Heist Unique /125
Deal no Non-Fire Damage)
Critical Strikes inflict Scorch, Brittle and Sapped)
wielding a Bow, with a 1 second Cooldown
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Weapon if you've Hit with this Weapon Recently
Heist Gem/20
Name | |
---|---|
Splitting Steel (1) | |
Splitting Steel of Ammunition (1) | |
Sniper's Mark (4) |
Name | |
---|---|
Flame Wall (4) | |
Blazing Salvo (12) | |
Crackling Lance (28) | |
Crackling Lance of Branching (28) | |
Crackling Lance of Disintegration (28) | |
Hexblast (28) | |
Hexblast of Contradiction (28) | |
Hexblast of Havoc (28) | |
Elemental Penetration Support (31) | |
Impending Doom Support (31) | |
Pinpoint Support (31) | |
Frost Shield (34) | |
Sigil of Power (34) | |
Void Sphere (34) | |
Void Sphere of Rending (34) | |
Hextouch Support (38) | |
Awakened Hextouch Support (72) |
Heist Area /90
Minimap Icons /17
Heist Item /185
Has Elder, Shaper and all Conqueror Influences
+(140–165) to maximum Energy Shield
local use skill on melee hit % [100]
+1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
25% increased Suffix Modifier magnitudes
local use skill on melee hit % [100]
Quality: +23%
Corrupted
local use skill on melee hit % [100]
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
local skills granted by item are supported by level x unique trigger support [2]
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
25% increased Prefix Modifier magnitudes
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Can't use Flask in Fifth Slot
+(100–120) to maximum Energy Shield
Used as Currency for services in the Rogue Harbour
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
100% increased Explicit Modifier magnitudes
This may reforge the body armour's sockets
This may reforge the weapon's sockets
Quality: +23%
Corrupted
Two-Implicit
Corrupted
Double-Veiled Item
Corrupted
+(66–80) to maximum Energy Shield
Map Tier: 13
Quality: +13%
Delirium: 100%
Modifiers: 8
Corrupted
Two-Implicit
Corrupted
Heist Monster /101
Name | Modifiers | Spectre |
---|---|---|
Admiral Darnaw | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Daemon | N | |
Volatile Core | monster no drops or experience [1] | N |
Nashta, The Usurper | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Friedrich Tarollo, Slave Merchant | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] Cannot be Knocked Back | N |
Unwilling Thrall | monster no drops or experience [1] | N |
Jamanra, The Great | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
The Unbreakable | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Nightmare of the Unbreakable | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster special map drop chance +% final [300] | N |
Shrapnel Totem | monster no drops or experience [1] | N |
Vic Vox | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Vic Vox | N | |
Vinny Vox | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Observer Totem | monster no drops or experience [1] Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Cannot be Knocked Back cannot be taunted [1] | N |
Security Conjuror | monster no map drops [1] | Y |
Thaumaturgy Officer | monster no map drops [1] | Y |
Thaumaturgy Officer | Y | |
Security Conjuror | Y | |
Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Head Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Security Enforcer | monster no map drops [1] | Y |
Security Enforcer | Y | |
Guard Captain | monster no map drops [1] | Y |
Guard Captain | Y | |
Security Specialist | N | |
Security Ranger | monster no map drops [1] | Y |
Security Ranger | Y | |
Adiyah, the Wayfinder | Your hits can't be Evaded | N |
Tullina | Your hits can't be Evaded | N |
Vinderi | Your hits can't be Evaded | N |
Nenet | Your hits can't be Evaded | N |
Adiyah, the Wayfinder | N | |
Isla | N | |
Faustus | N | |
Tibbs | Your hits can't be Evaded | N |
Gianna | N | |
Gianna's Illusion | N | |
Niles | N | |
Kurai, the Administrator | Your hits can't be Evaded | N |
Karst | Your hits can't be Evaded | N |
Huck | Your hits can't be Evaded | N |
Huck | Your hits can't be Evaded master damage +% final vs unique monsters [-90] | N |
Oscillotron | cannot be taunted [1] Cannot be Knocked Back | N |
Loyalguard Mk 4 | N | |
Auto-Enforcer | Y | |
Ember Auto-Scout | Y | |
Frost Auto-Scout | Y | |
Firebuzz | Y | |
GDB0-Y | Y | |
GR8B0-Y | cannot be taunted [1] Cannot be Knocked Back cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | N |
Tireless Sentry | N | |
Tireless Sentry | Y | |
Ashblessed Warden | Y | |
Clockwork Sentry | N | |
Clockwork Crawler | Y | |
Rusty Crusher | Y | |
Firespout | N | |
Frostspout | N | |
Senior Heretech | monster no map drops [1] | Y |
Senior Scientist | Y | |
Senior Heretech | Y | |
Senior Heretech | N | |
Necroscientist | monster no map drops [1] | Y |
Necroscientist | Y | |
Necroscientist | N | |
Labra-tomaton | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] monster no map drops [1] | N |
Rattling Experiment | monster no map drops [1] | Y |
Rattling Experiment | Y | |
Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
Rattling Bones | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Clattering Experiment | monster no map drops [1] | Y |
Clattering Bones | monster no map drops [1] | Y |
Clattering Experiment | Y | |
Violator | monster no map drops [1] | Y |
Disruptor | Y | |
Violator | Y | |
Pusbag | monster no map drops [1] | Y |
Pusbag | Y | |
Senior Necroscientist | Y | |
Senior Necroscientist | N | |
Heretech | monster no map drops [1] | Y |
Heretech | Y | |
Heretech | N | |
Labora-dor | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] | N |
Lab Rat | N | |
Corpse Stitcher | N | |
Flesh Sculptor | N | |
Foul Thug | Y | |
Malicious Bruiser | Y | |
Backbreaker | N | |
Artless Assassin | Y | |
Miserly Poacher | Y | |
Cruel Arsonist | Y | |
Twisted Firestarter | Y | |
Spiteful Smuggler | Y | |
Tormentor | +1 to maximum number of Summoned Totems | N |
Turret | monster no drops or experience [1] | N |
Heist Quest /36
NPCs /13
Name | Heist Perks | Jobs | Damage Types | Introduction |
---|---|---|---|---|
Karst | (20–40)% less raising of Alert Level from opening Reward Chests | Lockpicking [5] Perception [3] Agility [2] | Projectile | |
Niles | Can unlock 1 Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | Counter-Thaumaturgy [5] Deception [4] | Spell | Huck |
Huck | Is a powerful Combatant and provides strong Buffs to Allies Players have (10–30)% increased Experience gain | Lockpicking [3] Brute Force [3] Demolition [3] Engineering [3] | Melee | Karst |
Tibbs | Can unlock (1.2–2) Mechanical Chests after Lockdown per Wing | Brute Force [5] Demolition [4] | Melee | |
Nenet | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8–20)% less raising of Alert Level | Perception [5] Counter-Thaumaturgy [4] | Projectile | Tullina |
Vinderi | Heist Chests have a (6–14)% chance to Duplicate their contents (14–30)% more raising of Alert Level | Demolition [5] Trap Disarmament [5] Engineering [2] | Melee | Niles |
Tullina | (10–26)% chance to find additional Heist Targets from Secret Reward Rooms (6–14)% less raising of Alert Level | Agility [5] Lockpicking [3] Trap Disarmament [2] | Melee | Tibbs |
Gianna | (10–30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | Deception [5] Perception [2] Counter-Thaumaturgy [3] | Spell | Vinderi |
Isla | (30–50)% increased time before Lockdown (30–50)% increased time before Lockdown | Engineering [5] Trap Disarmament [4] | Spell | |
Adiyah | Perception [5] | |||
Kurai | Lockpicking [5] | |||
Faustus, the Fence | ||||
Whakano, the Barber |
Jobs /9
Name | Icon | Reward | NPC |
---|---|---|---|
Lockpicking | Accessories[1] Currency[46] Fragments[68] | ||
Brute Force | Weapon[1] Uniques[10] Fossils[34] | ||
Perception | Accessories[1] Currency[8] Divination Cards[36] | ||
Demolition | Generic[1] Blight[68] Ultimatum[68] Delirium[68] | ||
Counter-Thaumaturgy | Accessories[1] Gems[6] Currency[46] | ||
Trap Disarmament | Armour[1] Weapon[1] Talismans[1] Abyss[46] Breach[68] Legion[68] | ||
Agility | Armour[1] Essences[5] Fossils[34] Currency[46] Harbinger[68] | ||
Deception | Armour[1] Divination Cards[36] Harbinger[68] | ||
Engineering | Essences[5] Uniques[10] Maps[68] |
Rewards /20
Icon | Name | Jobs |
---|---|---|
Currency Currency Reward Room Level: 46 Weight: 350 | ||
Uniques Uniques Reward Room Level: 10 Weight: 100 | ||
Gems Gems Reward Room Level: 6 Weight: 300 | ||
Maps Maps Reward Room Level: 68 Weight: 100 | ||
Accessories Accessories Reward Room Level: 1 Weight: 200 | ||
Armour Armour Reward Room Level: 1 Weight: 200 | ||
Weapon Weapon Reward Room Level: 1 Weight: 200 | ||
Abyss Abyss Reward Room Level: 46 Weight: 150 | ||
Harbinger Harbinger Reward Room Level: 68 Weight: 150 | ||
Breach Breach Reward Room Level: 68 Weight: 150 | ||
Essences Essences Reward Room Level: 5 Weight: 250 | ||
Fragments Fragments Reward Room Level: 68 Weight: 250 | ||
Fossils Fossils Reward Room Level: 34 Weight: 150 | ||
Divination Cards Divination Cards Reward Room Level: 36 Weight: 300 | ||
Generic Generic Reward Room Level: 1 Weight: 100 | ||
Talismans Talismans Reward Room Level: 1 Weight: 150 | ||
Legion Legion Reward Room Level: 68 Weight: 150 | ||
Blight Blight Reward Room Level: 68 Weight: 150 | ||
Ultimatum Ultimatum Reward Room Level: 68 Weight: 150 | ||
Delirium Delirium Reward Room Level: 68 Weight: 150 |
Job Experience /45
Name | Job Level | Experience | Level |
---|---|---|---|
Lockpicking | 1 | 0 | 0 |
Lockpicking | 2 | 160 | 60 |
Lockpicking | 3 | 800 | 75 |
Lockpicking | 4 | 2800 | 80 |
Lockpicking | 5 | 8000 | 83 |
Brute Force | 1 | 0 | 0 |
Brute Force | 2 | 160 | 60 |
Brute Force | 3 | 800 | 75 |
Brute Force | 4 | 2800 | 80 |
Brute Force | 5 | 8000 | 83 |
Perception | 1 | 0 | 55 |
Perception | 2 | 160 | 68 |
Perception | 3 | 800 | 75 |
Perception | 4 | 2800 | 80 |
Perception | 5 | 8000 | 83 |
Demolition | 1 | 0 | 50 |
Demolition | 2 | 160 | 65 |
Demolition | 3 | 800 | 75 |
Demolition | 4 | 2800 | 80 |
Demolition | 5 | 8000 | 83 |
Counter-Thaumaturgy | 1 | 0 | 60 |
Counter-Thaumaturgy | 2 | 160 | 70 |
Counter-Thaumaturgy | 3 | 800 | 75 |
Counter-Thaumaturgy | 4 | 2800 | 80 |
Counter-Thaumaturgy | 5 | 8000 | 83 |
Trap Disarmament | 1 | 0 | 50 |
Trap Disarmament | 2 | 160 | 65 |
Trap Disarmament | 3 | 800 | 75 |
Trap Disarmament | 4 | 2800 | 80 |
Trap Disarmament | 5 | 8000 | 83 |
Agility | 1 | 0 | 50 |
Agility | 2 | 160 | 65 |
Agility | 3 | 800 | 75 |
Agility | 4 | 2800 | 80 |
Agility | 5 | 8000 | 83 |
Deception | 1 | 0 | 60 |
Deception | 2 | 160 | 70 |
Deception | 3 | 800 | 75 |
Deception | 4 | 2800 | 80 |
Deception | 5 | 8000 | 83 |
Engineering | 1 | 0 | 0 |
Engineering | 2 | 160 | 60 |
Engineering | 3 | 800 | 75 |
Engineering | 4 | 2800 | 80 |
Engineering | 5 | 8000 | 83 |
Text Audio /21
Type | Name | Quantity |
---|---|---|
Heist | Kurai, the Administrator | 191 |
Heist | Adiyah, the Wayfinder | 110 |
Heist | Faustus, the Fence | 54 |
Heist | Gianna, the Master of Disguise | 304 |
Heist | Huck, the Soldier | 270 |
Heist | Isla, the Engineer | 449 |
Heist | Karst, the Lockpick | 285 |
Heist | Nenet, the Scout | 276 |
Heist | Niles, the Interrogator | 272 |
Heist | Tibbs, the Giant | 254 |
Heist | Tullina, the Catburglar | 280 |
Heist | Vinderi, the Dismantler | 317 |
Heist | Admiral Darnaw | 24 |
Heist | Friedrich Tarollo, Slave Merchant | 14 |
Heist | Jamanra, The Great | 9 |
Heist | Julius Farrow | 2 |
Heist | Nashta, The Usurper | 19 |
Heist | Vic Vox | 32 |
Heist | Vinny Vox | 26 |
Heist | Whakano, the Barber | 66 |
Heist | Water Goddess |
Community Wiki
Heist league
Sanctum Patch Notes
Rogue's Markers Problem:
- Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.
Solution:
- We've removed the guaranteed Rogue's Marker drop from Act 6.
Ultimatum Patch Notes
Heist Changes
- The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.
Ritual Patch Notes
Heist Changes
- Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
- Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
- Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
- All quest contracts now reward you with Rogue's Markers upon completion.
- Kurai's second and third quest contracts now spawn more monsters during the escape.
- The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
- The levels at which Heist Equipment drops has been adjusted to fit the new progression.
- Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
- Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
- The Rogue Harbour once again acts like a town and will be populated by other players.
- Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
- Huck now grants increased experience to players in Heists, up to 20% at job level 3.
- Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
- Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
- The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
- Whakano's reveal audio no longer overlaps with itself.
Introduction
The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.
The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.
League mechanic
Enemies can randomly drop stacks of Rogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.
During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.
Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.
The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.
Minimap
These new icons are introduced to the minimap:
Modifiers
All map and most area have the modifiers:
- MapHeistLeague
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.