GGG Staff Tracker
ThreadPosterTime
New Microtransaction: Forge of the Titans Hideout Community_Team 09/22
You can now craft all of your best items in the Forge of the Titans! Making its way into the store today is the Forge of the Titans Hideout! Check out the video below or click here to get it for yourself.



Not feeling the heat yet? We’ve got you covered! Check out the Vulcan Body Armour, Gloves and Helmet paired with the Vulcan Flamestrider Boots, Dragon Hunter Wings and Pyromaniac Weapon Effect.



Thanks for your support!
Level 41 gems bugged / not working Jatin_GGG 09/22
Thanks for your report, I'll pass this on.
Arctic Armor - no chilled Ground in TotA Trial Jatin_GGG 09/22
Thanks for your report, I'll pass this on.
The Bosses and Monsters of Path of Exile 2 Community_Team 09/22
During ExileCon 2023, several of our developers gave presentations on their area of expertise in game development. We'll be publishing these talks in our news over the coming weeks, starting today with a presentation on the Bosses and Monsters of Path of Exile 2 by Game Director Mark Roberts.

In this video, Mark discusses the various aspects of boss design in Path of Exile 2, showcases some bosses from Path of Exile 2, and invites members of the audience to test their might against the bosses on stage. Check it out below!

red dot removed? Guy_GGG 09/21
Thanks for the report. This should be fixed now.
3.22.1c Patch Notes (restartless) Kieren_GGG 09/21

3.22.1c Patch Notes

This patch contains another batch of Voidborn reliquary submissions, updates to the allocation of items such as Logbooks and Scarabs, and bug fixes of both small- and medium-importance. Improvements
  • Added 994 more foiled Unique Item options that the Voidborn Reliquary can yield, in addition to 507 that were added with the 3.22.0 patch.
  • Logbooks and Atlas Memories now allocate based on the item allocation option selected, rather than always Free for All allocation.
  • Divine Vessels and Scarabs now allocate based on the item allocation option selected, rather than always allocating to the Map owner.
  • When going to apply an Incubator, items with an Incubator already applied to them now display an Incubator icon in the bottom right corner.
Bug Fixes
  • Fixed a bug where Xesht-Ula, the Open Hand, was not dropping any items on death.
  • Fixed a bug where Buffs with a count, such as Momentum, were not showing the count if it was not larger than 1.
  • Fixed a bug where gaining Momentum while channelling a supported skill was not dynamically updating attack speed correctly, only updating the buff count visual.
  • Fixed a bug where Warcries supported by Corrupting Cry were not applying Corrupted Blood with exerted Lacerate attacks.
  • Fixed a bug where the Guardian's Harmony of Purpose buff description was incorrect.
  • Fixed a bug where the Damage Taken Recouped as Mana modifier had the Life item modifier tag.
  • Fixed a bug where the fourth and fifth tiers of the Chaosborn Body Armour microtransaction could remove the effects of some back attachment microtransactions.
  • Fixed a wonky interaction between the Voidborn Body Armour and Godslayer's Pride Amulet microtransactions.
  • Fixed an instance crash.
This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch.
Trade is Broken Paul_S 09/21
This should be fixed now, you may need to refresh the page to update the available stat filters.
Development Stories - Creating Trial of the Ancestors Lore Community_Team 09/21
Our Senior Narrative Designer, Matt, has taken a moment to reflect on writing for Trial of the Ancestors. Here are his thoughts.



Ah, 3.22, the Trial of the Ancestors league. This one was a doozy, let me tell you. We haven't been this ambitious on the story side of things since Betrayal, the first league I ever wrote for, and then later Heist. I believe those included 18 characters and 13 characters respectively split between two writers, while Trial of the Ancestors had 12 characters to be handled by just me... and the poor audio team. This was a fairly unique challenge, as we were recording a long list of characters for ExileCon's Path of Exile 2 and Mobile demos while also doing recordings for the league. There were days that we had two or even three recordings with different voice actors.

The last character for the league, Hinekora herself, was recorded the Tuesday before league launch, edited by Wednesday, and implemented swiftly after. Almost the entire dialogue system came into existence in the final week, thanks to one heroic programmer, Nicholas.

Normally, the last week before launch is when I kick back and watch everyone else panic. This time, though, ExileCon's extra workload had me working right down to the wire... and when I say down to the wire, I mean I literally had a flight to catch on Thursday night, and I sent in the final commit at 7:20 PM, the absolute last minute before I had to leave to get to the airport by 8 PM. That's how dedicated I am to giving you, the hardworking common Exile, the great lore you deserve. Also, we just planned it all really well to fit in the time allotted.

Fortunately, this league had a strong concept right out of the gate, and plenty of lead time. Early on, I was given a basic description of the mechanic and this image, along with the list of names and tribes we'd worked out in conversation:



As some astute players have also seen, I immediately noticed that there's already a Vaal Architect named Ahuana, but we decided to stick with it, because the Karui name is pronounced 'Ahuana,' while the Vaal one is pronounced 'Ahuana.' They're totally different.

Also, I think I can just directly state this, the Path of Exile comics show Kaom killing a man named Akayo. That's not Akoya, there's no retcon here. They just have similar names, and both happened to get beheaded by Kaom. He tended to do that kind of thing to people... Akoya is, however, definitely the Chainbreaker whose name appears on a Timeless Jewel.

Initially, we intended the tribes to do pre-battle hakas, something you might have seen if you've ever watched New Zealand rugby, but ultimately the animation and recording cost for something players would skip 99% of the time didn't end up being worth it. That would have been awesome to see, though.

Kaom and Utula were not immediately the chieftains for the Ngamahu and Kitava tribes. We had a discussion about that, wondering if we could really use characters from the main storyline, and I definitely voted yes. In the end, they were perfect picks for this. We wanted to expand and cultivate Karui culture, something which the game hadn't really touched upon in quite a long time, and it wouldn't have been complete without these two rock stars.

Utula in particular stood out as I created a map of tribe relations:



This was intended to mechanically influence favour and rivalries, but the design was later altered so that favour rewards were more random. I kept these personal attitudes for the characters themselves, however. Coming up with shifting attitudes for every possibility would have meant exponential work and a confusing feel.

Once I saw Utula's almost-all-dislikes row on here, though, the personalities really started to take shape. As I went through the reasoning behind each relational pair, and as I went over Utula's character in Oriath (here's where I admit with shame I'm often a zoomie, skipping past dialogue), his attitude became so clear it was like seeing a living person hanging at a party he didn't want to be at. It blew my mind to realize that Utula wouldn't actually like the Halls of the Dead. From that starting point, my expectations for this league's feel completely changed. Instead of a monolith of rigidly enforced warrior culture, the characters spread out into a prismatic reaction to thousands of years of history and personal experience.

Much of what we previously knew about Karui culture in Wraeclast stemmed from a very specific group of people at a very specific point in time - Kaom and his invasion of Wraeclast, along with the treatment of enslaved Karui by the Templars. Kaom and Utula bookend that era. I think we've seen enough about all that. The Karui are so much more than that single theme. Now, I had the opportunity to massively expand back into the past, and really delve into what it might mean to have the spirits of your Ancestors quite literally still hanging around giving advice. Each character had a roughly ten page script, most of which was combat dialogue, and I had to really hone the conversational dialogue down to the true essence of the Halls of the Dead.

If you've never seen the play 'No Exit' by Jean-Paul Sartre, I highly recommend it. That also served as inspiration here, namely in that 'Hell is—other people!' Our assorted Karui chieftains are all stuck together for an eternity, and they can't even agree on how long that's really going to be. There's heart, there's kindness, and there's understanding, but there are also hurt feelings, secret misgivings, and lingering hints of uneasiness that only Utula is willing to express out loud. The Halls of the Dead were supposedly meant to be a good thing, but as he rightfully points out, nobody consented to this... and if you really listen to what Hinekora tells you, she herself might not even realize her intentions don't come off completely altruistic.

That being said, there was lots of fun inherent in writing all these. The voice actors were all fantastic to work with, and, in the end, I'm very happy with the way the whole thing ended up. We even managed to use the Heist conversation system for some idle conversations between chieftains. It's used very simply, but I've been trying to get back to using that for quite some time, and hopefully I'll get a chance to expand on the number of lines the chieftains have. Hinekora's prophecies were a blast to write as well, and I look forward to all your wild theories about what comes next—or what's already happened. You never can tell with her!
instant leech from claw mastery not functioning Jatin_GGG 09/20
Thanks for your report, I'll pass this on.
Inquisitor stationary but no consecrated ground Jatin_GGG 09/20
Thanks for your report, I'll pass this on.
New Microtransaction: Halls of the Dead Portal Effect Community_Team 09/20
Introducing the Halls of the Dead Portal Effect, carved from the finest wood in Wraeclast, this portal effect honours those who have been chosen by Hinekora to participate in the Trial of the Ancestors. Check it out below or get yours here.



Need a bit of inspiration for your next outfit? Maybe a new pet? We’ve got you covered! Check out the Direblade Armour Set, Wings and Weapon Effect. We’ve also included our favourite little guy, Tranquil Ethercraft Pet.



Thanks for your support!
Hideout Competition Highlights Community_Team 09/20
Last week we announced the Trial of the Ancestors Hideout Competition, and a horde of Exiled Architects have already assembled an assortment of artistic abodes. Check out some of the highlights in the video below!



The entries included in this video are:
We hope these hideouts themed around the Karui gods have inspired you! For more information on the Hideout Competition, you can find the original thread here. Entries close Thursday the 5th of October at 9pm PDT (or Oct 06, 2023 12:00 PM (GMT+8) in your local time), so you have about two weeks to get your entries in!
Currency Orb Charge Effect MTX does not apply to Arn's Anguish's Brutal Charges Jatin_GGG 09/19
Thanks for your report, I'll pass this on.
Elder guardians do not drops maps Jatin_GGG 09/19
Thanks for your report, I'll pass this on.
Devour support causes mobs in Domain of Timeless Conflict to permanently disappear Jatin_GGG 09/19
Thanks for your report, I'll pass this on.
Trade Site Results SQL Bug? | Search VS Bulk: Journey Tattoo of Makanui Guy_GGG 09/19
Thanks for the report. This should be resolved for listings of this tattoo (and the others that were added in 3.22.1) that are listed from now.
Zero duration Vaal Storm Call Mark_GGG 09/19
"
a_z0_9 wrote:
Either the skill description or its mechanics is wrong:

"
Modifiers to the skill's duration will also affect the delay between these strikes.

The line makes me think the skill should perform 6/.25 + 1 = 25 instant hits against single target if its duration is scaled down to 0.

What is expected:
  100% reduced duration Vaal Storm Call hits target or a group of targets
  fixed amount of times (specifically 25 times per cast)
This should not be expected at all, because that is not how the skill works and absolutely nothing on the gem says anything about the number of strikes being fixed.

The skill has a duration, and it has a time between strikes, and modifiers to the duration also apply to the time between strikes. It "strikes random enemies around the marker repeatedly over the skill's duration".

If you scale both those values down to zero, then the skill's duration lasts 0 seconds, and it strikes an enemy every 0 seconds over that 0-second duration. Nothing about that indicates it would strike specifically 25 times, and it correctly does not.

A zero-second duration means nothing happens over that duration, because there is no time for it to happen (striking enemies an infinite number of times would technically be a legitimate reading, but for reasons of sanity that isn't what happens in-game), and then it does the big strike for end of duration. The behaviour is correct and does match what the description says.
Build of the Week Season 12 - Episode 2 - Guitaraholic’s Hidden Blade Ascendant Community_Team 09/19
Your enemies will never see it coming! In today’s Build of the Week we explore Guitaraholic’s Hidden Blade Corrupting Fever Ascendant. Check out the showcase below!



For more information about Guitaraholic’s build, you can find their forum guide here.

If you’re keen to get your build featured in Build of the Week, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage, or post a video build guide on YouTube!
3.22.1b Hotfix Kieren_GGG 09/18

3.22.1b Hotfix

  • Updated shaders in the client to help performance with various skills and effects.
This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch.
"% of Damage taken Recouped as Mana" item mod has a life tag Jatin_GGG 09/18
Thanks for your report, we're looking into this.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.