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Sphinx Wings, Weapon and Shield Sale and Past Mystery Boxes Return Natalia_GGG 02/26

New Microtransaction: Sphinx Wings

If you prefer golden and shiny cosmetic effects for your Exiles, don't miss out on the new Sphinx Wings! Made out of gold, these glorious wings are the perfect final touch to many armour sets from the store, from the matching Sphinx Armour Set to the Angelic Armour Set. Watch the video below or get your wings here.



Weapon and Shield Sale

This weekend we're running a sale on a huge selection of Weapon and Shield Microtransactions with almost 200 cosmetic effects available at a discount! Please note that this sale excludes some of the weapon and shield microtransactions introduced since the launch of the Echoes of the Atlas expansion.

The sale will run from the time of this post until Mar 01, 2021 7:00 PM (PST) (this is displayed in your local time). Check out the full list of specials here.

Past Mystery Boxes Return

For the duration of the sale we've also brought back a selection of past mystery boxes, which gives you another chance to get some of the most popular Path of Exile microtransactions for only 30 points! These have the same odds and values as when they were originally released. None of these mystery boxes are ones that contained any completely exclusive microtransactions. If you're interested to find out more, check out their original posts or click here to purchase some.


By the way, the Havoc616's Team Blast community event starts in less than a day, on February 27th! Players will compete in teams of 2-6 to earn points for specific objectives in a Private Ritual League. The winners will share a prize pool supplied by the community. We hope everyone who wanted to join managed to apply in time. Good luck! If you'd like to tune into the action, you can watch the event live on Havoc’s Twitch channel.

Thank you for your continued support! Have a great weekend everyone!
Zones Spawning With Only 1 Ritual And Too Many Deferred Items In Window Jatin_GGG 02/26
"
JoeShmo wrote:
Okay, enough with this, alright? It's already frustrating constantly getting 2 ritual zones over and over again and losing deferred items / paying twice as much for them from items increasing in cost all the time.

But when the design is so horrid that it can't even spawn two of them, but still spawns them regardless?

Report Number: 2,907,147,550

Spoiler




Thanks for your report, there are 2 Ritual encounters spawning in the area.

One of the Ritual Encounters is spawning in a different part of the area that you can't access. You will have to enter the area from a different entrance because the way forwards (or backwards in your case) is only available after killing the boss.

I hope this helps.
Trade Listing for beasts does not work Novynn 02/26
Can you provide some more details on which are specifically missing?

https://www.pathofexile.com/trade/search/Ritual/vd3yKWWuE
Harvest sacrifice T14 to make synthesis map bug Jatin_GGG 02/26
"
ruxbury1 wrote:
I used 'Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map' craft from Horticraft bench in hideout and it did not produce the map. The sound effect still played but I received the "I can't do that just yet" message in chat.

I sacrificed a white T15 colonnade with no modifications to it. My inventory was empty at the time.


Thanks for your report, we'll look into this.
3.13.1e Patch Notes Preview Community_Team 02/26
https://www.pathofexile.com/forum/view-thread/3060987
3.13.1e Patch Notes Preview Natalia_GGG 02/26
Next week we're planning to deploy the 3.13.1e update with a fair amount of improvements and bug fixes. Today we're prepared a preview of its patch notes to give you an idea of what to expect. Check them out below!

Please note that the patch notes listed below might be changed prior to the release of the 3.13.1e patch.

General Improvements
  • Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conqueror arenas.
  • Added a Void Ground Hideout Decoration. This can be purchased from Zana at Decoration Level 2, for 330 Favour.
  • Added an Expand/Collapse All button to the Hideout Decorations tab.
  • Guild microtransactions can now be added to your Watchlist.
  • The Additional Modifiers sidebar on the Map Device has been visually updated to make it easier to see how many Sextant uses remain.
  • Clarified that Hexes applied as Auras with Blasphemy Support do not gain Doom.
  • Clarified that players must be Petrified by The Gorgon in Sulphur Vents Map for the Complete Encounters III challenge.
  • Fixed a bug where certain map bosses could sometimes fail to transition to their next phase if they were frozen.
  • Fixed a bug where the Maven: Uncharted Realms quest could be shown earlier than intended.
  • Fixed a bug where certain monsters could be immune to damage during Ritual encounters.
  • Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter.
  • Fixed a bug where the portal to the Map could disappear while inside The Sacred Grove in certain maps.
  • Fixed a bug where Talismans could drop without an anointment in the Distant Memories unique maps.
  • Fixed a bug where the "Strongbox Monsters have 600% increased Item Quantity" Elevated Sextant modifier was only applying 500% increased Item Quantity.
  • Fixed a bug where the "Trigger level x Warlord's Mark when you Hit a Rare or Unique Enemy" modifier was granting less Rage than intended.
  • Fixed a bug with Righteous Fire where swapping socketed Support gems during the grace period could cause the skill to deal no damage.
  • Fixed a bug where Hydrospheres couldn't be Shocked or Frozen when using Elemental Hit as a Ranged skill.
  • Fixed a bug with Orb skills where damage would be reflected to the player if these skills were supported with Traps or Mines.
  • Fixed a bug where the Alternate Quality effect on the Anomalous Mana Leech Support gem wasn't working correctly.
  • Fixed a bug where the Alternate Quality effect on the Divergent Decoy Totem skill was incorrectly regenerating 20% of life per minute instead of per second.
  • Fixed a bug where Desecrate could fail to summon corpses against certain bosses when triggered by Arcanist Brand.
  • Fixed a bug where the Demonic Herald Effect microtransaction could cause Sentinels summoned by Herald of Purity to not use their Crusade Slam skill.
  • Fixed a bug where the Do Not Disturb mode wouldn't display announcements such as the Realm restarting.
  • Fixed a bug in the Silo map where items could drop in an inaccessible area.
  • Fixed a bug where the Oba's Cursed Trove unique map wasn't playing the gong sound effect upon reaching certain map thresholds.
  • Fixed a bug where the camera zoom speed was much slower during the Sirus, Awakener of Worlds encounter.
  • Fixed a bug where the Skill Bar User Interface Panel could sometimes fail to visually update.
  • Fixed a visual bug where the "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" modifier was only displaying the Cold Exposure modifier on the skill description.
  • Fixed a visual bug where the Alternate Quality effects on the Phantasmal Spark and Anomalous Crackling Lance gems were missing description text.
  • Fixed a visual bug where the Metamorph Stash Tab could display the incorrect number of stored organs.
  • Fixed a visual bug where the random variation portal options could temporarily disappear after equipping certain microtransactions.

Mac Improvements
  • Fixed a bug where you couldn't rotate while using Channelling skills if the skill was assigned to the right or middle mouse button.
  • Fixed a bug where Hideouts couldn't be imported or exported.
  • Fixed a bug where the client window buttons would no longer function after attempting to import or export a Hideout.
  • Fixed a client crash that could occur when resizing the client window.

PvP Improvements
  • Scorching Ray now has an attack time override of 3 seconds.
  • Fixed a bug where premade Templar characters wouldn't be able to equip the Firestorm gem.
  • Fixed a bug where premade Duelist characters wouldn't have a fully allocated Passive Tree.
  • Fixed a bug where the Duelist's premade character build was incorrectly named "Whirling Blade" (now Double Strike).

Crash Fixes
  • Fixed a client crash that could occur during Legion encounters.
  • Fixed two instance crashes.
15aps/180%ms/30%ActionSpeed Reverse Chill Raider - The Fastest CoC (video with and without poison sextant) Mark_GGG 02/25

Yes, that modifier is included as part of the multiplicative modifiers that was not being applied (because it was reapplying the additive one in it's place).

New Microtransactions: Ultimate Chaos and Necrotic Tiger Pets Natalia_GGG 02/25
Large grizzly pets are all the rage and the Ultimate Chaos and Necrotic Tiger pets are sure to create a frenzy in town. Check out their videos below or get yours here.





Naturally, these pets look great alongside the Ultimate Chaos and Necrotic Armour Sets! Check them out below.





Thank you for your support!
Did PoE just die? Bex_GGG 02/25

Are you able to confirm that's still happening?

Did PoE just die? Bex_GGG 02/25

Thanks for this. I'll follow up.

Did PoE just die? Bex_GGG 02/25

We are investigating.

Response 403 on public-stash-tabs API Novynn 02/25
Make sure to include a User-Agent header with your application details and/or contact information.
Talent Competition Highlights Natalia_GGG 02/25
Our Talent Competition is in a full swing! If you haven't submitted your entry already, you have until March 8th (NZT) to do so. For more information about the rules and how to enter the competition, read this announcement. In the meantime, have a look at some of the submissions we've received so far:

The Bridge Encampment Theme by thetigerblack




The Maven by Fhasen



Ritual Cake by Niclax



The Maven by InfalloO



The Crusader Theme Cover by envatilea




Path of Exile Figurines by omi13



The Maven Cosplay by Penny_a



Ranger by YomyKun


affix typo on trade site Novynn 02/25
Thanks for the report! Unfortunately this isn't simple to fix as there are multiple sources of this same stat which are all described in different ways.
+#% Quality to Attribute Modifiers Novynn 02/25
Thanks for the report!
Chance to Bleed Mark_GGG 02/24
"
alhazred70 wrote:
This probably is obvious to some people but how is this different from just saying "+20% effectiveness of added damage"?
That would stack this modifier additively with Effectiveness of Added Damage. "more" modifiers never stack additively with any other modifier.
New Microtransaction: Gorgon Shield Natalia_GGG 02/24
Petrify your foes with the stylish look of a brand new Gorgon Shield! Check out the video below or click here to get yours.



Made out of shiny metal and decorated with Medusa's head, this shield perfectly complements the Gorgon Armour Set as well as many other cosmetic effects from the store, such as the Temple Armour Set, Wings, Weapon and Weapon Effect.

Thank you for your support!
Ritual Statistics Part Two Natalia_GGG 02/24
We're back for part two of Ritual Statistics! Today, we're going to look at Ritual Vessels, Blood-filled Vessels, Tribute Gains and more.

First, let's take a look at the total Tribute gained from Ritual encounters, remembering from part one that 624,332,098 Rituals were started (and thus Tribute could be earned). In total, 1,313,156,248,242 Tribute has been earned by players running Rituals. This comes out to just over 2,100 Tribute per Ritual, giving an average area a total of 6,300 Tribute when completing 3 Rituals.

With all of that Tribute, Ritual Splinters have been purchased 26,184,083 times. This is the total number of purchases made, rather than the total count of Ritual Splinters purchased. An average area has ~3 Rituals, giving us 208,110,699 areas run. With this, we can see that players purchased Ritual Splinters every ~8 areas. Of the Ritual Vessels created from these splinters, 1,658,608 were used on Ritual Altars. That means that, on average, a Ritual Vessel was used on a Ritual Altar once for every 125 areas run. Furthermore, 926,764 Blood-filled Vessels were used in the Map Device, or once for every 224 areas run. This is fairly infrequent and may be something that we would want to revisit in the future should Ritual make its way into the core game.

Finally, we'll wrap up with a few miscellaneous Ritual statistics.

  • In total, 3,051,171,137 Ritual Splinters were offered as rewards (an average of 14.66 every area).
  • In total, Ritual Splinters were offered as rewards 198,587,563 times (an average of 1 every 1.05 areas).
  • In total, 29,547,874 Ritual Base Types were offered as rewards (an average of 1 every 7.04 areas).
  • In total, 1,636,846 Ritual Unique Items were offered as rewards (an average of 1 every 127.14 areas).

We hope you've enjoyed taking a closer look at these Ritual statistics with us. We've got another stats news post coming next week where we'll be taking a close look at which Atlas Passives players are taking in each Atlas Region (including The Uncharted Realms), so stay tuned!
Missing Warlord boxes Rob_GGG 02/23
Hey there,

To clarify are you referring to this promotion here:

https://www.pathofexile.com/forum/view-thread/3048509

If so, please note that the free box is only available once per account. Did you get this box?

Thanks!
Metamorph samples trade message translation Novynn 02/23
That's exactly what a_z0_9 has reported.
The Elite Faithsworn Character Effect Alexander_GGG 02/23
Hi. Thanks for the report.
We have a potential fix for this issue. It will be included in one of the future patches.
New Microtransaction: Golden Celestial Fist of War Effect Natalia_GGG 02/23
Unleash the wrath of the cosmos on your enemies with the Golden Celestial Fist of War Effect! This new cosmetic microtransaction replaces the standard visuals of the Fist of War Support with a space entity and a cluster of golden constellations. Check it out by watching the video below or click here to get yours.



Naturally, the Golden Celestial Fist of War looks great with golden and cosmic microtransactions, so the Innocence Armour Set, Wings, Sword and Weapon Effect or the Nightfall Armour Set, Wings, Weapon Skin and Weapon Effect as an outfit would match the theme perfectly.

Thank you for your continued support!
Sunder Mark_GGG 02/23
"
Dervisher wrote:
After Sunder's remake, melee splash no longer works with Sunder.
Melee Splash has never worked with Sunder.
Guild transaction has not be processed yet Novynn 02/23
I've fixed this up for you now.
Can't create a new shop thread? Novynn 02/23
You need to add some content that isn't a number to the thread in order to post it.
Ethercraft and Rapture Microtransaction Concept Art Natalia_GGG 02/23
We've prepared pieces of concept art from the Ethercraft and Rapture microtransaction series to share with the community. If you're interested in taking a sneak peek into our microtransaction development process or if you've liked our recent cosmetic effects releases, then check them out below!

Savage Ethercraft Armour Set



Savage Ethercraft Back Attachment



Savage Ethercraft Aura Effect



Ethercraft Armour Pack Bundle



Rapture Armour Pack



Rapture Weapon



Rapture Portal Effect



Metamorph samples trade message translation Novynn 02/23
Thanks for the report.
Falsche Beschreibung von passiver Fertigkeit JuliaS_GGG 02/22
Hallo,

vielen Dank für deine Meldung! Der Fehler wurde an das zuständige Team weitergeleitet und wird mit einem der nächsten Patches behoben.

Julia
Chance to Bleed Mark_GGG 02/22
"
yhateful wrote:
I guess this forum is dead, but I'll give it a shot since I can't find any posts from Mark or anyone when alternate quality was added.

Exactly how does Divergent Chance to Bleed work?

Is it a 20% multiplier to the value "Effectiveness of Added Damage" on the supported skill, or is it additive with this value?

Or does it only apply to the damage coming from Chance to Bleed itself, in which case it seems like a convoluted way of just adding more flat damage via quality?

Or does it work some other way?
It is a more damage modifier that only applies to added damage - this will affect any added damage the skill has.
Neue Mikrotransaktion: Richtende Faust des Krieges Natalia_GGG 02/22
Werdet zum Gesetzeshüter des Atlas mit der neuen ‘Richtenden Faust des Krieges’! Dieser kosmetische Effekt ersetzt das normale Aussehen der ‘Faust des Krieges’ mit einem goldenen Handschuh, der eines Eroberers würdig ist. Werdet unten Zeuge der Vergeltung oder gelangt hier direkt zum Shop.



Wenn ihr der Herstellung von Recht und Gesetz in einem vollständigen goldenen Ensemble nachgehen möchtet, dann empfehlen wir euch z. B. folgende Mikrotransaktionen aus dem Shop: Das Wunder-Rüstungsset, den Innocence-Charaktereffekt, die Glaubenswächter-Fußspuren und den Glaubenswächter-Portaleffekt.

Danke für eure Unterstützung!
New Microtransaction: Judgement Fist of War Effect Natalia_GGG 02/22
Bring law to the Atlas with the new Judgement Fist of War Effect! This cosmetic replaces the standard Fist of War look with a golden gauntlet worthy of a conqueror. Behold the retribution below or get yours here.



Establish order in a fully golden ensemble with other microtransactions from the store like the Miracle Armour Set, Innocence Character Effect, Faith Guard Footprints and Faith Guard Portal.

Thanks for your support!
3.13.1d Hotfix Kieren_GGG 02/22
3.13.1d Hotfix:

  • Fixed a client crash that could occur when using Wave of Conviction.
[PlayStation] 3.13.1d Patch Notes Natalia_GGG 02/22
The patch will be deployed at 5PM PST

[PlayStation] 3.13.1d Patch Notes

  • Maven's Invitations for The Uncharted Realms Atlas region now indicate which bosses have already been witnessed by The Maven.
  • Fixed a bug where the Guardian's Aid Atlas Passive node could sometimes fail to activate.
  • Fixed a bug where the Alternate Quality effect on Anomalous Golem gems wasn't working correctly.
  • Fixed a bug where the Alternate Quality effect on the Phantasmal Earthquake gem wasn't working correctly.
  • Fixed a visual bug where Zana's Map Device modifiers weren't displayed in the list of map modifiers after entering a map.
  • Fixed a visual bug introduced with 3.13.1c that could occur when hovering over amulets and cluster jewels.
[Xbox] 3.13.1d Patch Notes Natalia_GGG 02/22
The patch will be deployed at 5PM PST

[Xbox] 3.13.1d Patch Notes

  • Maven's Invitations for The Uncharted Realms Atlas region now indicate which bosses have already been witnessed by The Maven.
  • Fixed a bug where the Guardian's Aid Atlas Passive node could sometimes fail to activate.
  • Fixed a bug where the Alternate Quality effect on Anomalous Golem gems wasn't working correctly.
  • Fixed a bug where the Alternate Quality effect on the Phantasmal Earthquake gem wasn't working correctly.
  • Fixed a visual bug where Zana's Map Device modifiers weren't displayed in the list of map modifiers after entering a map.
  • Fixed a visual bug introduced with 3.13.1c that could occur when hovering over amulets and cluster jewels.
[Console] Winners of The Maven Kill Event Natalia_GGG 02/22

[Console] Winners of The Maven Kill Event


The Maven Kill Event on console concluded last week which means it’s time to announce the winners! The players below have won a microtransaction bundle from the list found here.

Xbox - Top 7 Maven Kills, Ritual SSF League
  • ImToxic8998, Yoda Nobunaga, Ace4617, ImperfectGnat55, ReignerRuler, Marcelo Leibniz, TatamiKuo

PlayStation - Top 10 Maven Kills, Ritual SSF League
  • therealvietkong, Bluddele, shawn_33179, Shade_AU, BecauseImFatman, kzl_91, TTlemon654, binkf, jerkonson, jkmgrhn

Congratulations to you all! We’ll contact you soon to arrange your prizes.

We have randomly selected 100 players who killed the Maven across all versions of the Ritual league to receive one Warlord Mystery Box. We will send you a confirmation via private message on the forum if you have won.

Congratulations again to all the winners! Thank you all for participating in the event!
Community Event: Team Blast hosted by Havoc616 Natalia_GGG 02/22
On February 27th and 28th, veteran community member, streamer and racer, Havoc616, will be hosting the first ever group-found race in this style! Players will compete in teams of 2-6 to earn points for specific objectives in a Private Ritual League.

This event will take place over four six hour sessions to give teams time to rest and strategise. If you’ve always wanted to try racing, then this is the perfect opportunity for you. The winners will share in a crowdfunded cash prize pool as well as microtransactions provided by us.



Schedule
Day 1 Start: Feb 27, 2021 5:00 AM (PST)
Day 2 Start: Feb 28, 2021 5:00 AM (PST)

Prize Pool:
  • 1st: 35%
  • 2nd: 20%
  • 3rd: 10%
  • 4th: 8%
  • 5th: 7%
  • 6th: 6% + Innocence Armour Pack, Footprints & Weapon Effect
  • 7th: 5% + Innocence Armour Pack, Footprints & Weapon Effect
  • 8th: 4% + Innocence Armour Pack, Footprints & Weapon Effect
  • 9th: 3% + Innocence Armour Pack, Footprints & Weapon Effect
  • 10th: 2% + Innocence Armour Pack, Footprints & Weapon Effect
  • 11th - 15th: Chaos Orb Helmet & Radiant Sword Skin

If you want to tune into the action, you can watch live on Havoc’s Twitch channel where a full cast and crew will be working together to provide maximum coverage and entertainment.

Click here to learn more about the event, how to join the event, the rules in place, point system, prizes, or to contribute to the event's prize pool. You can also join the POE Racing Discord here.

Shout out to community members Faderon, Brittleknee, SK_Gunoo, Somayd, Muqve and DadBodGamingGod for their work behind the scenes to help make this event a reality.

Good luck to everyone who’s participating!
Divergent WIthering Step not Working? Jatin_GGG 02/22
"
Hellrazzer24 wrote:
Does anyone have trouble with DIvergent Withering Step not proccing? Specifically the "20% to not lose buff on skill gem use" never seems to go off. Seems to be that way all league.


Thanks for your report, we'll look into this.
Was wo wie Sphären der Veredelung was ist das? JuliaS_GGG 02/20
Hallo,

danke für deine Meldung! Hier hat sich ein Übersetzungsfehler eingeschlichen. Die korrekte Bezeichnung lautet in diesem Fall "Sphäre des Goldschmieds" (Jeweller's Orb). Der Fehler wird mit einem der kommenden Patches behoben.

Julia
Neue Mikrotransaktion: Koboldflügel Community_Team 02/19
Entdeckt eure innere Elfe mit den neuen Koboldflügeln und verleiht Wraeclast einen Hauch von Magie, wenn ihr diese zerbrechlichen Gebilde mit ihren leuchtenden grünen Adern auf eurem Rücken tragt! Erhascht unten einen Blick auf die Flügel oder klickt hier, um direkt zum Shop zu gelangen.



Vervollständigt euren Waldvolk-Look mit anderen Mikrotransaktionen, z.B. aus dem Dunkelwald-Thema mit dem Rüstungsset, der Waffe, dem Waffeneffekt und den Fußspuren.

Auch wenn wir diesmal keinen Wochenend-Sale haben, so haben wir mehrere Tages-Sales für Path of Exiles beliebteste Mikrotransaktionen vorbereitet. Haltet die Augen auf, besucht die Seite mit den Angeboten im Shop und vergesst nicht, auf eurer Wunschliste nachzusehen.

Vielen Dank für eure Unterstützung!
New Microtransaction: Glimmersprite Wings Community_Team 02/19
Find your inner fae with the new Glimmersprite Wings! With their delicate frame and glistening green veins, you’ll bring a touch of magic to Wraeclast if you have these adorned upon your back. Catch a glimpse of the wings below or get yours here.



Embrace your forest folk look with other microtransactions from the store such as the Darkwood Armour Set, Weapon Skin, Weapon Effect and Footprints.

Although we don't have a weekend-long sale, we've prepared several single-day sales for Path of Exile's most popular microtransactions. Keep an eye on them in the Specials section of the store, and don't forget to check your Watchlist.

Thanks for your support!
bug with searching timeless jewel Novynn 02/19
I'm glad you figured it out!
After crashing can't close the program even through task manager. Henry_GGG 02/19
Hey all,

Thank you for the reports and sorry for the trouble.
We're aware of the problem and are working on a fix.
In the meantime, we suggest using the DirectX 11 renderer to avoid the problem, just until we can improve things here.
i just managed to get a tab to underflow. it displayed as 0 with one item in, which i then removed and got stuck with that result Community_Team 02/19

We could use more information but we suspect this issue might just be a display bug where nothing is being deleted but it's displaying the wrong thing. Would you be able to post a bug report on the forum with more information?

Community Designed Divination Card - Place Your Vote! Bex_GGG 02/19

Yep, we're still working on it but the next phase takes a little more time to set up. Looking forward to seeing what novelty Cyclone skill we end up making from that :P

Flickerstrike Movement/stationary Mark_GGG 02/19
"
Does that mean that during the movement youre moving and thus do not benefit from certain mechanics that require you stay stationary to stack up bonuses like Expansive Might or the Tukohama pantheon?
No. There is no "during" the movement because the movement is an instant teleport. It has no duration. Nothing can happen during it because it does not take any time. The amount of time you are moving for is none, so nothing can happen that would query those modifiers during that non-existant time.

This is exactly the same as why flasks which provide only instant recovery don't get any benefit from stats that apply during the flask's effect - because that effect is instant and thus does not last for a duration at all.

"
Maxtrux wrote:
While using Flicker Strike, or any Blink skill, you stop being stationary the moment you start performing the attack. Rather, you will be in a limbo where your character is not considered to be stationary and yet won't be considered as moving (since in order to be "moving" your character has to actually walk/cyclone following the cursor). So you won't get even bonus while moving when attacking.
This is not true. You are stationary at any time you are not currently moving. There is no possiblity to be neither - stationary is defined as not moving.
When you start the attack you are stationary. at the point you teleport you are stationary, you instantly teleport (move) without any time passing and are immediately stationary in the new position as you finish the attack.

It might help to think of it in terms of starting and stopping. For any movement, you are considered to be moving between the time you start moving and the time you stop moving. If you instantly teleport, there is no time between those two events, so there is no time during which you can be considered to currently be moving.
Community Designed Divination Card - Place Your Vote! Community_Team 02/19
https://www.pathofexile.com/forum/view-thread/3054560
Community Designed Divination Card - Place Your Vote! Community_Team 02/19
We're excited to announce that community member lowkeyripper has purchased a Divination Card design to share with the community. We'll host a series of polls so that the community can decide on each aspect of the card before it's finalised and released into the game! Today's poll will decide the item type the card will redeem for. Place your vote now!

This poll will run for one week. Once the item category has been decided from this poll, another will be placed to determine which item within that category will be selected. After that, we'll use polls to determine the general theme, then provide suggestions for names, suggestions for flavour text and then some art concepts. Each stage will involve the community placing their vote for their preferred outcome.

We can't wait to see what the community designs and the legacy it contributes to Path of Exile. Thanks again to lowkeyripper for setting this up!
Thanks, but no thanks (Oshabi in summary) Community_Team 02/19

Internally, we sometimes call Synthesis areas "Memory Fragments".

Thanks, but no thanks (Oshabi in summary) Community_Team 02/19

The subareas include: The Forbidden Grove, Incursion encounters, Betrayal Laboratories, Synthesis Fragments and Conqueror arenas.

15aps/180%ms/30%ActionSpeed Reverse Chill Raider - The Fastest CoC (video with and without poison sextant) Mark_GGG 02/18

Something is unaccounted for, yes. I don't know what.

With exactly 110% increased effect of chill (or increased effect of chill on you, or any combination of those stats that totals 110%, because they're addiive), using Icefang Orbit, Winterweave, and The Golden Rule, when I hit and poison an enemy, my character gets a chilled, with a base magnitude of -10 (reversed from 10) and an effect modifiers of +110%, resulting in an action speed modifier of +21%, exactly as expected. Other values also give corect results. I cannot reproduce any other result in-game without something else that modifies the effect of the chill. Could be a modifier to ailment effect, elemental ailment effect, cold ailment effect, etc.

I can only conclude that the character either has some other modifiers to the effect of the chill applied to them than the 110% claimed in this thread, or has some other source of increased action speed (unlikely based on the screenshots, since it would presumably need to be also activated either by being chilled or by being poisoned).

EDIT: One of the other programmers has just found a bug introduced in 3.13 which causes some "increased effect of non-damaging ailments" modifiers to be applied twice - being correctly factored additivelty into the total increase modifier, and then applied again multiplicatively with that, instead of applying a different, multiplicative modifier stat. I didn't find this in my testing yesterday, but I believe it will be the source of the discrepancy seen here. This bug will be fixed, although I do not currently have an ETA on when that fix will be deployed.