GGG Staff Tracker
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0.3.1 Hotfix Kieren_GGG#0000 10/02
[h3]0.3.1 Hotfix[/h3]
  • Fixed not being able to exit the Caldera Map arena after defeating the boss.
  • Fixed Rituals not generating in Maps overrun by the Abyssal.
  • Fixed 3 client crashes.
  • Fixed an instance crash.
Talent Interview: Thomas Carroll, Musician Community_Team#0000 10/02
We recently had a chat with musician and instrument maker Thomas Carroll, who contributed significantly to the sound of Act 4 in Path of Exile 2. See how his unique instruments translate into captivating game sounds in this video!



If you'd like to see and hear more of Thomas and his instruments, check him out on Instagram @thomascarrollstudios.
Ange stash is annoying on new ui GGG_Ignis#0000 10/02
Agreed, we'll look into fixing this. Thanks for your feedback.
Trading Feature GGG_Ignis#0000 10/02
Thanks for your feedback and sorry for your disappointment. We have been working on a text based stat filter that will be added in the next major update. We are also aiming on improving this further with a tag based system which is more console friendly, much like the Passive Skill Tree tag filter system.
first map of the patch, already broken Timothy_GGG#0000 10/01
/bug is the best way to report these kind of issues! We are looking into this.
Bugged Quad Stash Tab - Bulk listed items do not show on poe Trade Novynn#0000 10/01
You don't have enough stock for them to show up by default, since you can't fulfill one complete trade. https://www.pathofexile.com/trade/exchange/Mercenaries/OgeqwW9VIE
0.3.1 Patch Notes Kieren_GGG#0000 10/01

0.3.1 Patch Notes

This patch contains major changes to the Endgame detailed in our recent news post, increases to the base Remnant pickup range, in addition to many other changes and bug fixes. Endgame Changes:
  • You no longer need Towers to use Precursor Tablets, instead, Tablets can now be placed into the Map Device to add their bonuses directly to your Map.
  • Tablets now have a fixed number of uses, as described by its Implicit Modifier.
  • Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed.
  • You can use up to 3 Tablets with each Map, but the number of slots available is based on how many modifiers the Map has. Running a Map with 6 Modifiers will enable all 3 of the Tablets slots on the Map Device.
  • Tablets cannot be applied to areas that have already been attempted.
  • Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them.
  • Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the Overseer's Tablet it now has 10 uses (previously 2 to 4).
  • As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets:
    • Bountiful: Now has a value of 15 to 40 (previously 10 to 15).
    • Breeding: Now has a value of 4 to 10 (previously 3 to 7).
    • Brimming: Now has a value of 15 to 40 (previously 10 to 15).
    • Collector's: Now has a value of 10 to 30 (previously 7 to 10).
    • Elevated: Now has a value of 5 to 20 (previously 5 to 10).
    • Plundering: Now has a value of 4 to 10 (previously 3 to 70.
    • Teeming: Now has a value of 25 to 70 (previously 15 to 25).
    • Treasurer's: Now has a value of 1 to 3 (previously 1).
    • of Ancient Fiends: Now has a value of 15 to 40 (previously 10 to 15).
    • of Compartments: Now has a value of 1 to 2 (previously 1).
    • of Conquering: Now has a value of 20 to 80 (previously 20 to 40).
    • of Crystals: Now has a value of 1 to 2 (previously 1).
    • of Envy: Now has a value of 8 to 24 (previously 3 to 8).
    • of Eternity: Now has a value of 6 to 12 (previously 3 to 6).
    • of Fissuring: Now has a value of 10 to 30 (previously 5 to 10).
    • of Freeze Time: Now has a value of 2 to 5 (previously 2)).
    • of Devotion: Now has a value of -30 to -20 (previously -15 to -10).
    • of Hoards: Now has a value of 10 to 20 (previously 10 to 15).
    • of Knowledge: Now has a value of 10 to 30 (previously 5 to 10).
    • of Omens: Now has a value of 25 to 70 (previously 15 to 25).
    • of Madness: Now has a value of 10 to 30 (previously 5 to 10).
    • of Mirrors: Now has a value of 10 to 30 (previously 5 to 10).
    • of Pathways: Now has a value of 10 to 30 (previously 5 to 10).
    • of Persecution: Now has a value of 10 to 30 (previously 5 to 10).
    • of Phobia: Now has a value of 10 to 30 (previously 5 to 10).
    • of Prayers: Now has a value of 1 to 3 (previously 1).
    • of Relics: Now has a value of 6 to 18 (previously 3 to 6).
    • of Runes: Now has a value of 10 to 30 (previously 5 to 10).
    • of Rupturing: Now has a value of 4 to 10 (previously 2 to 4).
    • of Sacrifice: Now has a value of 10 to 30 (previously 5 to 10).
    • of Spirits: Now has a value of 50 to 100 (previously 30 to 50).
    • of Shrines: Now has a value of 50 to 100 (previously 30 to 50).
    • of Strongboxes: Now has a value of 50 to 100 (previously 30 to 50).
    • of Treasure: Now has a value of 20 to 60 (previously 15 to 20).
    • of Undertaking: Now has a value of 1 to 2 (previously 1).
    • of Verisium: Now has a value of 10 to 30 (previously 5 to 10).
    • of Wisps: Now has a value of 1 to 2 (previously 1).
    • of Worship: Now has a value of 1 to 2 (previously 1).
    • of the Appeal: Now has a value of 15 to 40 (previously 10 to 15).
    • of the Cartographer: Now has a value of 20 to 50 (previously 10 to 20).
    • of the Commander: Now has a value of 1 to 2 (previously 1).
    • of the Cult: Now has a value of 15 to 40 (previously 10 to 15).
    • of the Demolition: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Detonator: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Dogma: Now has a value of -30 to -20 (previously -15 to -10).
    • of the Domain: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Essence: Now has a value of 50 to 100 (previously 30 to 50).
    • of the Exile: Now has a value of 25 to 50 (previously 15 to 25).
    • of the Flash: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Foundling: Now has a value of 25 to 70 (previously 15 to 25).
    • of the Hand: Now has a value of 1 to 3 (previously 1).
    • of the Horde: Now has a value of 25 to 70 (previously 15 to 25).
    • of the Invasion: Now has a value of 4 to 10 (previously 4 to 6).
    • of the Occult: Now has a value of 300 to 600 (previously 100 to 300).
    • of the Pursuit: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Simulacrum: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Writings: Now has a value of 1 to 2 (previously 1).
    • of the Unending: Now has a value of -30 to -20 (previously -15 to -10).
  • We've also added 7 new Tablet modifiers:
    • Azmeri's: Area contains 1 additional Azmeri Spirit
    • Crystallised: Area contains an additional Essence
    • Exiled: Area is inhabited by 1 additional Rogue Exile
    • Summoner's: Area contains an additional Summoning Circle
    • of the Antiquarian: Area contains an additional Strongbox
    • of the Devoted: Area contains an additional Shrine
    • of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
  • All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.
  • The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding.
  • The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: Beyond Reality, Crystal Realm, Directed Worship, Drawn To Light, Old Pirate's Trick, and Organised Forces.
  • Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.
  • This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead.
  • Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas.
  • The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress.
  • The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before.
  • Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map.
  • The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones.
  • Increased the chance of Citadels spawning by 66%.
  • The Visions of Paradise Unique Precursor Tablet now adds Irradiated rather than removing it.
  • Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Previously, this item dropped from the final Rare monster or Map Boss.
  • Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.
  • Updated the Precursor Towers Quest to end once you've spoken to Doryani after activating a Precursor Tower.
  • Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets.
  • The walking sequence from the Sacred Reservoir Map has been removed.
Rise of the Abyssal Changes:
  • The Well of Souls now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect.
  • The Well of Souls now applies the resistance penalty of your highest reached Act rather than strictly Act 2.
  • Icons for Abyss cracks no longer display on the edge of the minimap when out of range.
  • Enabled the Eruption of Souls Abyssal Rare Monster Modifier.
  • Added Abyss to the Atlas Map Legend.
Player Changes:
  • When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
  • The chance to hit formula vs Monsters is unchanged.
  • Players no longer receive Evasion Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment.
  • Monster Accuracy Rating scaling has been adjusted slightly to account for the above changes.
  • The base pickup radius for all Remnants has been increased by approximately 50%.
  • The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
  • The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%).
  • Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%).
  • Harmonic Remnants Support I and II now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%).
  • Siphon Elements now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%).
  • You are now unable to have more than 10 Ancestral Warrior Totems currently active at once.
  • Made improvements to Parry's behaviour to reduce the number of times it looks like a hit should be Parried but isn't.
  • Reduced the Heavy Stun buildup a player gains when Parrying a hit by approximately 30%.
  • Reduced the amount of Heavy Stun buildup applied by monsters at very low levels.
  • The Void Illusion Skill now works with Hollow Palm's Physical Damage modifier.
  • The plants from Vine Arrow can now only take poison damage from allies.
  • Persistent buff skills that must be active in all weapon sets now describe this requirement.
  • Whirling Assault now uses pathfinding to avoid obstacles.
General Changes:
  • You can now use Orbs of Alchemy on Magic items. When used on Magic items the original modifiers are not retained.
  • Enabled the Romira's Requital and Kalisa's Crescendo Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool.
  • Added 779 more foiled Unique Item options that the Twilight Reliquary can yield.
  • Elzarah, the Cobra Lord in Sel Khari Sanctuary now drops a one-time guaranteed Djinn Barya that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah.
  • Updated the Treasures of Utzaal quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league.
  • Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4.
  • Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84).
  • The Stash and Merchant UI will now remember your previously entered search terms.
  • Omen of Whittling will now correctly highlight Desecrated modifiers if they can be rerolled.
  • Undying Hate now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item.
  • Updated the description of Zenith II Support to clarify that only mana costs are recouped.
  • Updated descriptions of Freeze, Electrocute and Pin buildup on monsters.
  • Adjusted the density and spacing of packs in The Khari Crossing and Qimah.
  • Added the Salvage and Reforge benches to The Khari Bazaar.
  • Added a second sprint animation for higher movement speeds.
  • Added more appropriate crossbow reload animations for very slow reloads.
  • Changed some suggested supports that were incorrect for Flash Grenade and Lightning Warp.
  • Reduced the damage and the projectile count of the Treant Foulspawn barrage skill.
  • The Bloodthief Queen Monster can no longer be Tamed or bound as a Spectre.
  • Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2.
  • Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2.
  • Enabled the existing Darkshard Cloak and Darkshard Wings microtransactions for use in Path of Exile 2.
  • Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2.
  • Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out.
  • Improved the performance of the overkill explosion effect from the Trampletoe Unique Boots.
  • Improved the performance of Abyss cracks and craters.
  • Improved the performance in the Scorched Farmlands.
  • Improved the performance in Kingsmarch.
  • Forge Hammer aftershocks are no longer silent.
Bug Fixes:
  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
  • Fixed a bug where additional Monster Modifiers on Unique Monsters were not applying some stats correctly, such as Maximum Life or Item Rarity.
  • Fixed an issue where some Map Bosses were not benefiting from increased difficulty modifiers.
  • Fixed an issue where some Map Bosses that changed form during the fight would not benefit from increased difficulty modifiers.
  • Fixed a bug where Zolin, Blood Priest could re-animate and become invulnerable if you killed them and then returned to the area.
  • Fixed a bug where Ashar the Sand Mother and similar Bosses could leap out of their arenas.
  • Fixed a bug where Karash, The Dune Dweller could escape the arena in The Silent Cave Unique Map.
  • Fixed a bug where the Aurelian, the Grand Adjudicator Boss fight was not affected by Map Difficulty.
  • Fixed a bug where Avelyne, the Withered Rose could sometimes ignore you and continue to dance around not fighting you in the Derelict Mansion Map.
  • Fixed a bug where The Black Crow Map Boss could fail to transition to the second phase of the fight.
  • Fixed some cases where Diamora, Song of Death could fail return to her arena after diving into the water.
  • Fixed a bug where you could not re-enter the second arena of the final Act 4 boss fight after the fight begins.
  • Fixed a bug where the grace period during the phase change of the final Act 2 boss was removed too early.
  • Fixed an issue that would prevent Unique enemies from receiving the appropriate Heavy Stun Buildup from some hits.
  • Fixed a bug with Ancestral Warrior Totem that allowed other Totems to bypass their Limit.
  • Fixed a bug where Damage over Time would reserve all Darkness immediately.
  • Fixed a bug where Skeletal Reaver's Enrage would stop dealing damage to themselves if they survived long enough.
  • Fixed a bug where Forge Hammers could persist indefinitely if the Skill Gem was modified while deployed.
  • Fixed a bug that prevented Deliberation Support from being able to support Freezing Salvo.
  • Fixed a bug where Firestorm was still unable to inflict ignite despite no longer consuming ignite.
  • Fixed a bug where you could receive Heavy Stun build up from enemy hits indefinitely after being interrupted while Parrying.
  • Fixed an issue where you could spectre the Expedition Vaal Zealots, they now are replaced by their non-expedition versions.
  • Fixed an issue where some Act 4 Monsters that were spawned by Strongboxes did not function correctly when bound as a Spectre.
  • Fixed a bug where Triggered Living Lightning did not having the Cooldown type, which prevented supportability for Cooldown Recovery Support.
  • Fixed a bug where Forge Hammer's impact was not creating Aftershocks.
  • Fixed a bug where Forge Hammer's impact was not visually displaying when it was Ancestrally Boosted.
  • Fixed a bug where certain Passive Skills that granted Maximum Fire Resistance were not applying to the Smith of Kitava's Forged in Flame Ascendancy Passive Skill.
  • Fixed a bug where network latency could be reported incorrectly when idle, particularly at high latencies.
  • Fixed a bug where Strongboxes did not spawn monsters in the following Maps: Caldera, Cliffside, Flotsam, Rupture, Sinkhole, Stronghold, or Wayward Isle.
  • Fixed a bug where the barrels created by the Rotting Demolitionist Monster could block players.
  • Fixed an issue where some movement skills were not able to be used in the Boss arena of the Sacred Reservoir Map.
  • Fixed a bug where Dodge Roll was not avoiding Curses granted by Rogue Exile's Hand of Chayula.
  • Fixed a bug that prevented Rogue Exiles from dodge rolling.
  • Fixed a bug where the Map Device UI didn't display the +1 to Monster Level from Irradiated Atlas Icons sometimes.
  • Fixed a bug where the modifiers applied to Maps by the Liquid Paranoia and Diluted Liquid Ire did not display in the Map Area modifiers list.
  • Fixed a bug where the Heavy Stun meter was not correctly showing how far through the stun animation a monster was.
  • Fixed a bug where the Target Cursor Aiming Mode Option would not function correctly with some channelled skills.
  • Fixed a bug where Ignites applied to players were purple if they had the Black Covenant Keystone allocated.
  • Fixed a bug where the checkpoints in Howling Cave were not functioning correctly.
  • Fixed a bug where the Specialisation Book obtained for the Clearing the Way Quest incorrectly completed the world map icon for The Abominable Yeti in the Howling Caves.
  • Fixed a bug where the Morior Invictus Unique Body Armour was not working correctly with socketed Talismans.
  • Fixed a bug where some music, most notably Una's, was not playing.
  • Fixed a bug where using some Skills while mounted on a Rhoa when using a Controller would target the ground if you were not targeting an enemy.
  • Fixed a bug where you could be unable to revive another player when using a Controller if you had a Skill bound to the Revive button. We've also added an Option that can be enabled to prioritise reviving over using Skills, this can be found under Controller in the Game Options tab.
  • Fixed a bug where the interact button on Controller could stop working after interacting with a Strongbox.
  • Fixed an issue where Spirit calculation could be incorrectly taking invalid Skills into account when using a Controller.
  • Fixed a bug where the league migration option was hidden when using a Controller.
  • Fixed an issue where players on PlayStation could experience crackling audio or had the audio cut out.
  • Fixed a bug where Microtransactions applied to Weapons were not carrying over when the item was used from another weapon set.
  • Fixed a bug where the Light of Divinity Sceptre Skin microtransaction was replacing the 2D art of your equipped Sceptre.
  • Fixed a visual bug with the Overgrown Gargoyle Portal Effect microtransaction.
  • Fixed an issue that could cause the client freeze when entering a new area after respawning in party play.
  • Fixed some situations where the DirectX 12 renderer could crash.
  • Fixed a client crash that could occur on PlayStation.
  • Fixed 4 client crashes.
  • Fixed 2 instance crashes.
Youtooz Baby Crowbell Plushie Pre-order Now Available! Community_Team#0000 10/01
Deadly but so cute! We’re excited to introduce the limited edition Baby Crowbell Plushie, created in collaboration with Youtooz! Pre-order is available now, so make sure you get yours here before it ends.



The pre-order window for the Baby Crowbell Plushie will be open for four weeks. You can check if Youtooz ship to your country here.
Announcing The Third Edict Race Event Community_Team#0000 09/30
Now that players have settled with the changes in The Third Edict, it's time for some more Path of Exile 2 racing action starting from the 5th of October PDT! While the races are open to everyone, the purpose of them is to crown players that are willing to prove themselves against others. With an overhaul to Skill and Support gems as well as a whole new Act filled with tons of new bosses, the next race is sure to be a thrilling watch!

In this season's set of events, players will compete to be the first to kill Tavakai in Act 4 in a Solo Self-Found Rise of the Abyssal fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a two and a half minute period has lapsed. It will also be the first race to include the new Abyssal league content!

We'll be posting the ladder links below (when they're ready) so you'll be able to check who's leading in real-time during each race, or check the best times after the race to see how you fare against the top players.

In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.



These races will be open to PC and Console with a shared prize pool.

Event Times and Dates


  • Race 1: Oct 06, 2025 3:00 AM (GMT+8)
  • Race 2: Oct 13, 2025 3:00 AM (GMT+8)
  • Race 3: Oct 20, 2025 3:00 AM (GMT+8)

The above times are listed in your local time. You will need to be logged into your Path of Exile account and have the correct timezone settings to be able to view this. For clarity these times are as follows:

  • Race 1: October 5th 12PM PDT
  • Race 2: October 12th 12PM PDT
  • Race 3: October 19th 12PM PDT

We suggest that you join the races early, as each race will start at the same time for all players.

Prizes




The Demigod's Virtue Unique item will be up for grabs for the top placement of each class:

  • Ranger
  • Sorceress
  • Witch
  • Monk
  • Warrior
  • Mercenary
  • Huntress

This means in each race, seven Demigod's Virtues will be awarded. Future events will include other classes when they're added to Early Access.

As we do more race events in the future, we'll cycle through all the Demigod's items. They'll eventually represent an entire armour set including weaponry, so you might be able to collect the entire set if you're good enough!

Upon the conclusion of each race, a Remove-Only stash tab will be added in your core leagues where you can choose to remove the item from the tab to equip it, show it off, link it to others or keep it there as a trophy for the ages. Or you can trade it away if you don't care, your call!

If you want to use it as a cosmetic, you'll be able to convert it into a microtransaction using the /convertracereward chat command.

All future leagues will have this Remove-Only stash tab too, but they will only become available one month into the league.



We're also awarding more prizes in this set of races! The fastest times for each class across all three races will receive their choice of one of the new Official Path of Exile 2 Displates:



Check out the full selection of Displates here.

Finally, a Divination Card design will be awarded to the fastest player out of all three races.

Rules


These races are free to participate in and anyone is welcome to join. Streaming your POV will not be mandatory for this event. There are no limitations to how many races you can join, which means you will be able to win multiple Demigod's Virtues if you're skilled enough!

Please note that the use of inappropriate character names (i.e. those that breach our Terms of Use) during your run will result in you being disqualified from participating in that event or future race events in the series. If you plan to stream your run, these rules will also apply to throw-away stream names for those that are streaming on alternate channels. Please also note that any character names that appear to be attempting to subtly skirt the rules or get around them while still being generally appropriate will count as a breach in this instance. If you want to play it safe, just use your regular stream/race names that people regularly know you by. If you're using an alt to obscure your strategy, that's okay but please keep the above rules in mind.

We'd like to remind players that it is unacceptable to modify game client files. This includes the use of third party mods that remove black bars in ultrawide resolutions to gain the unfair advantage of an increased field of vision. The use of this mod will result in you not only being disqualified from this race, but also getting your account banned for breaching our Terms of Use.

Grinding Gear Games staff will be excluded from winning prizes in these events.

Where to Watch


Each of these races will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!

Good luck to everyone who is planning to participate! We can't wait to see how old strategies fair with the new Act, or if new strategies will come out on top!
Play the Path of Exile 2 Boss Rush Event at Brasil Game Show 2025 Community_Team#0000 09/30
Next week, Path of Exile 2’s Boss Rush Event will be available at Brasil Game Show 2025! If you’re attending the expo, be sure to visit our booth and challenge yourself against 15 bosses. Check out this announcement to find out more about the event.

Brasil Game Show 2025 - Tickets are still available!
  • When: 10 October – 12 October 2025, from 1:00 PM to 9:00 PM
  • Where: Booth PO02 - Distrito Anhembi Av. Olavo Fontoura, 1209 - Santana, São Paulo

Good luck, Exiles!
Major Endgame Changes in Patch 0.3.1 for Path of Exile 2 Community_Team#0000 09/26
As you know, the improvements to the endgame are a big focus of our next 0.4.0 content update for Path of Exile 2. However, we realised that it might be better to introduce some of the mechanical changes to the endgame sooner than that. Next week, we are planning to release Patch 0.3.1 with major changes and improvements to the endgame. Watch the video below!



The video covers the broad strokes of the changes coming to the Endgame in 0.3.1, but there are other changes and details that will be important. Below we are covering some of the additional changes included in this patch.

Alchemy Orbs
With the introduction of tiered currency in 0.3.0, Alchemy Orbs became less valuable and had fewer uses. To give them more function and to smooth out the process of crafting your Maps, Alchemy Orbs can now be used on magic items. This will upgrade the magic item into a rare item, replacing the existing modifiers with four new random modifiers.

Towers and Tablets
As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets. Generally the modifiers are approximately two to three times as powerful. Here's a few examples:
  • Collector's now has a value of 10% to 30% increased Rarity of Items found in your Maps (from 7% to 10%)
  • Teeming now has a value of 25% to 70% increased Magic Monsters (from 15% to 25%)
  • of Strongboxes now has a value of 50% to 100% increased chance for your Maps to contain Strongboxes (from 30% to 50%)

We have also added a few new modifiers:
  • of the Devoted - Area contains an additional Shrine
  • of the Antiquarian - Area contains an additional Strongbox
  • Crystallised - Area contains an additional Essence
  • Exiled - Area is inhabited by 1 additional Rogue Exile
  • Azmeri's - Area contains 1 additional Azmeri Spirit
  • Summoner's - Area contains an additional Summoning Circle
  • of the Summoning - Area has 25 to 50% increased chance to contain a Summoning Circle

And here’s some other pieces of information to know about Tablets:
  • Unique tablets have their own individual number of uses
  • When using Tablets in the reforging bench, the resultant item will have the sum of the input tablets as its remaining number of uses. However this value cannot exceed the original maximum value
  • When in an inventory like your personal one or a stash, the number of uses remaining on each Tablet can be seen on the bottom right of its icon
  • Existing Tablets that have been applied to your Atlas will remain and you will not lose any value due to these changes

Map Size
Some Maps took considerably longer than others to navigate or complete, so we've reduced the size of the following Maps:
  • Augury
  • Bastille
  • Blooming Field
  • Channel
  • Epitaph
  • Fortress
  • Grimhaven
  • Hidden Grotto
  • Oasis
  • Penitentiary
  • Rupture
  • Savannah
  • Slick
  • Vaal City
  • Wetlands

Atlas Trees
As a result of changes such as every Map now containing a Boss, we’ve had to make some modifications to the Atlas Tree. For example, the Crystal Realm notable on the Map Boss Tree, which previously added an additional Essence to areas containing a Map Boss, now only applies to areas with Powerful Map Bosses. Note this results in effectively no change; it is the same amount of Essences before and after.

In general the Map Boss Tree applies to all Map Bosses, with only a select few notables now specifically applying to Maps with Powerful Map Bosses. For example, the Fit for a King notable applies to all Map Bosses.

Additionally you’ll notice a number of other nodes changing throughout the core Atlas Tree to account for mechanical changes around Towers. We’ve tried to make sure these are kept approximately the same before and afterwards, so your Atlas Trees will remain the same.

Citadels
Citadels have had their spawn rate increased by 66%.

Other Improvements
Modifiers that cause the area to be covered in Chilled/Shocking/Ignited Ground now cause much less ground to be covered. At least 66% of the ground effects currently covering the ground will be removed, this value is higher on lower tier Waystones.

We have fixed a few problems where Map Boss difficulty was not applying to many multi-form Bosses, so a few of the Maps with Deadly Map Bosses will now be more difficult as a result. It was always pretty odd that the second and third phases of some of these Bosses had ten-times less life than the first phase, this was an unintentional mistake.

Alongside the changes mentioned above, the patch contains various improvements and fixes to a plethora of issues. All the details will be covered in the full patch notes, which we'll post as soon as we can. Stay tuned!
The Third Edict Mystery Box is Now Available! Community_Team#0000 09/26
We’re excited to announce that the Third Edict Mystery Box is now available in Path of Exile 1! This mystery box includes a wide selection of cosmetic effects, all designed to bring a fresh look to your characters. Every cosmetic item is available in its original form, or as a slightly modified version adapted for Path of Exile 1.

In addition, the microtransactions from the Settlers Mystery Box have now been added to the store. If you missed out on them previously, now’s the perfect chance to pick up your favourites individually, check out the selection here.

Check out the contents of the Third Edict Mystery Box in this video or visit this page.



Thank you for your support!
Announcing Zizaran's Clutchcore Invitational Community_Team#0000 09/25
This weekend, Zizaran is hosting a co-op invitational race event where participants will compete in groups of three to clear Act Four with certain rules and limitations. If you're itching for some racing content to watch, tune into his Twitch channel where he'll be casting alongside RaizQT!



If you're interested in the rules for this event, you can find them here.
The Forum name for "Warden" is still "Raider" Guy_GGG#0000 09/25
Thanks for the report. You may now tag your ranger builds as Warden.
Path of Exile 2 Fan Art Competition Community_Team#0000 09/24
Community artists, it’s your time to shine! We’re excited to launch our very first Path of Exile 2 Fan Art competition! The prize pool includes Path of Exile 2 merchandise, metal posters provided by our friends at Displate, and in-game microtransactions.

Prizes

Top Three Winners
  • Forum avatar based on the winning submission
  • Your choice of 2 Path of Exile 2 Displate Posters
  • A set of Path of Exile 2 Pins
  • Path of Exile 2 Keycap
  • Your choice of Path of Exile 2 Deskpad
  • Your choice of two Path of Exile 2 T-shirts
  • Chaos Orb Socks
  • Your choice of an Armour Set (an Armour Set from the list below)
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

4-5th Place
  • Your choice of 1 Path of Exile 2 Displate Poster
  • Your choice of one Path of Exile 2 T-shirt
  • Chaos Orb Socks
  • A set of Path of Exile 2 Pins
  • Path of Exile 2 Keycap
  • Your choice of an Armour Set (an Armour Set from the list below)
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

6-10th Place
  • Your choice of one Path of Exile 2 T-shirt
  • Chaos Orb Socks
  • Path of Exile 2 Keycap
  • Your choice of a Portal Effect (a Portal Effect from the list below)
  • Your choice of Footprints Effect (Footprints Effect from the list below)

11-20th Place
  • Your choice of a Portal Effect (a Portal Effect from the list below)

Runners-Up
  • 1 x Third Edict Mystery Box

Microtransaction Prize Pool

List of Armour Sets
  • Arachnamagus Armour Set
  • Arctic Armour Set
  • Ashcaller Armour Set
  • Celestial Armour Set
  • Cerulean Crustacean Armour Set
  • Coral Crustacean Armour Set
  • Darkwood Armour Set
  • Deepwater Armour Set
  • Eldritch Monarch Armour Set
  • Eldritch Royalty Armour Set
  • Elven Knight Armour Set
  • Executioner Armour Set
  • Havenwood Armour Set
  • Immortal Body Armour Set
  • Immortal Spirit Armour Set
  • Legion Commander Armour Set
  • Misery Armour Set
  • Myrmidon Armour Set
  • Nethermancer Armour Set
  • Project Armour Set
  • Scarlet Clay Mage Armour Set
  • Scourge Commander Armour Set
  • Sin Armour Set
  • Snowcaller Armour Set
  • Suffering Armour Set
  • Violet Clay Mage Armour Set
List of Portal Effects
  • Albino Toad King Portal Effect
  • Amber Jellyfish Portal Effect
  • Arachnamagus Portal Effect
  • Arctic Crystal Portal Effect
  • Astral Portal Effect
  • Auspicious Gargoyle Portal Effect
  • Azure Shardbound Portal Effect
  • Bloodsoaked Gargoyle Portal Effect
  • Cane Toad King Portal Effect
  • Crimson Paladin Portal Effect
  • Cursebringer Portal Effect
  • Deepwater Portal Effect
  • Demonic Shardbound Portal Effect
  • Divergence Portal Effect
  • Divine Shardbound Portal Effect
  • Halls of the Dead Portal Effect
  • Harmony Portal Effect
  • Heritage Portal Effect
  • Lunar Paladin Portal Effect
  • Marble Gargoyle Portal Effect
  • Maven Portal Effect
  • Mist Portal Effect
  • Opal Jellyfish Portal Effect
  • Overgrown Gargoyle Portal Effect
  • Overseer Portal Effect
  • Regal Shardbound Portal Effect
  • River Toad King Portal Effect
  • Sacred Wisps Portal Effect
  • Scavenger Portal Effect
  • Siren Portal Effect
  • Solar Paladin Portal Effect
  • Thundering Portal Effect
  • Turquoise Jellyfish Portal Effect
  • Vulcan Portal Effect
  • Zenith Portal Effect
List of Footprint Effects
  • Arcane Footprints Effect
  • Arctic Footprints Effect
  • Blighted Footprints Effect
  • Blood Tendrils Footprints Effect
  • Darkshard Footprints Effect
  • Deepwater Footprints Effect
  • Delirious Footprints Effect
  • Divergence Footprints Effect
  • Dragon Hunter Footprints Effect
  • Ebony Footprints Effect
  • Fire Footprints Effect
  • Ghostflame Footprints Effect
  • Gore Footprints Effect
  • Harmony Footprints Effect
  • Harvest Seed Footprints Effect
  • Huntsman Footprints Effect
  • Ice Footprints Effect
  • Infernal Footprints Effect
  • Ink Tendrils Footprints Effect
  • Lightning Footprints Effect
  • Madcap Footprints Effect
  • Misery Footprints Effect
  • Necrotic Footprints Effect
  • Nightfall Footprints Effect
  • Overseer Footprints Effect
  • Pure Light Footprints Effect
  • Radiant Footprints Effect
  • Scavenger Footprints Effect
  • Siren Footprints Effect
  • Synthesised Footprints Effect
  • Webbed Tendrils Footprints Effect
  • Wild Footprints Effect
  • Wrangler Footprints Effect

How to Enter


Create still art that is inspired by anything introduced in Path of Exile 2’s Early Access, including the recent Third Edict content update. This excludes video submissions but does include any painting, drawing or model creation. Then just submit your work in this thread.

Multiple submissions are welcome and encouraged. Please note that the submission needs to be your own work and needs to have been created after the launch of the competition.

If you're unsure how to share an image on the forum, just follow these steps:
  • 1. Go to imgur.com
  • 2. Go to 'new post' and drag your images into the window.
  • 3. Once the image has been uploaded, right click it and click 'Copy image address'.
  • 4. Click reply to this post and paste the link into the window with [img] at the beginning and [/img] at the end.
  • 5. When you click 'post', your image should be displayed!

Conditions


  • The competition starts at the time of this post and will end on Tuesday the 21st of October at 9PM PDT. Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
  • Any work that is submitted must be your own and must be created after the launch of this competition.
  • AI generated art will not be accepted. We reserve the right to disqualify your entry if we believe that it is AI generated.
  • Multiple submissions are welcome.

Best of luck to everyone who is participating in the competition!
3.26.0i Patch Notes Stacey_GGG#0000 09/24

3.26.0i Patch Notes

  • Enabled the Third Edict Mystery Box and its microtransaction contents for use in Path of Exile.
  • Enabled the existing Fleshwarden Armour Set microtransactions for use in Path of Exile.
Frozen Mandible (Nettle Ant...) Spectres Getting "Stuck" Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Decaying Hex scaling only with int and not its tag Jatin_GGG#0000 09/23
Thanks for your report, the tooltip doesn't seem to be updating which is incorrect but the damage that Decay applies seems to be correct. EDIT: It seems duration isn't scaling, will pass this on as well.
Enervating Nova + Astral Projection; Not Working Jatin_GGG#0000 09/23
Thanks for your report, I'll pass this on.
Can't load the game! Jatin_GGG#0000 09/23
Thanks for your report, we're looking into this.
Edit

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