Heist Unique /125 ⍟
Icon | Name |
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![]() | Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | +(8–12)% to all Elemental Resistances +(500–700) Strength Requirement (80–120)% increased Armour (50–75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | +(9–20) to maximum Energy Shield +(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
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![]() | Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Has 1 Socket +(5–8) to Level of Socketed Gems +(30–50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100–150)% increased Armour and Evasion |
![]() | (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms |
![]() | (5–10)% increased maximum Life (100–150)% increased Evasion and Energy Shield All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | +(20–30) to maximum Mana +(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Non-Aura Hexes expire upon reaching (180–220)% of base Effect Non-Aura Hexes gain 20% increased Effect per second |
![]() | +5% chance to Suppress Spell Damage (25–40)% increased Mana Regeneration Rate (400–500)% increased Evasion and Energy Shield +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Cold Resistance (-3–3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | 10% chance to Impale Enemies on Hit with Attacks Call of Steel causes (20–25)% increased Reflected Damage Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel causes (20–25)% increased Reflected Damage Call of Steel has (80–100)% increased Use Speed (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | 5% increased Impale Effect Call of Steel has (80–100)% increased Use Speed Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect |
![]() | Minions deal (15–20)% increased Damage Grants Level 20 Death Wish Skill +(45–65) to maximum Life (20–30)% reduced Mana Cost of Minion Skills Minions are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
![]() | (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | +(25–40) to maximum Life +(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Grants Level 22 Wintertide Brand Skill (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Regenerate (1–2)% of Life per second +100 to maximum Life (20–25)% increased Life Regeneration rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(9–20) to maximum Energy Shield (-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught |
![]() | 22% increased Elemental Damage Socketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate |
![]() | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana |
![]() | +18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5–10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22–44) Fire Damage to Attackers on Block (Warstaves are considered Staves) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | 30% increased Global Critical Strike Chance +20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy |
![]() | (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time |
![]() | 30% increased Global Critical Strike Chance +3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost |
![]() | 200% increased Experience gain Monster Level: 84 Map has (6–8) additional random Modifiers Map has (4–6) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] Corrupted |
![]() | +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply one fewer Curse (10–15)% increased Effect of your Curses |
![]() | +475 to Accuracy Rating Adds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | +(20–30)% to Fire Resistance (30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35–45)% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
![]() | Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | +(80–100) to maximum Life (100–150)% increased Armour and Evasion +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are Supported by Level 1 Multiple Totems (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | Socketed Gems are Supported by Level (1–10) (1–162) Socketed Gems are Supported by Level (25–35) (1–162) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 0.7% of Life Regenerated per second per Fragile Regrowth Maximum 5 Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second |
![]() | 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(30–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled |
![]() | +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks can Fork 1 additional time |
![]() | +330 to Accuracy Rating (100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Has no Sockets (30–40)% increased Lightning Damage +500 to maximum Mana |
![]() | +(20–30) to Dexterity +(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | Grants 3 Life per Enemy Hit (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | (30–50)% increased Amount Recovered 50% reduced Recovery rate 10% increased Mana Cost of Skills during Effect (5–15)% increased Attack Speed during Effect (5–15)% increased Cast Speed during Effect |
![]() | +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (40–50)% increased Movement Speed Minions deal (50–70)% increased Damage +6 to maximum number of Raging Spirits Reserves 30% of Life +3 to maximum number of Summoned Phantasms |
![]() | 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently (Recently refers to the past 4 seconds) |
![]() | 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | 30% increased Elemental Damage with Attack Skills No Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +25% to Global Critical Strike Multiplier veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | (60–100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed % increased Monster Cast Speed 100% increased Monster Damage Players have Level 20 Dash Skill Players have 200% increased Cooldown Recovery Rate for Movement Skills map item drop quantity +% [200,250] map item drop rarity +% [200,300] map pack size +% [30] (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
![]() | 200% increased Experience gain Monsters have (500–1000)% increased Critical Strike Chance (140–160)% more Monster Life +(60–100)% to Monster Critical Strike Multiplier 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed (140–160)% increased Monster Damage Area is a large Maze Unique Boss drops (10–15) additional Rare (0–23) 100% increased Quantity of Items found in this Area 250% increased Rarity of Items found in this Area 50% increased Pack size |
![]() | (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage -1 to maximum number of Summoned Golems Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Spells Adds (10–12) to (24–28) Cold Damage to Spells Adds 1 to (60–68) Lightning Damage to Spells +(6–15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect |
![]() | While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: 1% of Life Regenerated per second Duelist: +2 to Melee Strike Range Ranger: 20% increased Flask Charges gained Shadow: 12% increased Attack and Cast Speed Witch: 20% increased Skill Effect Duration Templar: +4% Chance to Block Attack and Spell Damage Scion: 30% increased Damage |
![]() | Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges 6% increased Movement Speed per Frenzy Charge Regenerate (100–140) Life per second per Endurance Charge |
![]() | 90% reduced Duration Gain 1 Endurance Charge on use Petrified during Effect +(35–50)% Chance to Block Attack Damage during Effect +(20–30)% Chance to Block Spell Damage during Effect |
![]() | +(20–25) to maximum Mana Has 6 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Eldritch Battery during Effect (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed when unreserved life is filled) |
![]() | (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech |
![]() | Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (60–80)% increased Critical Strike Chance +(20–25)% to Cold Resistance Your Physical Damage can Freeze Eldritch Battery (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) |
![]() | (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | +(20–30)% to Cold Resistance Adds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Immune to Chill Your Cold Damage cannot Freeze Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | 30% increased Stun Duration on Enemies -5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
![]() | +(20–30) to maximum Life +(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (15–25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
![]() | (17–21)% increased Spell Damage (5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Recover (20–30) Life when your Trap is triggered by an Enemy |
![]() | (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Elemental Resistances Defences are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Has 1 Socket +30% to Quality of Socketed Gems |
![]() | +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | (7–10)% Chance to Block Spell Damage +(8–12)% Chance to Block Attack Damage while Dual Wielding (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Trigger Level 20 Shield Shatter when you Block +(80–100) to maximum Life (120–150)% increased Armour and Evasion +(8–12)% Chance to Block |
![]() | +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration 100% of Life Recovery from Flasks is applied to nearby Allies instead of You Life Flasks gain 1 Charge every 3 seconds (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(20–30) to Intelligence (25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far Shot (Close Range is up to 2 metres) (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | +20% Chance to Block Attack Damage while wielding a Staff (140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage (0–50)% of Physical Damage Converted to Fire Damage Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Elemental Ailments you inflict are Reflected to you Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | (6–15)% increased Rarity of Items found (15–25)% increased Rarity of Items found 1% of Damage Leeched as Life (5–10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 40% increased Global Accuracy Rating (140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
Heist Item /186 ⍟
Icon | Name |
---|---|
![]() | Accumulator Wand Physical Damage: 29-54 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 70, 237 Int Gain 2 Endurance, Frenzy or Power Charges every 6 seconds |
![]() | Aggregator Charm Requires Level 4 in Any Job (21–25)% increased Spell Damage |
![]() | Alternating Sceptre Physical Damage: 41-61 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 70, 95 Str, 131 Int Secrets of Suffering |
![]() | Anarchic Spiritblade Physical Damage: 34-63 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 70, 121 Str, 121 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Apex Cleaver Physical Damage: 71-111 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 70 +40% to Maximum Quality |
![]() | Assembler Wand Physical Damage: 16-30 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 30, 101 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() | Astrolabe Amulet Requires Level 69 Implicit Modifiers Cannot Be Changed Has Elder, Shaper and all Conqueror Influences |
![]() | Azurite Flashpowder Requires Level 4 in Demolition (10–12)% increased Demolition speed |
![]() | Banishing Blade Physical Damage: 55-102 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 70, 130 Str, 130 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Basic Disguise Kit Requires Level 2 in Deception (4–6)% increased Deception speed |
![]() | Battery Staff Physical Damage: 65-120 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 70, 117 Str, 117 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(140–165) to maximum Energy Shield |
![]() | Blasting Blade Physical Damage: 47-87 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Blueprint: Bunker Portal: Bunker Heist Target: Enchanted Armaments Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 50 |
![]() | Blueprint: Laboratory Portal: Laboratory Heist Target: Replicas or Experimented Items Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 60 |
![]() | Blueprint: Mansion Portal: Mansion Heist Target: Enchanted Armaments Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 50 |
![]() | Blueprint: Prohibited Library Portal: Prohibited Library Heist Target: Replicas or Experimented Items Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 60 |
![]() | Blueprint: Records Office Portal: Records Office Heist Target: Enchanted Armaments Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 50 |
![]() | Blueprint: Repository Portal: Repository Heist Target: Thieves' Trinkets or Currency Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 55 |
![]() | Blueprint: Smuggler's Den Portal: Smuggler's Den Heist Target: Thieves' Trinkets or Currency Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 50 |
![]() | Blueprint: Tunnels Portal: Tunnels Heist Target: Replicas or Experimented Items Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 55 |
![]() | Blueprint: Underbelly Portal: Underbelly Heist Target: Thieves' Trinkets or Currency Area Level: 68 Wings Revealed: 0/1 Escape Routes Revealed: 0/1 Reward Rooms Revealed: 0/1 Requires Level 50 |
![]() | Blunt Force Condenser Physical Damage: 39-64 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 30, 101 Str Warcries Exert 1 additional Attack |
![]() | Boom Mace Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 218 Str Trigger Level 20 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Box of Tripyxis Price Multiplier: 85% |
![]() | Brother's Stash 5x Exalted Orb |
![]() | Burst Band Requires Level 5 in Any Job (26–30)% increased Spell Damage |
![]() | Capacity Rod Physical Damage: 39-73 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Capricious Spiritblade Physical Damage: 27-51 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 50, 94 Str, 94 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Cogwork Ring Requires Level 24 -1 Prefix Modifier allowed +1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 25% increased Suffix Modifier magnitudes |
![]() | Cold-attuned Buckler Chance to Block: 28% Evasion Rating: 206–237 Movement Speed: -3% Requires Level 70, 159 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Conduit Line Requires Level 3 in Any Job (16–20)% increased Spell Damage |
![]() | Congregator Wand Physical Damage: 25-46 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Requires Level 50, 168 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds |
![]() | Contract: A Matter of Honour Portal: Smuggler's Den Client: Adiyah Heist Target: Solerai's Spear Area Level: 60 Requires Perception (Level 2) Requires Adiyah, the Wayfinder |
![]() | Contract: A Mundane Sample Portal: Laboratory Client: Niles Heist Target: Viridi's Finger Area Level: 75 Requires Counter-Thaumaturgy (Level 3) Requires Niles, the Interrogator |
![]() | Contract: Bunker Portal: Bunker Requires Level 48 |
![]() | Contract: Credit Where Credit's Due Portal: Smuggler's Den Client: Karst Heist Target: Poisoned Lockpick Area Level: 68 Requires Lockpicking (Level 2) Requires Karst, the Lockpick |
![]() | Contract: Disengagement Portal: Bunker Client: Tullina Heist Target: Return Tullina's Engagement Ring Area Level: 68 Requires Perception (Level 2) |
![]() | Contract: Enoch's Remains Portal: Tunnels Client: Huck Heist Target: Find Enoch's Remains Area Level: 68 Requires Brute Force (Level 1) Requires Huck, the Soldier |
![]() | Contract: Enoch's Whereabouts Portal: Bunker Client: Huck Heist Target: Blackguard Personnel Files Area Level: 55 Requires Lockpicking (Level 1) Requires Huck, the Soldier |
![]() | Contract: Finding Opal Portal: Records Office Client: Tibbs Heist Target: Census Records Area Level: 48 Requires Brute Force (Level 1) Requires Tibbs, the Giant |
![]() | Contract: Findings for Fidium Portal: Mansion Client: Faustus Heist Target: Plant Darnaw's Papers Area Level: 75 Requires Agility (Level 2) |
![]() | Contract: Flying False Colours Portal: Smuggler's Den Client: Adiyah Heist Target: Nashta's War Journal Area Level: 75 Requires Perception (Level 3) Requires Adiyah, the Wayfinder |
![]() | Contract: Follow the Paper Trail Portal: Records Office Client: Whakano Heist Target: Slaver's Records Area Level: 75 Requires Lockpicking (Level 2) |
![]() | Contract: Grocery List Portal: Laboratory Client: Vinderi Heist Target: Alchemical Supplies Area Level: 60 Requires Demolition (Level 2) Requires Vinderi, the Dismantler |
![]() | Contract: Hyrri's Gift |
![]() | Contract: Isla's Designs Portal: Records Office Client: Isla Heist Target: Baffling Blueprints Area Level: 55 Requires Trap Disarmament (Level 1) Requires Isla, the Engineer |
![]() | Contract: Isla's Prototypes Portal: Records Office Client: Isla Heist Target: Pile of Inexplicable Junk Area Level: 46 Requires Trap Disarmament (Level 1) Requires Isla, the Engineer |
![]() | Contract: Karst's Revenge Portal: Mansion Client: Karst Heist Target: "The Kiss Goodnight" Area Level: 55 Requires Lockpicking (Level 1) Requires Karst, the Lockpick |
![]() | Contract: Laboratory Portal: Laboratory Requires Level 60 |
![]() | Contract: Mansion Portal: Mansion Requires Level 50 |
![]() | Contract: Opal's Jewels Portal: Repository Client: Tibbs Heist Target: Set Opal Up for Life Area Level: 55 Requires Brute Force (Level 2) Requires Tibbs, the Giant |
![]() | Contract: Prohibited Library Portal: Prohibited Library Requires Level 60 |
![]() | Contract: Rational Tools Portal: Bunker Client: Niles Heist Target: The Thought Extractor Area Level: 68 Requires Counter-Thaumaturgy (Level 1) Requires Niles, the Interrogator |
![]() | Contract: Records Office Portal: Records Office Requires Level 50 |
![]() | Contract: Repository Portal: Repository Requires Level 55 |
![]() | Contract: Slaver's Revenge Portal: Smuggler's Den Client: Whakano Heist Target: Rescue Hapihapi Area Level: 60 Requires Brute Force (Level 1) |
![]() | Contract: Smuggler's Den Portal: Smuggler's Den Requires Level 50 |
![]() | Contract: Stolen Lockpicks Portal: Smuggler's Den Client: Karst Heist Target: Karst's Lockpicks Area Level: 48 Requires Lockpicking (Level 1) Requires Karst, the Lockpick |
![]() | Contract: The Admiral's Records Portal: Mansion Client: Faustus Heist Target: Admiral Darnaw's Papers Area Level: 60 Requires Trap Disarmament (Level 1) |
![]() | Contract: The Book of Jamanra Portal: Records Office Client: Nenet Heist Target: The Book of Jamanra Area Level: 68 Requires Counter-Thaumaturgy (Level 1) Requires Nenet, the Scout |
![]() | Contract: The Finest Costumes Portal: Mansion Client: Gianna Heist Target: Templar Uniforms Area Level: 80 Requires Deception (Level 3) Requires Gianna, the Master of Disguise |
![]() | Contract: The Nameless Play Portal: Records Office Client: Gianna Heist Target: "The Nameless Play" Area Level: 68 Requires Deception (Level 2) Requires Gianna, the Master of Disguise |
![]() | Contract: The Negotiation Portal: Mansion Client: Kurai Heist Target: Negotiate with the Client Area Level: 75 Requires Lockpicking (Level 3) Requires Kurai, the Administrator |
![]() | Contract: The Rescue Portal: Mansion Client: Kurai Heist Target: Rescue Hana the Cat Area Level: 75 Requires Lockpicking (Level 4) Requires Kurai, the Administrator |
![]() | Contract: The Vinderi Bomb Portal: Laboratory Client: Vinderi Heist Target: Fumarole Tar Area Level: 78 Requires Demolition (Level 3) Requires Vinderi, the Dismantler |
![]() | Contract: The Wedding Dress Portal: Repository Client: Tullina Heist Target: Merveil's Wedding Dress Area Level: 55 Requires Agility (Level 1) Requires Tullina, the Catburglar |
![]() | Contract: Tunnels Portal: Tunnels Requires Level 55 |
![]() | Contract: Underbelly Portal: Underbelly Requires Level 48 |
![]() | Crack Mace Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 161 Str Trigger Level 15 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Crude Sensing Charm Requires Level 2 in Perception (4–6)% increased Perception speed |
![]() | Crude Ward Requires Level 2 in Counter-Thaumaturgy (4–6)% increased Counter-Thaumaturgy speed |
![]() | Crushing Force Magnifier Physical Damage: 62-103 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 50, 161 Str Warcries Exert 1 additional Attack |
![]() | Cursed Words Stack Size: 1 / 13 Maw of Mischief |
![]() | Desecrated Virtue Stack Size: 1 / 9 Level 6 Awakened Support Gem Quality: +23% Corrupted |
![]() | Disapprobation Axe Physical Damage: 29-60 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 124 Str, 54 Dex +15 to Maximum Rage |
![]() | Eelskin Sole Requires Level 2 in Agility (4–6)% increased Agility speed |
![]() | Enamel Brooch Requires Level 4 in Any Job (21–25)% increased Rarity of Items dropped in Heists |
![]() | Endothermic Buckler Chance to Block: 24% Evasion Rating: 75–86 Movement Speed: -3% Requires Level 30, 76 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Espionage Disguise Kit Requires Level 4 in Deception (10–12)% increased Deception speed |
![]() | Essential Keyring Requires Level 2 in Trap Disarmament (4–6)% increased Trap Disarmament speed |
![]() | Eventuality Rod Physical Damage: 78-144 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 70, 117 Str, 117 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Exhausting Spirit Shield Chance to Block: 22% Energy Shield: 16–19 Movement Speed: -3% Requires Level 30, 76 Int Sap Enemies when you Block their Damage |
![]() | Exothermic Tower Shield Chance to Block: 25% Armour: 87–100 Movement Speed: -3% Requires Level 30, 76 Str Scorch Enemies when you Block their Damage |
![]() | Familial Contract Portal: Repository Client: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder Requires Level 81 |
![]() | Fickle Spiritblade Physical Damage: 18-33 Critical Strike Chance: 6.5% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 30, 54 Str, 54 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Fine Lockpick Requires Level 4 in Lockpicking (10–12)% increased Lockpicking speed |
![]() | Fine Sensing Charm Requires Level 3 in Perception (7–9)% increased Perception speed |
![]() | Fine Sharpening Stone Requires Level 4 in Any Job (21–25)% increased Melee Damage |
![]() | Flanged Arrowhead Requires Level 2 in Any Job (11–15)% increased Projectile Attack Damage |
![]() | Flanged Drill Requires Level 3 in Engineering (7–9)% increased Engineering speed |
![]() | Flare Mace Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 101 Str Trigger Level 10 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Flashfire Blade Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 50, 86 Dex, 86 Int Trigger Level 20 Flame Dash when you use a Socketed Skill 20% increased Cooldown Recovery Rate of Travel Skills local skills granted by item are supported by level x unique trigger support [2] |
![]() | Flickerflame Blade Physical Damage: 12-47 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 30, 54 Dex, 54 Int Trigger Level 10 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Focal Stone Requires Level 2 in Any Job (11–15)% increased Spell Damage |
![]() | Foliate Brooch Requires Level 5 in Any Job (26–30)% increased Rarity of Items dropped in Heists |
![]() | Forbidden Contract Portal: Prohibited Library Client: Nenet Heist Target: Find Jamanra, Legendary Warrior Area Level: 81 Requires Counter-Thaumaturgy (Level 2) Requires Nenet, the Scout Requires Level 81 |
![]() | Foundry Bow Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 50, 161 Dex Adds (80–97) to (126–144) Fire Damage |
![]() | Foxhide Sole Requires Level 3 in Agility (7–9)% increased Agility speed |
![]() | Fragmenting Arrowhead Requires Level 3 in Any Job (16–20)% increased Projectile Attack Damage |
![]() | Geodesic Ring Requires Level 24 +1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 25% increased Prefix Modifier magnitudes |
![]() | Golden Brooch Requires Level 3 in Any Job (16–20)% increased Rarity of Items dropped in Heists |
![]() | Grandmaster Keyring Requires Level 5 in Trap Disarmament (13–15)% increased Trap Disarmament speed |
![]() | Hand of Arimor Price Multiplier: 85% |
![]() | Heat-attuned Tower Shield Chance to Block: 29% Armour: 220–253 Movement Speed: -3% Requires Level 70, 159 Str Scorch Enemies when you Block their Damage |
![]() | Hedron Bow Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 30, 101 Dex Adds (46–55) to (69–83) Fire Damage |
![]() | Hollowpoint Arrowhead Requires Level 4 in Any Job (21–25)% increased Projectile Attack Damage |
![]() | Hollowpoint Dagger Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 30, 54 Dex, 54 Int All Damage from Hits with This Weapon can Poison |
![]() | Honed Cleaver Physical Damage: 60-95 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 50 +30% to Maximum Quality |
![]() | Hooded Cloak Adds the Hooded Cloak Back Attachment to any equipped body armour. |
![]() | Hooded Cloak Requires Level 4 in Any Job 4% reduced raising of Alert Level |
![]() | Impact Force Propagator Physical Damage: 81-135 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 1.3 metres Requires Level 70, 220 Str Warcries Exert 2 additional Attacks |
![]() | Incense of Keth Price Multiplier: 85% |
![]() | Infernal Blade Physical Damage: 21-85 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 70, 121 Dex, 121 Int Trigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills local skills granted by item are supported by level x unique trigger support [2] |
![]() | Leather Bracers Requires Level 2 in Brute Force (4–6)% increased Brute Force speed |
![]() | Lustrous Ward Requires Level 3 in Counter-Thaumaturgy (7–9)% increased Counter-Thaumaturgy speed |
![]() | Magmatic Tower Shield Chance to Block: 27% Armour: 144–165 Movement Speed: -3% Requires Level 50, 121 Str Scorch Enemies when you Block their Damage |
![]() | Malign Fangs Physical Damage: 20-37 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 50, 86 Dex, 86 Int Adds (43–55) to (81–104) Chaos Damage |
![]() | Maltreatment Axe Physical Damage: 19-39 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 78 Str, 34 Dex +10 to Maximum Rage |
![]() | Master Lockpick Requires Level 5 in Lockpicking (13–15)% increased Lockpicking speed |
![]() | Mechalarm Belt Requires Level 56 Trigger Level 20 Summon Taunting Contraption when you use a Flask |
![]() | Micro-Distillery Belt Requires Level 24 Flasks applied to you have 30% increased Effect Can't use Flask in Fifth Slot |
![]() | Naval Contract Portal: Laboratory Client: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4) Requires Level 82 |
![]() | Obsidian Sharpening Stone Requires Level 5 in Any Job (26–30)% increased Melee Damage |
![]() | Oscillating Sceptre Physical Damage: 23-34 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 30, 44 Str, 64 Int Elemental Overload |
![]() | Pneumatic Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 70, 121 Dex, 121 Int All Damage from Hits with This Weapon can Poison |
![]() | Polar Buckler Chance to Block: 26% Evasion Rating: 123–142 Movement Speed: -3% Requires Level 50, 121 Dex Inflict Brittle on Enemies when you Block their Damage |
![]() | Polished Sensing Charm Requires Level 4 in Perception (10–12)% increased Perception speed |
![]() | Potentiality Rod Physical Damage: 61-113 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Precise Arrowhead Requires Level 5 in Any Job (26–30)% increased Projectile Attack Damage |
![]() | Pressurised Dagger Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 50, 86 Dex, 86 Int All Damage from Hits with This Weapon can Poison |
![]() | Preventative Contract Portal: Bunker Client: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the Engineer Requires Level 80 |
![]() | Prime Cleaver Physical Damage: 39-61 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 30 +20% to Maximum Quality |
![]() | ![]() Stack Size: 1 / 20 Change the type of quality of a skill gem with quality to another random quality |
![]() | Psychotic Axe Physical Damage: 34-71 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 163 Str, 84 Dex +20 to Maximum Rage |
![]() | Rebuking Blade Physical Damage: 30-56 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Reciprocation Staff Physical Damage: 55-102 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(100–120) to maximum Energy Shield |
![]() | Regicide Disguise Kit Requires Level 5 in Deception (13–15)% increased Deception speed |
![]() | ![]() Stack Size: 1 / 50000 Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue Harbour |
![]() | Rough Sharpening Stone Requires Level 2 in Any Job (11–15)% increased Melee Damage |
![]() | Runed Bracers Requires Level 4 in Brute Force (10–12)% increased Brute Force speed |
![]() | ![]() Stack Size: 1 / 20 Change the type of quality of a support gem with quality to another random quality |
![]() | Shadow Fangs Physical Damage: 13-24 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 30, 54 Dex, 54 Int Adds (26–38) to (52–70) Chaos Damage |
![]() | Shining Ward Requires Level 4 in Counter-Thaumaturgy (10–12)% increased Counter-Thaumaturgy speed |
![]() | Silkweave Sole Requires Level 5 in Agility (13–15)% increased Agility speed |
![]() | Silver Brooch Requires Level 2 in Any Job (11–15)% increased Rarity of Items dropped in Heists |
![]() | Simple Lockpick Requires Level 2 in Lockpicking (4–6)% increased Lockpicking speed |
![]() | Simplex Amulet Requires Level 24 -2 Prefix Modifiers allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 100% increased Explicit Modifier magnitudes |
![]() | Skeleton Keyring Requires Level 4 in Trap Disarmament (10–12)% increased Trap Disarmament speed |
![]() | Solarine Bow Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 70, 212 Dex Adds (121–133) to (184–197) Fire Damage |
![]() | Stabilising Sceptre Physical Damage: 35-52 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 50, 71 Str, 102 Int Elemental Equilibrium |
![]() | Standard Lockpick Requires Level 3 in Lockpicking (7–9)% increased Lockpicking speed |
![]() | Standard Sharpening Stone Requires Level 3 in Any Job (16–20)% increased Melee Damage |
![]() | Steel Bracers Requires Level 5 in Brute Force (13–15)% increased Brute Force speed |
![]() | Steel Drill Requires Level 2 in Engineering (4–6)% increased Engineering speed |
![]() | Studded Bracers Requires Level 3 in Brute Force (7–9)% increased Brute Force speed |
![]() | Subsuming Spirit Shield Chance to Block: 24% Energy Shield: 25–29 Movement Speed: -3% Requires Level 50, 121 Int Sap Enemies when you Block their Damage |
![]() | Sulphur Blowtorch Requires Level 4 in Engineering (10–12)% increased Engineering speed |
![]() | ![]() Stack Size: 1 / 20 Adds or replaces an enchantment on a body armour This may reforge the body armour's sockets |
![]() | Tattered Cloak Requires Level 3 in Any Job 3% reduced raising of Alert Level |
![]() | ![]() Stack Size: 1 / 20 Adds or replaces an enchantment on a weapon This may reforge the weapon's sockets |
![]() | Thaumaturgical Sensing Charm Requires Level 5 in Perception (13–15)% increased Perception speed |
![]() | Thaumaturgical Ward Requires Level 5 in Counter-Thaumaturgy (13–15)% increased Counter-Thaumaturgy speed |
![]() | Thaumetic Blowtorch Requires Level 5 in Engineering (13–15)% increased Engineering speed |
![]() | The Academic Stack Size: 1 / 8 Inspired Learning |
![]() | The Bitter Blossom Stack Size: 1 / 3 Level 21 Chaos Gem Quality: +23% Corrupted |
![]() | The Cache Stack Size: 1 / 6 Jewellery |
![]() | The Gulf Stack Size: 1 / 5 Thread of Hope Two-Implicit Corrupted |
![]() | The Journalist Stack Size: 1 / 10 Helmet Double-Veiled Item |
![]() | The Unexpected Prize Stack Size: 1 / 2 Attribute Transforming Jewel Corrupted |
![]() | Theatre Disguise Kit Requires Level 3 in Deception (7–9)% increased Deception speed |
![]() | Thief's Trinket Corrupted |
![]() | Torn Cloak Requires Level 2 in Any Job 2% reduced raising of Alert Level |
![]() | Transfer-attuned Spirit Shield Chance to Block: 26% Energy Shield: 39–45 Movement Speed: -3% Requires Level 70, 159 Int Sap Enemies when you Block their Damage |
![]() | Transformer Staff Physical Damage: 36-66 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Int Spend Energy Shield before Mana for Costs of Socketed Skills +(66–80) to maximum Energy Shield |
![]() | Trarthan Flashpowder Requires Level 3 in Demolition (7–9)% increased Demolition speed |
![]() | Triskaidekaphobia Stack Size: 1 / 13 Map Map Tier: 13 Quality: +13% Delirium: 100% Modifiers: 8 Corrupted |
![]() | Unchained Stack Size: 1 / 4 Facebreaker Two-Implicit Corrupted |
![]() | Unrequited Love Stack Size: 1 / 16 19x Mirror Shard |
![]() | Urn of Farud Price Multiplier: 85% |
![]() | Vengeful Contract Portal: Mansion Client: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator Requires Level 83 |
![]() | Versatile Keyring Requires Level 3 in Trap Disarmament (7–9)% increased Trap Disarmament speed |
![]() | Vigilante Contract Portal: Smuggler's Den Client: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3) Requires Level 80 |
![]() | Void Fangs Physical Damage: 22-41 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 70, 113 Dex, 113 Int Adds (46–63) to (92–113) Chaos Damage |
![]() | Voltaxic Flashpowder Requires Level 2 in Demolition (4–6)% increased Demolition speed |
![]() | Whisper-woven Cloak Requires Level 5 in Any Job 5% reduced raising of Alert Level |
![]() | Winged Sole Requires Level 4 in Agility (10–12)% increased Agility speed |
Heist Gem /20
Name | |
---|---|
![]() | Splitting Steel (1) |
![]() | Splitting Steel of Ammunition (1) |
![]() | Sniper's Mark (4) |
Name | |
---|---|
![]() | Flame Wall (4) |
![]() | Blazing Salvo (12) |
![]() | Crackling Lance (28) |
![]() | Crackling Lance of Branching (28) |
![]() | Crackling Lance of Disintegration (28) |
![]() | Hexblast (28) |
![]() | Hexblast of Contradiction (28) |
![]() | Hexblast of Havoc (28) |
![]() | Elemental Penetration Support (31) |
![]() | Impending Doom Support (31) |
![]() | Pinpoint Support (31) |
![]() | Frost Shield (34) |
![]() | Sigil of Power (34) |
![]() | Void Sphere (34) |
![]() | Void Sphere of Rending (34) |
![]() | Hextouch Support (38) |
![]() | Awakened Hextouch Support (72) |
Heist Monster /110 ⍟
Name | Modifiers | Spectre |
---|---|---|
Admiral Darnaw | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Daemon | N | |
Volatile Core | monster no drops or experience [1] | N |
Nashta, The Usurper | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Friedrich Tarollo, Slave Merchant | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] Cannot be Knocked Back | N |
Unwilling Thrall | monster no drops or experience [1] | N |
Jamanra, The Great | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
The Unbreakable | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Shrapnel Totem | monster no drops or experience [1] | N |
Vic Vox | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Vic Vox | N | |
Vinny Vox | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Observer Totem | monster no drops or experience [1] Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value Cannot be Knocked Back cannot be taunted [1] | N |
Security Conjuror | monster no map drops [1] | Y |
Thaumaturgy Officer | monster no map drops [1] | Y |
Thaumaturgy Officer | Y | |
Security Conjuror | Y | |
Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Head Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Security Enforcer | monster no map drops [1] | Y |
Security Enforcer | Y | |
Guard Captain | monster no map drops [1] | Y |
Guard Captain | Y | |
Security Specialist | N | |
Security Ranger | monster no map drops [1] | Y |
Security Ranger | Y | |
Adiyah, the Wayfinder | Your hits can't be Evaded | N |
Tullina | Your hits can't be Evaded | N |
Vinderi | Your hits can't be Evaded | N |
Nenet | Your hits can't be Evaded | N |
Adiyah, the Wayfinder | N | |
Isla | N | |
Faustus | N | |
Tibbs | Your hits can't be Evaded | N |
Gianna | N | |
Gianna's Illusion | N | |
Niles | N | |
Kurai, the Administrator | Your hits can't be Evaded | N |
Karst | Your hits can't be Evaded | N |
Huck | Your hits can't be Evaded | N |
Huck | Your hits can't be Evaded master damage +% final vs unique monsters [-90] | N |
Loyalguard Mk 4 | N | |
Auto-Enforcer | monster no map drops [1] | Y |
Auto-Enforcer | Y | |
Ember Auto-Scout | monster no map drops [1] | Y |
Frost Auto-Scout | monster no map drops [1] | Y |
Frost Auto-Scout | Y | |
Ember Auto-Scout | Y | |
Oscillotron | monster no map drops [1] cannot be taunted [1] Cannot be Knocked Back | N |
Firebuzz | monster no map drops [1] | Y |
Firebuzz | Y | |
GDB0-Y | monster no map drops [1] | Y |
GDB0-Y | Y | |
GR8B0-Y | cannot be taunted [1] Cannot be Knocked Back cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | N |
Tireless Sentry | monster no map drops [1] | N |
Ashblessed Warden | monster no map drops [1] | Y |
Ashblessed Warden | Y | |
Clockwork Sentry | monster no map drops [1] | N |
Clockwork Crawler | monster no map drops [1] | Y |
Clockwork Crawler | Y | |
Rusty Crusher | monster no map drops [1] | Y |
Rusty Crusher | Y | |
Firespout | monster no map drops [1] | N |
Frostspout | monster no map drops [1] | N |
Senior Heretech | monster no map drops [1] | Y |
Senior Heretech | Y | |
Necroscientist | monster no map drops [1] | Y |
Necroscientist | Y | |
Labra-tomaton | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] monster no map drops [1] | N |
Rattling Experiment | monster no map drops [1] | Y |
Rattling Experiment | Y | |
Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Rattling Bones | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Clattering Experiment | monster no map drops [1] | Y |
Clattering Bones | monster no map drops [1] | Y |
Clattering Experiment | Y | |
Violator | monster no map drops [1] | Y |
Violator | Y | |
Pusbag | monster no map drops [1] | Y |
Pusbag | Y | |
Senior Necroscientist | monster no map drops [1] | Y |
Senior Necroscientist | Y | |
Heretech | monster no map drops [1] | Y |
Heretech | Y | |
Labora-dor | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] monster no map drops [1] | N |
Lab Rat | monster no map drops [1] | N |
Corpse Stitcher | N | |
Flesh Sculptor | N | |
Foul Thug | monster no map drops [1] | Y |
Foul Thug | Y | |
Malicious Bruiser | monster no map drops [1] | Y |
Malicious Bruiser | Y | |
Backbreaker | N | |
Artless Assassin | monster no map drops [1] | Y |
Artless Assassin | Y | |
Miserly Poacher | monster no map drops [1] | Y |
Miserly Poacher | Y | |
Cruel Arsonist | monster no map drops [1] | Y |
Twisted Firestarter | monster no map drops [1] | Y |
Twisted Firestarter | Y | |
Cruel Arsonist | Y | |
Spiteful Smuggler | monster no map drops [1] | Y |
Tormentor | +1 to maximum number of Summoned Totems | N |
Spiteful Smuggler | Y | |
Daemon | monster no map drops [1] | N |
Turret | monster no drops or experience [1] | N |
Heist Area /90 ⍟
Minimap Icons /17 ⍟
Icon | Code |
---|---|
![]() | HeistAgility |
![]() | HeistBruteforce |
![]() | HeistCounterThaumaturge |
![]() | HeistDeception |
![]() | HeistDemolition |
![]() | HeistDisplayCase |
![]() | HeistEngineering |
![]() | HeistEscapeRoute |
![]() | HeistLockpicking |
![]() | HeistPathChest |
![]() | HeistPerception |
![]() | HeistSpottedMiniBoss |
![]() | HeistSpottedPatrol |
![]() | HeistStockpile |
![]() | HeistSumgglersCache |
![]() | HeistTrapDisarmament |
![]() | HeistVaultBreaking |
Heist Quest /36 ⍟
NPCs /13 ⍟
Name | Heist Perks | Jobs | Damage Types | Introduction |
---|---|---|---|---|
![]() Karst | (20–40)% less raising of Alert Level from opening Reward Chests | ![]() Lockpicking [5] ![]() Perception [3] ![]() Agility [2] | Projectile | |
![]() Niles | Can unlock 1 Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | ![]() Counter-Thaumaturgy [5] ![]() Deception [4] | Spell | Huck |
![]() Huck | Is a powerful Combatant and provides strong Buffs to Allies Players have (10–30)% increased Experience gain | ![]() Lockpicking [3] ![]() Brute Force [3] ![]() Demolition [3] ![]() Engineering [3] | Melee | Karst |
![]() Tibbs | Can unlock (1.2–2) Mechanical Chests after Lockdown per Wing | ![]() Brute Force [5] ![]() Demolition [4] | Melee | |
![]() Nenet | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8–20)% less raising of Alert Level | ![]() Perception [5] ![]() Counter-Thaumaturgy [4] | Projectile | Tullina |
![]() Vinderi | Heist Chests have a (6–14)% chance to Duplicate their contents (14–30)% more raising of Alert Level | ![]() Demolition [5] ![]() Trap Disarmament [5] ![]() Engineering [2] | Melee | Niles |
![]() Tullina | (10–26)% chance to find additional Heist Targets from Secret Reward Rooms (6–14)% less raising of Alert Level | ![]() Agility [5] ![]() Lockpicking [3] ![]() Trap Disarmament [2] | Melee | Tibbs |
![]() Gianna | (10–30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | ![]() Deception [5] ![]() Perception [2] ![]() Counter-Thaumaturgy [3] | Spell | Vinderi |
![]() Isla | (30–50)% increased time before Lockdown (30–50)% increased time before Lockdown | ![]() Engineering [5] ![]() Trap Disarmament [4] | Spell | |
![]() Adiyah | ![]() Perception [5] | |||
![]() Kurai | ![]() Lockpicking [5] | |||
![]() Faustus, the Fence | ||||
![]() Whakano, the Barber |
Jobs /9 ⍟
Name | Icon | Reward | NPC |
---|---|---|---|
Lockpicking | ![]() | ![]() Accessories[1] ![]() Currency[46] ![]() Fragments[68] | |
Brute Force | ![]() | ![]() Weapon[1] ![]() Uniques[10] ![]() Fossils[34] | |
Perception | ![]() | ![]() Accessories[1] ![]() Currency[8] ![]() Divination Cards[36] | |
Demolition | ![]() | ![]() Generic[1] ![]() Blight[68] Ultimatum[68] ![]() Delirium[68] | |
Counter-Thaumaturgy | ![]() | ![]() Accessories[1] ![]() Gems[6] ![]() Currency[46] | |
Trap Disarmament | ![]() | ![]() Armour[1] ![]() Weapon[1] ![]() Talismans[1] ![]() Abyss[46] ![]() Breach[68] ![]() Legion[68] | |
Agility | ![]() | ![]() Armour[1] ![]() Essences[5] ![]() Fossils[34] ![]() Currency[46] ![]() Harbinger[68] | |
Deception | ![]() | ![]() Armour[1] ![]() Divination Cards[36] ![]() Harbinger[68] | |
Engineering | ![]() | ![]() Essences[5] ![]() Uniques[10] ![]() Maps[68] |
Rewards /20 ⍟
Icon | Name | Jobs |
---|---|---|
![]() | Currency Currency Reward Room Level: 46 Weight: 350 | ![]() ![]() ![]() |
![]() | Uniques Uniques Reward Room Level: 10 Weight: 100 | ![]() ![]() |
![]() | Gems Gems Reward Room Level: 6 Weight: 300 | ![]() |
![]() | Maps Maps Reward Room Level: 68 Weight: 100 | ![]() |
![]() | Accessories Accessories Reward Room Level: 1 Weight: 200 | ![]() ![]() ![]() |
![]() | Armour Armour Reward Room Level: 1 Weight: 200 | ![]() ![]() ![]() |
![]() | Weapon Weapon Reward Room Level: 1 Weight: 200 | ![]() ![]() |
![]() | Abyss Abyss Reward Room Level: 46 Weight: 150 | ![]() |
![]() | Harbinger Harbinger Reward Room Level: 68 Weight: 150 | ![]() ![]() |
![]() | Breach Breach Reward Room Level: 68 Weight: 150 | ![]() |
![]() | Essences Essences Reward Room Level: 5 Weight: 250 | ![]() ![]() |
![]() | Fragments Fragments Reward Room Level: 68 Weight: 250 | ![]() |
![]() | Fossils Fossils Reward Room Level: 34 Weight: 150 | ![]() ![]() |
![]() | Divination Cards Divination Cards Reward Room Level: 36 Weight: 300 | ![]() ![]() |
![]() | Generic Generic Reward Room Level: 1 Weight: 100 | ![]() |
![]() | Talismans Talismans Reward Room Level: 1 Weight: 150 | ![]() |
![]() | Legion Legion Reward Room Level: 68 Weight: 150 | ![]() |
![]() | Blight Blight Reward Room Level: 68 Weight: 150 | ![]() |
Ultimatum Ultimatum Reward Room Level: 68 Weight: 150 | ![]() | |
![]() | Delirium Delirium Reward Room Level: 68 Weight: 150 | ![]() |
Job Experience /45 ⍟
Name | Job Level | Experience | Level |
---|---|---|---|
Lockpicking | 1 | 0 | 0 |
Lockpicking | 2 | 160 | 60 |
Lockpicking | 3 | 800 | 75 |
Lockpicking | 4 | 2800 | 80 |
Lockpicking | 5 | 8000 | 83 |
Brute Force | 1 | 0 | 0 |
Brute Force | 2 | 160 | 60 |
Brute Force | 3 | 800 | 75 |
Brute Force | 4 | 2800 | 80 |
Brute Force | 5 | 8000 | 83 |
Perception | 1 | 0 | 55 |
Perception | 2 | 160 | 68 |
Perception | 3 | 800 | 75 |
Perception | 4 | 2800 | 80 |
Perception | 5 | 8000 | 83 |
Demolition | 1 | 0 | 50 |
Demolition | 2 | 160 | 65 |
Demolition | 3 | 800 | 75 |
Demolition | 4 | 2800 | 80 |
Demolition | 5 | 8000 | 83 |
Counter-Thaumaturgy | 1 | 0 | 60 |
Counter-Thaumaturgy | 2 | 160 | 70 |
Counter-Thaumaturgy | 3 | 800 | 75 |
Counter-Thaumaturgy | 4 | 2800 | 80 |
Counter-Thaumaturgy | 5 | 8000 | 83 |
Trap Disarmament | 1 | 0 | 50 |
Trap Disarmament | 2 | 160 | 65 |
Trap Disarmament | 3 | 800 | 75 |
Trap Disarmament | 4 | 2800 | 80 |
Trap Disarmament | 5 | 8000 | 83 |
Agility | 1 | 0 | 50 |
Agility | 2 | 160 | 65 |
Agility | 3 | 800 | 75 |
Agility | 4 | 2800 | 80 |
Agility | 5 | 8000 | 83 |
Deception | 1 | 0 | 60 |
Deception | 2 | 160 | 70 |
Deception | 3 | 800 | 75 |
Deception | 4 | 2800 | 80 |
Deception | 5 | 8000 | 83 |
Engineering | 1 | 0 | 0 |
Engineering | 2 | 160 | 60 |
Engineering | 3 | 800 | 75 |
Engineering | 4 | 2800 | 80 |
Engineering | 5 | 8000 | 83 |
Text Audio /21 ⍟
Type | Name | Quantity |
---|---|---|
Heist | Kurai, the Administrator | 191 |
Heist | Adiyah, the Wayfinder | 110 |
Heist | Faustus, the Fence | 53 |
Heist | Gianna, the Master of Disguise | 304 |
Heist | Huck, the Soldier | 270 |
Heist | Isla, the Engineer | 277 |
Heist | Karst, the Lockpick | 285 |
Heist | Nenet, the Scout | 276 |
Heist | Niles, the Interrogator | 272 |
Heist | Tibbs, the Giant | 254 |
Heist | Tullina, the Catburglar | 280 |
Heist | Vinderi, the Dismantler | 317 |
Heist | Admiral Darnaw | 24 |
Heist | Friedrich Tarollo, Slave Merchant | 14 |
Heist | Jamanra, The Great | 9 |
Heist | Julius Farrow | 2 |
Heist | Nashta, The Usurper | 19 |
Heist | Vic Vox | 32 |
Heist | Vinny Vox | 26 |
Heist | Whakano, the Barber | 66 |
Heist | Water Goddess |
Community Wiki
Heist league
Sanctum Patch Notes
Rogue's Markers Problem:
- Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.
Solution:
- We've removed the guaranteed Rogue's Marker drop from Act 6.
Ultimatum Patch Notes
Heist Changes
- The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.
Ritual Patch Notes
Heist Changes
- Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
- Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
- Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
- All quest contracts now reward you with Rogue's Markers upon completion.
- Kurai's second and third quest contracts now spawn more monsters during the escape.
- The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
- The levels at which Heist Equipment drops has been adjusted to fit the new progression.
- Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
- Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
- The Rogue Harbour once again acts like a town and will be populated by other players.
- Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
- Huck now grants increased experience to players in Heists, up to 20% at job level 3.
- Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
- Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
- The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
- Whakano's reveal audio no longer overlaps with itself.
Introduction
The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.
The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.
League mechanic
Enemies can randomly drop stacks of Rogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.
During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.
Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.
The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.
Minimap
These new icons are introduced to the minimap:
Modifiers
All map and most area have the modifiers:
- MapHeistLeague
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Heist
