베이다트의 악몽
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nightmare of Beidat
Spectre | N |
---|---|
Tags | beyond_demon, bludgeoning_weapon, bone_armour, bones, 시전, demon, hellscape_pale_boss, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, very_fast_movement |
생명력
1212%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
450%
저항
50 50 50 30
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
110%
Type
HellscapePaleBossMap
Metadata
HellscapePaleBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,688,878
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
1,021
주문 피해
1,524
정확도
290
Attack Time
1.005
경험치
169,208
Ailment Threshold
395,047
Chill
1,249
Shock
1,249
Brittle
7,067
Scorch
1,249
Sap
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1622–2432
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 힘줄 절단
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 250%
Attack Time: 1.5 초
재사용 대기시간: 13 초
투사체가 모든 대상 관통
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 150% 증폭
주는 피해 97% 증폭
근접 타격 범위 +5미터
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
물리 피해의 75%를 번개 피해로 전환
주는 공격 피해 150% 증폭
주는 피해 97% 증폭
근접 타격 범위 +5미터
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
Spell
시전 속도: 1.333 초
재사용 대기시간: 12 초
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
시전 속도: 1.833 초
재사용 대기시간: 15 초
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 250%
Attack Time: 1.5 초
재사용 대기시간: 7 초
주는 공격 피해 150% 증폭
기본 지속시간 8초
근접 타격 범위 +1.3미터
action attack or cast time uses animation length [1]
is area damage [1]
기본 지속시간 8초
근접 타격 범위 +1.3미터
action attack or cast time uses animation length [1]
is area damage [1]
DTTHellscapePaleBossDashStab
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 4 초
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 115%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 15% 증폭
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 공격 피해 25% 감폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 25% 감폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 공격 피해 25% 감폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 25% 감폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
Attack Time: 1.5 초
is area damage [1]
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 75%를 번개 피해로 전환
주는 피해 97% 증폭
is area damage [1]
주는 피해 97% 증폭
is area damage [1]
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.5 초
물리 피해의 25%를 번개 피해로 전환
주는 공격 피해 25% 증폭
주는 피해 18.25% 증폭
is area damage [1]
주는 공격 피해 25% 증폭
주는 피해 18.25% 증폭
is area damage [1]
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
is area damage [1]
is area damage [1]
GTHellscapePaleBossLightningNova
Triggerable, Spell
시전 속도: 1 초
GSHellscapepaleBossLeapLightningNova
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1459~2189 번개 피해
플레이어가 명중 시 적을 기절시킬 수 없음
is area damage [1]
플레이어가 명중 시 적을 기절시킬 수 없음
is area damage [1]
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
공격 피해: 190%
Attack Time: 1.5 초
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 90% 증폭
주는 피해 45.25% 증폭
is area damage [1]
주는 공격 피해 90% 증폭
주는 피해 45.25% 증폭
is area damage [1]
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
기본 지속시간 45초
감전 지대로 받는 피해 30% 증가
ground lightning art variation [3]
감전 지대로 받는 피해 30% 증가
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 1622–2432
치명타 확률: 5%
Attack Time: 1.5 초
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" } Stats { set_monster_no_drops = 1 monster_no_beyond_portal = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } BaseEvents { on_construction_complete = " IfState( spawned, 0, { StartStateTimer( raise, 0.1 ); StartStateTimer( flinch, 0.3 ); } ); " } StateMachine { define_shared_state = " no_axe1_ground; no_axe2_ground; souler_coasters = 1; spawned; " on_timer_flinch = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao ); " } Life { corpse_sink_delay_ms = 8000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Render { dampen_height_speed = 3.0 } BaseEvents { on_construction_complete = " IfState( spawned, 0, { SetRenderHeightOffset( -400 ); } ); " } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off ); " } StateMachine { create_state_souler_coasters_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao,);" on_state_souler_coasters_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao );" on_timer_raise = " SetRenderHeightOffset( 0 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/fadein.epk, 1 ); this.update_bounding_box_count = 9; StartStateTimer( fix_the_stupid_bounding_box, 0.1f ); " on_timer_fix_the_stupid_bounding_box = " ForceUpdateSelectionBoundingBox(); this.update_bounding_box_count = this.update_bounding_box_count - 1; If( this.update_bounding_box_count > 0, { StartStateTimer( fix_the_stupid_bounding_box, 0.1f ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBossMap"] = { name = "Nightmare of Beidat", life = 12.12, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedUniqueMaim", "MPWHellscapePaleBossSnipe", "MPWHellscapePaleBossAxeToss", "MPWHellscapePaleBossAxeToss2", "CGEHellscapePaleBossLightning", "GAHellscapePaleBossCleave", "GAHellscapePaleBossLeapImpact", "GAHellscapePaleBossAxeTossImpact", "GAHellscapePaleBossSnipeImpact", "GAHellscapePaleBossLeapDelayedImpact", "GSHellscapepaleBossLeapLightningNova", "GAHellscapePaleBossDashStab", "GAHellscapePaleBossAxeSlamSmall", "GAHellscapePaleBossAxeSlamBig", "EASHellscapePaleBossAxeToss", "GTHellscapePaleBossLightningNova", "DTTHellscapePaleBossLeap", "DTTHellscapePaleBossDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueMaim"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossSnipe"] = { name = "MPWHellscapePaleBossSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {-30, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 84, statInterpolation = {2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss"] = { name = "MPWHellscapePaleBossAxeToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {154, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss2"] = { name = "MPWHellscapePaleBossAxeToss2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {156, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapePaleBossLightning"] = { name = "CGEHellscapePaleBossLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shocked_ground_base_magnitude_override", "ground_lightning_art_variation", "base_skill_effect_duration", }, levels = { [1] = {30, 3, 45000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossCleave"] = { name = "GAHellscapePaleBossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {13, 8000, baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapImpact"] = { name = "GAHellscapePaleBossLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, 25, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeTossImpact"] = { name = "GAHellscapePaleBossAxeTossImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossSnipeImpact"] = { name = "GAHellscapePaleBossSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapDelayedImpact"] = { name = "GAHellscapePaleBossLeapDelayedImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapepaleBossLeapLightningNova"] = { name = "GSHellscapepaleBossLeapLightningNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossDashStab"] = { name = "GAHellscapePaleBossDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.9, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.9, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.9, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamSmall"] = { name = "GAHellscapePaleBossAxeSlamSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamBig"] = { name = "GAHellscapePaleBossAxeSlamBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapePaleBossAxeToss"] = { name = "EASHellscapePaleBossAxeToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapePaleBossLightningNova"] = { name = "GTHellscapePaleBossLightningNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossLeap"] = { name = "DTTHellscapePaleBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 40, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossDashStab"] = { name = "DTTHellscapePaleBossDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-12, 32, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |