Nightmare of Beidat
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
SpectreN
Tagsbeyond_demon, bludgeoning_weapon, bone_armour, bones, caster, demon, hellscape_pale_boss, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, very_fast_movement
Life
1212%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
450%
Resistance
50 50 50 30
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
110%
Type
HellscapePaleBossMap
Metadata
HellscapePaleBossMap
Level
68
Life
1,688,878
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
1,021
Spell Damage
1,524
Accuracy
0
Attack Time
1.005
Experience
169,208
Ailment Threshold
395,047
Chill
1,249
Shock
1,249
Brittle
7,067
Scorch
1,249
Sap
3,451
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 13 sec
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 97% more Damage
+5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
Spell
Cast Time: 1.333 sec
Cooldown Time: 12 sec
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Cast Time: 1.833 sec
Cooldown Time: 15 sec
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 150% more Attack Damage
Base duration is 8 seconds
+1.3 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
DTTHellscapePaleBossDashStab
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 4 sec
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 15% more Attack Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
Deals 97% more Damage
is area damage [1]
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 18.25% more Damage
is area damage [1]
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
is area damage [1]
GTHellscapePaleBossLightningNova
Triggerable, Spell
Cast Time: 1 sec
GSHellscapepaleBossLeapLightningNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1459 to 2189 Lightning Damage
Your Hits cannot Stun Enemies
is area damage [1]
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Damage: 190%
Attack Time: 1.5 sec
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 45.25% more Damage
is area damage [1]
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Base duration is 45 seconds
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 1622–2432
Critical Strike Chance: 5%
Attack Time: 1.5 sec
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	set_monster_no_drops = 1
	monster_no_beyond_portal = 1
	set_monster_uses_map_boss_difficulty_scaling = 1
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( spawned, 0,
		{
			StartStateTimer( raise, 0.1 );
			StartStateTimer( flinch, 0.3 );
		} );
	"
}

StateMachine
{
	define_shared_state =
	"
		no_axe1_ground;
		no_axe2_ground;
		souler_coasters = 1;
		spawned;	
	"

	on_timer_flinch =
	"
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao );
	"
}

Life
{
	corpse_sink_delay_ms = 8000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Render
{
	dampen_height_speed = 3.0
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( spawned, 0, { SetRenderHeightOffset( -400 ); } );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
	"
}

StateMachine
{
	create_state_souler_coasters_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao,  );"
	on_state_souler_coasters_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao );"

	on_timer_raise =
	"
		SetRenderHeightOffset( 0 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/fadein.epk, 1 );
		this.update_bounding_box_count = 9;
		StartStateTimer( fix_the_stupid_bounding_box, 0.1f );
	"

	on_timer_fix_the_stupid_bounding_box =
	"
		ForceUpdateSelectionBoundingBox();
		this.update_bounding_box_count = this.update_bounding_box_count - 1;
		If( this.update_bounding_box_count > 0,
		{
			StartStateTimer( fix_the_stupid_bounding_box, 0.1f );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/boss_warcry.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBossMap"] = {
    name = "Nightmare of Beidat",
    life = 12.12,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUniqueMaim",
        "MPWHellscapePaleBossSnipe",
        "MPWHellscapePaleBossAxeToss",
        "MPWHellscapePaleBossAxeToss2",
        "CGEHellscapePaleBossLightning",
        "GAHellscapePaleBossCleave",
        "GAHellscapePaleBossLeapImpact",
        "GAHellscapePaleBossAxeTossImpact",
        "GAHellscapePaleBossSnipeImpact",
        "GAHellscapePaleBossLeapDelayedImpact",
        "GSHellscapepaleBossLeapLightningNova",
        "GAHellscapePaleBossDashStab",
        "GAHellscapePaleBossAxeSlamSmall",
        "GAHellscapePaleBossAxeSlamBig",
        "EASHellscapePaleBossAxeToss",
        "GTHellscapePaleBossLightningNova",
        "DTTHellscapePaleBossLeap",
        "DTTHellscapePaleBossDashStab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueMaim"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossSnipe"] = {
    name = "MPWHellscapePaleBossSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "melee_range_+",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_lightning",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 1, 155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 84, statInterpolation = {2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss"] = {
    name = "MPWHellscapePaleBossAxeToss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {154, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss2"] = {
    name = "MPWHellscapePaleBossAxeToss2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {156, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEHellscapePaleBossLightning"] = {
    name = "CGEHellscapePaleBossLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shocked_ground_base_magnitude_override",
        "ground_lightning_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {30, 3, 45000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossCleave"] = {
    name = "GAHellscapePaleBossCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, 8000, baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapImpact"] = {
    name = "GAHellscapePaleBossLeapImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 25, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {24, 25, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeTossImpact"] = {
    name = "GAHellscapePaleBossAxeTossImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossSnipeImpact"] = {
    name = "GAHellscapePaleBossSnipeImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapDelayedImpact"] = {
    name = "GAHellscapePaleBossLeapDelayedImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapepaleBossLeapLightningNova"] = {
    name = "GSHellscapepaleBossLeapLightningNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossDashStab"] = {
    name = "GAHellscapePaleBossDashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.9, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.9, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.9, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamSmall"] = {
    name = "GAHellscapePaleBossAxeSlamSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamBig"] = {
    name = "GAHellscapePaleBossAxeSlamBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHellscapePaleBossAxeToss"] = {
    name = "EASHellscapePaleBossAxeToss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapePaleBossLightningNova"] = {
    name = "GTHellscapePaleBossLightningNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossLeap"] = {
    name = "DTTHellscapePaleBossLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 40, -35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossDashStab"] = {
    name = "DTTHellscapePaleBossDashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-12, 32, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Edit

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