Heist Unique /125 ⍟
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
Minions deal (15–20)% increased Damage
Grants Level 20 Death Wish Skill
+(45–65) to maximum Life
(20–30)% reduced Mana Cost of Minion Skills
Minions are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Grants Level 22 Wintertide Brand Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
200% increased Experience gain
Monster Level: 84
Map has (6–8) additional random Modifiers
Map has (4–6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply one fewer Curse
(10–15)% increased Effect of your Curses
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Socketed Gems are Supported by Level (1–10) (1–162)
Socketed Gems are Supported by Level (25–35) (1–162)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(30–50)% increased Amount Recovered
50% reduced Recovery rate
(5–15)% increased Attack Speed during Effect
(5–15)% increased Cast Speed during Effect
10% increased Mana Cost of Skills during Effect
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+25% to Global Critical Strike Multiplier
veiled mod seed [2,60000]
veiled mod type [3]





20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
(60–100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20–25)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [200,250]
map item drop rarity +% [200,300]
map pack size +% [30]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
200% increased Experience gain
(140–160)% more Monster Life
Monsters have (500–1000)% increased Critical Strike Chance
+(60–100)% to Monster Critical Strike Multiplier
(140–160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10–15) additional Rare (0–23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
50% increased Pack size
-1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Spells
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
+(20–25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
+(20–30) to maximum Life
+(80–100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Recover (20–30) Life when your Trap is triggered by an Enemy
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Has 1 Socket
+30% to Quality of Socketed Gems
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Heist Item /186 ⍟
Accumulator Wand
Physical Damage: 29-54
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Requires Level 70, 237 Int
Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Aggregator Charm
Requires Level 4 in Any Job
(21–25)% increased Spell Damage
Alternating Sceptre
Physical Damage: 41-61
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 70, 95 Str, 131 Int
Secrets of Suffering
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Apex Cleaver
Physical Damage: 71-111
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70
+40% to Maximum Quality
Assembler Wand
Physical Damage: 16-30
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Requires Level 30, 101 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Astrolabe Amulet
Requires Level 69
Implicit Modifiers Cannot Be Changed
Has Elder, Shaper and all Conqueror Influences
Azurite Flashpowder
Requires Level 4 in Demolition
(10–12)% increased Demolition speed
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Basic Disguise Kit
Requires Level 2 in Deception
(4–6)% increased Deception speed
Battery Staff
Physical Damage: 65-120
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(140–165) to maximum Energy Shield
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blueprint: Bunker
Portal: Bunker
Heist Target: Enchanted Armaments
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 50
Blueprint: Laboratory
Portal: Laboratory
Heist Target: Replicas or Experimented Items
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 60
Blueprint: Mansion
Portal: Mansion
Heist Target: Enchanted Armaments
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 50
Blueprint: Prohibited Library
Heist Target: Replicas or Experimented Items
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 60
Blueprint: Records Office
Heist Target: Enchanted Armaments
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 50
Blueprint: Repository
Portal: Repository
Heist Target: Thieves' Trinkets or Currency
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 55
Blueprint: Smuggler's Den
Heist Target: Thieves' Trinkets or Currency
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 50
Blueprint: Tunnels
Portal: Tunnels
Heist Target: Replicas or Experimented Items
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 55
Blueprint: Underbelly
Portal: Underbelly
Heist Target: Thieves' Trinkets or Currency
Area Level: 68
Wings Revealed: 0/1
Escape Routes Revealed: 0/1
Reward Rooms Revealed: 0/1
Requires Level 50
Blunt Force Condenser
Physical Damage: 39-64
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 30, 101 Str
Warcries Exert 1 additional Attack
Boom Mace
Physical Damage: 39-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 218 Str
Trigger Level 20 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Box of Tripyxis
Price Multiplier: 85%
Brother's Stash
5x Exalted Orb
Burst Band
Requires Level 5 in Any Job
(26–30)% increased Spell Damage
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Cogwork Ring
Requires Level 24
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
25% increased Suffix Modifier magnitudes
Cold-attuned Buckler
Chance to Block: 28%
Evasion Rating: 206–237
Movement Speed: -3%
Requires Level 70, 159 Dex
Inflict Brittle on Enemies when you Block their Damage
Conduit Line
Requires Level 3 in Any Job
(16–20)% increased Spell Damage
Congregator Wand
Physical Damage: 25-46
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Requires Level 50, 168 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Contract: A Matter of Honour
Client: Adiyah
Heist Target: Solerai's Spear
Area Level: 60
Requires Perception (Level 2)
Requires Adiyah, the Wayfinder
Contract: A Mundane Sample
Portal: Laboratory
Client: Niles
Heist Target: Viridi's Finger
Area Level: 75
Requires Counter-Thaumaturgy (Level 3)
Requires Niles, the Interrogator
Contract: Bunker
Portal: Bunker
Requires Level 48
Contract: Credit Where Credit's Due
Client: Karst
Heist Target: Poisoned Lockpick
Area Level: 68
Requires Lockpicking (Level 2)
Requires Karst, the Lockpick
Contract: Disengagement
Portal: Bunker
Client: Tullina
Heist Target: Return Tullina's Engagement Ring
Area Level: 68
Requires Perception (Level 2)
Contract: Enoch's Remains
Portal: Tunnels
Client: Huck
Heist Target: Find Enoch's Remains
Area Level: 68
Requires Brute Force (Level 1)
Requires Huck, the Soldier
Contract: Enoch's Whereabouts
Portal: Bunker
Client: Huck
Heist Target: Blackguard Personnel Files
Area Level: 55
Requires Lockpicking (Level 1)
Requires Huck, the Soldier
Contract: Finding Opal
Client: Tibbs
Heist Target: Census Records
Area Level: 48
Requires Brute Force (Level 1)
Requires Tibbs, the Giant
Contract: Findings for Fidium
Portal: Mansion
Client: Faustus
Heist Target: Plant Darnaw's Papers
Area Level: 75
Requires Agility (Level 2)
Contract: Flying False Colours
Client: Adiyah
Heist Target: Nashta's War Journal
Area Level: 75
Requires Perception (Level 3)
Requires Adiyah, the Wayfinder
Contract: Follow the Paper Trail
Client: Whakano
Heist Target: Slaver's Records
Area Level: 75
Requires Lockpicking (Level 2)
Contract: Grocery List
Portal: Laboratory
Client: Vinderi
Heist Target: Alchemical Supplies
Area Level: 60
Requires Demolition (Level 2)
Requires Vinderi, the Dismantler
Contract: Hyrri's Gift
Portal: Mansion
Client: Kurai
Heist Target: "O' Eternal"
Area Level: 68
Requires Lockpicking (Level 2)
Contract: Isla's Designs
Client: Isla
Heist Target: Baffling Blueprints
Area Level: 55
Requires Trap Disarmament (Level 1)
Requires Isla, the Engineer
Contract: Isla's Prototypes
Client: Isla
Heist Target: Pile of Inexplicable Junk
Area Level: 46
Requires Trap Disarmament (Level 1)
Requires Isla, the Engineer
Contract: Karst's Revenge
Portal: Mansion
Client: Karst
Heist Target: "The Kiss Goodnight"
Area Level: 55
Requires Lockpicking (Level 1)
Requires Karst, the Lockpick
Contract: Laboratory
Portal: Laboratory
Requires Level 60
Contract: Mansion
Portal: Mansion
Requires Level 50
Contract: Opal's Jewels
Portal: Repository
Client: Tibbs
Heist Target: Set Opal Up for Life
Area Level: 55
Requires Brute Force (Level 2)
Requires Tibbs, the Giant
Contract: Rational Tools
Portal: Bunker
Client: Niles
Heist Target: The Thought Extractor
Area Level: 68
Requires Counter-Thaumaturgy (Level 1)
Requires Niles, the Interrogator
Contract: Repository
Portal: Repository
Requires Level 55
Contract: Slaver's Revenge
Client: Whakano
Heist Target: Rescue Hapihapi
Area Level: 60
Requires Brute Force (Level 1)
Contract: Stolen Lockpicks
Client: Karst
Heist Target: Karst's Lockpicks
Area Level: 48
Requires Lockpicking (Level 1)
Requires Karst, the Lockpick
Contract: The Admiral's Records
Portal: Mansion
Client: Faustus
Heist Target: Admiral Darnaw's Papers
Area Level: 60
Requires Trap Disarmament (Level 1)
Contract: The Book of Jamanra
Client: Nenet
Heist Target: The Book of Jamanra
Area Level: 68
Requires Counter-Thaumaturgy (Level 1)
Requires Nenet, the Scout
Contract: The Finest Costumes
Portal: Mansion
Client: Gianna
Heist Target: Templar Uniforms
Area Level: 80
Requires Deception (Level 3)
Requires Gianna, the Master of Disguise
Contract: The Nameless Play
Client: Gianna
Heist Target: "The Nameless Play"
Area Level: 68
Requires Deception (Level 2)
Requires Gianna, the Master of Disguise
Contract: The Negotiation
Portal: Mansion
Client: Kurai
Heist Target: Negotiate with the Client
Area Level: 75
Requires Lockpicking (Level 3)
Requires Kurai, the Administrator
Contract: The Rescue
Portal: Mansion
Client: Kurai
Heist Target: Rescue Hana the Cat
Area Level: 75
Requires Lockpicking (Level 4)
Requires Kurai, the Administrator
Contract: The Vinderi Bomb
Portal: Laboratory
Client: Vinderi
Heist Target: Fumarole Tar
Area Level: 78
Requires Demolition (Level 3)
Requires Vinderi, the Dismantler
Contract: The Wedding Dress
Portal: Repository
Client: Tullina
Heist Target: Merveil's Wedding Dress
Area Level: 55
Requires Agility (Level 1)
Requires Tullina, the Catburglar
Contract: Tunnels
Portal: Tunnels
Requires Level 55
Contract: Underbelly
Portal: Underbelly
Requires Level 48
Crack Mace
Physical Damage: 31-64
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 161 Str
Trigger Level 15 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Crude Sensing Charm
Requires Level 2 in Perception
(4–6)% increased Perception speed
Crude Ward
Requires Level 2 in Counter-Thaumaturgy
(4–6)% increased Counter-Thaumaturgy speed
Crushing Force Magnifier
Physical Damage: 62-103
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 50, 161 Str
Warcries Exert 1 additional Attack
Cursed Words
Stack Size: 1 / 13
Maw of Mischief
Desecrated Virtue
Stack Size: 1 / 9
Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Disapprobation Axe
Physical Damage: 29-60
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 Dex
+15 to Maximum Rage
Eelskin Sole
Requires Level 2 in Agility
(4–6)% increased Agility speed
Enamel Brooch
Requires Level 4 in Any Job
(21–25)% increased Rarity of Items dropped in Heists
Endothermic Buckler
Chance to Block: 24%
Evasion Rating: 75–86
Movement Speed: -3%
Requires Level 30, 76 Dex
Inflict Brittle on Enemies when you Block their Damage
Espionage Disguise Kit
Requires Level 4 in Deception
(10–12)% increased Deception speed
Essential Keyring
Requires Level 2 in Trap Disarmament
(4–6)% increased Trap Disarmament speed
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Exhausting Spirit Shield
Chance to Block: 22%
Energy Shield: 16–19
Movement Speed: -3%
Requires Level 30, 76 Int
Sap Enemies when you Block their Damage
Exothermic Tower Shield
Chance to Block: 25%
Armour: 87–100
Movement Speed: -3%
Requires Level 30, 76 Str
Scorch Enemies when you Block their Damage
Familial Contract
Portal: Repository
Client: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
Requires Level 81
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Fine Lockpick
Requires Level 4 in Lockpicking
(10–12)% increased Lockpicking speed
Fine Sensing Charm
Requires Level 3 in Perception
(7–9)% increased Perception speed
Fine Sharpening Stone
Requires Level 4 in Any Job
(21–25)% increased Melee Damage
Flanged Arrowhead
Requires Level 2 in Any Job
(11–15)% increased Projectile Attack Damage
Flanged Drill
Requires Level 3 in Engineering
(7–9)% increased Engineering speed
Flare Mace
Physical Damage: 20-41
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 101 Str
Trigger Level 10 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Flickerflame Blade
Physical Damage: 12-47
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
Trigger Level 10 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Focal Stone
Requires Level 2 in Any Job
(11–15)% increased Spell Damage
Foliate Brooch
Requires Level 5 in Any Job
(26–30)% increased Rarity of Items dropped in Heists
Forbidden Contract
Client: Nenet
Heist Target: Find Jamanra, Legendary Warrior
Area Level: 81
Requires Counter-Thaumaturgy (Level 2)
Requires Nenet, the Scout
Requires Level 81
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (80–97) to (126–144) Fire Damage
Foxhide Sole
Requires Level 3 in Agility
(7–9)% increased Agility speed
Fragmenting Arrowhead
Requires Level 3 in Any Job
(16–20)% increased Projectile Attack Damage
Geodesic Ring
Requires Level 24
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
25% increased Prefix Modifier magnitudes
Golden Brooch
Requires Level 3 in Any Job
(16–20)% increased Rarity of Items dropped in Heists
Grandmaster Keyring
Requires Level 5 in Trap Disarmament
(13–15)% increased Trap Disarmament speed
Hand of Arimor
Price Multiplier: 85%
Heat-attuned Tower Shield
Chance to Block: 29%
Armour: 220–253
Movement Speed: -3%
Requires Level 70, 159 Str
Scorch Enemies when you Block their Damage
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (46–55) to (69–83) Fire Damage
Hollowpoint Arrowhead
Requires Level 4 in Any Job
(21–25)% increased Projectile Attack Damage
Hollowpoint Dagger
Physical Damage: 12-46
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
All Damage from Hits with This Weapon can Poison
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50
+30% to Maximum Quality
Hooded Cloak
Adds the Hooded Cloak Back Attachment to any equipped body armour.
Hooded Cloak
Requires Level 4 in Any Job
4% reduced raising of Alert Level
Impact Force Propagator
Physical Damage: 81-135
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 70, 220 Str
Warcries Exert 2 additional Attacks
Incense of Keth
Price Multiplier: 85%
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Leather Bracers
Requires Level 2 in Brute Force
(4–6)% increased Brute Force speed
Lustrous Ward
Requires Level 3 in Counter-Thaumaturgy
(7–9)% increased Counter-Thaumaturgy speed
Magmatic Tower Shield
Chance to Block: 27%
Armour: 144–165
Movement Speed: -3%
Requires Level 50, 121 Str
Scorch Enemies when you Block their Damage
Malign Fangs
Physical Damage: 20-37
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 86 Dex, 86 Int
Adds (43–55) to (81–104) Chaos Damage
Maltreatment Axe
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 78 Str, 34 Dex
+10 to Maximum Rage
Master Lockpick
Requires Level 5 in Lockpicking
(13–15)% increased Lockpicking speed
Mechalarm Belt
Requires Level 56
Trigger Level 20 Summon Taunting Contraption when you use a Flask
Micro-Distillery Belt
Requires Level 24
Flasks applied to you have 30% increased Effect
Can't use Flask in Fifth Slot
Naval Contract
Portal: Laboratory
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
Requires Level 82
Obsidian Sharpening Stone
Requires Level 5 in Any Job
(26–30)% increased Melee Damage
Oscillating Sceptre
Physical Damage: 23-34
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 30, 44 Str, 64 Int
Elemental Overload
Pneumatic Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
All Damage from Hits with This Weapon can Poison
Polar Buckler
Chance to Block: 26%
Evasion Rating: 123–142
Movement Speed: -3%
Requires Level 50, 121 Dex
Inflict Brittle on Enemies when you Block their Damage
Polished Sensing Charm
Requires Level 4 in Perception
(10–12)% increased Perception speed
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Precise Arrowhead
Requires Level 5 in Any Job
(26–30)% increased Projectile Attack Damage
Pressurised Dagger
Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
All Damage from Hits with This Weapon can Poison
Preventative Contract
Portal: Bunker
Client: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Requires Level 80
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30
+20% to Maximum Quality
Prime Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a skill gem with quality to another random quality
Psychotic Axe
Physical Damage: 34-71
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 Dex
+20 to Maximum Rage
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Reciprocation Staff
Physical Damage: 55-102
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(100–120) to maximum Energy Shield
Regicide Disguise Kit
Requires Level 5 in Deception
(13–15)% increased Deception speed
Rogue's Marker
Stack Size: 1 / 50000
Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Rough Sharpening Stone
Requires Level 2 in Any Job
(11–15)% increased Melee Damage
Runed Bracers
Requires Level 4 in Brute Force
(10–12)% increased Brute Force speed
Secondary Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a support gem with quality to another random quality
Shadow Fangs
Physical Damage: 13-24
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Dex, 54 Int
Adds (26–38) to (52–70) Chaos Damage
Shining Ward
Requires Level 4 in Counter-Thaumaturgy
(10–12)% increased Counter-Thaumaturgy speed
Silkweave Sole
Requires Level 5 in Agility
(13–15)% increased Agility speed
Silver Brooch
Requires Level 2 in Any Job
(11–15)% increased Rarity of Items dropped in Heists
Simple Lockpick
Requires Level 2 in Lockpicking
(4–6)% increased Lockpicking speed
Simplex Amulet
Requires Level 24
-2 Prefix Modifiers allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
Skeleton Keyring
Requires Level 4 in Trap Disarmament
(10–12)% increased Trap Disarmament speed
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (121–133) to (184–197) Fire Damage
Stabilising Sceptre
Physical Damage: 35-52
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 Int
Elemental Equilibrium
Standard Lockpick
Requires Level 3 in Lockpicking
(7–9)% increased Lockpicking speed
Standard Sharpening Stone
Requires Level 3 in Any Job
(16–20)% increased Melee Damage
Steel Bracers
Requires Level 5 in Brute Force
(13–15)% increased Brute Force speed
Steel Drill
Requires Level 2 in Engineering
(4–6)% increased Engineering speed
Studded Bracers
Requires Level 3 in Brute Force
(7–9)% increased Brute Force speed
Subsuming Spirit Shield
Chance to Block: 24%
Energy Shield: 25–29
Movement Speed: -3%
Requires Level 50, 121 Int
Sap Enemies when you Block their Damage
Sulphur Blowtorch
Requires Level 4 in Engineering
(10–12)% increased Engineering speed
Tailoring Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a body armour
This may reforge the body armour's sockets
Tattered Cloak
Requires Level 3 in Any Job
3% reduced raising of Alert Level
Tempering Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
Thaumaturgical Sensing Charm
Requires Level 5 in Perception
(13–15)% increased Perception speed
Thaumaturgical Ward
Requires Level 5 in Counter-Thaumaturgy
(13–15)% increased Counter-Thaumaturgy speed
Thaumetic Blowtorch
Requires Level 5 in Engineering
(13–15)% increased Engineering speed
The Academic
Stack Size: 1 / 8
Inspired Learning
The Bitter Blossom
Stack Size: 1 / 3
Level 21 Chaos Gem
Quality: +23%
Corrupted
The Cache
Stack Size: 1 / 6
Jewellery
The Gulf
Stack Size: 1 / 5
Thread of Hope
Two-Implicit
Corrupted
The Journalist
Stack Size: 1 / 10
Helmet
Double-Veiled Item
The Unexpected Prize
Stack Size: 1 / 2
Attribute Transforming Jewel
Corrupted
Theatre Disguise Kit
Requires Level 3 in Deception
(7–9)% increased Deception speed
Torn Cloak
Requires Level 2 in Any Job
2% reduced raising of Alert Level
Transfer-attuned Spirit Shield
Chance to Block: 26%
Energy Shield: 39–45
Movement Speed: -3%
Requires Level 70, 159 Int
Sap Enemies when you Block their Damage
Transformer Staff
Physical Damage: 36-66
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(66–80) to maximum Energy Shield
Trarthan Flashpowder
Requires Level 3 in Demolition
(7–9)% increased Demolition speed
Triskaidekaphobia
Stack Size: 1 / 13
Map
Map Tier: 13
Quality: +13%
Delirium: 100%
Modifiers: 8
Corrupted
Unchained
Stack Size: 1 / 4
Facebreaker
Two-Implicit
Corrupted
Unrequited Love
Stack Size: 1 / 16
19x Mirror Shard
Urn of Farud
Price Multiplier: 85%
Vengeful Contract
Portal: Mansion
Client: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator
Requires Level 83
Versatile Keyring
Requires Level 3 in Trap Disarmament
(7–9)% increased Trap Disarmament speed
Vigilante Contract
Client: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
Requires Level 80
Void Fangs
Physical Damage: 22-41
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
Adds (46–63) to (92–113) Chaos Damage
Voltaxic Flashpowder
Requires Level 2 in Demolition
(4–6)% increased Demolition speed
Whisper-woven Cloak
Requires Level 5 in Any Job
5% reduced raising of Alert Level
Winged Sole
Requires Level 4 in Agility
(10–12)% increased Agility speed
Heist Gem /20
Attack Spell Arcane Orb Physical Fire Cold Lightning Chaos Projectile Curse Hex Mark AoE Duration Support Trigger Critical
Name
Splitting Steel (1)
Attack, Projectile, AoE, Physical
Splitting Steel of Ammunition (1)
Attack, Projectile, AoE, Physical
Sniper's Mark (4)
Spell, Curse, Mark
Name
Flame Wall (4)
Spell, AoE, Duration, Fire
Blazing Salvo (12)
Spell, AoE, Fire, Projectile
Crackling Lance (28)
Spell, AoE, Lightning
Crackling Lance of Branching (28)
Spell, AoE, Lightning
Crackling Lance of Disintegration (28)
Spell, AoE, Lightning
Hexblast (28)
Spell, AoE, Chaos, Hex
Hexblast of Contradiction (28)
Spell, AoE, Chaos, Hex
Hexblast of Havoc (28)
Spell, AoE, Chaos, Hex
Elemental Penetration Support (31)
Support
Impending Doom Support (31)
Support, Hex, Spell, AoE, Chaos, Trigger
Pinpoint Support (31)
Support, Projectile, Spell
Frost Shield (34)
Critical, Spell, AoE, Duration, Cold
Sigil of Power (34)
Spell, AoE, Duration, Lightning, Arcane
Void Sphere (34)
Spell, AoE, Duration, Physical, Chaos, Orb
Void Sphere of Rending (34)
Spell, AoE, Duration, Physical, Chaos, Orb
Hextouch Support (38)
Support, Hex, Trigger
Awakened Hextouch Support (72)
Support, Hex, Trigger
Heist Monster /110 ⍟
NameModifiersSpectre
Admiral DarnawMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
DaemonN
Volatile Coremonster no drops or experience [1]N
Nashta, The UsurperMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Friedrich Tarollo, Slave MerchantMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Unwilling Thrallmonster no drops or experience [1]N
Jamanra, The GreatMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
The UnbreakableMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Shrapnel Totemmonster no drops or experience [1]N
Vic VoxMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Vic VoxN
Vinny VoxMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Observer Totemmonster no drops or experience [1]
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Knocked Back
cannot be taunted [1]
N
Security Conjurormonster no map drops [1]Y
Thaumaturgy Officermonster no map drops [1]Y
Thaumaturgy OfficerY
Security ConjurorY
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Head Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
N
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Security Enforcermonster no map drops [1]Y
Security EnforcerY
Guard Captainmonster no map drops [1]Y
Guard CaptainY
Security SpecialistN
Security Rangermonster no map drops [1]Y
Security RangerY
Adiyah, the WayfinderYour hits can't be EvadedN
TullinaYour hits can't be EvadedN
VinderiYour hits can't be EvadedN
NenetYour hits can't be EvadedN
Adiyah, the WayfinderN
IslaN
FaustusN
TibbsYour hits can't be EvadedN
GiannaN
Gianna's IllusionN
NilesN
Kurai, the AdministratorYour hits can't be EvadedN
KarstYour hits can't be EvadedN
HuckYour hits can't be EvadedN
HuckYour hits can't be Evaded
master damage +% final vs unique monsters [-90]
N
Loyalguard Mk 4N
Auto-Enforcermonster no map drops [1]Y
Auto-EnforcerY
Ember Auto-Scoutmonster no map drops [1]Y
Frost Auto-Scoutmonster no map drops [1]Y
Frost Auto-ScoutY
Ember Auto-ScoutY
Oscillotronmonster no map drops [1]
cannot be taunted [1]
Cannot be Knocked Back
N
Firebuzzmonster no map drops [1]Y
FirebuzzY
GDB0-Ymonster no map drops [1]Y
GDB0-YY
GR8B0-Ycannot be taunted [1]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
N
Tireless Sentrymonster no map drops [1]N
Ashblessed Wardenmonster no map drops [1]Y
Ashblessed WardenY
Clockwork Sentrymonster no map drops [1]N
Clockwork Crawlermonster no map drops [1]Y
Clockwork CrawlerY
Rusty Crushermonster no map drops [1]Y
Rusty CrusherY
Firespoutmonster no map drops [1]N
Frostspoutmonster no map drops [1]N
Senior Heretechmonster no map drops [1]Y
Senior HeretechY
Necroscientistmonster no map drops [1]Y
NecroscientistY
Labra-tomatonAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
monster no map drops [1]
N
Rattling Experimentmonster no map drops [1]Y
Rattling ExperimentY
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Rattling Bones20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Clattering Experimentmonster no map drops [1]Y
Clattering Bonesmonster no map drops [1]Y
Clattering ExperimentY
Violatormonster no map drops [1]Y
ViolatorY
Pusbagmonster no map drops [1]Y
PusbagY
Senior Necroscientistmonster no map drops [1]Y
Senior NecroscientistY
Heretechmonster no map drops [1]Y
HeretechY
Labora-dorAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
monster no map drops [1]
N
Lab Ratmonster no map drops [1]N
Corpse StitcherN
Flesh SculptorN
Foul Thugmonster no map drops [1]Y
Foul ThugY
Malicious Bruisermonster no map drops [1]Y
Malicious BruiserY
BackbreakerN
Artless Assassinmonster no map drops [1]Y
Artless AssassinY
Miserly Poachermonster no map drops [1]Y
Miserly PoacherY
Cruel Arsonistmonster no map drops [1]Y
Twisted Firestartermonster no map drops [1]Y
Twisted FirestarterY
Cruel ArsonistY
Spiteful Smugglermonster no map drops [1]Y
Tormentor+1 to maximum number of Summoned TotemsN
Spiteful SmugglerY
Daemonmonster no map drops [1]N
Turretmonster no drops or experience [1]N
Minimap Icons /17 ⍟
IconCode
HeistAgility
HeistBruteforce
HeistCounterThaumaturge
HeistDeception
HeistDemolition
HeistDisplayCase
HeistEngineering
HeistEscapeRoute
HeistLockpicking
HeistPathChest
HeistPerception
HeistSpottedMiniBoss
HeistSpottedPatrol
HeistStockpile
HeistSumgglersCache
HeistTrapDisarmament
HeistVaultBreaking
Heist Quest /36 ⍟
MasterMission
Act: 0
Normal
Act: 6
You have found some Rogue Markers. See if anyone in town has any more information about them.
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
Reward: Stackable Currency
MasterMission
Act: 0
NPCs /13 ⍟
NameHeist PerksJobsDamage TypesIntroduction

Karst
(20–40)% less raising of Alert Level from opening Reward Chests

Lockpicking [5]

Perception [3]

Agility [2]
Projectile

Niles
Can unlock 1 Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Counter-Thaumaturgy [5]

Deception [4]
SpellHuck

Huck
Is a powerful Combatant and provides strong Buffs to Allies
Players have (10–30)% increased Experience gain

Lockpicking [3]

Brute Force [3]

Demolition [3]

Engineering [3]
MeleeKarst

Tibbs
Can unlock (1.2–2) Mechanical Chests after Lockdown per Wing

Brute Force [5]

Demolition [4]
Melee

Nenet
Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8–20)% less raising of Alert Level

Perception [5]

Counter-Thaumaturgy [4]
ProjectileTullina

Vinderi
Heist Chests have a (6–14)% chance to Duplicate their contents
(14–30)% more raising of Alert Level

Demolition [5]

Trap Disarmament [5]

Engineering [2]
MeleeNiles

Tullina
(10–26)% chance to find additional Heist Targets from Secret Reward Rooms
(6–14)% less raising of Alert Level

Agility [5]

Lockpicking [3]

Trap Disarmament [2]
MeleeTibbs

Gianna
(10–30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Deception [5]

Perception [2]

Counter-Thaumaturgy [3]
SpellVinderi

Isla
(30–50)% increased time before Lockdown
(30–50)% increased time before Lockdown

Engineering [5]

Trap Disarmament [4]
Spell

Adiyah

Perception [5]

Kurai

Lockpicking [5]

Faustus, the Fence

Whakano, the Barber
Jobs /9 ⍟
NameIconRewardNPC
Lockpicking

Accessories[1]

Currency[46]

Fragments[68]

Huck[3]
Brute Force

Weapon[1]

Uniques[10]

Fossils[34]

Huck[3]
Perception

Accessories[1]

Currency[8]

Divination Cards[36]
Demolition

Generic[1]

Blight[68]

Ultimatum[68]

Delirium[68]

Huck[3]
Counter-Thaumaturgy

Accessories[1]

Gems[6]

Currency[46]
Trap Disarmament

Armour[1]

Weapon[1]

Talismans[1]

Abyss[46]

Breach[68]

Legion[68]

Isla[4]
Agility

Armour[1]

Essences[5]

Fossils[34]

Currency[46]

Harbinger[68]
Deception

Armour[1]

Divination Cards[36]

Harbinger[68]
Engineering

Essences[5]

Uniques[10]

Maps[68]

Isla[5]

Huck[3]
NPCs Intro /3 ⍟
NameIntroIntroIntroIntro
Rewards /20 ⍟
IconNameJobs
Currency
Currency Reward Room
Level: 46
Weight: 350
Uniques
Uniques Reward Room
Level: 10
Weight: 100
Gems
Gems Reward Room
Level: 6
Weight: 300
Maps
Maps Reward Room
Level: 68
Weight: 100
Accessories
Accessories Reward Room
Level: 1
Weight: 200
Armour
Armour Reward Room
Level: 1
Weight: 200
Weapon
Weapon Reward Room
Level: 1
Weight: 200
Abyss
Abyss Reward Room
Level: 46
Weight: 150
Harbinger
Harbinger Reward Room
Level: 68
Weight: 150
Breach
Breach Reward Room
Level: 68
Weight: 150
Essences
Essences Reward Room
Level: 5
Weight: 250
Fragments
Fragments Reward Room
Level: 68
Weight: 250
Fossils
Fossils Reward Room
Level: 34
Weight: 150
Divination Cards
Divination Cards Reward Room
Level: 36
Weight: 300
Generic
Generic Reward Room
Level: 1
Weight: 100
Talismans
Talismans Reward Room
Level: 1
Weight: 150
Legion
Legion Reward Room
Level: 68
Weight: 150
Blight
Blight Reward Room
Level: 68
Weight: 150
Ultimatum
Ultimatum Reward Room
Level: 68
Weight: 150
Delirium
Delirium Reward Room
Level: 68
Weight: 150
Job Experience /45 ⍟
NameJob LevelExperienceLevel
Lockpicking100
Lockpicking216060
Lockpicking380075
Lockpicking4280080
Lockpicking5800083
Brute Force100
Brute Force216060
Brute Force380075
Brute Force4280080
Brute Force5800083
Perception1055
Perception216068
Perception380075
Perception4280080
Perception5800083
Demolition1050
Demolition216065
Demolition380075
Demolition4280080
Demolition5800083
Counter-Thaumaturgy1060
Counter-Thaumaturgy216070
Counter-Thaumaturgy380075
Counter-Thaumaturgy4280080
Counter-Thaumaturgy5800083
Trap Disarmament1050
Trap Disarmament216065
Trap Disarmament380075
Trap Disarmament4280080
Trap Disarmament5800083
Agility1050
Agility216065
Agility380075
Agility4280080
Agility5800083
Deception1060
Deception216070
Deception380075
Deception4280080
Deception5800083
Engineering100
Engineering216060
Engineering380075
Engineering4280080
Engineering5800083

Community Wiki

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Heist league

Sanctum Patch Notes

Rogue's Markers Problem:

  • Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.

Solution:

  • We've removed the guaranteed Rogue's Marker drop from Act 6.

Ultimatum Patch Notes

Heist Changes

  • The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.

Ritual Patch Notes

Heist Changes

  • Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Kurai's second and third quest contracts now spawn more monsters during the escape.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • The levels at which Heist Equipment drops has been adjusted to fit the new progression.
  • Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
  • Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
  • The Rogue Harbour once again acts like a town and will be populated by other players.
  • Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
  • Huck now grants increased experience to players in Heists, up to 20% at job level 3.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • Whakano's reveal audio no longer overlaps with itself.

Introduction

The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.

The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.

League mechanic

Enemies can randomly drop stacks of Rogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.

During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.

Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.

The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most area have the modifiers:

  • MapHeistLeague

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Heist
Rewards Types · Experimented · Replica · Unusual Gems
Rogue Gear Cloaks · Torn Cloak · Tattered Cloak · Whisper-woven Cloak
Rogue Gear Brute Force · Leather Bracers · Studded Bracers · Runed Bracers · Steel Bracers
Rogue Gear Agility · Eelskin Sole · Foxhide Sole · Winged Sole · Silkweave Sole
Rogue Gear Counter-Thaumaturgy · Crude Ward · Lustrous Ward · Shining Ward · Thaumaturgical Ward