GGG Staff Tracker
| Thread | Poster | Time | ||
|---|---|---|---|---|
| Upcoming Developer Interviews | Community_Team#0000 | 02/24 | |
After the Path of Exile: Mirage Announcement this week, you’re bound to have questions. Community Creators, Zizaran and Jungroan will each interview Game Designers Octavian and Andrew.
Zizaran - March 1 (PST)Tune into Zizaran’s stream on March 1st (PST) (Mar 02, 2026 3:00 AM (GMT+8) in your local time) to explore the Mirage league a little deeper and get a glimpse into how this expansion came to be.Jungroan - March 4 (PST)Jungroan and co-host Spawn will also be interviewing Octavian and Andrew on the first ever episode of their podcast. Tune into Jungroan’s Twitch to catch it live on March 4th (Mar 05, 2026 3:00 AM (GMT+8) in your local time). | ||||
| Path of Exile: Mirage Teasers | Natalia_GGG#0000 | 02/23 | |
In this post we will compile all the Path of Exile: Mirage teasers as they're posted. Tune in to twitch.tv/pathofexile at 11AM February 26th PST to find out everything about Path of Exile: Mirage!
Path of Exile: Mirage - Holy Hammers
Spoiler
There is still so much to learn
Spoiler
The sands of time conspire against you
Spoiler
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| Trigger Commandment of Ire when Hit (enchant) crash on death | Jatin_GGG#0000 | 02/23 | |
| Thanks for your report, I'll pass this on. | ||||
| Will of Esh Synaptic Ring + Watcher's Eye Mod | Jatin_GGG#0000 | 02/23 | |
| Thanks for your report, I'll pass this on. | ||||
| 0.4.0e Hotfix 2 | Kieren_GGG#0000 | 02/20 | |
0.4.0e Hotfix 2
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| Hidden blade's unseen strike not triggering Mjolner correctly. | Mark_GGG#0000 | 02/20 | |
| So after my latest set of investigations, I can confirm there is a bug, although it's not what a lot of people have claimed it is. A lot of misinformation has been floating around about Unseen Strike, and several times people have reported things that are correct behaviour to me as being bugs. The wiki used to claim that it always attacked with the main hand. This is not and has never been correct. The wiki currently claims that it "locks in" one hand to use each time you gain phasing. That is not and has never been correct (and gaining/losing phasing does not itself have any influence on the hand chosen). However, it is possible to engineer specific circumstances that would look like either of those behaviours, at least for a while. The original design intent, for obvious thematic reasons, was that the triggered skill would attack with the Hidden Blade weapon. That weapon is literally the hidden blade that strikes out unexpectedly, represented by the triggered skill. But it has never actually worked that way. Right from the initial implementation, it has alternated hands if dual wielding - not because of any specific implementation in the skill, but because that's default behaviour for all attacks, and the skill has never had any override to that behaviour. While it had not been the original intent, and is thematically dubious, this behaviour was kept - a decision made before the item was ever released. There are comments in the original implementation ticket noting this behaviour and its consequences, both in terms of allowing the Unseen Strike skill to cause on-hit effects specific to the other weapon (such as Mjolnir) and allowing it benefit from weapons with high damage but low attack speed. The unique item, and the skill, were balanced around this behaviour before being released in 3.12.0. However, alternating does not necessarily mean that each trigger of the skill will use a different hand from the previous trigger of the skill - the alternation occurs over all skills of the character, not just this one. Each action the character does gets a unique action id, which is 1 higher than the previous action's id. Attack actions that don't implement some more complicated handling for dual wielding simply check if their id is even or odd to determine whether that action uses the main or off hand. This means that whether a given trigger of Unseen Strike uses the same hand as the previous trigger, or the other hand, depends on how many actions the character does between the two. This has always been the case since before the item & skill went live, and is still true today. Unfortunately that is not the end of the story. Technically-minded readers are no-doubt already composing replies pointing out that using action ids this way has a flaw when one attack that should alternate triggers another skill, and indeed this was once the case. Back when Mjolnir was first implemented, if you had 1 or 3 lightning spells socketed for it to trigger, it would stop your attacks from alternating. You make a main-hand attack with Mjolnir, and lets say that attack has id 2. If it triggers 1 spell, that spell has id 3, and then when you go to attack again, that attack action gets id 4 - which is even, making it another main-hand attack. The same principle applies with 3 triggered spells because that's also an odd number of triggers happening. That effect was real and was used by some players to trigger Mjolnir more while benefiting from global stats on an off-hand weapon that didn't get used. Even if moving around and doing other things made one of your attacks get an odd id, that wouldn't trigger anything, so it would alternate back to even on the next attack to restart the "every-attack-uses-Mjolnir" train. This was fixed back in 3.7.0 - a long time before Hidden Blade was even thought of - by having skills that are triggered from another action you perform cause an extra action id to be consumed, so that trigger didn't change whether the next action id would be even or odd. In contrast, triggered skills that were triggered from outside of the skills you were directly performing, such as things triggered by Cast on Stun (or Unseen Blade, but it didn't exist yet), had no need to do this - they were a new, independent action, so used up 1 action id like any other, and fit into the character's general alternation of hands. This system worked well for a long time, both before and after the release of The Hidden Blade and its Unseen Strike skill. But was complicated in 3.21.0 by the release of Summon Triggerbots, which intercepted an event of triggering a spell to make it trigger twice instead, which of course messed with the number of ids consumed. This was quickly noticed and fixed in 3.21.1 - the patch note specifically mentioned Poet's Pen because that's what it was noticed with, but the bug and fix technically affected all triggered skills. However, that fix had an unintended consequence, which made all triggered skills, not just those being triggered from other skills, now consume an extra action id. This affected Unseen Strike, changing it from the correct behaviour, where it would alternate hands if an even number of actions (including zero) happened between triggers, and the same one otherwise, to the reverse - so if you do no other actions, Unseen Strike no longer alternates. So Unseen Strike changing hands or using the same hand as the previous trigger is dependent on how many actions the character performs between triggers, as it always has been, but currently it is alternating for an odd number of other actions and keeping the same hand for an even number (including zero), when it should be the reverse. During frantic gameplay, where the character is doing a lot of things very quickly, the number of actions performed between triggers is fairly arbitrary and this is likely to be hard to distinguish from the correct behaviour for most players - especially when moving around, because when one move action transitions into the next - and thus how many action ids are used running around the place - depends on a bunch of internal factors. But in specific circumstances where the character is not doing much or anything else - such as when a player is trying to test this behaviour - it becomes easier to distinguish. A character doing nothing but triggering Unseen Strike will see it always use the same hand until they do another action, at which point it will swap to using the other hand, and this is clearly different from what it should be doing in that case, which is alternating with each trigger. We are currently internally assessing the ways this bug could be fixed and what else might be impacted by doing so, and potential other improvements to Unseen Strike's handedness. | ||||
| Incarnation of Dread bug | Jatin_GGG#0000 | 02/20 | |
| Thanks for your report, I'll pass this on. | ||||
| Incarnation of Dread has continued to have a softlock bug since 3.26 | Jatin_GGG#0000 | 02/20 | |
| Thanks for your report, I'll pass this on. | ||||
| Ward does not recover faster despite having "faster restoration of ward" modifiers | Jatin_GGG#0000 | 02/20 | |
| Thanks for your report, I assume this is on your Berserker in Keeper's League? I'm only seeing 94% faster Restoration of Ward on this character, have you changed some items out? I also looked into "Boon of the Sun" which grants "20% faster Restoration of Ward per Enemy Hit taken Recently" and this node also seems to work. | ||||
| Watch GGG Live on February 26 (PST) | Natalia_GGG#0000 | 02/20 | |
Next Thursday, find out everything you need to know about our next 3.28 expansion for Path of Exile 1!
GGG Live GGG Live will begin at 11AM on February 26th PST at twitch.tv/pathofexile. During the livestream you'll learn all about the 3.28 expansion for Path of Exile, its challenge league and other content. After the livestream, Path of Exile’s Game Director Mark and Game Designer Octavian will answer your questions live in a Q&A session with ZiggyD. A new Twitch Drops reward will be enabled for the livestream. We’ll announce the details early next week. Co-streaming is welcomed! Path of Exile's 3.28 Expansion Launch Date Defeat Time itself! You'll be able to play the Mirage expansion for free on PC and Consoles on March 6th PST. See you soon! In case you need a 3.28 logo, you can download it here. | ||||
| Path of Exile 2 0.5.0 Timeline | Community_Team#0000 | 02/19 | |
It’s been over two months since the launch of the Last of the Druids, so soon it will be time to talk about the next big update for Path of Exile 2.
Towards the end of April we will be announcing our full plans for the 0.5.0 update including all the changes we will be making to the endgame as well as the new league! It’s a pretty huge update, so stay tuned. In the meantime, there is still plenty of time left to play in the ongoing Fate of the Vaal league. Fate of the Vaal will end right before 0.5.0 is released. After that, your characters and their items will be migrated to the Standard or Hardcore Early Access league. There will not be any wipes, so once migration is complete, you can play your characters in the Early Access leagues. | ||||
| Can't interact with Forgemaster's Map Device | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, the interactable part of the map device is off to the side and not part of the main forge area. | ||||
| Tectonic Slam of Cataclysm charge consumption doesn't work anymore | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, this is intended. Prior to 3.27.0 this was an unintended interaction. It is correct behaviour that the Mirages using the skill do not benefit from your charges, just like they cannot remove them. | ||||
| Hallowed Monarch Helm permenant change to Animate Guardian AI | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, we're aware of this. | ||||
| Offering skill duration not extended by runegraft of the warp | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, a response to this was made here. | ||||
| Forgemaster map device | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, the interactable part of the Forgemaster Map device is off to the side and not attached to the main part of the Map Device. If this is not the problem you're having could you please show a video of the problem? | ||||
| Visual Bug on Black Star Arena (Polaric Invitation) | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, I'll pass this on | ||||
| Burrowing Bramble Bash - Hideout Decoration | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, I'll pass this on. | ||||
| Rune Graft of the Warp Not affecting offering skills | Mark_GGG#0000 | 02/18 | |
| An offering is not a buff, it is a separate object in the world, like a minion or totem that doesn't actively do anything, and it has its own duration that determines how long that object lasts. That object gives out buffs to multiple different objects (each of your minions, and maybe also you) while it exists, and those buffs are removed when the object dies, but the buffs themselves do not have any duration - if they did they could expire before the offering. So expiry rate can't affect those buffs because they aren't expiring - they're waiting for the object to remove them when it dies. An offering is like a spell totem support on an aura skill - the totem has a duration, and the aura it gives out applies a buff to you. But that buff from the aura doesn't have its own duration. Expiry rate modifiers don't apply to that aura buff on you, for the same reason as the offering case - it has no duration of its own, it just gets cleaned up when the totem is removed, whether that's because its duration ran out or some other reason. | ||||
| oppressive opponents challenge phrecia | Jatin_GGG#0000 | 02/18 | |
| Thanks for your report, we're aware of this. | ||||
GGG Tracker
| Thread | Poster | Time | ||
|---|---|---|---|---|
| Upcoming Developer Interviews | Belakay_ggg | 02/24 | ||
| https://www.pathofexile.com/forum/view-thread/3913009 | ||||
| Its less than 3 days to full reveal, where are Mark's beautiful QoL teasers? | Natalia_GGG | 02/24 | ||
Hey, just wanted to post a heads-up on this. This time we're doing teasers a bit differently, so instead of releasing one short QoL video every day, tomorrow we will publish a longer video showcasing a lot of changes at once. | ||||
| Path of Exile: Mirage - Holy Hammers | Belakay_ggg | 02/23 | ||
| https://youtu.be/05mbuEmyXn4 | ||||
| Hey GGG Pretty Please release the shimmering MIRAGE text from the teaser video as something I can use in Wallpaper Engine | Belakay_ggg | 02/20 | ||
Hey there! You can find it here - https://drive.google.com/file/d/11IEPuNu03w6sIrZ-Vlgh9f_HMW4yMLKS/view?usp=sharing Please share what you create, we would love to see it! | ||||
| Path of Exile: Mirage Teaser | Natalia_GGG | 02/20 | ||
| https://youtu.be/Fch-pZe1_kw | ||||
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
