贝达特的梦魇
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Nightmare of Beidat
幽魂 | N |
---|---|
标签 | beyond_demon, bludgeoning_weapon, bone_armour, bones, 施法, demon, hellscape_pale_boss, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, very_fast_movement |
生命
1212%
生命转为护盾
50%
护甲
+50%
异常状态临界值
450%
抗性
50 50 50 30
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
110%
类型
HellscapePaleBossMap
Metadata
HellscapePaleBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,688,878
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
1,021
法术伤害
1,524
命中
290
攻击间隔
1.005
经验值
169,208
异常状态临界值
395,047
冰缓
1,249
Shock
1,249
Brittle
7,067
Scorch
1,249
Sap
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueMaim
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时造成瘫痪
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWHellscapePaleBossSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
冷却时间: 13 秒
投射物贯穿所有目标
75% 物理伤害转换为闪电伤害
攻击伤害总增 150%
伤害总增 97%
近战打击范围 +5 米
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
75% 物理伤害转换为闪电伤害
攻击伤害总增 150%
伤害总增 97%
近战打击范围 +5 米
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
法术
施放间隔: 1.333 秒
冷却时间: 12 秒
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
法术, 位移
施放间隔: 1.833 秒
冷却时间: 15 秒
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
冷却时间: 7 秒
攻击伤害总增 150%
基础持续时间为 8 秒
近战打击范围 +1.3 米
action attack or cast time uses animation length [1]
is area damage [1]
基础持续时间为 8 秒
近战打击范围 +1.3 米
action attack or cast time uses animation length [1]
is area damage [1]
DTTHellscapePaleBossDashStab
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 15%
近战打击范围 +1.5 米
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
近战打击范围 +1.5 米
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPWHellscapePaleBossAxeToss
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
投射物贯穿所有目标
攻击伤害总降 25%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 25%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
投射物贯穿所有目标
攻击伤害总降 25%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 25%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击间隔: 1.5 秒
is area damage [1]
GAHellscapePaleBossSnipeImpact
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击间隔: 1.5 秒
75% 物理伤害转换为闪电伤害
伤害总增 97%
is area damage [1]
伤害总增 97%
is area damage [1]
GAHellscapePaleBossLeapImpact
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.5 秒
25% 物理伤害转换为闪电伤害
攻击伤害总增 25%
伤害总增 18.25%
is area damage [1]
攻击伤害总增 25%
伤害总增 18.25%
is area damage [1]
GAHellscapePaleBossLeapDelayedImpact
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
is area damage [1]
is area damage [1]
GTHellscapePaleBossLightningNova
可触发, 法术
施放间隔: 1 秒
GSHellscapepaleBossLeapLightningNova
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1459 - 2189 闪电伤害
你的击中不能眩晕敌人
is area damage [1]
你的击中不能眩晕敌人
is area damage [1]
GAHellscapePaleBossDashStab
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击伤害: 190%
攻击间隔: 1.5 秒
50% 物理伤害转换为闪电伤害
攻击伤害总增 90%
伤害总增 45.25%
is area damage [1]
攻击伤害总增 90%
伤害总增 45.25%
is area damage [1]
CGEHellscapePaleBossLightning
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
基础持续时间为 45 秒
感电地面会使受到的伤害提高 30%
ground lightning art variation [3]
感电地面会使受到的伤害提高 30%
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
可触发, 攻击
基本伤害: 1622–2432
暴击几率: 5%
攻击间隔: 1.5 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" } Stats { set_monster_no_drops = 1 monster_no_beyond_portal = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } BaseEvents { on_construction_complete = " IfState( spawned, 0, { StartStateTimer( raise, 0.1 ); StartStateTimer( flinch, 0.3 ); } ); " } StateMachine { define_shared_state = " no_axe1_ground; no_axe2_ground; souler_coasters = 1; spawned; " on_timer_flinch = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao ); " } Life { corpse_sink_delay_ms = 8000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Render { dampen_height_speed = 3.0 } BaseEvents { on_construction_complete = " IfState( spawned, 0, { SetRenderHeightOffset( -400 ); } ); " } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off ); " } StateMachine { create_state_souler_coasters_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao,);" on_state_souler_coasters_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao );" on_timer_raise = " SetRenderHeightOffset( 0 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/fadein.epk, 1 ); this.update_bounding_box_count = 9; StartStateTimer( fix_the_stupid_bounding_box, 0.1f ); " on_timer_fix_the_stupid_bounding_box = " ForceUpdateSelectionBoundingBox(); this.update_bounding_box_count = this.update_bounding_box_count - 1; If( this.update_bounding_box_count > 0, { StartStateTimer( fix_the_stupid_bounding_box, 0.1f ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBossMap"] = { name = "Nightmare of Beidat", life = 12.12, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedUniqueMaim", "MPWHellscapePaleBossSnipe", "MPWHellscapePaleBossAxeToss", "MPWHellscapePaleBossAxeToss2", "CGEHellscapePaleBossLightning", "GAHellscapePaleBossCleave", "GAHellscapePaleBossLeapImpact", "GAHellscapePaleBossAxeTossImpact", "GAHellscapePaleBossSnipeImpact", "GAHellscapePaleBossLeapDelayedImpact", "GSHellscapepaleBossLeapLightningNova", "GAHellscapePaleBossDashStab", "GAHellscapePaleBossAxeSlamSmall", "GAHellscapePaleBossAxeSlamBig", "EASHellscapePaleBossAxeToss", "GTHellscapePaleBossLightningNova", "DTTHellscapePaleBossLeap", "DTTHellscapePaleBossDashStab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueMaim"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossSnipe"] = { name = "MPWHellscapePaleBossSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_lightning", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {-30, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 84, statInterpolation = {2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss"] = { name = "MPWHellscapePaleBossAxeToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {154, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHellscapePaleBossAxeToss2"] = { name = "MPWHellscapePaleBossAxeToss2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {156, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapePaleBossLightning"] = { name = "CGEHellscapePaleBossLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "shocked_ground_base_magnitude_override", "ground_lightning_art_variation", "base_skill_effect_duration", }, levels = { [1] = {30, 3, 45000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossCleave"] = { name = "GAHellscapePaleBossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_skill_effect_duration", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {13, 8000, baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapImpact"] = { name = "GAHellscapePaleBossLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, 25, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeTossImpact"] = { name = "GAHellscapePaleBossAxeTossImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossSnipeImpact"] = { name = "GAHellscapePaleBossSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossLeapDelayedImpact"] = { name = "GAHellscapePaleBossLeapDelayedImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapepaleBossLeapLightningNova"] = { name = "GSHellscapepaleBossLeapLightningNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossDashStab"] = { name = "GAHellscapePaleBossDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.9, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.9, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.9, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamSmall"] = { name = "GAHellscapePaleBossAxeSlamSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapePaleBossAxeSlamBig"] = { name = "GAHellscapePaleBossAxeSlamBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapePaleBossAxeToss"] = { name = "EASHellscapePaleBossAxeToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapePaleBossLightningNova"] = { name = "GTHellscapePaleBossLightningNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossLeap"] = { name = "DTTHellscapePaleBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 40, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapePaleBossDashStab"] = { name = "DTTHellscapePaleBossDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-12, 32, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |