Rankenhammer
Konstrukt
Vine Hammer
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
Leben
100%
Ailment Threshold
100%
Widerstand
Damage
80%
Genauigkeit
200%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
299
Zauberschaden
299
Genauigkeit
0
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 650%
Attack Time: 1.5 Sek.
Verursacht 550% mehr Angriffsschaden
Betäubt Gegner
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
Betäubt Gegner
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 550%
Attack Time: 1.5 Sek.
Verursacht 450% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 450%
Attack Time: 1.5 Sek.
Verursacht 350% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Attack Time: 1.5 Sek.
Verursacht 300% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = { name = "Vine Hammer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 2, skillList = { "HarvestHammerVineQuakeWaveGA", "HarvestHammerVineImpactGA", "HarvestHammerVineDonutGA1", "HarvestHammerVineDonutGA2", "HarvestHammerVineDonutGA3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineQuakeWaveGA"] = { name = "HarvestHammerVineQuakeWaveGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineImpactGA"] = { name = "HarvestHammerVineImpactGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "always_stun", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA1"] = { name = "HarvestHammerVineDonutGA1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA2"] = { name = "HarvestHammerVineDonutGA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA3"] = { name = "HarvestHammerVineDonutGA3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }