GGG Staff Tracker
ThreadPosterTime
Mirage Deadeye + Armour Piercing Rounds interaction Jatin_GGG#0000 02/05
Thanks for your report, I'll pass this on.

Mirrage Archer (using High velocity round) Jatin_GGG#0000 02/05
Thanks for your report, I'll pass this on.
Udying hate passive "Creature of death" does not apply Jatin_GGG#0000 02/05
Thanks for your report, this seems to be a display issue but the Recoup itself is working, I'll pass this on.
Gem not accepting supports even though the requirement has been lowered. Jatin_GGG#0000 02/05
Thanks for your report, I'll pass this on.
Dodge roll/Getup/Skill speed/Action speed BUG! Jatin_GGG#0000 02/05
Thanks for your report, could you please link this clip? Either here or through DM's is fine.
Hideout Showcase January 2026 Community_Team#0000 02/05
In today's news post, we'd like to feature a variety of unique hideouts created by the creatives of the Path of Exile 2 community. Check out some community-created hideout picks in the video below.



Here's a list of the hideouts featured in the video:
If you'd like to be featured in a future video, be sure to submit your hideout in our Hideout Showcase forum.
ps5 "Login Error" Alexander_GGG#0000 02/04
Hi. The issue should be resolved now.
Talent Competition Highlights Community_Team#0000 02/04
There's just over one week left in our Path of Exile Talent Competition, so make sure to post your submission and show us your skills! In the meantime, check out some highlights from recent submissions below.

The Marauder in Keepers by MikuSwag#1205




Communion by D_Loord#2106




The Druid by powerlord4#1134




Buff the Reapers by AiSatan#2257




The Dreamer Speaks by Jarranna#7229


Can't place Grip of Kulemak unique ring into it's unique item stash tab slot Jatin_GGG#0000 02/03
Thanks for your report, I'll pass this on.
PoE2 Microtransaction Shop not loading items (empty categories) Jatin_GGG#0000 02/03
Thanks for your reports, for anyone experience this problem could you please post a few lines from your Client.txt when this occurs?
Blasphemy aura not inflicting Decaying Hex gem's effects even though enemies are cursed Jatin_GGG#0000 02/03
Thanks for your report, I'll pass this on.
3.27.0g Hotfix 2 Adam_GGG#0000 02/03

3.27.0g Hotfix 2

  • Damage and speed buffs to Enraged Unique Monsters as part of the Phrecia 2.0 event have been halved.
  • Lowered the Thaumaturgic Dust cost for Recombinating Idols by 75% and the Gold cost by 50%.
  • The Refiner's Bargain Unique Idol now has a limit of 1.
  • The Idol modifier which granted Monsters Imprisoned by Essences a chance to contain a Remnant of Corruption can no longer roll. Pre-existing copies of this modifier will be untouched, as any Remnants of Corruption they would create will instead drop as Vaal orbs.
  • Random modifiers that replace the types of packs within a Map no longer appear on Unique Maps or areas opened with specific Map Fragments.
  • Fixed a bug where players in a party could receive rewards from a sky fortress Breach encounter without having participated. You must now be in the instance when the fortress was first encountered to receive rewards.
  • Fixed a bug where Karui Shores, Mao Kun and The Eye of the Storm were all able to roll random map modifiers which could cause functional problems.
  • Fixed a bug where the quest versions of the Incarnation Bosses were not dropping their Unique items in the Phrecia event.
  • Fixed a bug where killing Sirus while Witnessed by the Maven would not count as being completed for the Feared fight.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Invisible Geonor Jatin_GGG#0000 02/03
Thanks for your report, I'll pass this on.
[Intended/Bugged Behavior] Archer Transcendant Jatin_GGG#0000 02/03
Thanks for your report, I'll pass this on.
No trade history from ps5 or character on poeninja Novynn#0000 02/03
It looks like the trade history doesn't quite work for xbox or sony PoE1 players. We'll get that fixed up. As for poe.ninja, you'll have better luck contacting them.
Phrecia 2 Twitch Highlights Community_Team#0000 02/03
The Legacy of Phrecia 2 event is in full swing, with many Exiles jumping in to play the alternate classes and endgame. Check out some highlights from the event so far below.

Problem with the "Essence Corruption" trophy /POE 1 Alexander_GGG#0000 02/03
Hi. You can still receive the Trophy by using a vaal orb. Unfortunately it's very hard to change Trophy descriptions. We'll see if this is possible in the future.
Quality Assurance Natalia_GGG#0000 02/03
We seek Quality Assurance Testers to join our team! If you have a deep understanding of Path of Exile, we’d love to hear from you.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week


The position includes the following duties:
  • Testing new Path of Exile content and features to find issues.
  • Communicating these problems to the development team through our issue tracking software.
  • Following up on the state of these problems and working with developers to resolve them.
  • Checking candidate builds of content updates and patches for problems by going through checklists.
  • Scripting automated test-cases and improving our testing tools.

We are seeking someone with:
  • At least 1000 hours of experience collectively with our games, Path of Exile and Path of Exile 2. Our games are complicated and members of our quality assurance team require vast experience with all aspects of the game. While there is some training, it is vital that you already fully understand the game itself in order to apply for this role.

Pluses
  • A qualification in Computer Science, Software Engineering, game design or equivalent.
  • At least three months of work experience performing quality assurance for computer games, or other team-based work experience.


How to apply

If you meet the above requirements, please email your resume, portfolio and a cover letter to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
C++ macOS/iOS Engine Programmer Natalia_GGG#0000 02/03
We seek Engine Programmers with Metal API experience to join our team.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week


The position includes the following duties:
  • Integrate and maintain the Metal API within our custom engine
  • Solve Metal API specific issues across macOS/iOS platforms
  • Communicate consistently with directors and colleagues
  • Work within a multiskilled team environment to deadlines and schedules

You could be working on:
  • Debugging shader bugs using Metal Shading Language (MSL)
  • Fixing any MacOS/iOS crashes/issues during live-ops patching
  • Optimising Metal build iteration time
  • Improve engine diagnostics to improve reliability

We are seeking someone with:
  • Strong knowledge of modern C++ & the metal-cpp Library
  • MacOS/iOS engine performance optimization experience
  • Excellent communication skills
  • 3+ years of engine programming experience in a professional studio
  • 1 or more successfully-published cross-platform titles, including Mac/iOS

Pluses:
  • Experience with our game, Path of Exile

Code samples/portfolio showcasing custom C++ and metal-cpp required. Must be able to pass our technical C++ programming test (approximately one hour long)

How to apply

If you meet the above requirements, please email your resume, portfolio and a cover letter to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
Senior C++ Engine Programmer Natalia_GGG#0000 02/03
We seek a Senior C++ Engine Programmer to work on our in-house engine and tools. Our engine is specific to Path of Exile and attempts to solve the problems uniquely generated by the dynamic gameplay that we support while taking advantage of the opportunities granted by our fixed camera perspective.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week


The position includes the following duties:
  • Development work on our in-house engine and tools
  • Maintain consistent communication with directors and colleagues
  • Collaborate with designers and artists to create tools that allow them to get great results
  • Ability to work to deadlines and schedules

We are seeking someone with:
  • Extremely strong knowledge of modern C++
  • Extremely strong knowledge of at least one modern graphics API
  • Three or more years of commercial game engine/graphics programming experience
  • A Bachelor's degree in Computer Science, Software Engineering or equivalent

Pluses:
  • Experience with development on multiple graphics APIs and platforms

Code samples/portfolio showcasing custom C++ required. Must be able to pass our technical C++ programming test (approximately one hour long)

How to apply

If you meet the above requirements, please email your resume, portfolio and a cover letter to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
GGG Tracker
ThreadPosterTime
Sorry, what leavening early access today? Belakay_ggg 02/04

Sorry about any confusion caused by this, we were updating some localisation for the page and a default value of today was showing in error and has now been fixed.

Edit

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