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GGG Staff Tracker
ThreadPosterTime
Amulet has tier reversed for spell damage: T1 = worst tier instead of best tier Jatin_GGG#0000 07/29
Thanks for your report, I'll pass this on.

Allflame lantern guide markers do not disappear when using chest opening mastery Jatin_GGG#0000 07/29
Thanks for your report, I'll pass this on.

caster mastery + league mechanics Jatin_GGG#0000 07/29
Thanks for your report, I'll pass this on.

Atlas Abyss nodes not working properly Jatin_GGG#0000 07/29
Thanks for your report, this is intended.

Abyssal Depths and Abyssal Troves can only spawn from the final Pit in an Abyss Encounter.
By forcing the final Pit to always be an Abyss Depth using Abyssal Scarab of Descending you're unable to spawn any Abyssal Troves which could be an Abyssal Skitterlock instead.
Garena Tags are not being displayed in Trade site Novynn#0000 07/29
Thanks for the report. We'll get this fixed up.
can´t sell in bulk Novynn#0000 07/29
Choose "note" in the dropdown.
3.29.0b Hotfix 4 Alexander_GGG#0000 07/29
[h3]3.29.0b Hotfix 4[/h3]
  • Fixed a bug where Energy Blade would fail to transform some swords with abyss sockets.
  • Fixed a bug where items that have more Abyss sockets than their modifiers allow were still equippable on Mercenaries.
3.29.0b Hotfix 4 Alexander_GGG#0000 07/29
[h3]3.29.0b Hotfix 4[/h3]
  • Fixed a bug where Energy Blade would fail to transform some swords with abyss sockets.
  • Fixed a bug where items that have more Abyss sockets than their modifiers allow were still equippable on Mercenaries.
3.29.0b Hotfix 4 Alexander_GGG#0000 07/29
[h3]3.29.0b Hotfix 4[/h3]
  • Fixed a bug where Energy Blade would fail to transform some swords with abyss sockets.
  • Fixed a bug where items that have more Abyss sockets than their modifiers allow were still equippable on Mercenaries.
Trade and Merchant tabs Novynn#0000 07/29
Please provide a search URL and some example items you expect it to find so that we can investigate further.
New Unique - The Draugur’s Lantern Community_Team#0000 07/29
If setting things alight is your specialty, The Draugur’s Lantern has you covered. Check out this new unique item coming in 3.29.1.



3.29.0b Hotfix 3 Alexander_GGG#0000 07/29

3.29.0b Hotfix 3

  • Improved the reliability of Lantern auto-placement.
  • Items that have more Abyss sockets than their modifiers allow will now be unequippable, and will be disabled if already equipped. In an upcoming restart patch, items that have more Abyss sockets than their modifiers allow will have those sockets converted to white sockets on login if the Abyss sockets are empty.
  • Fixed a bug which caused the rare Living Coral golem enemies around Coral Nest encounters to not drop loot or grant experience.
  • Fixed a bug where Mirages created by Suspend in Time could erroneously create Sacred Wisps.
3.29.0b Hotfix 3 Alexander_GGG#0000 07/29

3.29.0b Hotfix 3

  • Improved the reliability of Lantern auto-placement.
  • Items that have more Abyss sockets than their modifiers allow will now be unequippable, and will be disabled if already equipped. In an upcoming restart patch, items that have more Abyss sockets than their modifiers allow will have those sockets converted to white sockets on login if the Abyss sockets are empty.
  • Fixed a bug which caused the rare Living Coral golem enemies around Coral Nest encounters to not drop loot or grant experience.
  • Fixed a bug where Mirages created by Suspend in Time could erroneously create Sacred Wisps.
3.29.0b Hotfix 3 Kieren_GGG#0000 07/28

3.29.0b Hotfix 3

  • Improved the reliability of Lantern auto-placement.
  • Items that have more Abyss sockets than their modifiers allow will now be unequippable, and will be disabled if already equipped. In an upcoming restart patch, items that have more Abyss sockets than their modifiers allow will have those sockets converted to white sockets on login if the Abyss sockets are empty.
  • Fixed a bug which caused the rare Living Coral golem enemies around Coral Nest encounters to not drop loot or grant experience.
  • Fixed a bug where Mirages created by Suspend in Time could erroneously create Sacred Wisps.
Genesis tree bugged Clint#0000 07/28
Thanks for the reports, we're looking into this.
3.29.0b Hotfix 2 Kieren_GGG#0000 07/28

3.29.0b Hotfix 2

  • Improved shader storage stability and recovery. This helps fix the LMDB crashes some players were experiencing and allows them to recover into a playable state.
You will need to restart your client to patch the client changes in this hotfix.
Charts incorrectly showing Sulphur Novynn#0000 07/28
Thanks for the report. This has been fixed.
0.5.4d Hotfix Stacey_GGG#0000 07/28

0.5.4d Hotfix

  • Fixed a bug where the Oath Rune could spawn an unkillable Monster.
3.29.0b Hotfix Kieren_GGG#0000 07/28

3.29.0b Hotfix

  • Fixed a bug introduced in 3.29.0b that caused an issue loading shaders.
You will need to restart your client to patch the client changes in this hotfix.
Quality Assurance Tester Natalia_GGG#0000 07/28
We seek Quality Assurance Testers to join our incredibly talented team.

Location: On-site in Henderson, Auckland, New Zealand
*Relocation assistance (for the right candidate if needed)
Full-time position - 40 hours a week

The position includes the following duties:
  • Testing new Path of Exile content and features to find issues.
  • Communicating these problems to the development team through our issue tracking software.
  • Following up on the state of these problems and working with developers to resolve them.
  • Checking candidate builds of content updates and patches for problems by going through checklists.
  • Scripting automated test-cases and improving our testing tools.

We are seeking someone with:
  • At least 1000 hours of experience collectively with our games, Path of Exile and Path of Exile 2. Our games are complicated and members of our quality assurance team require vast experience with all aspects of the game. While there is some training, it is vital that you already fully understand the game itself in order to apply for this role.

Pluses
  • A qualification in Computer Science, Software Engineering, game design or equivalent.
  • At least three months of work experience performing quality assurance for computer games, or other team-based work experience.

How to apply

If you meet the above requirements, please email your resume, Path of Exile account name and a cover letter to [email protected] with your name and role you are applying for in the subject line.

No phone calls or agencies, please.
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