Vine Hammer
Construct
SpectreN
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour
Life
100%
Ailment Threshold
100%
Resistance
Damage
80%
Accuracy
200%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
Level
68
Life
6,433
Armour
28,790
Evasion Rating
4,739
Damage
299
Spell Damage
299
Accuracy
870
Attack Time
1.5
Experience
10,255
Minion Life
1,395
Minion Damage
239
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 650%
Attack Time: 1.5 sec
Deals 550% more Attack Damage
Stuns Enemies
Poisons Enemies on Hit
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 550%
Attack Time: 1.5 sec
Deals 450% more Attack Damage
Poisons Enemies on Hit
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 450%
Attack Time: 1.5 sec
Deals 350% more Attack Damage
Poisons Enemies on Hit
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 400%
Attack Time: 1.5 sec
Deals 300% more Attack Damage
Poisons Enemies on Hit
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Time: 1.5 sec
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = {
    name = "Vine Hammer",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 2,
    skillList = {
        "HarvestHammerVineQuakeWaveGA",
        "HarvestHammerVineImpactGA",
        "HarvestHammerVineDonutGA1",
        "HarvestHammerVineDonutGA2",
        "HarvestHammerVineDonutGA3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineQuakeWaveGA"] = {
    name = "HarvestHammerVineQuakeWaveGA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineImpactGA"] = {
    name = "HarvestHammerVineImpactGA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "always_stun",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA1"] = {
    name = "HarvestHammerVineDonutGA1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA2"] = {
    name = "HarvestHammerVineDonutGA2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA3"] = {
    name = "HarvestHammerVineDonutGA3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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