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[Console] 3.18.1c Hotfix Delay Community_Team 07/06

[Console] 3.18.1c Hotfix Delay


Last week, we released patch 3.18.1c for PlayStation and Xbox which unfortunately introduced performance and loading screen issues. We've been unable to revert these performance changes up until now due to other issues that prevented us from releasing the patch. These have since been resolved but we're still aiming for the fix to be out this week. We apologise for any inconvenience.
Hideout Showcase Community_Team 07/06
We went through our Hideout Showcase forum again to highlight some of your amazing hideout designs with the rest of the community! If you're looking for a new Hideout or need some inspiration for your next one, check them out in the showcase below!



Here's a list of the hideouts featured in the video (.hideout files are available for download in corresponding forum threads):

SSF race prizes Alexander_GGG 07/06
Hi.
We are currently working on adding prizes to the winners of SSF races. It should not take long.
Zizaran’s Class Gauntlet Event Starts on July 15! Community_Team 07/05
Community streamer Zizaran is back with another 10-day Class Gauntlet Event which starts on July 15th PDT. Racers will level characters and kill challenging bosses to earn points and compete to find out how each of the classes fare against some of Path of Exile's most difficult encounters. The event will take place in a Hardcore Solo Self-Found Event League provided by us with a range of damage and life mods which are now dynamic. The prize pool is funded by the community and Zizaran's event partners.



Information, Start Time and How to Join

The following mods active for the event apply to monsters:
Acts 1-5
  • 20% less Damage Taken
  • 20% Increased Damage
  • 10% Increased Attack, Cast and Movement Speed
  • 1 Additional Projectile

Acts 6-10
  • 20% less Damage Taken
  • 25% Increased Damage
  • 15% Increased Attack, Cast and Movement Speed
  • 1 Additional Projectile
  • Monsters have 10% Increased Area of Effect

White Maps: (Area Level 68+)
  • 30% less Damage Taken
  • 30% Increased Damage
  • 20% Increased Attack, Cast and Movement Speed
  • 2 Additional Projectile
  • Monsters have 20% Increased Area of Effect

Yellow Maps: (Area Level 73+)
  • 30% less Damage Taken
  • 35% Increased Damage
  • 20% Increased Attack, Cast and Movement Speed
  • 2 Additional Projectile
  • Monsters have 30% Increased Area of Effect

Red Maps: (Area Level 78+)
  • 30% less Damage Taken
  • 40% Increased Damage
  • 20% Increased Attack, Cast and Movement Speed
  • 2 Additional Projectiles
  • Monsters have 30% Increased Area of Effect

Area Level 85+ (Uber Bosses)
  • 35% less Damage Taken
  • 40% Increased Damage
  • 20% Increased Attack, Cast and Movement Speed
  • 2 Additional Projectile
  • Monsters have 30% Increased Area of Effect

The Gauntlet will be held as an Event League that is available to all players during the event by clicking "Join" in the bottom right corner of the character select screen.

Players will receive points once per character based on their level, specific boss kills and select Maven's Invitations. Don't forget, to get boss kill points you must submit your kills in the Path of Exile Community Racing Discord which you can join by clicking here.

Start time: Jul 15, 2022 1:00 PM (PDT). The event will last for 10 days. A countdown is available here.

Please Note: All of the above times are displayed in your local timezone.

Prize Pool

The prize pool is crowdfunded by Zizaran's event partners and community streamers! In addition, streamers and their communities will be able to create a bounty with the money they fundraise for the event. Bounties are a custom prize that can be awarded to players for achieving a specified goal in the event. Keep an eye out on their social media for announcements regarding when their fundraisers are taking place and what they will be!

Zizaran's event partners will match donations to the prize pool (up to $25,000).
  • The total prize pool minus bounties will be awarded as follows:
  • Rank 1 Overall: Gauntlet Trophy + 12% Bonus
  • Rank 2 Overall: 4% Bonus
Witches
  • Top Witch: 8%
  • Second Witch: 4%
  • Third Witch: Heartseeker Character Effect + Ultimate Chaos Portal

Shadows
  • Top Shadow: 8%
  • Second Shadow: 4%
  • Third Shadow: Heartseeker Character Effect + Ultimate Chaos Portal

Rangers
  • Top Ranger: 8%
  • Second Ranger: 4%
  • Third Ranger: Heartseeker Character Effect + Ultimate Chaos Portal

Duelists
  • Top Duelist: 8%
  • Second Duelist: 4%
  • Third Duelist: Heartseeker Character Effect + Ultimate Chaos Portal

Marauders
  • Top Marauder: 8%
  • Second Marauder: 4%
  • Third Marauder: Heartseeker Character Effect + Ultimate Chaos Portal

Templars
  • Top Templar: 8%
  • Second Templar: 4%
  • Third Templar: Heartseeker Character Effect + Ultimate Chaos Portal

Scions
  • Top Scion: 8%
  • Second Scion: 4%
  • Third Scion: Heartseeker Character Effect + Ultimate Chaos Portal

      Random Draw

      Leveling your characters to certain thresholds will also make you eligible for the randomly-drawn prizes made up of both merchandise and microtransactions provided by Zizaran's event partners and Grinding Gear Games! The general prizes listed below will be randomly drawn from all appropriately leveled characters except for the Level 90+ Armour Pack prizes, which will be drawn per class. You can gain more than 1 ticket per account for the microtransaction/physical prizes, however you cannot win more than one prize per category below:



      Where to Watch

      You can catch exciting moments from the event by checking out Zizaran’s Youtube Channel where Skryah and OMGitsJousis are teaming up to deliver some epic highlights!

      There will also be live casting on Zizaran’s Twitch Channel. More info on who will be casting to come!

      Click here to learn more about joining the event, the rules in place, the point system, prizes, or to contribute to the event.


      Special thanks to community members Faderon, MrMadakey, ManWithHat, Skryah, OMGItsJousis and Viyro for their contributions to this event.

      Good luck to all those participating!
      When does console get a patch to fix... The last patch? Alexander_GGG 07/05
      Hi all. We expect to get a revert patch for consoles within a few days.
      Sorry about the wait. :(
      Long load screens post 3.18.1c Hotfix Henry_GGG 07/04
      "
      Kieren_GGG wrote:
      3.18.1c Hotfix 2

      • Reverted texture system changes from the 3.18.1c patch as it introduced performance and loading screen issues for some players.


      This is a client hotfix so you will need to restart your client to receive the fix.


      https://www.pathofexile.com/forum/view-thread/3288061
      [FIXED: 3.18.1.c2] Client deadlocks and very long map load times after 3.18.1c patch [id: 251,24..] Henry_GGG 07/04
      "
      Kieren_GGG wrote:
      3.18.1c Hotfix 2

      • Reverted texture system changes from the 3.18.1c patch as it introduced performance and loading screen issues for some players.


      This is a client hotfix so you will need to restart your client to receive the fix.


      https://www.pathofexile.com/forum/view-thread/3288061
      3.18.1c Hotfix 2 Kieren_GGG 07/04
      3.18.1c Hotfix 2

      • Reverted texture system changes from the 3.18.1c patch as it introduced performance and loading screen issues for some players.


      This is a client hotfix so you will need to restart your client to receive the fix.
      Can't authorize on third party site Novynn 07/04
      It seems that the RU-specific blocklist for AdBlock Plus/uBlock can sometimes interfere with the authorization flow.
      Issues with retrieving information from website and API since recent patch Novynn 07/04
      A list of supported third-party APIs can be found here.

      Any other internal website APIs are subject to change at any time without notice.
      Performance Patches should only be on Mondays Bex_GGG 07/04

      I also prefer named accounts but we felt it was a necessary protection for new community team members undergoing training. It's also useful for when we need an account that can change hands (like for launch day updates when people leave/arrive but we're maintaining an update thread). We'll keep using it for that purpose but I'm excited for you to get to know Nick individually. He's rad.

      Performance Patches should only be on Mondays Bex_GGG 07/04

      This is Nick from our Community Team.

      Developer Interview - Nick - Community Team Natalia_GGG 07/04
      We took a moment to chat with Nick from our community team about his work with Grinding Gear Games. Check it out below!



      Hey Nick, thanks for taking part in the interview! Please introduce yourself.

      Hi! I'm Nick and I've been with the Community Team for a little over a year now. I joined the team just after the launch of the Ritual League. I've been playing Path of Exile on and off since Anarchy League (softcore Andy reporting in!)

      Could you please tell us about your current role at Grinding Gear Games and what an average work day is like for you?

      My current role covers a huge range of things from looking for feedback or issues with the game, preparing and posting the daily news posts and sometimes helping out with filming gameplay for microtransactions. If you see a Community_Team post on Reddit, that most likely would've been me! Almost every day is different, which is awesome for variety!

      How and when did you find out about Path of Exile?

      I found out about the game when I was still in high school in 2011. I think Closed Beta sign-ups had opened then, but I didn't actually play the game until Open Beta in 2013. Like many others, I'd have to say Kripparrian's coverage of the game is what really put it on my radar.

      What was the moment that got you hooked on the game?

      I think it'd have to be the different ways you can build your character and play the game. Modifying Fireball to be able to Fork or fire multiple projectiles felt like the coolest thing ever to me. Learning all the mechanics and having them "click" also felt really satisfying!

      What are your favourite builds from your time in Path of Exile?

      My memory might be failing me on this one, but one of my favourite builds I remember playing was I think when Mirror Arrow worked with Minion Instability, and you'd reserve your life so that your Mirror Arrow clone would instantly explode once it landed for juicy proliferating ignites. Something about it was bugged though, because I remember it being fixed shortly after!

      Otherwise, I really enjoy CoC (YEP) builds, and fondly remember playing Shatterchuck back in the day, and Cospri's Malice Ice Nova more recently!

      How did you end up working at Grinding Gear Games?

      I actually applied for a community role in 2019 but didn't make the cut. In 2020, there was another call for applications so I thought why not try again? I was lowkey hoping Bex didn't remember I had already applied the year before, but she did :')

      What are the highlights from your time with the community team?

      Everyone in the community team is awesome to work with. Bex especially. For real though, she's awesome and the banter we have going between everyone in the community team is a lot of fun!

      Are there any unexpected challenges in this job?

      I think the most unexpected challenge was getting used to putting everything together for our livestream announcements. There's a loooooot of moving parts for these, and we wouldn't be able to cope without other departments like our awesome QA team and our UI Artists!

      What hobbies or interests do you have?

      I like playing a lot of video games (who didn't see that coming?). At the moment, I'm playing a lot of Path of Exile, Dota 2 and Street Fighter 5 but am excitedly waiting for Monster Hunter: Sunbreak and Street Fighter 6! I also like watching and lurking in Path of Exile streams, especially during events like our Boss Kill events or Zizaran's Gauntlet. Outside of video games, I enjoy playing badminton from time to time. I also like watching Anime and Marvel films. My favourite Marvel film would probably be Morbius, specifically the scene where he says "It's Morbin' time."

      Anything you want to tell to all PoE players?

      If you have any questions, feel free to drop a post and I'll shoot you a reply if I can answer it!
      Long load screens post 3.18.1c Hotfix Henry_GGG 07/01
      Hello,

      We have collected enough examples and are continuing to investigate the problem.
      Thank you very much to those that sent us your system information, and we're sorry for the inconvenience caused by the performance problems!

      Cheers.

      Spoiler
      "
      We're looking for examples of long load screens after applying the 3.181.c hotfix.
      To further diagnose the issue, we'll need to see a Dxdiag for your system.
      You can either PM me directly on the forum with your Dxdiag information;
      or email us at support@grindinggear.com
      3.18.1c Hotfix Henry_GGG 07/01
      Hello,

      We have collected enough examples and are continuing to investigate the problem.
      Thank you very much to those that sent us your system information, and we're sorry for the inconvenience caused by the performance problems!

      Cheers.

      Spoiler
      "
      We're looking for examples of long load screens after applying the 3.181.c hotfix.
      To further diagnose the issue, we'll need to see a Dxdiag for your system.
      You can either PM me directly on the forum with your Dxdiag information;
      or email us at support@grindinggear.com
      Long load screens post 3.18.1c Hotfix - looking for examples Henry_GGG 07/01
      Hello,

      We have collected enough examples and are continuing to investigate the problem.
      Thank you very much to those that sent us your system information, and we're sorry for the inconvenience caused by the performance problems!

      Cheers.

      Spoiler
      "
      We're looking for examples of long load screens after applying the 3.181.c hotfix.
      To further diagnose the issue, we'll need to see a Dxdiag for your system.
      You can either PM me directly on the forum with your Dxdiag information;
      or email us at support@grindinggear.com
      [FIXED: 3.18.1.c2] Client deadlocks and very long map load times after 3.18.1c patch [id: 251,24..] Henry_GGG 07/01
      "
      TwentyFiveEX wrote:
      "
      Henry_GGG wrote:
      Thank you for the detailed report, we have deployed a fix for this.
      If you restart your client you'll download the new patch and this should improve things for you.

      https://www.pathofexile.com/forum/view-thread/3287415


      Part of the degradation issue is somewhat improved. The map load times are down to 3-5 seconds but there is still the client freeze that happens when first engaging a map: either attacking a pack of mobs, or clicking on an interactive NPC (such as betrayal). This still needs attention.

      Is it too late to just fully revert what changed with the 3.18.1.c patch, and re-visit a patch next week?


      The main issue was addressing the problem with load screens being too long. In some cases it was quite extreme, that specific problem has been fixed.

      However, there are still some other problems we're seeing that need to be addressed.
      We'll continue to work on those problem until they have been improved.
      Very long loading times, after patch 3.18.1c Henry_GGG 07/01
      Thank you for the reports, we've deployed a fix for this.
      https://www.pathofexile.com/forum/view-thread/3287415
      [FIXED: 3.18.1.c2] Client deadlocks and very long map load times after 3.18.1c patch [id: 251,24..] Henry_GGG 07/01
      Thank you for the detailed report, we have deployed a fix for this.
      If you restart your client you'll download the new patch and this should improve things for you.

      https://www.pathofexile.com/forum/view-thread/3287415
      3.18.1c Hotfix Kieren_GGG 07/01
      3.18.1c Hotfix

      • Potential fix for an issue introduced in 3.18.1c where some players were experiencing long loading screens when loading into areas.


      This is a client hotfix so you will need to restart your client to receive the fix. For those who were experiencing the issue before please let us know if you still have any problems. Thanks.
      Weekend Stash Tab Sale and Divine Lightning Arrow Effect Community_Team 07/01
      This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs here. The Stash Tab sale ends at Jul 04, 2022 6:00 PM (PDT) (this is displayed in your local time).

      If you're missing points for the sale, be sure to check out our supporter packs!

      Strike down your foes with holy bolts from the heavens with the new Divine Lightning Arrow Effect! Check it out in the video below, or get yours here!



      The Divine Lightning Arrow Effect goes great with other Divine and Holy themed effects. Check it out in the screenshot below, paired with the Celestial Emperor Wings, Divine Stygian Armour Set, Divine Skull Helmet and Harmonious Weapon Skin!



      Thanks for your support!
      [PlayStation] 3.18.1c Patch Notes Community_Team 07/01
      [PlayStation] 3.18.1c Patch Notes This patch contains futher improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes. General Improvements and Changes
      • Improved the texture system's memory usage and performance.
      • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
      • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
      • Added audio for Burning, Chilled and Shocked Ground Effects.
      • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
      • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
      • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.
      Controller Support Improvements and Fixes
      • Improved the targeting range of Animate Weapon in Controller input mode.
      • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
      • Fixed a client crash that could occur when using Controller input mode.
      Bug Fixes
      • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
      • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
      • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
      • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
      • Fixed a bug which caused projectile avoidance to only be checked once for some skills, such as The Searing Exarch's rolling meteor skill, and not throughout the skill (so if you avoided or were hit by the first damage instance of the skill, you'd avoid or be hit by all of them).
      • Fixed a few cases where some sounds could be unaffected by the volume slider.
      [Xbox] 3.18.1c Patch Notes Community_Team 07/01
      [Xbox] 3.18.1c Patch Notes

      This patch contains futher improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

      General Improvements and Changes

      • Improved the texture system's memory usage and performance.
      • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
      • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
      • Added audio for Burning, Chilled and Shocked Ground Effects.
      • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
      • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
      • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.

      Controller Support Improvements and Fixes

      • Improved the targeting range of Animate Weapon in Controller input mode.
      • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
      • Fixed a client crash that could occur when using Controller input mode.

      Bug Fixes

      • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
      • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
      • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
      • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
      • Fixed a bug which caused projectile avoidance to only be checked once for some skills, such as The Searing Exarch's rolling meteor skill, and not throughout the skill (so if you avoided or were hit by the first damage instance of the skill, you'd avoid or be hit by all of them).
      • Fixed a few cases where some sounds could be unaffected by the volume slider.
      3.18.1c Patch Notes Kieren_GGG 07/01
      Hey,

      We're working on fixes to problems some players are experiencing after this patch - notably the longer loading screens. Any extra details on the sorts of problems you're having, computer specs, and game settings can also help us in figuring out what's gone on. There's a few threads for the same problems in the Bug Reports Forum where gathering this information together assists us. Thanks.
      [GGG] Massive performance issues with patch. With all the performance issues you have, Why do you have to make the ground make noise? Bex_GGG 07/01

      We have been investigating this but are yet to reproduce the issue. If you've experienced performance issues since the most recent patch, please reply to this comment with any details of your experience that you feel might help. Any information is appreciated and will help us continue our investigation. Particularly, if you can include whether you're using a Vulkan or DirectX, Windowed/Fullscreen, Multithreading, or if you're playing on SSD/HDD, that would be handy.
      Edit: We think we've located the problem with some people experiencing longer loading screens. If so, we should have a fix for the loading screen issue soon.

      Well-dressed Exile Competition Highlights 3 Community_Team 06/30
      "
      riot42lol wrote:
      Most of us did not know we needed cool character posing and put it good location. I mean, that has nothing to do with "Well-Dress" part, does it?


      The poses and location of each entry aren't part of our judgement requirements. These are screenshots we took by taking player's submitted outfits and recreating them in order to highlight some of the competition entries!
      3.18.1c Patch Notes Kieren_GGG 06/30
      3.18.1c Patch Notes

      This patch contains further improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

      General Improvements and Changes

      • Improved the texture systems memory usage and performance.
      • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
      • You can now change the keybind for opening the Atlas Skill Tree in the Options menu.
      • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
      • Added audio for Burning, Chilled and Shocked Ground Effects.
      • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
      • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
      • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.

      Controller Support Improvements and Fixes

      • Improved the targeting range of Animate Weapon in Controller input mode.
      • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
      • Fixed a client crash that could occur when using Controller input mode.

      Bug Fixes

      • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
      • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
      • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
      • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
      • Fixed a bug which caused projectile avoidance to only be checked once for some skills, such as The Searing Exarch's rolling meteor skill, and not throughout the skill (so if you avoided or were hit by the first damage instance of the skill, you'd avoid or be hit by all of them).
      • Fixed a few cases where some sounds could be unaffected by the volume slider.
      3.18.1c Patch Notes Preview Community_Team 06/30
      Later today, we're planning to deploy 3.18.1c which includes a few improvements and bug fixes. In this news post we've prepared a preview of its patch notes.

      The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.18.1c update on consoles as soon as possible after its release on PC.

      3.18.1c Patch Notes

      This patch contains further improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

      General Improvements and Changes

      • Improved the texture system's memory usage and performance.
      • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
      • You can now change the keybind for opening the Atlas Skill Tree in the Options menu.
      • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
      • Added audio for Burning, Chilled and Shocked Ground Effects.
      • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
      • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
      • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.

      Controller Support Improvements and Fixes

      • Improved the targeting range of Animate Weapon in Controller input mode.
      • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
      • Fixed a client crash that could occur when using Controller input mode.

      Bug Fixes

      • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
      • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
      • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
      • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
      • Fixed a few cases where some sounds could be unaffected by the volume slider.

      ไฮไลท์งานประกวดเอ็กไซล์แต่งตัวดีตอนที่ 3 Community_Team 06/30
      เรามาถึงสัปดาห์สุดท้ายของงานประกวดเอ็กไซล์แต่งตัวดีก่อนที่จะปิดรับผลงานในวันที่ 5 กรกฎาคม (เวลาไทย) ค่ะ! นี่เป็นไฮไลท์ชุดสุดท้ายที่เราแต่งตามชุดของคุณแล้วถ่ายภาพสกรีนช็อตของเราเอง นำไปใช้เป็นภาพพื้นหลังได้นะคะ! รับชมกันได้ทางด้านล่างนี้ค่ะ!

      หมวดลุคพรีเมียม


      Vanetrik1



      Ximia



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      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      หมวดลุคธรรมชาติ


      ElJudge



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      myo_zhotis



      อย่าลืมนะคะว่าเราจะปิดรับผลงานในJul 04, 2022 4:59 AM (PDT) (เวลานี้แสดงผลตามเวลาท้องถิ่นของคุณ) ฉะนั้นอย่าลืมส่งผลงานชุดเข้ามาก่อนเวลานั้นค่ะ! หากคุณต้องการข้อมูลเพิ่มเติมเกี่ยวกับงานประกวดนี้ อย่าลืมอ่านกระทู้ต้นทางที่นี่นะคะ! ทั้งนี้ทางเราจะประกาศผลผู้ชนะหลังจากที่งานประกวดสิ้นสุดลงไม่กี่สัปดาห์ค่ะ ขอให้ผู้เข้าประกวดทุกคนโชคดีมีชัยกันถ้วนหน้านะ!
      Concours d’élégance – Morceaux choisis 3 Community_Team 06/30
      Nous sommes entrés dans la dernière semaine du Concours d’élégance, qui prendra fin le 4 juillet. Vous trouverez ci-dessous la dernière série de morceaux choisis, pour lesquels nous avons reproduit vos tenues en prenant nos propres captures d’écran. Vous pouvez les utiliser librement en tant que fonds d’écran.

      Catégorie premium


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Catégorie Au naturel


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      N’oubliez pas, vous avez jusqu’au Jul 04, 2022 4:59 AM (PDT) pour nous soumettre vos créations (date affichée dans vos fuseaux horaires respectifs pour peu que vous soyez connectés). Pour plus d’informations à propos de ce concours, lisez cette annonce. Nous annoncerons les gagnants quelques semaines après la clôture de ce concours. Bonne chance à tous les participants !
      Highlights unseres Outfit Wettbewerbs Teil 3 Community_Team 06/30
      Wir befinden uns in der letzten Woche unseres Outfit-Wettbewerbs, der am 4. Juli (PDT) zu Ende geht! Hier ist unsere letzte Auswahl der Highlights, für die wir eure Outfits kopiert und unsere eigenen Screenshots gemacht haben, die ihr gerne als Bildschirmhintergrund verwenden könnt. Seht sie euch unten an!

      Kategorie “Premium”


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Kategorie “Natürlich”


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      Vergesst nicht, der Teilnahmeschluss ist am Jul 04, 2022 4:59 AM (PDT) (dargestellt in eurer Zeitzone), also reicht eure Beiträge unbedingt vorher ein! Weitere Informationen zum Wettbewerb findet ihr in dieser Ankündigung! Wir werden die Gewinner in den Wochen nach dem Ende des Wettbewerbs bekannt geben. Allen Teilnehmern viel Glück!
      Obras destacadas de la competición de exiliados bien vestidos #3 Community_Team 06/30
      Estamos en la última semana de la competición de exiliados bien vestidos antes de que el período para recibir obras termine el 4 de julio (PDT). Este es el último set de obras destacadas que publicaremos, donde hemos replicado los atuendos para tomar nuestras propias capturas de pantalla. ¡Úsalos como fondos de pantalla! Echa un vistazo a continuación.

      Categoría premium


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Categoría natural


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      No olvides que dejaremos de aceptar obras el 4 de julio a las 23:59 (Jul 04, 2022 4:59 AM (PDT) en tu horario local), así que asegúrate de enviar tu obra antes de ese momento. Para más información sobre la competición, puedes leer la publicación original aquí. Anunciaremos a los ganadores durante las siguientes semanas posteriores a la finalización de la competición. ¡Buena suerte a todos los participantes!
      Destaques da Competição Exilado Bem Vestido 3 Community_Team 06/30
      Chegamos na semana final da Competição do Exilado Bem Vestido andas que os envios terminem no dia 4 de Julho (PDT)! Aqui vão os últimos destaques onde nós replicamos seus visuais favoritos para tirar nossas próprias screenshots. Sinta-se livre para utilizá-los como papel de parede! Confira os visuais abaixo!

      Categoria Premium


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Categoria Natural


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      Não se esqueça, fecharemos os envios no dia Jul 04, 2022 4:59 AM (PDT) (mostrado em seu horário local), então não deixe de participar antes disso! Para mais informações sobre a competição, leia o post original aqui! Anunciaremos os vencedores algumas semanas após o término da competição. Muito boa sorte a todos os participantes!
      Яркие образы с Конкурса изысканно одетых изгнанников 3 Community_Team 06/30
      Идет последняя неделя нашего конкурса изысканно одетых изгнанников, прием заявок заканчивается 4 июля! Вот последняя подборка ярких образов, которые мы повторили, чтобы сделать собственные скриншоты. Можете смело использовать их в качестве обоев! Оцените их в ниже!

      Премиальная категория


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Обычная категория


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      Мы принимаем заявки до 14:59 понедельника 4 июля по московскому времени, так что не забудьте подать заявку до этого времени! Чтобы узнать подробности о конкурсе, ознакомьтесь с оригинальной темой здесь! Мы объявим победителей через несколько дней после окончания конкурса. Удачи всем участникам!
      Well-dressed Exile Competition Highlights 3 Community_Team 06/30
      We're in the final week of the Well-dressed Exile Competition before entries close on July 4th (PDT)! Here's our last set of highlights where we replicated your outfits to take our own screenshots. Feel free to use them as wallpapers! Check them out below!

      Premium Category


      Vanetrik1



      Ximia



      SirWrakna



      Noxfean



      Agitatis_Ultramarini



      DiceeciD



      Vold0



      i7homas



      Natural Category


      ElJudge



      s0mbr



      DrHermelin



      Shiversting



      Amin7224



      Razvan_Sedekiah



      myo_zhotis



      Don't forget, we're closing entries from Jul 04, 2022 4:59 AM (PDT) (this is displayed in your local time), so make sure you get your entry in before then! For more information about the competition, be sure to check out the original thread here! We'll announce the winners a few days after the competition ends. Best of luck to all participants!
      O Som dos Sentinelas Community_Team 06/29
      Recentemente nós pedimos ao Dominic, um dos nossos Designers de Som, para compartilhar alguns insights sobre o processo de criação do áudio para a Liga Sentinel. Leia o artigo abaixo caso queira saber um pouco mais sobre nosso processo de desenvolvimento.



      Olá! Me chamo Dominic e sou um dos engenheiros de áudio na equipe da GGG. Fiquei sabendo que vocês estão gostando da liga Sentinel. Achei que seria legal compartilhar um pouco do processo de design da perspectiva de um membro da equipe de áudio.

      O design de som para a Sentinel foi um desafio. Nós queremos que Wraeclast tenha um som sombrio e grotesco, então o que fazer para que estas sentinelas ancestrais enigmáticas e tecnológicas se encaixem no mundo? A primeira parte era fácil. Precisamos de um conjunto de áudio de aparecimento, ataque/empoderamento e submersão. Com as palavras metálico, enigmático e ancestral em mente, eu cai direto no uso de gravações de áudios metálicos, enferrujados, distorcidos e assustadores.Adicionei alguns efeitos como distorção e técnicas interessantes de reverb como um reverb reverso muito curto (o que dá a qualquer coisa um som fantasmagórico muito bom), ajudou a dar a elas um som familiar ao Path of Exile. As camadas tonais foram baseadas em sintetizadores usando muitos sons de baixo distorcidos e mudanças de frequências para movimentos tonais, ao invés de inversão de pitch. Para manter tudo tematizado, eu intencionalmente usei um workflow similar para cada recurso de áudio na liga, e uma vez que terminei o conjunto de áudio base para os sentinelas, ficou mais fácil criar a UI de áudio do que eu esperava.





      Os feixes de raio dos Sentinelas foram a parte difícil. Eles são lasers "pew-pew"? Não, com certeza não em Wraeclast! Então como criar um som que seja "meio laser" mas não 'pew-pew' demais? E também, como fazer com que o som desse feixe de laser não seja chato quando você estiver fazendo mapas por horas? Houveram várias perguntas como esta no início do desenvolvimento. Usando um sintetizador, modulando um filtro em um oscilador e usando outras técnicas subtrativas de sintetização para criar alguns barulhos sintetizados somados as camadas de alguns temas orgânicos e familiares para cada um dos feixes de sentinelas, eu consegui encontrar um meio termo que teve o som correto. Minha solução era tentar variações diferentes no jogo e tocá-las desde as áreas iniciais até os mapas de tier alto para ver se eram corretas. Testar contextos diferentes é importante.



      O outro desafio era não deixar o áudio geral do Sentinela alto demais, mas também não tão baixo. Você não quer que ele seja muito frequente, mas também não quer ouví-lo. Como fazer isso? A altura do áudio dos sentinelas tinha que ser dinâmica. O áudio de um sentinela misturado para mapas será muito mais alto no Ato 1, e vice-versa. Haviam algumas formas de combater isso, mas a principal para controlar o volume dos sentinelas era calcular quantos monstros te atacariam na tela. Dependendo do número de monstros te atacando ( o que geralmente significa que também estão tocando sons), os sentinelas terão um volume maior ou menor. Isso significa que podemos fazer com que os sentinelas não sejam tão altos enquanto fazendo com que eles ainda sejam audíveis e transmitam a informação correta ao jogador.



      O segredo de ligas como essa é que ela nos ajuda a melhorar o áudio geral do Path of Exile, mas especialmente o Path of Exile 2. Podemos realmente nos focar em criar a melhor experiência para os jogadores. Ao criar áudios com propósito, pensando sobre o áudio em todos os aspectos da jogabilidade e criando soluções para trazer um mix melhor e mais dinâmico, o futuro do áudio do Path of Exile parece seguir um curso alto e claro!
      The Sound of Sentinels Community_Team 06/29
      We recently asked Dominic, one of our Sound Designers, to share some insights into the process of designing audio for the Sentinel League. Check out the article below if you're looking for a sneak peek into our development process.



      Hello! I’m Dominic, one of the audio engineers on the team at GGG. Recently you all would have been enjoying our latest league, Sentinel. I thought I would share a little on the design process from an audio team member’s perspective.

      The sound design for Sentinel was a challenge. We aim for a dark and gritty sound in Wraeclast, so how do we make these enigmatic and technologically ancient sentinels fit into that world? The first part was easy. We needed a set of emerging, attack/empower and submerge audio. With the words metallic, ancient and enigmatic in mind, I went straight to using creepy, rusty and warped metal audio recordings. Added effects like distortion, and interesting reverb techniques like a very short reverse reverb (which gives anything a great ghost-like sound), helped give it that familiar Path of Exile sound. The tonal layers were synth-based using a lot of dirty bass sounds and frequency shifting for tonal movement, instead of pitch shifting. To keep everything in theme, I intentionally used a similar workflow for each audio asset in the league and once I had finished the base set audio for the sentinels, this made UI audio a lot easier than expected.





      The Sentinel laser beams were the hard part. Are they, “pew-pew!” lasers? No, surely not in Wraeclast! So how do you create a sound that is ‘lasery’ but not too ‘pew-pewy’? Also, how will this laser beam sound not get annoying when mapping for hours? There were many questions like this at the beginning of development. Using a synth, modulating a filter on an oscillator and using other subtractive synthesis techniques to design some synth zappiness along with layering in some organic and close-to-home layers for each of the sentinel beams, I managed to find a middle ground that sounded just right. My solution was to try different variations in-game and play from early act areas to high-tier maps to see that it feels right. Testing in different contexts is very important.



      The other challenge was making the overall Sentinel audio not too loud, but not too quiet. You don’t want it to get too spammy but you also need to hear it. How do you do that? The loudness of the sentinels had to be dynamic. Audio for a sentinel mixed for mapping is going to be far too loud for a sentinel in Act 1, and vice versa. There were a few ways we combatted this but the main way to control the loudness of the sentinels was to calculate how many mobs would be attacking you on screen. Depending on the number of mobs attacking you (which usually means they’re playing sounds as well) depends on how loud the sentinels will be. This means that we can have the sentinels not be too loud whilst having them still be audible and getting the right information to the player.



      The thing about leagues like these is that it is helping us improve overall audio on Path of Exile but especially for Path of Exile 2. We can really focus on making the best experience for the players. By designing audio with purpose, thinking about audio in all aspects of gameplay and coming up with solutions to create a better and dynamic mix, the future of Path of Exile audio is sounding (and performing) great!
      Pathofexile Blocked in Indonesia by Biznet ISP Chris 06/28
      We have been told it's now working for Biznet users. Is anyone else having any problems playing normally? If so, what ISP are you using?
      Don't multistrike and ruthless wombo combo? Mark_GGG 06/28

      Think of it this way: you are not attacking 3 times. You are attacking once, with 2 copies.

      With Multistrike, your 3 attacks would hit 9 times. Ruthless would be applied to the 7th, 8th, and 9th hit.

      This is pretty much correct.

      When supported by Multistrike Support, Ruthless blows work differently, instead of occurring every third hit, it occurs every third multistrike.

      This quoted part is technically incorrect, in that nothing about how Ruthless Blows work is actually different with Multistrike to without. They are simply completely different effects which care about fundamentally different things - and neither of them care about a number of hits.

      Ruthless explicitly tracks how many times you use the skill. When you push the button (or leave it held when finishing the previous skill use) and pay the cost of the skill to start doing it, that's a single skill use.

      Multistrike causes each use of the skill to repeat twice - each single use of the skill now performs the animation three times instead of once. But that's still one skill use, which is why you only pay the cost once for the whole set of repeats and don't need to consume another cooldown use when it repeats.

      Any given use, or individual repeat, of the skill could cause an arbitrary number of hits, which neither support cares about in the least. Multistrike's damage bonus applies to all hits from the specified repeat each time you use it, and Ruthless's damage bonus applies to all hits from the specified use of the skill - including all times that skill use repeats.

      Community Showcase Community_Team 06/28
      Our community is filled with heaps of talent, so for today's news post we wanted to share works that we've found from our Community Showcase forum and on Reddit! Check them out in today's news post!

      The Void Card by Fasd4




      My Exile by bestmaster039



      The Chamber of Sins 1 and 2 by WidoXx




      The Elder by Lnizw's friend



      We always love seeing your creations, so if you have any you'd like to share with the community, be sure to submit them to our Community Showcase Forum or our subreddit!
      Annihilator Helmet Attachment Jatin_GGG 06/27
      Thanks for your report, I'll pass this on.
      Various Item Concept Art Community_Team 06/27
      We've gathered up some pieces of concept art for a range of items and microtransactions. If you enjoy seeing the awesome artwork from our team, make sure you check them out!

      Echoes of Creation



      Ophidian Armour



      Underworld Portal



      Soul Harvester's Cloak





      forbiddenRite MTX not on sell in playstation platform Community_Team 06/27
      Thanks for the report! Celestial Cat Forbidden Rite Effect as well as Apollyon Shockwave Effect and Madcap Cast When Damage Taken Effect should now be available for purchase on console.
      South African server down? Community_Team 06/27
      Hi everyone. We're aware of the problem with the South African servers and are working on solutions to try and mitigate it. We're sorry for any inconvenience caused by this.
      [PS5] NO TEXTURES PLEASE FIX ASAP Alexander_GGG 06/27
      Thanks for all the updates. At least now we know that the problem is not in hardware or shader servers.
      "
      Can You suggest what should I do? What to ask my internet provider? How to fix that issue?
      It seems like you have access to all the addresses but some services do not work.

      Some providers block specific protocols to limit user activity(for example to limit p2p downloads). Or this might just be a firewall on ISPs side.

      Running WinMTR test on a PC as suggested above would also help.
      Can we please NOT have every thread about TFT get deleted from this subreddit? Bex_GGG 06/26

      We are discussing some potential changes for 3.19 that would make this Discord channel far less necessary going forward.

      Weekend Weapons and Shields Sale and ExileCon Mystery Bags Still Available Community_Team 06/24
      This weekend, we're hosting a sale on a huge selection of Weapon and Shield Effects and Skins! If you're looking to expand what's in your cosmetic armory, be sure to check out the sale here. The sale ends at Jun 27, 2022 6:00 PM (PDT) (this is displayed in your local time).

      Not sure what to get? Why not check out the Void Emperor Weapon Skin, a perfect match to the Void Emperor Ice Spear Effect that was released last week? Check them out below, pictured along with the Void Emperor Armour Set and Wings:



      If you're short on points, check out our supporter packs here!

      Also, we still have ExileCon Mystery Bags available for purchase!

      The bags are priced at $100 USD + shipping (and sales tax if you're in New Zealand). If you want to buy one, contact merch@grindinggear.com and let them know your address and your desired shirt size (you can't pick which specific mystery bag outcome you'll get, only your shirt size). They'll calculate a total and will send you a payment link. If you pay within 24 hours, you'll be locked in.

      You can view the potential items available in the bags below as well as the random outcomes possible.



      Random Mystery Bag Outcomes
      Outcome A:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • ExileCon Cloth Map of Wraeclast
      • ExileCon Lanyard
      • ExileCon Black Bags

      Outcome B:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • ExileCon Cloth Map of Wraeclast
      • Path of Exile Foam Exalted Orb
      • Path of Exile ExileCon Corrupted Vinyl Decal

      Outcome C:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Foam Exalted Orb
      • Path of Exile ExileCon Corrupted Vinyl Decal
      • Path of Exile Dye-Sub Patch (Premium)

      Outcome D:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Foam Exalted Orb
      • Path of Exile ExileCon Corrupted Vinyl Decal
      • Path of Exile Celestial Cat Socks

      Outcome E:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Foam Exalted Orb
      • Path of Exile Iron-on Patch (Non-Premium)
      • ExileCon Lanyard

      Outcome F:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Foam Exalted Orb
      • Path of Exile Celestial Cat Socks
      • Path of Exile Iron-on Patch (Non-Premium)

      Outcome G:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Iron-on Patch (Non-Premium)
      • Path of Exile Exalted Orb Snapback Hat

      Outcome H:
      • 3x Path of Exile T-shirts of different types
      • Random Plushie

      Outcome I:
      • 2x Path of Exile T-shirts of different types
      • Random Plushie
      • Path of Exile Foam Exalted Orb
      • Path of Exile Exalted Orb Snapback Hat
      Shirt Types
      • Path of Exile Lunaris Vs. Solaris Premium Tee
      • Path of Exile Kitava Premium Tee
      • Path of Exile Vaal Orb Premium Tee
      • Path of Exile Exalted Orb Premium Tee
      • Path of Exile Chaos Premium Tee
      • Path of Exile Shaper Premium Tee
      • Path of Exile Untainted Paradise Premium Tee
      • Path of Exile ExileCon Logo Premium Tee

      We have about 870 bags left, with the majority of sizes being in Small, Large and XL. We are sold out of Mystery Bags in Medium and 2XL sizes and only have 3 bags left in 3XL size and 18 bags left in 4XL size.

      Thanks for your support!
      Kirac's Vault Pass Build Feature - Esoro's Poisonous Concoction Pathfinder Community_Team 06/24
      Kirac's Vault Pass features a plethora of awesome microtransactions for specific unique items. Today, we wanted to feature a build by community member Esoro that focuses on using The Devouring Diadem. Check it out below!



      For more information on the Vault Pass, be sure to check out www.pathofexile.com/vault. If you're interested in trying out Esoro's build, check out their extremely detailed video guide here.
      Concentrated Effect does not update DPS on Brandsurge Tooltip Mark_GGG 06/23
      It does look like something might be wrong here, I will investigate.
      Thanks for the report.
      [PlayStation] 3.18.1b Patch Notes Community_Team 06/23
      [PlayStation] 3.18.1b Patch Notes

      Alongside a handful of fixes and improvements, this patch introduces the ability to redeem an additional copy of an already-acquired Unique Weapon Skin from Kirac's Vault Pass.

      General Improvements and Changes

      • An additional copy of any Kirac's Vault Pass Weapon Skin microtransaction you have claimed so far can now be acquired through the 'Unlocked' shop category, for free!
      • This currently applies to Vendetta Paradoxica, Titan's Mjolner, Mystic Void Battery and Sanguine Arakaali's Fang, as you may want to dual-wield these weapons.
      • The nova that knocks back and briefly stuns enemies from the Arcane Buffer modifier now has a 2.5 seconds cooldown when gained by players. This fixes an issue where it could be repeatedly triggered if degenerating and regenerating Energy Shield at the same time.
      • Stackable items dropped from Metamorphs will no longer drop multiple stacks of the same item. They instead collate into a single combined stack of the item.
      • Microtransactions with a limit to how many you are able to purchase, such as Hideouts, are now hidden in the Path of Exile client shop when you have reached the purchase limit.
      • Fixed a wonky interaction between the Celestial Plague Bearer and Golden Character Effect microtransactions.
      • Fixed two instance crashes.

      This patch has been deployed without restarting the servers, however you will need to restart your client to patch the client-side fixes.
      Wiki Edit

      Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.