GGG Staff Tracker
Thread | Poster | Time | ||
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POE2 - Gembloom Skull not dropping both acts | Wolf_GGG#7625 | 12/23 | ||
I've been looking into this and I'm trying to determine how much is confusion or a potential bug based on what people have said. Its a little difficult to be certain so I just wanted to give a brief overview of the Spirit quest items. We intentionally expect Spirit quest items dropped in the campaign to work as follows: " The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts, and I believe it would be both easy and understandable to assume that he would drop another Spirit item. This specific point of confusion will hopefully be remedied once the rest of the acts are added. Aside from the potential confusion caused by the above, it does sound like quite a few people aren't getting Spirit quest item drops from some of the bosses or spirit from consuming the items. If your experience and base Spirit totals don't match up with the above list it would be immensely helpful if you could post a screenshot of your current Maximum Spirit without items and which bosses you have cleared. If there is an issue for people getting the expected Spirit beyond potential confusion we certainly want to resolve it. | ||||
[website] account name no longer appears in the top left | Novynn#0000 | 12/20 | ||
This is currently intended. | ||||
0.1.0e Hotfix 4 | Jeff_GGG#0000 | 12/19 | ||
[h3]0.1.0e Hotfix 4[/h3]
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Still Facing Issues with Trade Website – Apologies for Multiple Posts | Novynn#0000 | 12/19 | ||
Just to confirm, you're playing PoE2 and whispering people from the PoE2 trade site? https://www.pathofexile.com/trade2 | ||||
Donated Guild Points | Novynn#0000 | 12/19 | ||
"Make sure you are on the correct sub-account (Switch Account in top-left). | ||||
0.1.0e Hotfix 3 | Jeff_GGG#0000 | 12/18 | ||
[h3]0.1.0e Hotfix 3[/h3]
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0.1.0e Hotfix 2 | Jeff_GGG#0000 | 12/18 | ||
[h3]0.1.0e Hotfix 2[/h3]
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0.1.0e Hotfix 1 | Jeff_GGG#0000 | 12/18 | ||
[h3]0.1.0e Hotfix 1[/h3]
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Demon Form Infinite cooldown and +spell levels not being applied | Jeff_GGG#0000 | 12/18 | ||
Hi, We're investigating this. | ||||
Unearth does not summon minions after 0.1.0e Patch | Jeff_GGG#0000 | 12/18 | ||
Deploying a fix for this momentarily. | ||||
There is a bug in the summoned grave Breaking | Jeff_GGG#0000 | 12/18 | ||
Hi, This we're working on this now and expect to deploy a fix soon. | ||||
Unearth does not summon minions after 0.1.0e Patch | Jeff_GGG#0000 | 12/18 | ||
Hi, We're investigating this. | ||||
Unearth has stopped raising temporary minions | Jeff_GGG#0000 | 12/18 | ||
Hi, We're investigating this. | ||||
0.1.0e Patch Notes | Jeff_GGG#0000 | 12/18 | ||
[h3]0.1.0e Patch Notes[/h3] General Improvements and Changes
Endgame and Monster Balance
Trial of the Sekhamas Improvements
Skill Balance
Support Balance
Item Balance
Bug Fixes
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Got muted twice for the same thing, is this right? | Nichelle_GGG#0000 | 12/18 | ||
Thank you very much for posting your concerns, we really appreciate the feedback! I have passed your message on to a senior staff member, who will be contacting you to discuss this issue privately. | ||||
POE 2: Class Gender Lock is a Step Backwards | Nichelle_GGG#0000 | 12/18 | ||
Hi Exiles, This thread has been locked, please ensure you are adhering to our Code of Conduct when posting on the forums. | ||||
POE2 Trade site not loading | Novynn#0000 | 12/17 | ||
Make sure you've disabled all browser extensions, as they're usually the culprit. | ||||
POE2 Trade not listing | Novynn#0000 | 12/17 | ||
https://www.pathofexile.com/trade2/search/poe2/Standard/vEworEMCE | ||||
Path of Exile 2: Upcoming Changes and Improvements | Community_Team#0000 | 12/17 | ||
Path of Exile 2 has been live for just over a week! We’ve addressed some feedback already and are working on more fixes for key pain points in an upcoming patch. The full patch notes are coming soon, but check out some of the more significant changes below.
Gameplay FeaturesLike we mentioned last week, we’ll be adding the capacity to fast-travel between Checkpoints within an area, as well as adding many more checkpoints to areas, generally at all entrances and exits to areas, meaning if you find these first you’ll be able to instantly travel to them to continue exploring. We’ll also be making Passive Point respeccing cheaper especially at higher levels. It had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn’t exponentially grow as much. This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression. Trial of the SekhemasPlayers were finding Trial of the Sekhemas particularly frustrating in close range so we’ve reworked how Honour Damage scales when in close range, as well as fixing an important bug that was causing players to take far too much Honour Damage from Damage over Time.
Endgame and Monster BalanceGenerally the balance in Endgame Maps was more punishing than intended, so we’ve toned down the damage in a number of ways and disabled a certain on-death effect where the telegraphing was not as clear as it should have been.
These changes should generally result in an endgame that is much more survivable than before and we will continue to address problematic cases as they arise. Character and Item Balance
Skill and Support Gem BalanceSince launch we’ve unfortunately had to nerf a few skills that were far too overpowered. How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable. Generally speaking we are trying to do this in a way that doesn't make a build bad (but we can make mistakes!). Ideally any truly meta shifting changes will only happen at the same time as a content patch with a new league to play in. But that doesn't mean we haven't been looking at underpowered skills and support gems. We’ve got a number of changes planned which should improve some of these skills. The full list of changes will be in the patch notes but here is a sample of what you can expect.
Alongside all of these Skill Gem improvements we’ve also done a pass over the Support Gems. We’ve added two new Supports and removed or lessened the penalties on many others, notably the Fire, Lightning and Cold Exposure Supports.
There are also some notable nerfs to a few of the remaining overachieving skills:
As we wind down for the holiday season we wanted to thank you all for our most successful launch so far, we could not have done it without all of your support. A lot of our team will begin to take some much needed rest over the next few weeks but we look forward to getting back in the new year refreshed and ready for an exciting year of development in 2025. Happy Holidays, Exiles! | ||||
Will SSF be fixed in the upcoming patch? | Jeff_GGG#0000 | 12/17 | ||
Yes, there is a fix for Gamepad being unable to make a character in SSF while migrations are disabled. That said, bear in mind migrations aren't yet enabled from SSF into the trade league so if you make a character within SSF you won't be able to migrate it until we've resolved the migration issues. |
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