect
  • Overseer Footprints Effect
  • Pure Light Footprints Effect
  • Radiant Footprints Effect
  • Scavenger Footprints Effect
  • Siren Footprints Effect
  • Synthesised Footprints Effect
  • Webbed Tendrils Footprints Effect
  • Wild Footprints Effect
  • Wrangler Footprints Effect

How to Enter


Create still art that is inspired by anything introduced in Path of Exile 2’s Early Access, including the recent Third Edict content update. This excludes video submissions but does include any painting, drawing or model creation. Then just submit your work in this thread.

Multiple submissions are welcome and encouraged. Please note that the submission needs to be your own work and needs to have been created after the launch of the competition.

If you're unsure how to share an image on the forum, just follow these steps:
  • 1. Go to imgur.com
  • 2. Go to 'new post' and drag your images into the window.
  • 3. Once the image has been uploaded, right click it and click 'Copy image address'.
  • 4. Click reply to this post and paste the link into the window with [img] at the beginning and [/img] at the end.
  • 5. When you click 'post', your image should be displayed!

Conditions


  • The competition starts at the time of this post and will end on Tuesday the 21st of October at 9PM PDT. Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
  • Any work that is submitted must be your own and must be created after the launch of this competition.
  • AI generated art will not be accepted. We reserve the right to disqualify your entry if we believe that it is AI generated.
  • Multiple submissions are welcome.

Best of luck to everyone who is participating in the competition!
3.26.0i Patch Notes Stacey_GGG#0000 09/24

3.26.0i Patch Notes

  • Enabled the Third Edict Mystery Box and its microtransaction contents for use in Path of Exile.
  • Enabled the existing Fleshwarden Armour Set microtransactions for use in Path of Exile.
Frozen Mandible (Nettle Ant...) Spectres Getting "Stuck" Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Decaying Hex scaling only with int and not its tag Jatin_GGG#0000 09/23
Thanks for your report, the tooltip doesn't seem to be updating which is incorrect but the damage that Decay applies seems to be correct. EDIT: It seems duration isn't scaling, will pass this on as well.
Enervating Nova + Astral Projection; Not Working Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Can't load the game! Jatin_GGG#0000 09/23
Thanks for your report, we're looking into this.
Finisher effects don't work 99% of the time. Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Battershout support does not work on fortifying cry Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Boss VS Boss: Zelina & Zolin VS Elswyth & Wulfric Community_Team#0000 09/23
The Interludes have introduced a doublet of duo bosses, but which couple will come out on top? Will the blood bond of Zelina and Zolin prove to be thick enough, or will Elswyth and Wulfric dance their way to victory? Find out in today's Boss VS Boss!



Let us know who you'd like to see battle it out next!
Bug Report ID: #1890011592 King of Faridun MTX and Ancestal Cry skill Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Prayers for Rain + Eternal Youth not working Mark_GGG#0000 09/23
This is not a bug. The modifier "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently" is specific to preventing interruption of Energy Shield Recharge, not Life Recharge. The keyword popup ingame for life recharge specifies which modifiers to ES recharge get applied to life:
"
Life Recharge wrote:
Modifiers to Energy Shield Recharge Rate or to how fast it starts will also apply to Life Recharge.
Preventing interruption is not either of those cases.
Unique Strongbox Bug Jatin_GGG#0000 09/22
Thanks for your report, I'll pass this on.
Ritual sacrifice cooldown Jatin_GGG#0000 09/22
Thanks for your report, I'll pass this on.
Immortal Spirit Boots and Gloves Swapped Jatin_GGG#0000 09/22
Thanks for your report, I'll pass this on.
Producer Community_Team#0000 09/22
Grinding Gear Games are seeking a Producer to support our artists and art pipeline.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week

The position includes the following duties:
  • Create and manage issues for the art team
  • Coordinate with internal departments, freelancers and outsource studios during the entire production cycle of 3D art, including character art, environment, items and microtransactions
  • Track projects from planning to implementation, ensuring timelines are met and risks are flagged early
  • Ensure all assets meet the technical requirements for Path of Exile
  • Communicate information, and facilitate needs between various departments, i.e. concept art, rigging, effects, animation, producers, game design
  • Coordinate with other producers, leads and directors, providing updated status and progress of your deliverables

We are seeking someone with:
  • At least 2 years experience in a production role in gaming or media
  • Strong problem-solving skills and the ability to evaluate time requirements
  • Proactive and self-reliant
  • Excellent written and verbal English communication skills
  • Some knowledge in art and design language, ability to communicate this verbally and visually
  • Ability to work within a team environment
  • Experience creatively reusing assets efficiently, and planning/designing modular, versatile assets

Pluses:
  • A deep understanding of Path of Exile
  • Experience working in the game industry
  • Experience using one or more game engines

How to apply:

If you meet the above requirements, please email your resume to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
No citadel's spawning Timothy_GGG#0000 09/22
To be clear if you played 0.2 and not 0.2.1 you may not have seen the patch:
"
The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also.
The beams will only be visible if you are heading towards them and are relatively close. Everyone's atlas I have checked in this thread has citadels nearby.
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Major Endgame Changes in Patch 0.3.1 Community_Team 09/26

This video covers the broad strokes of the changes coming to the Endgame in 0.3.1, but there are other changes and details that will be important. Check out our news post here for additional details: https://www.pathofexile.com/forum/view-thread/3860076

Major Endgame Changes in Patch 0.3.1 Community_Team 09/26
https://youtu.be/50ykp-2-_iw
Something I think GGG needs to be aware of if not already MatthewD_GGG 09/24

We are aware of the issue with Omen of Whittling and it's already fixed internally. We're looking to release the fix in an upcoming patch.

Edit

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