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07/26 國際版中文化 3.15.0.207/24 3.15 過濾器的提醒07/12 7月29日(四): 早上5點台灣服最後通牒結束,早上10點台灣服新聯盟改版 04/29 POE 2 最快 2022 開啟封測08/06 追隨其他玩家的過濾器
GGG Tracker

GGG Tracker

ThreadPosterTime
Lost entire artifact cache migrating from private league. Stacey_GGG 07/27
Thanks for your report. You should have a stash tab called "Expedition (Remove-only)" in Expedition League, though you might have to un-hide Remove-only stashes if you currently have them hidden.
Monsters have 100% Block from Expedition is uncapped and blocking 100% damage. Mark_GGG 07/26
"
Ranzear wrote:
Any comment on monsters taking zero damage when they have such high block though? That was supposed to be changed back in Legion.
No, specific legion monsters with innate high block were given a glancing-blows-like modifier where those monsters didn't block all damage. That was not a systematic change and has never affected all monsters.
Can't parse parameters Novynn 07/26
You need to update your loot filter.
trade posting not showing up on pathofexile.com/trade Novynn 07/26
Looks like your items are being listed but don't have a price.

You need to prefix your prices with ~b/o or ~price.
3.15.0c Patch Notes (restartless) Kieren_GGG 07/26
"
SuBw00FeR wrote:
restarted steam version, nothing yet? still on b


Should be there now, thanks.
3.15.0c Patch Notes (restartless) Kieren_GGG 07/26
3.15.0c Patch Notes:

  • The Expedition Vendor windows now display how many relevant Artifacts are in your Expedition Locker.
  • Fixed a bug with Delve chests and Azurite not showing their labels.
  • Fixed a bug where the Logbook modifier 'additional Suffix' was not generating the correct amount of additional Suffixes.
  • Fixed a bug where gaining or losing modifiers that change the effect of Freeze on you, such as from an Aquamarine Flask, would not immediately update the effect that pre-existing freezes were having on you.
  • Fixed a bug where Flasks with "Chance to avoid being Stunned during Flask Effect" did not have an affix.
  • Fixed a bug where Skin of the Loyal was unable to receive blue sockets.
  • Fixed a bug with Alternate Art Flask 2D art not showing correctly.

You will need to restart your client to receive the client changes in this patch.
Maven seems bugged. I can't progress my atlas and I need help. Jatin_GGG 07/26
"
warm_ wrote:
Maven will not spawn for me. I've tried everything I can think of. I've tried everything I've seen suggested. Nothing seems to fix my issue.

As far as I can tell my Maven quest line is in a bugged state. I never received https://pathofexile.fandom.com/wiki/The_Maven%27s_Beacon but the game seems to believe I did. My quest log gives me credit for Maven witnessing the first map boss, but I didn't get the quest drop and my map device is not upgraded.

I have run around 10 maps in Glennach Cairns (the region specified in the quest text) after I saw the quest text, but no luck so far.

I submitted a ticket to GGG support, but got an immediate bot denial, as if this isn't a bug but instead an intended feature? Or perhaps I am just not suffering enough in this patch?

Either way, I'd appreciate suggestions, or at least some exposure for my issue.

https://imgur.com/a/bgJRglH


Thanks for your report, Maven's Beacon can only drop from a Tier 5 or high Map. If you have Boss progress in Glennach Cairns then you will need to run T5 or high maps in that Region to get the Beacon to drop. You can increase the tier of available maps by socketing a Watchstone into the Region.

I hope this helps.
Rage Vortex behaviour. Mark_GGG 07/26
The rage vortex slows down more for rarer monsters, but it does slow for monsters of all rarities.
สินค้าแฟชั่นชิ้นใหม่: ชุดเกราะเซ็ต Necrolord กับชุดสุดคุ้ม Community_Team 07/26
เปลี่ยนกายของท่านให้เป็นฝันร้ายทั้งเป็นด้วยชุดเกราะเซ็ต Necrolord ชุดใหม่! นอกจากจะมีชุดสีขาวแล้ว ชุดเกราะเซ็ต Necrolord ยังมีในรูปแบบ Stygian, Celestial และ Automaton อีกด้วย หากท่านคิดไม่ตกว่าธีมไหนเหมาะกับบิลด์ล่าสุดของท่าน ท่านอาจสนใจเลือกซื้อชุดสุดคุ้มชุดเกราะเซ็ต Necrolord นะคะ ท่านสามารถรับชมแต่ละเซ็ตภายในโพสต์ข่าวนี้ หรือเลือกซื้อสินค้าชิ้นนี้ได้ที่นี่ค่ะ











ชุดเกราะเซ็ต Necrolord นั้นเป็นเอฟเฟคแฟชั่นชิ้นแรกที่ถูกออกแบบในธีม Necrolord นะคะ โดยเราจะออกสินค้าแฟชั่นต่างๆ ในธีม Necrolord เพิ่มเติมในอนาคต แต่ในตอนนี้ท่านสามารถทำลุคอันน่าเกรงขามของท่านให้สมบูรณ์ไปด้วยผ้าคลุม Black, สกินอาวุธ Void และ รอยเท้า Black ค่ะ

ขอบคุณที่ให้การสนับสนุนนะคะ!
Nouvelles microtransactions : Ensembles d’armure et bundle du Nécroseigneur Community_Team 07/26
Avec le nouvel Ensemble d’armure du Nécroseigneur, devenez le cauchemar incarné ! En plus de son visuel classique blanc, l’Ensemble d’armure du Nécroseigneur se décline également en variante stygienne, céleste et de l’Automate. Et si vous n’arrivez pas à décider laquelle de ces variantes est faite pour votre build, vous serez potentiellement intéressés par l’acquisition du bundle d’armures du Nécroseigneur. Vous pouvez voir ci-dessous à quoi ressemblent ces différents ensembles. Si vous désirez vous en procurer un ou plusieurs, cliquez ici afin d’accéder à la boutique.











L’Ensemble d’armure du Nécroseigneur est le premier effet cosmétique conçu avec le thème du Nécroseigneur. Nous allons sortir d'autres microtransactions du Nécroseigneur au cours des prochains jours. D’ici là, vous pouvez compléter votre style intimidant avec la Cape Noire, l’Apparence d’arme du Néant et les Empreintes Noires.

Merci pour votre soutien !
Microtransacciones nuevas: Sets de armadura y paquete de Señor necrótico Community_Team 07/26
¡Conviértete en una pesadilla viviente con el nuevo Set de armadura de Señor necrótico! Además del set clásico blanco, el Set de armadura de Señor necrótico está disponible en versiones Estigia, Celestial y de Autómata. Si no puedes decidir cuál se verá mejor con tu nueva build, puede que te interese comprar el Paquete de Sets de armadura de Señor necrótico. Puedes ver los sets individuales en esta publicación o comprarlos aquí.











El Set de armadura de Señor necrótico es el primer efecto cosmético diseñado con temática de Señor necrótico, pero lanzaremos más microtransacciones de la misma temática durante los próximos días. Mientras tanto, completa tu amenazadora apariencia con la Capa negra, el Aspecto de arma del Vacío y las Huellas negras.

¡Gracias por tu apoyo!
Novas Microtransações: Conjuntos de Armadura do Necrolorde e Pacotes Community_Team 07/26
Se torne um pesadelo vivo com o novo Conjunto de Armadura do Necrolorde! Junto ao seu visual clássico, o Conjunto de Armadura do Necrolorde também está disponível nas versões Estígia, Celestial e Autômata. Se não conseguir decidir qual seria o tema perfeito para sua build, pode ser que seja interessante adquirir o Pacote de Armaduras do Necrolorde. Você pode ver seus conjuntos individuais neste post ou adquirir o seu aqui.











O Conjunto de Armadura do Necrolorde é o primeiro efeitos cosmético com o tema Necrolorde. Nós lançaremos mais microtransações do Necrolorde nos próximos dias. Enquanto isso, complete seu visual ameaçador com a Capa Negra, Visual Arma do Vazio e Pegadas Negras.

Obrigado pelo suporte!
Новые микротранзакции: Наборы доспехов повелителя нежити Community_Team 07/26
Станьте воплощением кошмара с новым набором доспехов повелителя нежити! В дополнение к классическому виду, набор доспехов повелителя нежити также доступен в стигийской и небесной версиях, а также в версии автоматона. Если вы не можете определиться с тематикой для вашего текущего билда, то обратите внимание на комплект наборов доспехов повелителя нежити. Оцените наборы и комплект ниже или нажмите здесь для покупки.











Набор доспехов повелителя нежити - первый косметический эффект, созданный в этой тематике. В течение следующих дней мы выпусти больше микротранзакций повелителя нежити. А пока, завершите свой угрожающий образ чёрным плащом, оружием Пустоты и чёрными следами.

Спасибо за вашу поддержку!
New Microtransactions: Necrolord Armour Sets and Bundle Community_Team 07/26
Become a living nightmare in the new Necrolord Armour Set! In addition to it's classic white appearance, the Necrolord Armour Set is also available in Stygian, Celestial and Automaton varieties. If you can't decide on the perfect theme for your latest build, you may be interested in getting the Necrolord Armour Set Bundle. You can check out the individual sets and the bundle below or get yours here.











The Necrolord Armour Set is the first cosmetic effect designed in the Necrolord theme. We will be releasing more Necrolord microtransactions in the coming days. In the meantime, complete your menacing look with the Black Cloak, Void Weapon Skin and Black Footprints.

Thank you for your support!
What We're Working On chris_wilson 07/26

This week!

What We're Working On chris_wilson 07/26

Over the weekend, we launched Path of Exile: Expedition! We've been really enjoying watching the community play through the new content and conquer the challenges that lie within. We have deployed many hotfixes and a restartless 3.15.0b patch so far, and have more coming! This post provides more details.

A lot of players have tried to derive our player concurrency numbers based on the data shown for Steam users, and have expressed concern that fewer people played this expansion than the previous two. To be transparent, the number is that 23% fewer players joined us at launch compared to our all-time record, and this is something we were prepared for. In addition to the normal variance between releases, we completely understand that Path of Exile had a lot of changes in 3.15 and this is definitely unnerving to some players. Thank you to everyone who has tried it out so far. We're really enjoying reading about your experiences playing with the recent changes.

Since release, we have released the following patches:

3.15.0 Hotfix 1

  • Applied a tentative fix to a new graphical T-posing issue.
  • Fixed various instance crashes.

3.15.0 Hotfix 2

  • The Reaper created by the new Summon Reaper skill gem now has better survivability at all levels.
  • Fixed a bug where the bleeding damage modifier on Summon Reaper wasn't applying.
  • Fixed a bug where The Reaper would sometimes try to consume non-minions.
  • Fixed a bug where Boneshatter's self hit didn't trigger when-hit events.
  • Fixed a bug where Unearthed Zombies could be revived by Necromancers into a broken state.

3.15.0 Hotfix 3

  • Allowed Expedition Vendor Reroll currency items to drop from Excavated Chests as well as Runic Monsters.
  • Fixed an exploit where PvP-only characters could try to buy items from the Expedition vendors.
  • Fixed an instance crash related to Instilling Orbs.

3.15.0 Hotfix 4:

  • Fixed a bug where some instilled flask mods could remove grace period when entering new areas.
  • Fixed an instance crash.

3.15.0 Hotfix 5:

  • Fixed a client crash that could occur when using Forbidden Rite.
  • Fixed an instance crash related to Lion's Roar.

3.15.0b (from earlier today):

  • Applied another tentative fix for the graphical T-posing issue.
  • Fixed a bug where Divergent Eye of Winter did not have a description for its alternate quality effect.
  • Fixed a bug where non-unique Iron Flasks were not dropping.
  • Fixed a bug where you could not sell items to Tane in Tane’s Laboratory.
  • Fixed a bug where mini life bars were not shown for allies on full health.
  • Fixed a bug where the audio for player footsteps was too loud.

Soon:

  • Added the missing affix name for the "Chance to avoid being Stunned during Flask Effect" mod.
  • Added display for quantities of Expedition Currency in vendor windows.
  • Fixed a bug where the art for Alternate-art Flasks was not displaying
  • Fixed a bug where the labels for Delve Chests and Azurite were not displaying.
  • Fixed a bug where Skin of the Loyal was unable to roll blue sockets.
  • Fixed a bug where gaining or losing modifiers that change the effect of Freeze on you, such as from an Aquamarine Flask, would not immediately update the effect that pre-existing freezes were having on you.

So far today we have been discussing a variety of community feedback and have either explanations or changes planned for a number of topics, which are listed below. Please note that this is not a complete list yet - we're still discussing many other topics but this is the set we are ready to talk about. We'd much rather get this first post out now rather than wait for it to be an exhaustive list.

Can the Merchant Vendor Windows show you how many Runed Artifacts you have?

Yes, we are working on making it so that the vendor window displays how many artifacts of the relevant type you have available for trading with the Expedition merchants. We'll release this feature as soon as it's ready (but it may be a few days).

Expedition Vendor Refresh Currency is too Rare!

The team are discussing increasing the rate that you find vendor reroll currency items for Rog, Tujen and Dannig. Gwennen's was already 4x as high as the others and is in a good place. We'll probably have a value for this decided by tomorrow.

Also, we are discussing increasing the stack sizes of vendor reroll currency items and all Expedition currency in higher maps. This should make playing in hard maps more rewarding than trying to farm specific campaign areas.

Were the Mana Cost Multiplier changes on Support Gems too Extreme?

Yes, they were too extreme. Based on feedback and data, we are reviewing the mana cost multipliers again and will be reducing many (but not all) of them. While this will ease the impact on your mana by a moderate amount, the goal is still that mana matters a lot more than it did before.

Are there any Changes coming to Ailment or Curse Immunity?

Ailment Immunity granted by flasks is being increased from 1 second to 4 seconds. Staunching Flasks will make you immune to Corrupted Blood, if they remove Corrupted Blood from you. Arctic Armour will grant Freeze Immunity. Aquamarine Flask is being buffed from 40% to 60% freeze reduction. The map mods that curse the player no longer apply the curses with increased effect.

I hate Goatmen. Tell me some good news.

We're nerfing Goatman Leap Slams and Molten Shells in the late game.

Why does Expedition have Twenty types of Currency?

We thought it would be helpful to explain how we ended up with so many currency items in Expedition:

  • Each of the four vendors needs their own type of currency. If we had one unified currency that works across all vendors, then the correct behaviour would be to determine which of the vendors technically has the best expected value, and to spend all of your currency with them. As it stands, there's incentive to use each of the different novel trade methods and not ignore any.
  • Each of the vendors needs several tiers of currency. We experimented with just one tier internally, but this basically became a gold system. By having multiple tiers that do different things and have uncertain exchange rates between them, we get all the advantages of Path of Exile's currency system and avoid the dangers that having gold would cause. Here's a very old news post from over 10 years ago that describes our philosophy here!
  • Each of the vendors has a separate currency for rerolling their inventory that differs from the ones that you spend buying things from them. This is intentionally different so that you have competing scarcity - sometimes rerolls bottleneck you and sometimes purchasing items does. Again, trying to prevent the bad consequences of having something similar to gold.
  • Dannig exchanges his artifacts for ones from other vendors, giving you a limited ability to smooth out temporary shortages in currency availability. Also, all the vendors will wait for you if you have to go and come back with currency later.

This results in twenty currency items for use at the vendors, which does feel like a lot. However, because you can immediately stash them into the Expedition Locker after an encounter, the variety of currency types doesn't really cause additional inconvenience. Regardless of whether we had one type, four types or twenty types, you'd still have to pick up a few items and stash them.

We feel that the gameplay benefits described above (plus the ability to immediately stash them in the field) justify the number of currency items that the league uses. Having said that, we hear you. There are too many types of splinters in Path of Exile. We will be mindful of this for the design of future releases.

Where is the Mystery Box?

We expect to release it tomorrow morning! It's slightly late this cycle because one of our team members had a family emergency, but that's all resolved and everyone is fine.

Quick PSA about how Remnants Work

We quickly wanted to clarify this because some players misunderstood it. Sorry for not being more clear!

Remnants are detonated in a sequence (as your chain of explosives reaches them). When one is detonated, its effects apply to the monsters unearthed by that blast and all subsequent blasts. This is one of the things you need to consider strategically while planning where to place the explosives. You do not need to wait until all explosives have gone off before you start fighting the monsters.

There are many more topics that we are going through that our discussions haven't reached yet. In the interests of communication, this post represents where we're up to so far. We felt it was better to post this now rather than wait a few days until everything has been discussed. We'll let you know as we decide more stuff on other topics. Thanks for the ongoing feedback!

What We're Working On Chris 07/26
Over the weekend, we launched Path of Exile: Expedition! We've been really enjoying watching the community play through the new content and conquer the challenges that lie within. We have deployed many hotfixes and a restartless 3.15.0b patch so far, and have more coming! This post provides more details.

A lot of players have tried to derive our player concurrency numbers based on the data shown for Steam users, and have expressed concern that fewer people played this expansion than the previous two. To be transparent, the number is that 23% fewer players joined us at launch compared to our all-time record, and this is something we were prepared for. In addition to the normal variance between releases, we completely understand that Path of Exile had a lot of changes in 3.15 and this is definitely unnerving to some players. Thank you to everyone who has tried it out so far. We're really enjoying reading about your experiences playing with the recent changes.

Since release, we have released the following patches:

3.15.0 Hotfix 1

  • Applied a tentative fix to a new graphical T-posing issue.
  • Fixed various instance crashes.

3.15.0 Hotfix 2

  • The Reaper created by the new Summon Reaper skill gem now has better survivability at all levels.
  • Fixed a bug where the bleeding damage modifier on Summon Reaper wasn't applying.
  • Fixed a bug where The Reaper would sometimes try to consume non-minions.
  • Fixed a bug where Boneshatter's self hit didn't trigger when-hit events.
  • Fixed a bug where Unearthed Zombies could be revived by Necromancers into a broken state.

3.15.0 Hotfix 3

  • Allowed Expedition Vendor Reroll currency items to drop from Excavated Chests as well as Runic Monsters.
  • Fixed an exploit where PvP-only characters could try to buy items from the Expedition vendors.
  • Fixed an instance crash related to Instilling Orbs.

3.15.0 Hotfix 4:

  • Fixed a bug where some instilled flask mods could remove grace period when entering new areas.
  • Fixed an instance crash.

3.15.0 Hotfix 5:

  • Fixed a client crash that could occur when using Forbidden Rite.
  • Fixed an instance crash related to Lion's Roar.

3.15.0b (from earlier today):

  • Applied another tentative fix for the graphical T-posing issue.
  • Fixed a bug where Divergent Eye of Winter did not have a description for its alternate quality effect.
  • Fixed a bug where non-unique Iron Flasks were not dropping.
  • Fixed a bug where you could not sell items to Tane in Tane’s Laboratory.
  • Fixed a bug where mini life bars were not shown for allies on full health.
  • Fixed a bug where the audio for player footsteps was too loud.

Soon:

  • Added the missing affix name for the "Chance to avoid being Stunned during Flask Effect" mod.
  • Added display for quantities of Expedition Currency in vendor windows.
  • Fixed a bug where the art for Alternate-art Flasks was not displaying.
  • Fixed a bug where the labels for Delve Chests and Azurite were not displaying.
  • Fixed a bug where Skin of the Loyal was unable to roll blue sockets.
  • Fixed a bug where gaining or losing modifiers that change the effect of Freeze on you, such as from an Aquamarine Flask, would not immediately update the effect that pre-existing freezes were having on you.

So far today we have been discussing a variety of community feedback and have either explanations or changes planned for a number of topics, which are listed below. Please note that this is not a complete list yet - we're still discussing many other topics but this is the set we are ready to talk about. We'd much rather get this first post out now rather than wait for it to be an exhaustive list.

Can the Merchant Vendor Windows show you how many Runed Artifacts you have?

Yes, we are working on making it so that the vendor window displays how many artifacts of the relevant type you have available for trading with the Expedition merchants. We'll release this feature as soon as it's ready (but it may be a few days).

Expedition Vendor Refresh Currency is too Rare!

The team are discussing increasing the rate that you find vendor reroll currency items for Rog, Tujen and Dannig. Gwennen's was already 4x as high as the others and is in a good place. We'll probably have a value for this decided by tomorrow.

Also, we are discussing increasing the stack sizes of vendor reroll currency items and all Expedition currency in higher maps. This should make playing in hard maps more rewarding than trying to farm specific campaign areas.

Were the Mana Cost Multiplier changes on Support Gems too Extreme?

Yes, they were too extreme. Based on feedback and data, we are reviewing the mana cost multipliers again and will be reducing many (but not all) of them. While this will ease the impact on your mana by a moderate amount, the goal is still that mana matters a lot more than it did before.

Are there any Changes coming to Ailment or Curse Immunity?

Ailment Immunity granted by flasks is being increased from 1 second to 4 seconds. Staunching Flasks will make you immune to Corrupted Blood, if they remove Corrupted Blood from you. Arctic Armour will grant Freeze Immunity. Aquamarine Flask is being buffed from 40% to 60% freeze reduction. The map mods that curse the player no longer apply the curses with increased effect.

I hate Goatmen. Tell me some good news.

We're nerfing Goatman Leap Slams and Molten Shells in the late game.

Why does Expedition have Twenty types of Currency?

We thought it would be helpful to explain how we ended up with so many currency items in Expedition:
  • Each of the four vendors needs their own type of currency. If we had one unified currency that works across all vendors, then the correct behaviour would be to determine which of the vendors technically has the best expected value, and to spend all of your currency with them. As it stands, there's incentive to use each of the different novel trade methods and not ignore any.
  • Each of the vendors needs several tiers of currency. We experimented with just one tier internally, but this basically became a gold system. By having multiple tiers that do different things and have uncertain exchange rates between them, we get all the advantages of Path of Exile's currency system and avoid the dangers that having gold would cause. Here's a very old news post from over 10 years ago that describes our philosophy here!
  • Each of the vendors has a separate currency for rerolling their inventory that differs from the ones that you spend buying things from them. This is intentionally different so that you have competing scarcity - sometimes rerolls bottleneck you and sometimes purchasing items does. Again, trying to prevent the bad consequences of having something similar to gold.
  • Dannig exchanges his artifacts for ones from other vendors, giving you a limited ability to smooth out temporary shortages in currency availability. Also, all the vendors will wait for you if you have to go and come back with currency later.

This results in twenty currency items for use at the vendors, which does feel like a lot. However, because you can immediately stash them into the Expedition Locker after an encounter, the variety of currency types doesn't really cause additional inconvenience. Regardless of whether we had one type, four types or twenty types, you'd still have to pick up a few items and stash them.

We feel that the gameplay benefits described above (plus the ability to immediately stash them in the field) justify the number of currency items that the league uses. Having said that, we hear you. There are too many types of splinters in Path of Exile. We will be mindful of this for the design of future releases.

Where is the Mystery Box?

We expect to release it tomorrow morning! It's slightly late this cycle because one of our team members had a family emergency, but that's all resolved and everyone is fine.

Quick PSA about how Remnants Work

We quickly wanted to clarify this because some players misunderstood it. Sorry for not being more clear!

Remnants are detonated in a sequence (as your chain of explosives reaches them). When one is detonated, its effects apply to the monsters unearthed by that blast and all subsequent blasts. This is one of the things you need to consider strategically while planning where to place the explosives. You do not need to wait until all explosives have gone off before you start fighting the monsters.

There are many more topics that we are going through that our discussions haven't reached yet. In the interests of communication, this post represents where we're up to so far. We felt it was better to post this now rather than wait a few days until everything has been discussed. We'll let you know as we decide more stuff on other topics. Thanks for the ongoing feedback!
Unable to convert map tab Jatin_GGG 07/26
"
Molochmane wrote:
As the title says, I'm unable to convert my delerium map tab series to the current version.


Just getting back to you about this, could you please try the following:
- Remove all T9 Lookout maps
- Remove all T5 Arid Lake maps
- Remove all T5 Alleyways
Earthbreaker support not scaling all buff from totems Mark_GGG 07/26
Ludvator is correct, "Buffs granted by your Active Ancestor Totems" refers specifically to the buffs they grant you for being active. I will look into asjusting the wording of this modifier to be more clear.
Forbidden Ritual is not damaging Energy Shield Mark_GGG 07/26
Forbidden Rite causes you to take Chaos Damage. Chaos Damage inherently bypasses energy shield.
Soul Mantle Bug Mark_GGG 07/26
The totems are dying. This is intentional and correct behaviour.
Monsters have 100% Block from Expedition is uncapped and blocking 100% damage. Mark_GGG 07/26
You are incorrect. Monsters correctly have maximum chance to block attack damage, with a base value of 75. This does apply. With the total mods shown in your screenshot, the monsters will have a final value of 85% chance to block attack damage, because the +100% is limited by the maximum, which has a +10 bonus.

Checking this has led me to an actual bug though - monsters currently don't set a value for maximum spell block, which means they have 0, instead of the correct value of 75. This doesn't mean their block is uncapped, it means the cap is zero - with the total mods in your screenshot, the monsters will only have a total of 10% chance to block spell damage. I will get this fixed.
3.15.0b Patch Notes (restartless) Kieren_GGG 07/26
3.15.0b Patch Notes:

  • Applied another tentative fix for the graphical T-posing issue.
  • Fixed a bug where Divergent Eye of Winter did not have a description for its alternate quality effect.
  • Fixed a bug where non-unique Iron Flasks were not dropping.
  • Fixed a bug where you could not sell items to Tane in Tane’s Laboratory.
  • Fixed a bug where mini life bars were not shown for allies on full health.
  • Fixed a bug where the audio for player footsteps was too loud.

You will need to restart your client to receive the client changes in this patch. Also, in order for the Tane's Laboratory fix to take effect you'll need to wait for the old instance to time out (5 minutes).
flask use on travel skill bug Jatin_GGG 07/26
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caspet11 wrote:
The enchant doesnt work with smoke mine.


Thanks for your report, we'll look into this.
Expedition Locker Empty After migration from SSF to expedition league Stacey_GGG 07/26
Thanks for your report. You should have a stash tab called "Expedition (Remove-only)" in Expedition League. You might have to un-hide Remove-only stashes if you currently have them hidden. :)
Coruscating Elixir and "Reused At the end of the flask effect"-craft Jatin_GGG 07/26
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Jojoba wrote:
Hey guys,
i was trying to use my coruscating Elixir with the "Reused At the end of the flask effect"-craft from the instilling orb and it does not behave like i thought it did.

To me it looks like it activates every 2 seconds because of the "Removed Life is regenerated as Energy Shield over 2 seconds" instead of every 10 seconds.
I would have expected it to just use it after the 10 Seconds Flask duration based on it being a Ruby Flask.

I hope that it gets fixed, because i would have loved it to work!

Have a great day!
Buktus


Thanks for your report, I'll pass this on.
monster elemental resistance = immortal Jatin_GGG 07/26
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xsevenx77 wrote:
Hi i have problem

normal monster have elemental resistance i can't damage him on all elemental
i used 10% penetration elemental and curse -20%,-25% other element and nothing

only problem for expedition monster


Thanks for your report, some Remnant which you can blow up cause monsters to be Immune to certain damage types, are you destroying these by any chance?
Skin of the Loyal/Skin of the Lords No Blue Sockets Jatin_GGG 07/26
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ExOsc2 wrote:
I normally use skin of the loyal or skin of the lords at league start. This league, I've noticed there are ZERO blue sockets on these armors. This seems like a bug and I wanted to bring attention to it.


Thanks for your report, we're looking into this.
Lifetap Reservation Jatin_GGG 07/26
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Altemeus wrote:
Apparently this is a dead concept at this point, but reserving through Lifetap (either for Heralds for the damage buff, or to link with a movement skill/whatever to save sockets) causes the reservation to triple, while still costing Mana. This being the Life-cost gem, it should be reserving Life.


Thanks for your report, this is intended.

Lifetap causes skills to cost Life instead of Mana, this doesn't change the Reservation type.

If you want to change it to Reserve Life instead of Mana then you will need to use Arrogance Support.
Arcanist Brand Jatin_GGG 07/26
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Mraka wrote:
Arcanist Brand uses my mana every time it triggers, is this intentional?


Thanks for your report, this is intended as Arcanist Brand is trigger supported skills.
Auto use on flask doesnt work with corrupted blood Jatin_GGG 07/26
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I3lackmagic wrote:
Hello,

Auto flask for bleeding doesnt work with corrupted blood mod

I hope this is not intended?

I've made a video and hope you can see what i mean

https://www.youtube.com/watch?v=LYws_5deU44


Thanks for your report, this is intended as Bleeding and Corrupted Blood are 2 different things.
The "Staunching" modifier specifically states that it grants Immunity to Bleeding AND removes Corrupted Blood where as the Instilling Orb effect only triggers when Bleed is applied and not Corrupted Blood.
Trade website price display bug Novynn 07/26
Thanks for the report.
Reposte and Tribal fury clones Jatin_GGG 07/26
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iPhet wrote:
bug reference number 476,348,637

https://ibb.co/CzmxXrD
image doesn't seem to work.

Riposte counter attack strike clones doesn't deal damage. and they leave behind their weapons.


Thanks for your report, we'll look into this.
Essence Drain (Projectiles) go straight through mobs in some Expeditions - 3702859804 Jatin_GGG 07/26
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pj4ever1989 wrote:
Hi GGG,

I just finished an Expedition in Sarn Slums, attached a picture with the layout + map: https://i.imgur.com/yvkly93.jpg.

I planted my charges and started the event. I am playing Essence Drain, Contagion. My Essence Drain went straight through most monsters (90%+) without connecting. I had to clear the Expedition with Contagion + Bane instead.

It felt like my projectile spell was on a different level of terrain than the monsters. I could hit them in some instances, primarily when I was at the top up on large stairs.

Thanks for an awesome league!

- Nitrak


Thanks for your report, did you end up detonating a bunch of Remnants which give Attack/Spell Dodge to monsters? This would cause your Projectiles to just pass through monsters.
MAP map convert, seirusly again ? again!!! Jatin_GGG 07/26
Thanks for your report, I've updated my post here to include conditions for Ritual --> Expedition conversion.

If following those conditions don't help then please send me a message stating what League this is occurring in and what Series your map tab is in.
Fulcrum bug. Chill and shock are randomly removed while mapping and killing monsters Jatin_GGG 07/26
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vasya97 wrote:
There is a bug with fulcrum
Chill and shock are randomly removed when I kill monsters. As far as I can see, they stay on boss fights and everything is fine.

Before 3.15 there was no such problem, chill and shock were only removed when they expired, now they can expire while mapping even if there are few seconds remaining...

I can provide video if it helps you


A video would be great if possible.

My best guess here is that this is happening due to your flask which activates when you block, the flask removes Chill/Freeze but I'm not sure why your Shock would also be removed.
Unable to convert map tab Jatin_GGG 07/26
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Molochmane wrote:
As the title says, I'm unable to convert my delerium map tab series to the current version.


Thanks for your report, we'll look into this.
Lmao let me play the game. Community_Team 07/26

Can you provide more information about your FPS issues? Screenshots with your F1 graph showing would be great. Please email us at support@grindinggear.com and we're happy to look into the status of your second request.

expedition bug, no markers Jatin_GGG 07/26
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McDolan wrote:
Spoiler


I encounterd the expedition mechanic but without markers (reqular/chest) and the remnants due nothing in range im also not able to place dynamites


Thanks for your report, we'll look into this.
Hey GGG, any chance you could be a little less stingy with the reroll currencies? Community_Team 07/26

We are aware of the feedback around their rarity and are reviewing the drop rates.

Ah yes, finally. The affix-less Magic Flask. Community_Team 07/26

We have a fix for this on the way.

Bugged Expedition Generation Rhys 07/26
This one has been fixed and will be deployed soon, but it requires a realm restart to keep the client and server in sync, so we can't immediately hotfix it.
The Map Conversion Button on the Maps Tab that allows you to convert - no converting. Jatin_GGG 07/26
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The Map Conversion Button on the Maps Tab that allows you to convert 3.14 maps to 3.15 maps is not working - no converting.

However, when trading maps (seller) conversion takes place normally.


Thanks for your report, I've updated my post regarding failure to convert from Ritual --> Expedition. You can find the post here.
deleted thread instead of fix the worst tab Jatin_GGG 07/26
I've updated the thread to include possible reasons why Ritual --> Expedition can fail.

https://www.pathofexile.com/forum/view-thread/2837595/filter-account-type/staff
Aquamarine Flask not reducing effect of Freeze on you if used while frozen. Mark_GGG 07/26
Thanks for the report, I have reproduced this behaviour and think I know what is causing this bug. I'll get this fixed.
Maps not converting in Standard league Jatin_GGG 07/26
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SBurmasS wrote:
Need some help with converting my maps after this update.

I clicked convert maps and nothing happens, I tried waiting a bit and still they are not converting.
I tried pressing convert and then leaving the game on overnight and still no use, I even tried to change servers and convert again.

What is the issue and how can I fix it?
Is there a correct way to convert maps? Any help would be useful.


I've updated the post to include Ritual --> Expedition failures as well. You can find the post here: https://www.pathofexile.com/forum/view-thread/2837595/filter-account-type/staff
Questions Thread - July 25, 2021 Mark_GGG 07/26

Conductivity has two triggers applied - Arcanist Brand and Hextouch. Skills with multiple triggers are disabled.

Battlemage Cry does not function with skills supported by Multistrike Support Mark_GGG 07/26
This is not a bug. Mutlistrike makes the supported attack repeat. Attacks which repeat cannot be exerted - this is stated in the reminder text for exerting, and is consistent for all forms of exerting.
Cant see azurite in Mine Stacey_GGG 07/26
Thanks for your reports, we are aware of this issue.

I have added this to the Known Issues thread.
Graphical Bug ALT ART flasks Stacey_GGG 07/26
Thanks for your report, we'll look into this.