GGG Tracker

GGG Tracker

ThreadPosterTime
Just paid full price for a discounted carrion golem Bex_GGG 11/29

Our customer support team should be able to resolve this for you. Our apologies for the inconvenience.

Thanksgiving 2020 Sale Bex_GGG 11/27

It’s the same each time.

Thanksgiving 2020 Sale Bex_GGG 11/27

At least some of them.

Thanksgiving 2020 Sale Bex_GGG 11/27

There are lots of little changes we want to me to the shop but it always becomes little thing + other little thing, then if we do those we better do other little thing and all of a sudden it’s ballooned into a huge overhaul. We definitely want to make some improvements to it like the things you suggested. The other issue is that even though we have three web developers now, their time is almost always booked with high priority work.

Thanksgiving 2020 Sale Bex_GGG 11/27

No they don’t go on sale.

Thanksgiving 2020 Sale Bex_GGG 11/27

It’s a selection of microtransactions that were introduced to the store prior to our 2013 release.

Thanksgiving 2020 Sale Bex_GGG 11/27

That's understandable. In 2014 we held a sale where we put everything in the store at 50% off, which generated a lot of sales at the time but absolutely destroyed our sales for several months following that. Since then, we've had a lot of requests to run that sale again but we can't because it causes an overall drop in sales. Putting things on sale with big discounts is only possible if we do it for a really short window. Things like Celestial microtransactions would be totally excluded. So it's a compromise so that there is some sale stuff happening without it destroying future sales as badly. We hope that by having the schedule out in advance and each thing repeating at various times of days can help people be around to grab the things that they want.

Account is private. Rob_GGG 11/27
Hey there,

I have sent you a Private Message about this :)
Chinese realm announced that in endless delves you would start with specially designed uniques. Bex_GGG 11/27

The item in the picture is an old unique item.

Thanksgiving 2020 Sale Bex_GGG 11/27

Yep

Thanksgiving 2020 Sale Bex_GGG 11/27

Ah it looks like that's actually an error. There are three! Parasite Pet, White Grass Decoration and the Catapult Decoration.

Thanksgiving 2020 Sale Bex_GGG 11/27

:( They wont. They were exclusive to the time.

Thanksgiving 2020 Sale Bex_GGG 11/27

Any microtransaction you buy will grant the free mystery box (once per account).

Thanksgiving 2020 Sale Bex_GGG 11/27

No

Thanksgiving 2020 Sale Bex_GGG 11/27

When you go to the specials section, it's currently ordered by biggest discount at the top. I understand that's different to what you're asking but it's at least one indicator.

Thanksgiving 2020 Sale Bex_GGG 11/27

Angels and Demons microtransaction aren't part of the sale as they're too new to receive such a big discount. However, those mystery boxes are available in the store for the weekend if you wanted to grab some stuff that way.

Thanksgiving 2020 Sale Bex_GGG 11/27

If the item you want goes on sale, it'll go on sale again another three times at offset times of day so that it'll be around at a time that should be convenient for you. The discount it has will be the same each time it appears.

Thanksgiving 2020 Sale Bex_GGG 11/27
"
webas wrote:
What is this "open beta micros". as in mtx from open beta? If yes then what are they?


That category includes most microtransactions that were released before the Path of Exile's official release in October 2013.
Thanksgiving 2020 Sale Bex_GGG 11/27

The schedule of categories is listed in the news post. What the category contains is the same each type it appears, so once it appears one time it'll be apparent what's in it the next time.

Thanksgiving 2020 Sale Bex_GGG 11/27

Yep

Thanksgiving 2020 Sale Bex_GGG 11/27
https://www.pathofexile.com/forum/view-thread/2997542
Thanksgiving 2020 Sale Bex_GGG 11/27
We've just commenced one of the biggest sales of all time! This Thanksgiving weekend, we'll host a rotation of tantalising microtransactions that have been discounted by 30-90%! Each hour will feature a batch of themed microtransactions. Everything featured in the sale will have at least a deeper discount than its most recent daily deal price.

There are 24 themes that will be on sale four times each at an offset time throughout the weekend, so that no matter which time zone you're in, you'll have the opportunity to snatch an excellent deal! We've included the schedule below so that you know exactly when to be here to grab the deals you want.

If you're wondering just how immense the Thanksgiving discounts are, check out the following stats!

  • 3 microtransactions discounted by more than 90%
  • 32 microtransactions discounted by more than 80%
  • 96 microtransactions discounted by more than 70%
  • 221 microtransactions discounted by more than 60%
  • 400 microtransactions discounted by more than 50%
  • 564 microtransactions discounted by more than 40%
  • Everything else that's included in this sale is discounted by at least 30%!

The Themes

  • Dark and Gloomy
  • Glimmerwood
  • Celestial
  • Stygian
  • Ice and Water
  • Blood and Bone
  • Hellfire
  • Sin and Innocence
  • Heralds, Auras, Golems, Movement Skills
  • Hideout Decorations
  • Violent Violets
  • Necrotic
  • The Devil Wears Red
  • Ghosts and Pirates
  • Thaumaturgy
  • Sun and Light
  • Random
  • Apocalypse
  • Chaos and Order
  • Thunderous Blues
  • Open Beta Micros
  • Forest Dwellers
  • Oriath's Elite
  • Frontier



Some categories see larger discounts as a whole than others. For example, the microtransactions in the 'Random' theme have some of the largest discounts. Note that not every store item will be featured in the sale. Stash Tabs are not on sale this weekend.

The Schedule

To view the below schedule in your local time, log into your account. If you're not sure which time zone it's displaying, go to your preferences and set the correct time zone.

Spoiler
TimeTheme
Nov 26, 2020 7:00 PM (PST) Sin and Innocence
Nov 26, 2020 8:00 PM (PST) Heralds, Auras, Golems, Movement Skills
Nov 26, 2020 9:00 PM (PST) The Devil Wears Red
Nov 26, 2020 10:00 PM (PST) Dark and Gloomy
Nov 26, 2020 11:00 PM (PST) Hellfire
Nov 27, 2020 12:00 AM (PST) Stygian
Nov 27, 2020 1:00 AM (PST) Blood and Bone
Nov 27, 2020 2:00 AM (PST) Hideout Decorations
Nov 27, 2020 3:00 AM (PST) Ice and Water
Nov 27, 2020 4:00 AM (PST) Violent Violets
Nov 27, 2020 5:00 AM (PST) Celestial
Nov 27, 2020 6:00 AM (PST) Glimmerwood
Nov 27, 2020 7:00 AM (PST) Necrotic
Nov 27, 2020 8:00 AM (PST) Ghosts and Pirates
Nov 27, 2020 9:00 AM (PST) Thaumaturgy
Nov 27, 2020 10:00 AM (PST) Sun and Light
Nov 27, 2020 11:00 AM (PST) Dark and Gloomy
Nov 27, 2020 12:00 PM (PST) Frontier
Nov 27, 2020 1:00 PM (PST) Apocalypse
Nov 27, 2020 2:00 PM (PST) Hideout Decorations
Nov 27, 2020 3:00 PM (PST) Chaos and Order
Nov 27, 2020 4:00 PM (PST) Thunderous Blues
Nov 27, 2020 5:00 PM (PST) Open Beta Micros
Nov 27, 2020 6:00 PM (PST) The Devil Wears Red
Nov 27, 2020 7:00 PM (PST) Forest Dwellers
Nov 27, 2020 8:00 PM (PST) Oriath's Elite
Nov 27, 2020 9:00 PM (PST) Thaumaturgy
Nov 27, 2020 10:00 PM (PST) Ice and Water
Nov 27, 2020 11:00 PM (PST) Frontier
Nov 28, 2020 12:00 AM (PST) Violent Violets
Nov 28, 2020 1:00 AM (PST) Necrotic
Nov 28, 2020 2:00 AM (PST) Heralds, Auras, Golems, Movement Skills
Nov 28, 2020 3:00 AM (PST) Dark and Gloomy
Nov 28, 2020 4:00 AM (PST) Blood and Bone
Nov 28, 2020 5:00 AM (PST) Stygian
Nov 28, 2020 6:00 AM (PST) Hellfire
Nov 28, 2020 7:00 AM (PST) Sun and Light
Nov 28, 2020 8:00 AM (PST) The Devil Wears Red
Nov 28, 2020 9:00 AM (PST) Thunderous Blues
Nov 28, 2020 10:00 AM (PST) Open Beta Micros
Nov 28, 2020 11:00 AM (PST) Sin and Innocence
Nov 28, 2020 12:00 PM (PST) Glimmerwood
Nov 28, 2020 1:00 PM (PST) Celestial
Nov 28, 2020 2:00 PM (PST) Stygian
Nov 28, 2020 3:00 PM (PST) Thaumaturgy
Nov 28, 2020 4:00 PM (PST) Hellfire
Nov 28, 2020 5:00 PM (PST) Apocalypse
Nov 28, 2020 6:00 PM (PST) Ghosts and Pirates
Nov 28, 2020 7:00 PM (PST) Necrotic
Nov 28, 2020 8:00 PM (PST) Random
Nov 28, 2020 9:00 PM (PST) Oriath's Elite
Nov 28, 2020 10:00 PM (PST) Chaos and Order
Nov 28, 2020 11:00 PM (PST) Glimmerwood
Nov 29, 2020 12:00 AM (PST) Open Beta Micros
Nov 29, 2020 1:00 AM (PST) Sun and Light
Nov 29, 2020 2:00 AM (PST) Celestial
Nov 29, 2020 3:00 AM (PST) Heralds, Auras, Golems, Movement Skills
Nov 29, 2020 4:00 AM (PST) Apocalypse
Nov 29, 2020 5:00 AM (PST) Sin and Innocence
Nov 29, 2020 6:00 AM (PST) Random
Nov 29, 2020 7:00 AM (PST) Chaos and Order
Nov 29, 2020 8:00 AM (PST) Frontier
Nov 29, 2020 9:00 AM (PST) Forest Dwellers
Nov 29, 2020 10:00 AM (PST) Violent Violets
Nov 29, 2020 11:00 AM (PST) Hellfire
Nov 29, 2020 12:00 PM (PST) Ghosts and Pirates
Nov 29, 2020 1:00 PM (PST) The Devil Wears Red
Nov 29, 2020 2:00 PM (PST) Oriath's Elite
Nov 29, 2020 3:00 PM (PST) Ice and Water
Nov 29, 2020 4:00 PM (PST) Blood and Bone
Nov 29, 2020 5:00 PM (PST) Hideout Decorations
Nov 29, 2020 6:00 PM (PST) Glimmerwood
Nov 29, 2020 7:00 PM (PST) Violent Violets
Nov 29, 2020 8:00 PM (PST) Dark and Gloomy
Nov 29, 2020 9:00 PM (PST) Thunderous Blues
Nov 29, 2020 10:00 PM (PST) Forest Dwellers
Nov 29, 2020 11:00 PM (PST) Sin and Innocence
Nov 30, 2020 12:00 AM (PST) Apocalypse
Nov 30, 2020 1:00 AM (PST) Random
Nov 30, 2020 2:00 AM (PST) Ghosts and Pirates
Nov 30, 2020 3:00 AM (PST) Hideout Decorations
Nov 30, 2020 4:00 AM (PST) Thaumaturgy
Nov 30, 2020 5:00 AM (PST) Oriath's Elite
Nov 30, 2020 6:00 AM (PST) Open Beta Micros
Nov 30, 2020 7:00 AM (PST) Thunderous Blues
Nov 30, 2020 8:00 AM (PST) Forest Dwellers
Nov 30, 2020 9:00 AM (PST) Heralds, Auras, Golems, Movement Skills
Nov 30, 2020 10:00 AM (PST) Blood and Bone
Nov 30, 2020 11:00 AM (PST) Ice and Water
Nov 30, 2020 12:00 PM (PST) Random
Nov 30, 2020 1:00 PM (PST) Necrotic
Nov 30, 2020 2:00 PM (PST) Chaos and Order
Nov 30, 2020 3:00 PM (PST) Sun and Light
Nov 30, 2020 4:00 PM (PST) Stygian
Nov 30, 2020 5:00 PM (PST) Frontier
Nov 30, 2020 6:00 PM (PST) Celestial

Past Mystery Boxes

Alongside the current Twilight Mystery Box, we've brought back a selection of past mystery boxes! These have the same odds and values as when they were originally released. None of these mystery boxes are ones that contained any completely exclusive microtransactions. If you're interested to find out more, check out their original posts.


Free Twilight Mystery Box When You Spend Points

For the duration of this sale, we're offering one free Twilight Mystery Box when you spend any amount of points in the store. This means you could purchase any item from the sale, one of the past mystery boxes or anything your heart desires and receive one free mystery box.

NOTE: It's only possible to receive one free mystery box per account. Additional purchases will not grant additional mystery boxes.



Supporter Packs

If you're looking for some points to spend on the sale, be sure to check out our supporter packs. Now is the best time to grab them as the core supporter packs will be replaced in December and the Harvest Supporter Packs (Insatiable Malice and Divine Benevolence) will be replaced alongside our 3.13 Expansion Announcement on January 7.





Thank you so much for your support. We hope you enjoy the sale! There won't be another one quite like this any time soon.
Chinese realm announced that in endless delves you would start with specially designed uniques. Bex_GGG 11/27

There's no information here that we didn't reveal in the news earlier this week.

Recently got a Shattershard shield as a curio reward and was absolutely stunned by its 3D model. Heist-specific non-replica uniques models are badass and the lighting is godlike. Someone at GGG definitely put their job hours to the fullest (even for 10c uniques) Lookin' at you, Memory Vault <_< Omnitect 11/27

Dane, who made this shield actually has weapons and shields in poe2 as his main responsibility. His league uniques can be seen as something of a preview of what to come there. (Dane also made The Ivory Tower)

Demigod's Authority Preview Bex_GGG 11/27
Earlier this week, we announced three epic events for December - Mayhem, Endless Delve and Flashback. The most highly ranked players in these events will win the new Demigod's Authority reward. We gave you a sneak peek in the announcement post but these items also have new 3D art and an awesome visual effect we want to show off.





The sword's art and aura visual effect also be transferred to other one-handed swords via a skin transfer! We can't wait to see players participating in the event. Best of luck to everyone!
GGG is Hiring for Eight Roles Bex_GGG 11/27

GGG is Hiring for Eight Roles

Grinding Gear Games is looking to hire Visual Effects Artists, Server Administrators, 3D Rigging Artists, Quality Assurance Testers, a Human Resources Manager, Level Designers, Animators and C++ Programmers to support the development of Path of Exile and Path of Exile 2 in our office in Auckland, New Zealand. While we'd love to find a way to accept worldwide applicants, the current situation means that we cannot. For the QA and HR roles, please only apply if you currently reside in New Zealand and are either a New Zealand Citizen or Resident. For the other roles, we are also interested in talking to Australians as we expect the border with Australia will open sooner than with the rest of the world.

Visual Effects Artist


Requirements:
  • Three years of experience creating game art
  • Experience creating real-time game effects in a wide range of software
  • Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects
  • Self-motivation, excellent communications skills, and able to work within a team
  • Positive attitude and able to receive and provide objective feedback
  • Passion for creating 'dark and gritty' spells and microtransactions

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume, portfolio/reel (demonstrating relevant artistic skills) and a cover letter to hr@grindinggear.com. You must be willing to complete an art test if requested to do so.

3D Rigging Artist


Requirements:
  • At least one year of rigging experience for games.
  • Ability to create clear, non-destructive, user-friendly rigs for various characters, monsters, or effects.
  • Ability to brainstorm and research new techniques and ideas for rigging solutions.
  • Ability to troubleshoot rigging related technical issues that may arise during production.
  • Self-motivation with excellent communications skills, and ability to work within a team.
  • A positive attitude and able to receive and provide constructive objective feedback.
  • A passion for games with knowledge in basic scripting and animation being a plus.

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume, portfolio/reel (demonstrating relevant artistic skills) and a cover letter to hr@grindinggear.com. You must be willing to complete an art test if requested to do so.

Level Designer


Responsibilities
  • Create immersive and replayable gameplay that supports and enhances the core mechanics and aesthetic.
  • Ensure a high level of quality through close collaboration with the Creative Director, Art Directors, Game Designers, Environment Artists, Sound Designers and other disciplines.
  • Integrate the content produced by other disciplines for your designs into the game engine (new gameplay elements, AI, sound, etc)
  • Quickly learn to master our internal tools, and assist in making them better.
  • Conduct gameplay evaluations with the team, providing feedback and suggestions to help fine-tune the game
  • Locate and fix bugs in both your own and your colleagues' work

Qualifications
  • 2+ years of game industry experience
  • Game design sensibilities
  • Excellent written and verbal English communication skills
  • Experience using Maya or a high level of proficiency in a similar 3D modeling tool

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume, portfolio/reel (demonstrating relevant artistic skills) and a cover letter to hr@grindinggear.com. You must be willing to complete an art test if requested to do so.

Animator


Requirements
  • 3 years of animation experience
  • Solid body mechanics and experience animating general combat, melee weapons and magic for both human, animals and abstract monsters.
  • Proven experience in a professional production pipeline and the ability to create high-quality key frame animations.
  • Solid knowledge of Maya.
  • Independently self-motivated team player with excellent communication skills.

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume, portfolio/reel (demonstrating relevant artistic skills) and a cover letter to hr@grindinggear.com. You must be willing to complete an art test if requested to do so.

Linux Server Administrator


Requirements - experience with the following technology:
  • Linux server administration (3 years minimum experience)
  • Assembling computer hardware and diagnosing hardware faults
  • SQL database administration experience
  • Configuration management (e.g. puppet, chef, etc.)
  • Monitoring systems (e.g. zabbix, nagios, etc)
  • Continuous integration (e.g. buildbot)
  • Scripting and automation
  • Reasonable familiarity with bash, python and SQL.
  • Willing to be on call on rotation
  • Path of Exile

Experience with the following is helpful:
  • Zabbix
  • Puppet
  • Buildbot
  • Postgresql
  • Berkeley DB
  • NGINX
  • C++
  • PHP

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume and a cover letter to hr@grindinggear.com.

C++ Gameplay or User Interface Programmer


Requirements:
  • A Bachelor's degree in Computer Science, Software Engineering or equivalent
  • Strong knowledge of modern C++
  • Excellent communication skills
  • At least six months of commercial game programming experience
  • Must be able to pass our technical C++ programming test (approximately one hour long)

Pluses:
  • Experience with our game, Path of Exile

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume, some C++ code samples and a cover letter to hr@grindinggear.com.

Human Resources Manager


Responsibilities include:
  • Developer acquisition/recruitment.
  • Populating employment agreements and other employment documents.
  • Office health and safety.
  • Assisting department leads with performance appraisals.
  • Employment relations and policy development.
  • Offering advice and support to both managers and employees throughout the company.

Our ideal candidate has:
  • A relevant tertiary qualification.
  • A strong knowledge of New Zealand employment legislation.
  • Experience in Human Resources Advisory or Management roles within commercial organisations in New Zealand.
  • A track record in leading and delivering best practice business approaches and systems to create and sustain a high-performance workplace.
  • Extensive experience advising managers on human resource matters.
  • Experience coaching and training others.
  • Excellent communication skills.
  • Great computer skills and some experience with payroll and/or HR systems.

Pluses:
  • An interest in gaming, especially Path of Exile.

This is a full-time or part-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand and are either a New Zealand Citizen or Resident. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume and a cover letter to hr@grindinggear.com.

Quality Assurance Tester


This role involves:
  • Testing new Path of Exile content and features to find problems.
  • Communicating these problems to the development team through our issue tracking software.
  • Following up on the state of these problems and working with developers to resolve them.
  • Checking candidate builds of content updates and patches for problems by going through checklists.
  • Scripting automated test-cases and improving our testing tools.

You should meet these requirements:
  • A bachelor's degree in Computer Science, Software Engineering, game design or an equivalent qualification.
  • At least three months of work experience performing quality assurance for computer games, or other team-based work experience.
  • 1000 hours of experience with our game, Path of Exile. Our game is extremely complicated and members of our quality assurance team require vast experience with all aspects of the game. While there is some training, it is vital that you already fully understand the game itself in order to apply for this role.

It helps to meet these other requirements:
  • Have good communication skills.
  • Be highly organised and hard working.
  • Have the ability to multitask and prioritise work when required.
  • Have excellent computer and technical skills.
  • Be seeking a long term position.

This is a full-time role in Henderson, Auckland. Please only apply if you currently reside in New Zealand and are either a New Zealand Citizen or Resident. Our country's borders are closed and we will not be assisting with applying for work visas for this role.

To apply for this role, please email your resume and a cover letter (introducing yourself and your history with PoE, including your account name) to hr@grindinggear.com.
Chinese realm announced that in endless delves you would start with specially designed uniques. Bex_GGG 11/27

This isn't official news. A player made this screenshot showing one of the past Descent items.

GGG, please extend Endless delve and Mayhem events to 9 days ( 2 weekends ) Bex_GGG 11/27

Does the rabbit also have hands in this scenario?

GGG, please extend Endless delve and Mayhem events to 9 days ( 2 weekends ) Bex_GGG 11/27

I’m pretty sure I would win if a rabbit ever tried to throw down with me.

Chinese realm announced that in endless delves you would start with specially designed uniques. Bex_GGG 11/27

Yep, we will be revealing them on Monday most likely.

GGG, please extend Endless delve and Mayhem events to 9 days ( 2 weekends ) Bex_GGG 11/27

I’ll raise this with the team.

Jan 7 - 3.13 Announcement Livestream Bex_GGG 11/26

You might hear a few bits and pieces earlier than you think.

Jan 7 - 3.13 Announcement Livestream Bex_GGG 11/26

Bingo

First event should have started today. Bex_GGG 11/26

I believe what Chris was referring to was running the create line that starts the event. This is indeed very quick to do. However, it's not the only thing that needs to happen in order to make an event.

How does Puinishment work? Mark_GGG 11/26

"Increased" in this context is the same as "More"

This is incorrect. This modifier is additive with all other modifiers to damage taken by that enemy. A "more" modifiers would stack multiplicatively with other modifiers to damage taken by the enemy.

How does Puinishment work? Mark_GGG 11/26

Am I right that "Cursed Enemies are Debilitated for 2 Seconds when they Hit" means that when THEY hit me, then Debilitate procs?

​When they hit anything - it doesn't have to be you they're hitting.

Also "Cursed Enemies take (50-88)% increased Damage while on Low Life" refers to ANY damage type?

Yes.

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

Yes, this doesn't mention revealing the information prior to the announcement of 3.13.

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

I feel you.

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

Lol, while it's technically next year it's only six weeks away.

First event should have started today. Bex_GGG 11/26

Yeah, I agree it would have been cool to line something up for this weekend but it was a bit early schedule-wise for us to prepare them.

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

Neither of our posts about the January release date have mention of announcing Harvest's changes ahead of time to gather feedback.

Question about Detonate Dead mechanic Mark_GGG 11/26

Detonate Dead does not have added damage. The damage values on the gem are base spell damage.

Quick question since we are in the steam autumn sale Bex_GGG 11/26

We put microtransaction points on sale once I think around 2014. They won't see any other sales. We do have daily sales on different themes of microtransaction and we have a special sale lined up for this weekend.

Path of exile 2 on Linux Samantha 11/26
It's on the same platforms as regular PoE.
Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

We already announced that it's going core as part of the 3.13 expansion.

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

I don't recall us saying that - would you be able to point me to where that is?

Question about endless delve Bex_GGG 11/26

Correct

Will there be a manifesto about harvest craft implementation before the next patch annoucement? If so is there any planned date? Bex_GGG 11/26

Jan 7

Divination Card Stories - The Sigil Bex_GGG 11/26
As part of our news series where we share the backstories behind supporter's Divination Card designs, we spoke with Cryptc to learn about their card design for The Sigil.



Growing up, I had a fascination about different worlds, alternate histories and the stories of these places. From my dad reading me science fiction books as a child, later discovering Tolkien, Dungeons & Dragons roleplaying, and seeing how computer gaming evolved over the years to create increasingly complex experiences.

In my teenage years I played a lot of Diablo 1 and 2, which spoke to me on a deep level of both the interesting world it portrayed and the feeling of finding amazing items and developing your own character builds. I was extremely addicted to Diablo 2, to the point that it was affecting my life, but in the end I finally managed to quit the game completely and took an extended break from gaming for a few years where I focused on my personal life, education and career.

Later, once I was well established, I started returning to computer games as a hobby, mostly roleplaying and strategy games. Me and some of my friends started our own gaming server of a modded Neverwinter Nights 2 set in the Planescape campaign setting (one of my favorite D&D settings). It was a while into the life of this server that one of my friends told me about Path of Exile, which was in closed beta at the time. Path of Exile immediately awakened my nostalgia for Diablo 2, and after a few weeks hoping for a free beta key I ended up buying a supporter pack to try the game. I remember how impressed I was that I could actually inspect my character and look at my gear from the website itself, planning my skill tree during lunch breaks at work. I was hooked, and have been playing the game to varying degrees ever since.

When Divination cards were introduced I knew immediately that I wanted to design something meaningful for me to put into the game. I decided I wanted to make the card themed around the Planescape setting I love and that had been very important to me the last few years running the server based around it. I knew very early I wanted the card to be called "The Sigil", which is generic enough to work in any setting but also hints at the city of Sigil from Planescape. I made sure the flavour text also sprinkled in as many references to Planescape as possible. The "rule of threes", "gate", "ward", "faction", and even using the word "unravel" to indirectly reference Ravel from the Planescape Torment classic crpg. I did not directly influence the artwork decision for it, since I didn't want to pressure GGG to import aspects of another setting into their own world, so I was very pleasantly surprised when the art turned out to be very obviously inspired by the Lady of Pain from Planescape, making it far less subtle that the card was inspired by Planescape.

I submitted my card pretty early when divination cards were still a new thing, and their role in the game was still a bit unclear. This was around Tempest/Warbands league, and at the time both crafting and the game's meta were very different from how they are now. It was still a significant part of the game to play through the acts, and reaching maps was something that took some time, particularly in hardcore for someone like me who is at best a moderately skilled gamer. Energy shield builds in particular were very dependant on crafting decent gear while levelling, so I decided that it would be interesting to have some way to get an item to get a decent energy shield boost and have to finish crafting it yourself, so you might need to go through several attempts to make a decent one. I looked at all the different high level mods that could spawn for various items, and saw the top tier mod for amulets being 20-22% Energy Shield, and at ilevel 77 it was at the time something you'd not immediately have access to. My idea was that hopefully the card would be dropping from a late act in the campaign, letting you have some way to grind for an amulet that would push your energy shield high enough to start getting into maps. Unfortunately, the card instead dropped from Overgrown Shrine, making it much less useful than I had hoped. Overgrown Shrine has moved up and down in tiers over the years, but as the game has evolved, my card has become even less relevant. My hope is that one day it will be moved to drop before maps, and find some niche use for SSF players trying to get enough ES for harder content.

Interestingly, a while after my card came out there was one of the more major nerfs of energy shield in Path of Exile's history, and one of the mods that was entirely removed from the game was %ES to rings. I don't know for certain, but I did at the time think that my divination card might have been one reason why that mod was not removed from amulets too, as it would have required my card to be changed too. So in my mind at least the legacy of my card was that it nailed down an affix so that amulets would always be allowed to have it.
Question about endless delve Bex_GGG 11/26

It can't work - there's no way to party with your friends without towns and hideouts.