Harvest Unique /21 ⍟
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Socketed Gems are Supported by Level (1–10) (1–162)
Socketed Gems are Supported by Level (25–35) (1–162)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
100% more Monster Life
100% increased Monster Damage
Unique Boss drops an additional Harbinger Scroll
Area contains 20 additional Harbingers
(80–120)% increased Quantity of Items found in this Area
(80–120)% increased Rarity of Items found in this Area
map uber beachhead map [1]
Corrupted
1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
(20–30)% reduced Cast Speed
(80–130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final Repeat
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
Regenerate (150–200) Life per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Brandsurge Skill
Brand Skills have (50–100)% increased Duration
Harvest Item /41 ⍟
A Familiar Call
Stack Size: 1 / 3
Jewellery of Farrul
Item Level: 100
Shaper + Hunter Item
A Note in the Wind
Stack Size: 1 / 4
Asenath's Mark
Craicic Lure
Area contains Einhar
Area contains 4 additional Red Beasts from The Deep
Cannot be used alongside a Bestiary Scarab
map additional red beast family deep [4]
map extra content weighting [1]
map mission id [2]
Dedication to the Goddess
The Divine Font will offer additional Corrupted Gem crafting options.
The Divine Font may bless belts
labyrinth enchant mod level range + [8]
Deregulation Scroll
Stack Size: 1 / 10
Upgrades The Tempest's Binding to a more powerful version
Electroshock Scroll
Stack Size: 1 / 10
Upgrades The Rippling Thoughts to a more powerful version
Facetor's Lens
Adds stored experience to a gem, up to its maximum level
Farric Lure
Area contains Einhar
Area contains 4 additional Red Beasts from The Wilds
Cannot be used alongside a Bestiary Scarab
map additional red beast family wilds [4]
map extra content weighting [1]
map mission id [2]
Fenumal Lure
Area contains Einhar
Area contains 4 additional Red Beasts from The Caverns
Cannot be used alongside a Bestiary Scarab
map additional red beast family caverns [4]
map extra content weighting [1]
map mission id [2]
Fragmentation Scroll
Stack Size: 1 / 10
Upgrades The Fracturing Spinner to a more powerful version
Gift of Asenath
Stack Size: 1 / 5
Asenath's Gentle Touch
Two-Implicit
Corrupted
Gift to the Goddess
The Divine Font can be used additional times.
Labyrinth owner receives 6 additional uses of the Divine Font
Haemocombustion Scroll
Stack Size: 1 / 10
Upgrades The Enmity Divine to a more powerful version
Indigo Oil
Stack Size: 1 / 10
Blight Encounters contain up to 3 additional Blight Bosses
6% increased Pack size
Infused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Peaceful Moments
Stack Size: 1 / 5
Timeless Jewel
Prometheus' Armoury
Stack Size: 1 / 6
One-Hand Weapon
Item Level: 100
Double-Influenced Item
Saqawine Lure
Area contains Einhar
Area contains 4 additional Red Beasts from The Sands
Cannot be used alongside a Bestiary Scarab
map additional red beast family sands [4]
map extra content weighting [1]
map mission id [2]
Specularity Scroll
Stack Size: 1 / 10
Upgrades The Unshattered Will to a more powerful version
The Awakened
Stack Size: 1 / 6
Jewellery
Item Level: 86
Double-Influenced Item
The Greatest Intentions
Stack Size: 1 / 10
The Saviour
Two-Implicit
Corrupted
The Hive of Knowledge
Stack Size: 1 / 6
Machina Mitts
Two-Implicit
Corrupted
The Long Con
Stack Size: 1 / 4
Elderslayer's Exalted Orb
The Sustenance
Stack Size: 1 / 3
Disabled
The Tumbleweed
Stack Size: 1 / 2
Diamond Ring of Redemption
Item Level: 100
Redeemer Item
The White Knight
Stack Size: 1 / 8
Six-Link Astral Plate
Item Level: 100
Crusader Item
Time-light Scroll
Stack Size: 1 / 10
Upgrades The Flow Untethered to a more powerful version
Tribute to the Goddess
The Labyrinth's rewards have been enriched.
The Labyrinth's rewards have been enriched
labyrinth override chest difficulty [5]
Winged Ambush Scarab
Stack Size: 1 / 10
Area contains 9 additional Strongboxes
Winged Bestiary Scarab
Stack Size: 1 / 10
Area contains Einhar
Area contains 5 additional Red Beasts
Winged Breach Scarab
Stack Size: 1 / 10
Area contains 2 additional Breaches
Breaches in Area contain an additional Breach Boss' Clasped Hand
Breach Hands in Area drop double Breach Splinters
Winged Cartography Scarab
Stack Size: 1 / 10
85% increased Maps found in Area
Winged Divination Scarab
Stack Size: 1 / 10
250% more Divination Cards found in Area
Winged Elder Scarab
Stack Size: 1 / 10
Adds Elder Influence outcome to Map Area
150% more Rare Elder Items found in Area
Winged Harbinger Scarab
Stack Size: 1 / 10
Area contains 7 additional Harbingers
Winged Legion Scarab
Stack Size: 1 / 10
Area contains 2 additional Legion Encounters
Each Legion contains a War Hoard
Each Legion is accompanied by a General
Winged Reliquary Scarab
Stack Size: 1 / 10
250% more Unique Items found in Area
Winged Shaper Scarab
Stack Size: 1 / 10
Adds Shaper Influence outcome to Map Area
150% more Rare Shaper Items found in Area
Winged Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 100% more Sulphite
Winged Torment Scarab
Stack Size: 1 / 10
Area is haunted by 12 additional Tormented Spirits
Harvest Gem /15
Attack Melee Slam Warcry Spell Brand Physical Cold Lightning AoE Duration Support Trigger
Name
Intimidating Cry (10)
Warcry, AoE, Duration, Physical
Earthshatter (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Fragility (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Prominence (12)
Attack, AoE, Slam, Duration, Melee
Ancestral Cry (16)
Warcry, AoE, Duration
Seismic Cry (16)
Warcry, AoE, Duration
General's Cry (24)
Warcry, AoE, Duration
Urgent Orders Support (31)
Warcry, Support
Fist of War Support (38)
Slam, Attack, Melee, AoE, Support
Name
Wintertide Brand (12)
Spell, AoE, Cold, Duration, Brand
Penance Brand (28)
Spell, AoE, Physical, Lightning, Duration, Brand
Penance Brand of Dissipation (28)
Spell, AoE, Physical, Lightning, Duration, Brand
Penance Brand of Conduction (28)
Spell, AoE, Physical, Lightning, Duration, Brand
Swiftbrand Support (31)
Brand, Support
Arcanist Brand (38)
Trigger, Spell, Duration, Brand
Harvest Monster /64 ⍟
NameModifiersSpectre
Wild Ursalingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hellionmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild ThornwolfAttacks cause Bleeding
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Apemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hatchlingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bristlebeastmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Snap Houndmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Homunculusmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Chieftainmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Spikebackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bristle Matronmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hellion Alphamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Thornmawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bramblebackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Infestation Queenmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild HatchlingN
Vivid Arachnidmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Wetamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Weta HatchlingN
Vivid Leechmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Scorpionmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Thornweavermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Razorlegmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Sapsuckermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Parasitemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Striketailmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Nestbackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Nestback HatchlingN
Vivid Whiplegmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Watchermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Vulturemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid LeechN
Vivid Abberarachmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhoamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Dustspittermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Feasting Horrormonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Mawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Cleavelingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhexmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Crabmonster no drops or experience [1]N
Primal Chimeralmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Scrabblermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhex Matriarchmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Crushclawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Blisterlordmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Cystcallermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rebornmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
OshabiMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Oshabi, Avatar of the GroveMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Vicious VineN
Vine HammerN
Groveguard Vinemonster grants no flask charges [1]N
Primal Groveguard Vinemonster grants no flask charges [1]
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
40% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
N
Volatile Orchardmonster no drops or experience [1]N
Root Wallmonster no drops or experience [1]
chance to be stunned % [25]
cannot have affliction mods [1]
monster grants no flask charges [1]
N
Melur ThornmaulMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Elida BlisterclawMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Orvi AcidbeakMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Vivid Devourermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Primal Dustcrabmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Primal Vipermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Ersi, Mother of ThornsMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Namharim, Born of NightMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Janaar, the OmenMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Minimap Icons /24 ⍟
IconCode
HarvestCollectorBlue
HarvestCollectorNeutral
HarvestCollectorPurple
HarvestCollectorYellow
HarvestCondenserBlue
HarvestCondenserNeutral
HarvestCondenserPurple
HarvestCondenserYellow
HarvestDisperserBlue
HarvestDisperserNeutral
HarvestDisperserPurple
HarvestDisperserYellow
HarvestHorticraftingStation
HarvestOshabiBoss
HarvestPlantBoosterBlue
HarvestPlantBoosterGreen
HarvestPlantBoosterRed
HarvestPlantBoosterWhite
HarvestPortal
HarvestSeedCache
HarvestStanchionBlue
HarvestStanchionNeutral
HarvestStanchionPurple
HarvestStanchionYellow
Horticrafting Station /69 ⍟
Horticrafting Station decoration now available in your Hideout
DescriptionCost
Reforge a Rare item with random modifiers, including a Fire modifierWild Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Cold modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Lightning modifierPrimal Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Physical modifierVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Life modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Defence modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Chaos modifierVivid Crystallised Lifeforce x100
Reforge a Rare item with random modifiers, including an Attack modifierWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Caster modifierPrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Speed modifierVivid Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Critical modifierPrimal Crystallised Lifeforce x150
Reforge a Rare item, being more likely to receive the same modifier typesWild Crystallised Lifeforce x200
Reforge a Rare item, being less likely to receive the same modifier typesWild Crystallised Lifeforce x200
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.Wild Crystallised Lifeforce x200
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.Wild Crystallised Lifeforce x30
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.Vivid Crystallised Lifeforce x30
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.Primal Crystallised Lifeforce x4
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.Wild Crystallised Lifeforce x4
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.Wild Crystallised Lifeforce x30
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.Primal Crystallised Lifeforce x30
Change a Divination Card into another random Divination CardVivid Crystallised Lifeforce x75
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWild Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVivid Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimal Crystallised Lifeforce x500
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVivid Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimal Crystallised Lifeforce x800
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.Wild Crystallised Lifeforce x500
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.Vivid Crystallised Lifeforce x500
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.Primal Crystallised Lifeforce x500
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVivid Crystallised Lifeforce x1500
Enchant a non-Unique Map with Map has 50% chance to not consume Sextant UsesVivid Crystallised Lifeforce x2500
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVivid Crystallised Lifeforce x4000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimal Crystallised Lifeforce x1000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimal Crystallised Lifeforce x3250
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimal Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimal Crystallised Lifeforce x5000
Reforge the colour of a random socket on an item, turning it WhiteWild Crystallised Lifeforce x12500
Sacred Crystallised Lifeforce x1
Add a new Fire modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Cold modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Physical modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Life modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Attack modifier and remove another random modifier from a non-Influenced itemWild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Speed modifier and remove another random modifier from a non-Influenced itemVivid Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimal Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVivid Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimal Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Mod Equivalencies /49 ⍟
FireColdLightning
+(6–11)% to Fire Resistance +(6–11)% to Cold Resistance +(6–11)% to Lightning Resistance
+(12–17)% to Fire Resistance +(12–17)% to Cold Resistance +(12–17)% to Lightning Resistance
+(18–23)% to Fire Resistance +(18–23)% to Cold Resistance +(18–23)% to Lightning Resistance
+(24–29)% to Fire Resistance +(24–29)% to Cold Resistance +(24–29)% to Lightning Resistance
+(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance
+(36–41)% to Fire Resistance +(36–41)% to Cold Resistance +(36–41)% to Lightning Resistance
+(42–45)% to Fire Resistance +(42–45)% to Cold Resistance +(42–45)% to Lightning Resistance
+(46–48)% to Fire Resistance +(46–48)% to Cold Resistance +(46–48)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(26–30)% to Fire Resistance +(26–30)% to Cold Resistance +(26–30)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–28)% to Fire Resistance +(21–28)% to Cold Resistance +(21–28)% to Lightning Resistance
+(29–35)% to Fire Resistance +(29–35)% to Cold Resistance +(29–35)% to Lightning Resistance
+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies
+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies
+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies
+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies
+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies
+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies
+(12–15)% to Fire Resistance +(12–15)% to Cold Resistance +(12–15)% to Lightning Resistance
+(12–15)% to Fire Resistance +(12–15)% to Cold Resistance +(12–15)% to Lightning Resistance
+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+(46–48)% to Fire Resistance
(9–10)% of Physical Damage from Hits taken as Fire Damage
+(46–48)% to Cold Resistance
(9–10)% of Physical Damage from Hits taken as Cold Damage
+(46–48)% to Lightning Resistance
(9–10)% of Physical Damage from Hits taken as Lightning Damage
+(46–48)% to Fire Resistance
(3–5)% of Physical Damage from Hits taken as Fire Damage
+(46–48)% to Cold Resistance
(3–5)% of Physical Damage from Hits taken as Cold Damage
+(46–48)% to Lightning Resistance
(3–5)% of Physical Damage from Hits taken as Lightning Damage
+(20–35)% to Fire Resistance +(20–35)% to Cold Resistance +(20–35)% to Lightning Resistance
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance Added Small Passive Skills also grant: +(2–3)% to Cold Resistance Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance Added Small Passive Skills also grant: +(4–5)% to Cold Resistance Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance Added Small Passive Skills also grant: +(6–7)% to Cold Resistance Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance Added Small Passive Skills also grant: +(2–3)% to Cold Resistance Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance Added Small Passive Skills also grant: +(4–5)% to Cold Resistance Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance Added Small Passive Skills also grant: +(6–7)% to Cold Resistance Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance
Added Small Passive Skills also grant: +(8–9)% to Fire Resistance Added Small Passive Skills also grant: +(8–9)% to Cold Resistance Added Small Passive Skills also grant: +(8–9)% to Lightning Resistance
Added Small Passive Skills also grant: +(10–11)% to Fire Resistance Added Small Passive Skills also grant: +(10–11)% to Cold Resistance Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
Harvest Quest /1 ⍟
MasterQuest
Act: 11
You have discovered the entrance to the Sacred Grove. Enter and explore its mysteries.
Text Audio /1 ⍟
TypeNameQuantity
HarvestOshabi130

Community Wiki

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Harvest league

Kalandra Patch Notes

Harvest

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
  • The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
  • Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

Details:

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's Orbs can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

Scourge Patch Notes

Harvest Craft Changes Problem:

  • The Harvest crafts that upgrade a Normal or Magic item to a Rare item with a modifier of a certain type are close in function to their matching craft that reforge a Rare item, while being unable to be used on a single item repeatedly.

Solution:

  • Combine the two harvest crafts into a single craft that reforges a Normal, Magic or Rare item as a Rare item with new Modifiers.

Specifics:

  • Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.

Ultimatum Patch Notes

Harvest Changes

  • Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. We have published a development manifesto that goes into more detail about the changes and the reasoning behind them.
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.

Ritual Patch Notes

Harvest Changes

  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
  • Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
  • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
  • The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).

Introduction

The Harvest league was a challenge league. The PC version launched on June 19, 2020 (UTC), alongside the Version 3.11.0 patch. It ended on September 14, 2020, alongside the version 3.11.2b patch.

In this league, you will find caches of seeds in each zone. You can take these to Oshabi's Sacred Grove to plant them. With time these plants will fully mature and they can be harvested by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty.

League mechanic

This section is for archival purposes only. The current core mechanics differ drastically from the league mechanics. See Harvest for the current mechanics.

In this league, each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and Oshabi opens a portal to The Sacred Grove.

Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need to advance growth cycles to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a Disperser in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested.

Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed.

You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce cannot be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost.

Harvesting a Tier 4 seed will cause a Heart of the Grove to grow. It takes 100 cycles to grow. Once it finishes growing, you can harvest it to challenge the Avatar of the Grove.

The player is responsible for planting seeds and placing equipment and arranging the plot. Equipment costs Lifeforce to craft. The list of equipment are as follows:

Lifeforce Collector

Lifeforce Collectors are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: Primal, Vivid and Wild Lifeforce Collector.

Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it.

Disperser

Dispersers use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft.

Storage Tank

Storage Tanks are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft.

Advanced Storage Tank

Advanced Storage Tanks are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft.

Horticrafting Station

Horticrafting Stations allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one.

Pylon

Pylons are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most areas have the modifiers:

  • MapHarvestLeague

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