타락 노출
중첩 하나당:

스컬지 몬스터가 명중 및 상태 이상으로 플레이어에게 주는 피해가 1% 증폭됩니다.

스컬지에게서 나오는 아이템의 수량이 2% 증폭됩니다.

스컬지에게서 나오는 아이템의 희귀도가 2% 증폭됩니다.

피 도가니에 있는 아이템이 흡수하는 타락이 0.5% 증폭됩니다.
current_hellscape_stacks
hellscape_monster_item_quantity_+permyriad_final
hellscape_monster_item_rarity_+permyriad_final
hellscaping_speed_+permyriad_final
Exposed to Corruption
Attribute /7

hellscape_debuff

KeyValue
CostiLvl 1: Normal: 1x감정 주문서
AcronymIgnite
IsCharged1
BuffGroupsID31
MaxStacks300
IsBuffDefinition1
BuffMergeModesID4
Codehellscape monster item quantity +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codehellscape monster item rarity +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codehellscaping speed +permyriad final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
Codecurrent hellscape stacks
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Minimap Icons /3
HellscapeDemonBoss
HellscapeFleshBoss
HellscapePaleBoss
스컬지 몬스터 /34
이름속성 부여Spectre
증오의 목자 크타쉬몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
악마 하피Y
악마 몰이꾼Y
악마 임프Y
악마 야수Y
악마 망령Y
탐욕의 아귀 고르몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
굶주린 피형성자Y
굶주린 침연자Y
굶주린 호문쿨루스Y
굶주린 돌격병Y
굶주린 소화자Y
굶주린 이형Y
투명N
동굴 야수undead description [1]N
끓어오르는 피N
파도 질주자N
저주받은 불물리 피해의 80%를 화염 피해로 전환N
폐허의 거신N
육중한 거신N
뼈 로아undead description [1]Y
고대의 뼈추적자undead description [1]Y
곰 조수undead description [1]N
멧돼지 조수undead description [1]
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
N
수사슴 조수undead description [1]N
익사자undead description [1]Y
다이몬N
죽음의 대천사 베이다트몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
베이다트의 악몽몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
창백한 천사Y
창백한 치천사Y
창백한 지천사Y
창백한 종Y
창백한 미덕Y
Level Life Scaling /86
레벨생명력
150%
254%
358%
462%
566%
670%
774%
878%
982%
1086%
1190%
1294%
1398%
14102%
15106%
16110%
17114%
18118%
19122%
20126%
21130%
22134%
23138%
24142%
25146%
26150%
27154%
28158%
29162%
30166%
31170%
32174%
33178%
34182%
35186%
36190%
37194%
38198%
39202%
40206%
41210%
42214%
43218%
44222%
45226%
46230%
47234%
48238%
49242%
50246%
51250%
52254%
53258%
54262%
55266%
56270%
57274%
58278%
59282%
60286%
61290%
62294%
63298%
64302%
65306%
66310%
67314%
68318%
69322%
70326%
71330%
72334%
73338%
74342%
75346%
76350%
77354%
78358%
79362%
80366%
81370%
82374%
83378%
84382%
85382%
86382%
스컬지 퀘스트 /4
MasterQuest
1장
정체불명의 이방인이 레이클라스트에 찾아왔습니다. 마을에서 그녀와 대화하십시오.
MasterQuest
1장
피 도가니에 아이템을 넣을 공간이 있는 듯합니다. 도가니 안에 장비를 하나 넣으십시오.
MasterQuest
11장
다양한 기술이 합쳐져 있는 이상한 장치를 발견했습니다. 장치를 집으십시오.
MasterQuest
11장
다양한 기술이 합쳐져 있는 이상한 장치를 발견했습니다. 장치를 집으십시오.
Text Audio /1
Type이름수량
Scourge최후에 죽는 자30

Community Wiki

Edit

Scourge league

Announcement

Daily

10/12 The Catch

10/12 Sacred Orb

10/11 Part of Delve revamp

10/10 Chasing Risk

10/9 Unrelenting Timeless Emblem

10/8 Part 3 - Auras, Curses and Elemental Damage Over Time

Auras, Curses and Elemental Damage Over Time

10/8 Guardian's Challenge

10/7 Part 2 - Core Character Defences and Recovery

Core Character Defences and Recovery

10/7 Blight-ravaged Map

10/6 Part 1 - Flasks and Ailment Mitigation

Flasks and Ailment Mitigation

10/6 Disdain

10/5 Twitch Drops

10/5 Flawless Breachstone

10/4

Please note that these may be changed prior to their deployment.

Timeline

  • Oct 14 - Announcement
  • Oct 18 - Challenges Rewards
  • Oct 19 - Expedition league end
  • Oct 20 - All New and Changed Gems
  • Oct 21 - Launch Day Information and Possible Torrent Link
  • Oct 22 - 3.16.0 Expansion launch
  • Oct 23 - New Mystery Box Revealed
  • Oct 27 - 3.16.0 Expansion Launch for Console

Hard Mode

  • test drop/craft ratios, isolating league mechanics
  • testing ground for mid-league buff/nerf
  • PTR for certain features

Game Balance

  • make the campaign (Acts Two through Ten) more challenging
  • nerf Fortify for melee characters
  • nerf Aurabots
  • modify Totem mechism due to SoulfeastGem금단의 의식 Totem build

Ailments

make to players' sources of Ailment mitigation (not been locked)

  • Adding more Ailment mitigation or avoidance to skills. For example, adding appropriate mitigation to Purity of Fire, Purity of Ice and Purity of Lightning Auras with a more notable source on Purity of Elements.
  • Adding more powerful mitigation for various debuffs and effects to the Pantheon, ideally one for each ailment or immunity. For things like ignite and poison it would be more likely to provide a high reduced effect rather than immunity.
  • Adding new clusters to the passive skill tree to mitigate poison and bleed.
  • Adding bleed mitigation to QuickGuardGem강철피부 and potentially changing Bone Armour from the Necromancer Ascendancy.
  • Adding ignite mitigation to MoltenShell용암 방패.
  • Adding additional corrupted implicits on various items with a focus on Jewels that provide ailment mitigation.
  • Changing Consecrated Ground to provide 50% reduced effect of Curses on those with the buff while moving the Curse Effect mitigation cluster to be more central and accessible.
  • Adding additional Jewel mods to the regular jewel mod pool that allow for mitigating ailments. Reviewing existing avoidance and mitigation mods to make sure they're in line with the current game. For example, buffing Abyss Jewel ailment avoidance mods from 20% up to around 35%.
  • Reviewing the crafting options available for mitigating ailments and ensuring there are enough options, particularly at lower levels.
  • Changing the Shield Ailment Avoidance mod to be available on all shields.
  • Adding crafting options for: Cannot be Shocked, Cannot be Chilled, Cannot be Ignited, Cannot be Poisoned, Take no extra damage from Bleed while Moving, Cannot be Frozen.

Flasks

  • flasks has two mod pools: proactive(Utility) or reactive(Life and Mana)
  • new flask modifier tier
  • buff FlaskPlate자극의 오브

Guild

  • added Guild hideout
  • new Guild API

Items

  • move Delve and the Pale Council recipe unlock to core
  • reduce Veiled modifiers unlock time

Aspirational Content

  • Increasing the drop rate of DeliriumOrbGeneric환영의 오브s and making 5x Delirium Orb encounters more rewarding. Make the 4x, 3x, 2x, and 1x Orb encounters more rewarding but to a lesser extent than the 5x Delirium Orb encounter.
  • Additional 5-10 waves to the end of the DeliriumFragment복제된 영토.
  • Making Delve a lot more rewarding at a much shallower depth so that around depth 1,000-1,500 it becomes much more rewarding but also much more difficult
  • Improve Delve's catch-up mechanic to Tier 16 maps without Delving
  • Uber 끝없는 분쟁의 영토
  • Uber Blighted Maps
  • More than ten waves in an Ultimatum
  • New tier of Breachstones.

Endgame Content

  • reduce the Atlas to four regions rather than eight
  • 100-ish maps to complete rather than 160

Splinters

  • CurrencyIdentification감정 주문서s five times less often but drop in average stack sizes of five

Reference


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.16스컬지