GGG Staff Tracker
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0.4.0c Hotfix 14 Alexander_GGG#0000 01/03
[h3]0.4.0c Hotfix 14[/h3]
  • Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
0.4.0c Hotfix 13 Alexander_GGG#0000 01/03
[h3]0.4.0c Hotfix 13[/h3]
  • Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can.
  • Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time.
  • The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples.
  • Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples.


Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.
The Last of the Druids Original Soundtrack Community_Team#0000 01/02
Path of Exile 2: The Last of the Druids includes a number of new music tracks from composer Kamil Orman-Janowski. Featuring the bestial beats of the druid and the sacrificial symphony of the Vaal, check out the tracks on Kamil's YouTube channel here, or a few of the highlights below!





0.4.0c Hotfix 12 Alexander_GGG#0000 12/30

0.4.0c Hotfix 12

  • Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later.
  • Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps.
  • Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters.
0.4.0c Hotfix 11 Alexander_GGG#0000 12/30

0.4.0c Hotfix 11

  • Fixed a client crash when interacting with a Ritual.
  • Fixed 2 instance crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 10 Alexander_GGG#0000 12/29

0.4.0c Hotfix 10

  • Players will no longer be able to get Energised Crystals from areas they significantly over-level.
0.4.0c Hotfix 9 Alexander_GGG#0000 12/29

0.4.0c Hotfix 9

  • Fixed more cases where Zochama, High Priest could get stuck underground.
The Last of the Druids Supporter Packs Concept Art Community_Team#0000 12/29
Earlier this month we launched Path of Exile 2: The Last of the Druids alongside the Kalguuran and Precursor Series Supporter Packs. With a variety of unique microtransactions, we’ve gathered some pieces of concept art in today's post. Check them out below!

Kalguuran Seafarer Armour Pack




Hartlin's Wrath Unique Finisher Effect




Kraken's Cove Hideout





Lost Treasure Weapon Skin




Kraken Stash Skin Bundle




Awakened Precursor Armour Pack




Gravity Well Portal Bundle




Relic of the Precursors Map Device




Forgemaster's Bench Hideout Decoration




Happy Holidays! Get A Free The Last of the Druids Mystery Box Community_Team#0000 12/25
On behalf of everyone at Grinding Gear Games, we’d like to wish you all a Merry Christmas and happy holidays! To celebrate, we’re giving one The Last of the Druids Mystery Box for free.

Please note that the Mystery Box might take around 30 minutes to appear on your account.

How to redeem

To redeem your free The Last of the Druids Mystery Box all you need to do is to open the in-game shop either in Path of Exile 1 or Path of Exile 2! The Mystery Box will be automatically added to your account and you'll find it in your Microtransaction Stash. Please note that visiting the shop on the website does not trigger the free box - it must be accessed from inside the game client. Please note that while this Mystery Box is not yet available in Path of Exile 1, you will still receive it and will be able to open it once the box is released in Path of Exile 1.

To receive a gift, your account has to have been created prior to today and It's only possible to redeem one box per account. The offer is available for PC, PlayStation and Xbox. If you already own all items from The Last of the Druids Mystery Box, you will get two Glimmerwood Mystery Boxes instead.

The free Mystery Box will stop being available at Jan 08, 2026 6:59 PM (GMT+8). (This is displayed in your local time).

Check out the contents of The Last of the Druids Mystery Box in the trailer below!



Thank you for your support! We hope you're having a wonderful holiday.
0.4.0c Hotfix 8 Alexander_GGG#0000 12/24
"
This update has caused a reliable rollback with firestorm.
We are looking into this now.
0.4.0c Hotfix 8 Alexander_GGG#0000 12/24

0.4.0c Hotfix 8

  • Fixed 4 client crashes.
  • Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Arcane Isle Hideout is bugged as hell GGG_Ignis#0000 12/24
Thanks for your further feedback, I have a few questions if you could help me clarify.
"
EnelBit#0795
(1) When you say "clock tower's MTX" are you referring to the "Gold Timekeeper's Map Device"? (2) Can I just confirm you are in Hideout EDIT MODE when you try to place or move the MTX? To access/toggle edit more you press L3(Left Stick Button). (3) Controller does have the same functionality to toggle pickup labels, if you bind the action "Toggle Label Visibility" it allows you to perform the same action as the "z" key on MKB. Hope this helps.
0.4.0c Hotfix 7 Alexander_GGG#0000 12/23

0.4.0c Hotfix 7

  • Fixed a client crash.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
BloodMage Gore Spike Ascendancy node not working Timothy_GGG#0000 12/23
This is known, it is just a display issue but the stats are actually being applied.
Chaining on permafrost bolts definitely bugged Timothy_GGG#0000 12/23
Piercing projectiles only chain after they have stopped piercing, permafrost rounds gained pierce innately this league.
0.4.0c Hotfix 6 Alexander_GGG#0000 12/23

0.4.0c Hotfix 6

  • Fixed a bug where Atziri would sometimes fail to die in phase 2.
  • Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple.
  • Fixed a client crash.
  • Fixed a client crash with Tempest Bell and Imbue Weapon.
  • Fixed a Vulkan client crash.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Calqiro, High Priest gest bugged into ground Ting_GGG#2357 12/23
Thanks for the reports, I've passed this on
New Path of Exile 2 Displates Are Now Available Community_Team#0000 12/23
Earlier this year, we teamed up with Displate to create metal posters themed around Path of Exile 2! Alongside the launch of The Last of the Druids, they’ve released new posters featuring artwork from our team, including Druid illustrations and various loading screens. If you’re interested to grab one, check out the full selection of Path of Exile 2 Displates here
0.4.0c Hotfix 5 Alexander_GGG#0000 12/22

0.4.0c Hotfix 5

  • The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples.
  • Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+.
  • Energy Shield and Life Recharge is now delayed on logging in.
  • Fixed crash when joining an area with multiple tornados
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. New temple scaling will apply to temples created from new hub instances.
0.4.0c Hotfix 4 Alexander_GGG#0000 12/22

0.4.0c Hotfix 4

  • Fixed an Issue where player stolen Soulflame Geysers would trap the player.
  • Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room.
  • Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets.
  • Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy.
  • Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended.
  • Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems.
  • Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker.
  • The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins.
  • Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area.
  • Fixed 4 instance crashes.
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