蔓藤之锤
构造体
Vine Hammer
幽魂 | N |
---|---|
标签 | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
生命
100%
异常状态临界值
100%
抗性
伤害
80%
命中
200%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 32
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
299
法术伤害
299
命中
0
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestHammerVineImpactGA
可触发, 攻击
基本伤害: 239–359
暴击几率: 5%
攻击伤害: 650%
攻击间隔: 1.5 秒
攻击伤害总增 550%
必定击晕敌人
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
必定击晕敌人
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
可触发, 攻击
基本伤害: 239–359
暴击几率: 5%
攻击伤害: 550%
攻击间隔: 1.5 秒
攻击伤害总增 450%
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
可触发, 攻击
基本伤害: 239–359
暴击几率: 5%
攻击伤害: 450%
攻击间隔: 1.5 秒
攻击伤害总增 350%
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
可触发, 攻击
基本伤害: 239–359
暴击几率: 5%
攻击伤害: 400%
攻击间隔: 1.5 秒
攻击伤害总增 300%
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
击中时使其中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
可触发, 攻击
基本伤害: 239–359
暴击几率: 5%
攻击间隔: 1.5 秒
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = { name = "Vine Hammer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 2, skillList = { "HarvestHammerVineQuakeWaveGA", "HarvestHammerVineImpactGA", "HarvestHammerVineDonutGA1", "HarvestHammerVineDonutGA2", "HarvestHammerVineDonutGA3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineQuakeWaveGA"] = { name = "HarvestHammerVineQuakeWaveGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineImpactGA"] = { name = "HarvestHammerVineImpactGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "always_stun", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA1"] = { name = "HarvestHammerVineDonutGA1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA2"] = { name = "HarvestHammerVineDonutGA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA3"] = { name = "HarvestHammerVineDonutGA3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }