Tibbs
Humanoid
Your hits can't be Evaded
Regenerate 2% of Life per second
Regenerate 2% of Life per second
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood |
Life
400%
Energy Shield From Life
33%
Armour
+33%
Evasion
+33%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
2.55 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HeistAlliedNPCTibbs
Metadata
HeistHeavyLifter1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
38,291
Evasion
6,303
Energy Shield
2,022
Damage
897
Spell Damage
897
Accuracy
290
Attack Time
2.55
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTibbsMelee1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
Cooldown Time: 4 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
Cooldown Time: 4 sec
Strike your foes down with a powerful blow.
Deals 254.5% more Damage
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
Cooldown Time: 4 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee4
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
Cooldown Time: 4 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 254.5% more Damage
100% increased Knockback Distance
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTibbsSlam
Triggerable, Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 2.55 sec
Cooldown Time: 12 sec
Deals 40% more Attack Damage
Deals 522% more Damage
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
Deals 522% more Damage
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
EAAHeistTibbsSmash
Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
cast time overrides attack duration [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717–1076
Critical Strike Chance: 10%
Attack Time: 2.55 sec
Your Movement Speed is 220% of its base value
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
Triggerable, Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 2.55 sec
Deals 40% more Attack Damage
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 2.55 sec
Deals 40% more Attack Damage
200% increased Stun Duration on enemies
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
200% increased Stun Duration on enemies
Stuns Enemies
+0.7 metres to Melee Strike Range
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 2.55 sec
Deals 310.9% more Damage
100% of Physical Damage Converted to Fire Damage
disable visual hit effect [1]
is area damage [1]
100% of Physical Damage Converted to Fire Damage
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
Cast Time: 2 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4714 to 7070 Fire Damage
is area damage [1]
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2946 to 4419 Fire Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { basic_action = "FleeFaceTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Functions { CreateLightOn = " IfState( disguised, 0, { IfState( heist_alert, <2, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 ); }, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); } ); " TurnLightOn = " IfState( disguised, 0, { IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_50 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_100 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); } ); " CreateLightOff = " IfState( disguised, 0, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off ); } ); " TurnLightOff = " IfState( disguised, 0, { IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_100 ); } ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off ); } ); " IncreaseLightBrightness = " IfState( disguised, 0, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_50_to_100 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); " } Actor { on_start_HeistLockPick = "HideWeapons();" on_end_or_destroy_HeistLockPick = "ShowWeapons();" on_start_FleeFaceTarget = "HideWeapons();" on_destroy_FleeFaceTarget = "ShowWeapons();" on_start_ExecuteGEAL = "HideWeapons();" on_end_or_destroy_ExecuteGEAL = "ShowWeapons();" } Animated { on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );" } Preload { preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistHeavyLifter1"] = { name = "Tibbs", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 2.55, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "HeistTibbsMelee1", "HeistTibbsMelee2", "HeistTibbsMelee3", "HeistTibbsMelee4", "GSHeistVinderiBarrelExplode", "GSHeistVinderiBarrelExplodeChest", "GAHeistVinderiTriggeredExplosion", "GAHeistTibbsSlam", "GAHeistTibbsSlamObjectives", "GAHeistTibbsChargeStun", "EAAHeistTibbsSmash", "EGHeistDemolitionistBarrelDetonate", "HeistLockPickSlideDoor", "HeistSetupBarrelArt2", "HeistDoorSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.556, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.128, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee3"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee4"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.995, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplode"] = { name = "GSHeistVinderiBarrelExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplodeChest"] = { name = "GSHeistVinderiBarrelExplodeChest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistVinderiTriggeredExplosion"] = { name = "GAHeistVinderiTriggeredExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsSlam"] = { name = "GAHeistTibbsSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {-60, 7, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, 7, baseMultiplier = 1.4, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsSlamObjectives"] = { name = "GAHeistTibbsSlamObjectives", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsChargeStun"] = { name = "GAHeistTibbsChargeStun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistTibbsSmash"] = { name = "EAAHeistTibbsSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDemolitionistBarrelDetonate"] = { name = "EGHeistDemolitionistBarrelDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPickSlideDoor"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSetupBarrelArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDoorSmash"] = { name = "HeistDoorSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_is_%_of_base", "ignores_proximity_shield", "is_area_damage", "attack_is_melee_override", }, levels = { [1] = {220, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Your hits can't be Evaded
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Regenerate 2% of Life per second
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |