Rankenhammer
Konstrukt
Vine Hammer
SpectreN
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour
Leben
100%
Ailment Threshold
100%
Widerstand
Damage
80%
Genauigkeit
200%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
299
Zauberschaden
299
Genauigkeit
870
Attack Time
1.5
Erfahrung
10,255
Minion Life
1,395
Minion Damage
239
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 650%
Attack Time: 1.5 Sek.
Verursacht 550% mehr Angriffsschaden
Betäubt Gegner
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 550%
Attack Time: 1.5 Sek.
Verursacht 450% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 450%
Attack Time: 1.5 Sek.
Verursacht 350% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Angriffsschaden: 400%
Attack Time: 1.5 Sek.
Verursacht 300% mehr Angriffsschaden
Vergiftet Gegner bei Treffer
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = {
    name = "Vine Hammer",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 2,
    skillList = {
        "HarvestHammerVineQuakeWaveGA",
        "HarvestHammerVineImpactGA",
        "HarvestHammerVineDonutGA1",
        "HarvestHammerVineDonutGA2",
        "HarvestHammerVineDonutGA3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineQuakeWaveGA"] = {
    name = "HarvestHammerVineQuakeWaveGA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineImpactGA"] = {
    name = "HarvestHammerVineImpactGA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "always_stun",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA1"] = {
    name = "HarvestHammerVineDonutGA1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA2"] = {
    name = "HarvestHammerVineDonutGA2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA3"] = {
    name = "HarvestHammerVineDonutGA3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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