Ancestor Unique /21 ⍟
Icon | Name |
---|---|
![]() | Ahuana's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks Adds (30–40) to (60–70) Cold Damage to Attacks +(20–30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60–100)% more Damage |
![]() | Akoya's Gaze Regicide Mask +100 Strength Requirement (20–25)% increased Warcry Speed Life Leech from Exerted Attacks is instant Non-Exerted Attacks deal no Damage |
Bane of Chaos Vaal Side Area Area contains (4–8) additional packs of Corrupted Vaal Monsters Unique Boss is replaced by Atziri, Queen of the Vaal | |
![]() | Bound Fate Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to Dexterity +(20–30) to Intelligence +(60–80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky |
![]() | Defiance of Destiny Paua Amulet (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
Endless Nightmare Vaal Side Area Area contains (4–8) additional packs of Corrupted Vaal Monsters 80% chance for End Portal to take you to another Endless Nightmare map unique side area gets additional random mods [1] | |
Grand Dreams Vaal Side Area Area contains (4–8) additional packs of Corrupted Vaal Monsters Area contains memories of 20 Atzoatl Architects | |
![]() | Honoured Alliance Coral Ring +(20–30) to maximum Life 10% chance to Trigger Summon Spirit of Akoya on Kill +(10–20) to all Attributes (30–50)% increased Mana Regeneration Rate (10–15)% of Damage taken Recouped as Life (Attributes are Strength, Dexterity, and Intelligence) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Ikiaho's Promise Coral Amulet Regenerate (2–4) Life per second Regenerate (3–5) Mana per second (30–40)% increased Life Recovery from Flasks (15–30)% increased Mana Recovery from Flasks Life Flasks used while on Low Life apply Recovery Instantly Mana Flasks used while on Low Mana apply Recovery Instantly (You are on Low Life if you have 50% of your Maximum Life or less) (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Kahuturoa's Certainty Ancient Greaves (100–150)% increased Armour 5% reduced Movement Speed (100–200)% increased Stun and Block Recovery Unaffected by Damaging Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Kaom's Binding Heavy Belt +(25–35) to Strength +(30–40) to Strength +(300–500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire (Recently refers to the past 4 seconds) |
![]() | Kiloava's Bluster Ironwood Buckler 3% increased Movement Speed (100–150)% increased Evasion Rating (15–25)% chance to Avoid Elemental Ailments +(3–8)% Chance to Block (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Maata's Teaching Karui Sceptre 26% increased Elemental Damage +(30–40) to Intelligence (25–50)% increased Critical Strike Chance +(1–2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon |
![]() | Rakiata's Dance Engraved Greatsword 60% increased Global Accuracy Rating Adds (150–200) to (300–350) Cold Damage Adds 1 to (550–600) Lightning Damage (15–20)% increased Attack Speed Treats Enemy Monster Elemental Resistance values as inverted |
![]() | Replica Dragonfang's Flight Onyx Amulet +(10–16) to all Attributes +(10–15)% to all Elemental Resistances +3 to Level of all (1–272) Gems (10–15)% increased Reservation Efficiency of Skills Items and Gems have (10–15)% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Tawhanuku's Timing Moonstone Ring +(15–25) to maximum Energy Shield (30–40)% increased Spell Damage +(60–80) to maximum Mana (5–10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Upfront Costs are all Costs that are not paid per-second) |
![]() | The Blood of Innocence Censer Relic The Herald of the Scourge drops the Balance of Terror The Herald of the Scourge deals 50% more Damage The Herald of the Scourge takes 50% less Damage This item is destroyed when applied to a Sanctum |
![]() | The Chains of Castigation Processional Relic The Herald of the Scourge drops Sandstorm Visage Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a Sanctum |
![]() | The Power and the Promise Tome Relic The Herald of the Scourge drops Eternal Damnation Cannot have Inspiration Cannot recover Resolve Cannot be used with Forbidden Tomes below level 80 This item is destroyed when applied to a Sanctum |
![]() | Utula's Hunger Majestic Plate (60–100)% increased Armour Recover (1–3)% of Life on Kill (30–40)% increased Stun and Block Recovery +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items (Flasks and Jewels are not Equipped) |
![]() | Warrior's Tale Crimson Jewel 100% increased effect of Tattoos in Radius |
Ancestor Item /117 ⍟
Icon | Name |
---|---|
![]() | Fire Of Unknown Origin Stack Size: 1 / 7 Nimis |
![]() | Forbidden Tome |
![]() | ![]() Stack Size: 1 / 10 Allows an item to foresee the result of the next Currency item used on it Modifying the item in any way removes the ability to foresee |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Dexterity Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1% to maximum Cold Resistance +1 to Maximum Frenzy Charges |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Dexterity Notable Passive Skill Limited to: 1 Attribute Notable Tattoo You gain Onslaught for 4 seconds on Hit |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill +4% to Chaos Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill 1% increased effect of Non-Curse Auras from your Skills |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Intelligence Notable Passive Skill Limited to: 1 Attribute Notable Tattoo Gain Arcane Surge on Hit with Spells |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill 1% increased Reservation Efficiency of Skills |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Dexterity Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1 to Level of all Dexterity Skill Gems |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill Requires 8 adjacent Passive Skills Allocated +2% to all maximum Resistances |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Strength Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1% to maximum Fire Resistance +1 to Maximum Endurance Charges |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill 2% increased maximum Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Strength Notable Passive Skill Limited to: 1 Attribute Notable Tattoo Melee Hits Fortify |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill 3% increased Rarity of Items found |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill +3% to all Elemental Resistances |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Intelligence Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1% to maximum Lightning Resistance +1 to Maximum Power Charges |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill +4 to all Attributes |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Attribute Passive Skill 3% increased Global Defences |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Strength Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1 to Level of all Strength Skill Gems |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Intelligence Notable Passive Skill Limited to: 1 Attribute Notable Tattoo +1 to Level of all Intelligence Skill Gems |
![]() | ![]() Stack Size: 1 / 10 Replaces a Keystone Passive Skill Limited to: 1 Keystone Tattoo Grants a random Keystone |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Strength Notable Passive Skill +25 to maximum Life per Allocated Journey Tattoo of the Body |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Dexterity Notable Passive Skill +30 to maximum Mana per Allocated Journey Tattoo of the Mind |
![]() | ![]() Stack Size: 1 / 10 Replaces a +30 to Intelligence Notable Passive Skill +40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Ahuana Skill when you Suppress Spell Damage from a Unique Enemy has trigger on suppress hit from unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while a Unique Enemy is in your Presence has trigger on reaching maximum rage in presence of unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Ikiaho Skill when you use a Travel Skill while a Unique Enemy is in your Presence has trigger on travel skill use in presence of unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Kahuturoa Skill when you take a Critical Strike from a Unique Enemy has trigger on crit by unique enemy [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Kaom Skill when a Totem dies while a Unique Enemy is in your Presence has trigger on totem death in presence of unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy has trigger on block hit from unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Maata Skill when you reach Low Life while a Unique Enemy is in your Presence has trigger on reaching low life in presence of unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy has trigger on crit vs marked unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence has trigger on es recharge in presence of unique [1] |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Limited to: 1 Loyalty Tattoo Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy has trigger on taking savage hit from unique [1] |
![]() | ![]() Will be Consumed when you level up to create an Acceleration Shrine |
![]() | ![]() Will be Consumed when you reach 25% of Life to grant Adrenaline for 10 seconds |
![]() | ![]() Will be Consumed when you Die to prevent 75% of Experience loss |
![]() | ![]() Will be Consumed when you Die to add 300% of lost Experience to Gems |
![]() | ![]() Will be Consumed when you use a Chromatic Orb on an item to make 1-3 Sockets become White |
![]() | ![]() Will be Consumed when you level up to grant 100% increased Experience gained for 60 seconds |
![]() | ![]() Will be Consumed when you use an Orb of Fusing on an item to ensure maximum Links |
![]() | ![]() Will be Consumed when you reach 25% of Life to grant Shade Form for 3 seconds |
![]() | ![]() Will be Consumed when you reach 25% of Life to grant 75% chance to Avoid Damage from Hits for 4 seconds |
![]() | ![]() Will be Consumed when you use an Orb of Chance on an item which can become Unique to ensure it does so |
![]() | ![]() Will be Consumed when you reach 25% of Life to Refill all Flasks |
![]() | ![]() Will be Consumed when you reach 25% of Life to cause 100% of Damage taken to be Recouped as Life for 4 seconds |
![]() | ![]() Will be Consumed when you Die to create a Portal to Town |
![]() | ![]() Will be Consumed when you Die to make each nearby enemy permanently take 25% more Damage |
![]() | ![]() Will be Consumed when you use a Jeweller's Orb on an item to ensure maximum Sockets |
![]() | ![]() Will be Consumed when you level up to grant Soul Eater for 5 minutes |
![]() | Sanctum Archives Research |
![]() | Sanctum Cathedral Research |
![]() | Sanctum Necropolis Research |
![]() | Sanctum Vaults Research |
![]() | ![]() Stack Size: 1 / 30 Creates a portal to the Halls of the Dead from a Town or Hideout Used as Currency in the Halls of the Dead to participate in the Trial of the Ancestors |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Requires maximum 1 adjacent Passive Skills Allocated +1% to maximum Cold Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill +8% to Cold Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 15% chance to Avoid being Chilled 15% chance to Avoid being Frozen |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 5% increased Effect of Herald Buffs on you |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Killing Blows have 10% chance to Shatter Enemies as though Frozen |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Adds 3 to 5 Cold Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 6% reduced Effect of Curses on you |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Requires 7 adjacent Passive Skills Allocated 8% increased Effect of your Curses |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Regenerate 3 Mana per second |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 3% increased Skill Effect Duration |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Minions have 6% increased maximum Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 10% increased Energy Shield Recharge Rate |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 0.5% of Attack Damage Leeched as Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Requires 7 adjacent Passive Skills Allocated 80% increased Maximum total Life Recovery per second from Leech |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 15% chance to Avoid Bleeding |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 4% increased Life Reservation Efficiency of Skills |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Adds 2 to 3 Physical Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill +8% to Fire Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Requires maximum 1 adjacent Passive Skills Allocated +1% to maximum Fire Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 15% reduced Ignite Duration on you |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Adds 3 to 5 Fire Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 6% increased Totem Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 5% increased Global Accuracy Rating |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 2% increased Movement Speed |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Requires 7 adjacent Passive Skills Allocated Skills fire an additional Projectile |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill +80 to Evasion Rating |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill +2% chance to Suppress Spell Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 8% increased Projectile Speed |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 15% increased Stun Threshold |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 10% increased Stun Duration on Enemies |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Guard Skills have 6% increased Duration |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Requires maximum 1 adjacent Passive Skills Allocated 8% chance to Defend with 200% of Armour |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill You take 10% reduced Extra Damage from Critical Strikes |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 8% increased Armour |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Attacks have 5% chance to Maim on Hit |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Requires 7 adjacent Passive Skills Allocated 8% increased Cooldown Recovery Rate |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 5% increased Effect of your Marks |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 5% chance to Hinder Enemies on Hit with Spells |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 15% chance to Avoid being Stunned |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 5% chance to Blind Enemies on Hit with Attacks |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 6% increased Flask Effect Duration |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill Requires 7 adjacent Passive Skills Allocated Flasks applied to you have 8% increased Effect |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 8% increased Life Recovery from Flasks 8% increased Mana Recovery from Flasks |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Dexterity Passive Skill 15% chance to Avoid being Poisoned |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 2% of Damage taken Recouped as Life |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Adds 2 to 3 Chaos Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 10% chance to Knock Enemies Back on hit |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Requires 7 adjacent Passive Skills Allocated 16% increased Life Regeneration rate |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Regenerate 15 Life per second |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill 10% increased Warcry Cooldown Recovery Rate |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill +1 metres to Melee Strike Range |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill Melee Hits which Stun have 5% chance to Fortify |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Requires maximum 1 adjacent Passive Skills Allocated +1% to maximum Lightning Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 15% reduced Effect of Shock on you |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill 1% Chance to Block Spell Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Strength Passive Skill +1% Chance to Block Attack Damage |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill +8% to Lightning Resistance |
![]() | ![]() Stack Size: 1 / 10 Replaces a Small Intelligence Passive Skill Adds 1 to 7 Lightning Damage |
![]() | The Fortunate Stack Size: 1 / 12 2x Divine Orb |
Ancestor Gem /14
Name | |
---|---|
![]() | Flamewood Support (8) |
![]() | Volatility Support (18) |
![]() | Controlled Blaze Support (31) |
![]() | Corrupting Cry Support (31) |
![]() | Guardian's Blessing Support (31) |
![]() | Trauma Support (38) |
Name | |
---|---|
![]() | Locus Mine Support (8) |
![]() | Sadism Support (18) |
![]() | Returning Projectiles Support (38) |
Name | |
---|---|
![]() | Devour Support (8) |
![]() | Fresh Meat Support (18) |
![]() | Sacrifice Support (31) |
![]() | Frigid Bond Support (38) |
![]() | Spellblade Support (38) |
Ancestor Monster /63 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ahuana | 200% increased Global Accuracy Rating damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Ahuana | Y | |
Akoya | 30% reduced Enemy Block Chance damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Akoya | Y | |
Invisible | N | |
Warcaller | 30% reduced Enemy Block Chance monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Haku | Action Speed cannot be modified to below 70% of base value | N |
Moon Dancer | monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Tattooed Tuatara | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Lunar Turtle | monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Death's Guide | Slain Enemies have +10 seconds to their Time to Revive curse effect on self +% final [-50] monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Mystic Prophet | curse effect on self +% final [-50] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Tawhoa Shaman | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Trawler | remove enemy flask charge on hit % chance [50] monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] Can have up to 12 additional Traps placed at a time | N |
Riptide | remove enemy flask charge on hit % chance [50] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Enraged Kunekune | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Camouflaged Tuatara | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Autumnal Archer | 200% increased Global Accuracy Rating | N |
Autumnal Archer | 200% increased Global Accuracy Rating monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Sunset Sage | ancestral trial destroy totem skill range +% [300] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Ikiaho | damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Ikiaho | Y | |
Jadecrafter | monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] 30% reduced Enemy Block Chance | N |
Jade Shaman | 30% reduced Enemy Block Chance monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Jade Spirit | 30% reduced Enemy Block Chance monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Jade Hulk | 30% reduced Enemy Block Chance monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Kahuturoa | Overwhelm 30% Physical Damage Reduction Action Speed cannot be modified to below 70% of base value damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Kahuturoa | Y | |
Spirit of Kaom | Y | |
Kaom | 200% increased Stun Threshold damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Frenzymonger | resist life leech % [50] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Hinekora's Horn | curse effect on self +% final [-50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Tidecaller | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Storm Guard | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits monster map boss extra damage taken from crit +% final [-50] monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Fieldmaster | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits Overwhelm 30% Physical Damage Reduction Action Speed cannot be modified to below 70% of base value monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Wall | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Bloodbound Warrior | resist life leech % [50] monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Spirit of Kiloava | Y | |
Kiloava | monster map boss extra damage taken from crit +% final [-50] damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Consuming Kunekune | resist life leech % [50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Storm Conduit | monster map boss extra damage taken from crit +% final [-50] monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Maata | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Vicious Vine | N | |
Spirit of Maata | Y | |
Blackbark Demolisher | 200% increased Stun Threshold monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] | N |
Caldera Ravager | 200% increased Stun Threshold monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Invisible | monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Honoured Warrior | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Firebreather | 200% increased Stun Threshold monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Rakiata | remove enemy flask charge on hit % chance [50] damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Rakiata | Y | |
Spear Dancer | 200% increased Global Accuracy Rating monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Spearfisher | remove enemy flask charge on hit % chance [50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Honoured Sage | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Goliath of Night | ancestral trial destroy totem interrupt stun duration +% [100] Overwhelm 30% Physical Damage Reduction Action Speed cannot be modified to below 70% of base value monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | N |
Hooked Tuatara | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Tawhanuku | curse effect on self +% final [-50] damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Tawhanuku | Y | |
Thunderbird | monster map boss extra damage taken from crit +% final [-50] monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Tuatara | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] | N |
Titanic Shell | Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value Cannot be Stunned monster chance to not flee % [100] monster damage +% final vs monsters from ancestral rank [200] Cannot be Knocked Back | N |
Utula | resist life leech % [50] damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | N |
Spirit of Utula | Y |
Minimap Icons /19 ⍟
Icon | Code |
---|---|
![]() | AncestralAllyChieftainTotem |
![]() | AncestralAllyChieftainTotemAttacked |
![]() | AncestralAllyTotem |
![]() | AncestralArenaEntrance |
![]() | AncestralChieftainAhuana |
![]() | AncestralChieftainAkoya |
![]() | AncestralChieftainIkiaho |
![]() | AncestralChieftainKahuturoa |
![]() | AncestralChieftainKaom |
![]() | AncestralChieftainKiloava |
![]() | AncestralChieftainMaata |
![]() | AncestralChieftainNavali |
![]() | AncestralChieftainRakiata |
![]() | AncestralChieftainTawhanuku |
![]() | AncestralChieftainUtula |
![]() | AncestralEnemyChieftainTotem |
![]() | AncestralEnemyChieftainTotemAttacked |
![]() | AncestralEnemyTotem |
![]() | AncestralFieldItem |
Tribe /10 ⍟
Icon | Name |
---|---|
![]() ![]() | Chieftain: Kaom ![]() |
![]() ![]() | Chieftain: Rakiata ![]() |
![]() ![]() | Chieftain: Ikiaho ![]() |
![]() ![]() | Chieftain: Kiloava ![]() |
![]() ![]() | Chieftain: Tawhanuku ![]() |
![]() ![]() | Chieftain: Maata ![]() |
![]() ![]() | Chieftain: Utula ![]() |
![]() ![]() | Chieftain: Ahuana ![]() |
![]() ![]() | Chieftain: Akoya ![]() |
![]() ![]() | Chieftain: Kahuturoa ![]() |
Warrior /36 ⍟
Icon | Name |
---|---|
![]() | Titanic Shell Favour: 2,300 Limited to: 1 Specialty: Sieging and Defending Ancestral Totems Tribal Passive: Cannot be Slowed or Stunned Overwhelms Physical Damage Reduction Totemic Protection Gives up some of its own defences to protect totems around it, making those totems invulnerable as long as the Titanic Shell is alive. The Titanic Shell takes More Damage while using Totemic Protection Unstoppable If in Flanking position, Titanic Shell cannot be knocked back, stunned, or interrupted while destroying a totem. |
![]() | Consuming Kunekune Favour: 650 Specialty: Prevents Reviving Tribal Passive: Leech Resistant Spirit Consumption Feasts upon the spirit of a corpse, pausing their revive for up to 10 seconds while it continues to feast |
![]() | Thunderbird Favour: 800 Specialty: Mobile Tribal Passive: Critical Resistant Lightning Warp Teleports the Thunderbird, dealing damage at the start and end locations. Used to reach targets faster |
![]() | Tuatara Favour: 250 Specialty: None Engages in melee combat |
![]() | Bloodbound Warrior Favour: 1,500 Specialty: Leeches Life to Totem Tribal Passive: Leech Resistant Bloodbond If the Warrior's totem is attacked when they are not nearby, they will teleport back to their totem to defend it |
![]() | Jade Hulk Favour: 900 Specialty: Melee Combatant Tribal Passive: Ignores some Enemy Block Chance Unaffected By Taunt Leap Slam Leap Slam moves the Hulk and deals damage in an area where it lands Tackle Charges forward, knocking back any enemies hit |
![]() | Frenzymonger Favour: 900 Specialty: Buffs Allies on Death Tribal Passive: Leech Resistant Power in Death When the Frenzymonger dies, all allies gain damage, damage reduction, and reduce enemy life regeneration on hit for the remainder of the match |
![]() | Honoured Sage Favour: 250 Specialty: None Throws cold spells from a distance |
![]() | Hinekora's Horn Favour: 550 Specialty: Prevents Reviving Speeds up Reviving Tribal Passive: Curse Resistant Spiritual Capture Plays near totems of fallen enemies, pausing their revive for 5 seconds Bolstering Spirit Plays near totems of fallen Teammates, bringing them back to life faster |
![]() | Caldera Ravager Favour: 1,000 Specialty: Area Fire Damage Tribal Passive: Stun Resistant Echoing Cascade Slams the ground, creating molten cracks which deal damage in an area. Volcanos then erupt from the cracks |
![]() | Death's Guide Favour: 1,650 Specialty: Revives Allies Tribal Passive: Curse Resistant Spiritual Return Returns the spirit of an ally to the field, bringing them back to life Cursed Totem Has a damaging chaos aura around their totem |
![]() | Lunar Turtle Favour: 1,000 Specialty: Area Cold Damage Tribal Passive: Steals Mana Cold Breath Breathes out ice, dealing a large amount of cold damage and leaving chilled ground behind |
![]() | Camouflaged Tuatara Favour: 1,000 Specialty: True Stealth Tribal Passive: Resists All Ailments True Stealth After 3 seconds of not attacking, the Tuatara is hidden from all monsters Clone Summons a clone of itself |
![]() | Sunset Sage Favour: 800 Specialty: Chills and Freezes Tribal Passive: Evasive and Accurate Ring of Ice Creates chilled ground around an ally totem Spiritual Chill While destroying an enemy totem, freezes that enemy Ice Blink Teleports away from enemies, dealing cold damage |
![]() | Warcaller Favour: 650 Specialty: Buffs with Onslaught Tribal Passive: Ignores some Enemy Block Chance Unaffected By Taunt Inspiring Blow Blows a long note on the horn, giving Onslaught to all nearby allies for 20 seconds |
![]() | Riptide Favour: 900 Specialty: Pulls Teammates and Enemies Tribal Passive: Steals Flask Charges Hook Toss Throws out a fishing hook at a Teammate or enemy, pulling them towards the Riptide |
![]() | Trawler Favour: 1,500 Specialty: Lays Traps Tribal Passive: Steals Flask Charges Fish Trap Lays a trap, dealing damage and immobilising any enemies that stand in it |
![]() | Moon Dancer Favour: 1,600 Specialty: Provides Energy Shield Deals Cold Damage Tribal Passive: Steals Mana Moon's Blessing Has an aura around them that chills enemies, and gives energy shield to Teammates |
![]() | Enraged Kunekune Favour: 500 Specialty: Mobile Tribal Passive: Resists All Ailments Charge Charges forward, colliding and dealing damage to any enemy hit |
![]() | Tidecaller Favour: 800 Specialty: Area Cold Damage Tribal Passive: Steals Mana Tidal Wave Unleashes a wave of water, knocking back any enemies struck by it |
![]() | Firebreather Favour: 600 Specialty: Explodes Self Tribal Passive: Stun Resistant Fire Martyr When near enemies, explodes themself, dealing fire damage in an area |
![]() | Storm Guard Favour: 1,100 Specialty: Supportive Tribal Passive: Critical Resistant Proximity Shield Has Proximity Shield Lightning Bolt Calls down lighting from the sky on enemies |
![]() | Tawhoa Shaman Favour: 1,350 Specialty: Heals Ancestral Totems and Allies Tribal Passive: Resists All Ailments Restore Life Pours out the concoction in their bowl, healing allies Restore Spirit Channels spirit back into a Teammate's Ancestral Totem, healing it |
![]() | Autumnal Archer Favour: 1,500 Specialty: Totemic Attunement Tribal Passive: Evasive and Accurate Ancestral Archer Summons an ancestor to protect an allied totem for 20 seconds Torrential Cold Fires a barrage of arrows into the air, raining down cold for 5 seconds |
![]() | Jadecrafter Favour: 1,500 Specialty: Deals Damage and Petrifies with Jade Tribal Passive: Ignores some Enemy Block Chance Unaffected By Taunt Encase in Jade Creates an expanding jade field that erupts with magic after some time, encasing all enemies with it in jade. While encased in jade, they can't move until hit three times Jade Field Creates a field of jade stones infused with magic. When an enemy comes close the jade stones erupt, causing other jade stones to erupt too. |
![]() | Fieldmaster Favour: 600 Specialty: Creates Walls to Block Enemies Tribal Passive: Cannot be Slowed Below Base Overwhelms Physical Damage Reduction Rapid Construction Creates a series of wooden walls that blocks the movement of enemies |
![]() | Blackbark Demolisher Favour: 1,400 Specialty: Protects Totems Cleanses Enemy Totems Tribal Passive: Stun Resistant Cleanse with Fire Bathes an enemy totem in fire, removing all buffs from it Molten Shell A molten shell encases a totem. The shell will explode when an enemy tries to destroy the totem |
![]() | Spearfisher Favour: 600 Specialty: Ensnares Enemies Tribal Passive: Steals Flask Charges Ensnare Throws a spear. When it strikes an enemy a rope ensnares them, slowing them the further from the Spearfisher they are |
![]() | Mystic Prophet Favour: 1,000 Specialty: Gives Ancestral Totems a Second Life Tribal Passive: Curse Resistant Totemic Fortification Empowers an allied totem, allowing it to return to full life after being destroyed Prophetic Return Returns an enemy to where they were standing 4 seconds ago |
![]() | Storm Conduit Favour: 1,600 Specialty: Casts Lightning Spells Warps Enemies Backwards Tribal Passive: Critical Resistant Storm's Passage Creates a sigil under a nearby enemy, and a second sigil towards the enemy side. After 4 seconds warps all enemies in the first sigil to the second sigil Conduit of Power Channels lightning forward for 5 seconds, then releases a powerful blast of lightning |
![]() | Goliath of Night Favour: 850 Specialty: Stuns and Knocks Back Enemies Tribal Passive: Cannot be Slowed Below Base Overwhelms Physical Damage Reduction Stunning Slam Slams the ground, dealing damage and stunning anything caught in the shockwave |
![]() | Jade Shaman Favour: 1,000 Specialty: Prevents Reviving Revives on Death Tribal Passive: Ignores some Enemy Block Chance Unaffected By Taunt Jade Spirit When the Jade Shaman dies, a Spirit of Jade is summoned and continues fighting for 10 seconds Buried in Jade When the Jade Shaman kills an enemy, their corpse is encased in jade, pausing their revive for 10 seconds. The corpse cannot be revived by Teammates while encased in jade. Jade Slice Smashes the ground, sending forward a wave of jade |
![]() | Spear Dancer Favour: 650 Specialty: Mobile Tribal Passive: Evasive and Accurate Engage The dancer dashes forward, thrusting a spear in the direction they are heading Disengage The dancer steps backwards, thrusting a spear in the direction they came from |
![]() | Tattooed Tuatara Favour: 500 Specialty: Brawler Frigid Slam The tuatara slam their tail down, blasting out cold from the impact |
![]() | Hooked Tuatara Favour: 400 Specialty: Brawler Ripping Charge The tuatara charges forward, bleeding all enemies it hits |
![]() | Honoured Warrior Favour: 250 Specialty: None Engages in melee combat |
Equipment /45 ⍟
Icon | Name |
---|---|
![]() | Umu Coals Favour: 250 Hits always Ignite All Damage can Ignite Slain Enemies have +10 seconds to their Time to Revive Traditional meals are cooked in a great fire-stone pit.
In a crisis, those stones can pull double duty. |
![]() | Firebreather Mead Favour: 250 Righteous Fire Enemies in the Righteous Fire have -10% to maximum Fire Resistance The fruit of the volcanic nightshade plant can leave veteran warriors in tears. |
![]() | Volcanic Emblem Favour: 300 50% chance on Death to Revive immediately The Ngamahu Tribe believes the Karui will be reforged in a volcano at the end of time. |
![]() | Dying Roar Favour: 150 Explode on Death, dealing 500% of Maximum Life as Fire Damage 50% increased Time to Revive When Ngamahu's chosen truly wish to destroy an enemy, nothing can stop them. |
![]() | Ichthyic Bolas Favour: 200 Inflict 3 Grasping Vines on Hit Hunters of the Tasalio Tribe are just as effective on land. |
![]() | Inky Infusion Favour: 200 200% increased Stealth They slip through shadows of their own making. |
![]() | Sudden Fog Favour: 200 Shroud Walker A clear day dawns only for the lucky. |
![]() | Sea Charm Favour: 500 300% increased Interruption Duration against Enemies Banishing Ancestral Totems Tasalio bids you take a moment to stop and enjoy the calm of the ocean. |
![]() | Silver Ward Favour: 150 maximum life % to add to maximum energy shield [25] 100% faster start of Energy Shield Recharge Arohongui looks after all those in need. |
![]() | Moon's Path Favour: 250 Chilled Ground Trail The never-ending journey must be walked alone. |
![]() | Lunar Grace Favour: 150 Immune to Chill Immune to Freeze The lunar plains are cold, but the silver palace is always warm and welcoming. |
![]() | Dance of the Seasons Favour: 600 Your Ancestral Totem periodically Freezes nearby Enemies Periodically Freeze nearby Enemies Winter is inevitable, but so is the spring. |
![]() | Lightning Rod Favour: 200 Defender Teammates gain 3 Endurance, Frenzy or Power Charges every 6 seconds Valako's gifts are unpredictable, but welcome. |
![]() | Whaletooth Bangle Favour: 400 Proximity Shield 50% increased Damage taken An arrow in a storm may lose its course, but it will bring death where it eventually falls. |
![]() | Carved Horns Favour: 200 Lightning Thorns Passed down through the generations, they protect those who seek Valako's grace. |
![]() | Tidal Charm Favour: 400 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage Only a fool fights the tide. |
![]() | Birthing Spoon Favour: 300 25% increased Movement Speed 50% reduced Time to Revive With each new life, the entire tribe is invigorated. |
![]() | Cyclic Bauble Favour: 150 100% increased Cooldown Recovery Rate The end of Time is also its beginning. |
![]() | Death Chimes Favour: 300 Your Ancestral Totem being Banished doesn't pause your Time to Revive 100% increased Ancestral Totem Life Hinekora is not the master of Death, but she is its Mother. |
![]() | Fate's Grasp Favour: 300 Hinders Nearby Enemies There is no use trying to escape destiny. |
![]() | Amber Burgeon Favour: 300 Regenerate 2% of Life per second Though you might not see it, the forest is always growing. |
![]() | Spiritual Growth Favour: 150 50% reduced Ancestral Totem Life Ancestral Totems regenerate 5% of Life per second Your Ancestral Totem cannot recover Life while being Banished That which is wounded may become whole again in time. |
![]() | Bone Juju Favour: 500 25% increased Maximum Life when Revived Life springs from death in a grand cycle. |
![]() | Dream Catcher Favour: 300 Nearby Ally Players gain 6 Flask Charges every 3 seconds Tawhoa gifted humanity the ability to dream, so that they may aspire to greater things. |
![]() | Victory Feast Favour: 250 Recover 100% of Life on Kill "The Oriathans have generously provided us with a banquet!" |
![]() | Utula's Promise Favour: 400 Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem "If you waver, drink of my blood, and fight on!" |
![]() | Jawclamp Earrings Favour: 250 Regenerate 10% of Life per second while Banishing an Ancestral Totem "Bite down upon your master's throat, and die before you let go!" |
![]() | Noxious Fumes Favour: 500 Nearby Enemies cannot Recover Life "The guards will have no rest this night. When they tire, we strike..." |
![]() | Eternal Pursuit Favour: 300 50% increased Movement Speed 100% increased Damage taken The Sun chases the Moon across the sky, thirsting for a momentary touch. |
![]() | Queen's Inspiration Favour: 500 You and nearby Allies have Tailwind Her courage was contagious. |
![]() | Sun-blot Band Favour: 250 Skills fire 4 additional Projectiles Let us graciously allow the enemy to fight in the shade. |
![]() | Sniper's Gambit Favour: 200 15% increased Attack Speed per Enemy in Close Range Clever archers always have a trick in reserve. |
![]() | Ancestral Defiance Favour: 250 100% increased Armour and Evasion Rating when on Low Life You have Onslaught while on Low Life The warriors of the Tukohama Tribe call the brink of death home. |
![]() | Massive Chisel Favour: 500 Banishing deals 50% increased Damage to Ancestral Totems Ancestral wood splinters freely under the heavy weight of jade. |
![]() | War Venom Favour: 500 Attacker Teammates gain Adrenaline for 10 seconds when spawned The fire in the blood is like no other thrill. |
![]() | Jade Blade Favour: 250 Debilitates Enemies for 4 seconds when Hit A true warrior is never unarmed. |
![]() | Turtle Trinket Favour: 150 Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value Slow and steady wins the race. |
![]() | Emerging Bellow Favour: 150 Stun nearby Enemies when you Revive Your Ancestral Totem being Banished doesn't pause your Time to Revive "Get out of my way!" |
![]() | Goliath Knuckle Favour: 200 20% reduced Movement Speed 100% increased Knockback Distance Knock Enemies back on Hit Simple, but effective. |
![]() | Nightguard Favour: 300 20% reduced maximum Life 100% increased Ancestral Totem Life Rongokurai gifts his strength to protect the weak. |
![]() | Summer Charm Favour: 150 +50% to Cold Resistance +10% to maximum Cold Resistance Remember the days that were not so grim and cold as today. |
![]() | Tough Snack Favour: 250 100% increased maximum Life The long chew is half the satisfaction. |
![]() | Barbed Dagger Favour: 400 50% increased Damage For enemies you do not respect. |
![]() | Battle Call Favour: 250 50% reduced Time to Revive If you hear the call, you must answer. |
![]() | Albino Weta Favour: 400 60% increased Ancestral Totem Life A blessing upon all those trees touched by the sacred spirit. |
Field Item /27 ⍟
Icon | Name |
---|---|
![]() | Freezing Wave Idol Favour: 100 Sends a wave of ice out in a circle, Freezing all enemies within 50 units Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Volcanic Idol Favour: 200 Forms a volcano that erupts molten projectiles, sinking back into the earth after 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Hook Trap Idol Favour: 100 Launches hooks at all enemies within 60 units, stunning them and pulling them in Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Tribal Reconstruction Idol Favour: 400 Revives all Ancestral Totems within 50 units Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Reconstruction Idol Favour: 200 Revives the nearest Ancestral Totem Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Ritual of Life Idol Favour: 200 Bursts healing pulses in a circle for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Burst of Life Idol Favour: 100 Fully heals all Teammates Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Feasting Ritual Idol Favour: 300 Drains the Life from nearby Enemy Corpses, preventing them from respawning for 10 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Jadecrafter Idol Favour: 150 Encases all enemies within 50 units in jade for 10 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Invulnerability Idol Favour: 300 Buffs all Teammates within 60 units for 20 seconds, making them invulnerable to damage and unable to be interrupted when banishing totems Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Great Barrier Idol Favour: 50 Constructs a very long wall Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Tidal Wave Idol Favour: 100 Casts a Tidal Wave which rolls forwards, crashing on the first Enemy it hits Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Lightning Idol Favour: 300 Charges a beam of lightning, unleashing it after a short time. This beam can shock Enemies. Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Regrouping Idol Favour: 200 Pulls all Teammate totems within 40 units inwards Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Tasalio's Blessing Idol Favour: 300 Provides more Attack Damage to all Teammates in an area Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Arohongui's Blessing Idol Favour: 300 Provides more Spell Damage to all Teammates in an area Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Raging Storm Idol Favour: 100 Creates shocked ground in a radius of 60 for 30 seconds. Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Quake Idol Favour: 300 Repeatedly Stuns all enemies in within 40 units for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Nightcloak Idol Favour: 400 All Ancestral Totems within 60 units are immune to banishing for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Ngamahu's Vengeance Idol Favour: 150 Adds a buff to all Teammates that creates a highly damaging explosion of fire when they die Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Storm's Retreat Idol Favour: 300 Returns all Teammates to a location near their Ancestral Totems Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Bulwark Idol Favour: 50 Creates a proximity shield for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Tawhoa's Blessing Idol Favour: 200 Removes all ailments from Teammates within 60 units and gives them ailment immunity for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Stampede Idol Favour: 200 Summons multiple stampedes of spiritual boars that charge forwards Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Kitava's Blessing Idol Favour: 250 All Teammates leech 100% of damage they deal as life to their Ancestal Totems for 20 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Lani Hua's Gift Idol Favour: 250 All enemies within 60 units banish totems at a slower rate for 30 seconds Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
![]() | Ramako's Inspiration Idol Favour: 150 Creates a whirlwind of air that moves forward, giving all Teammates inside it Tailwind Place this item before a match. Idols can be used in combat once. If an Idol isn't used it will be available for the next match. |
Community Wiki
Ancestor 3.22.0
Fee
Silver Coin Creates a portal to the Halls of the Dead from a Town or Hideout.
Used as Currency in the Halls of the Dead to Participate in the Trial of the Ancestors.
Tournament
Choose your opponent based on tribe and rewards. Fight alongside your warriors. Defeated warriors will respawn after a short period of time and can only be prevented from respawning by destroying their totems. The player must Channelthe Totem in order to destroy it, and cannot deal damage to it directly. Destroy all totems to win.
Round
Rounds allow you to choose an opponent to fight. Each tribe gives a different round bonus. Winning rounds will also earn favors from sponsors, which can be used to recruit warriors, buy warrior equipment and battlefield items.
Chieftain | Tribe |
---|---|
Kaom | Ngamahu |
Rakiata | Tasalio |
Ikiaho | Arohongui |
Kiloava | Valako |
Tawhanuku | Hinekora |
Maata | Tawhoa |
Utula | Kitava |
Kahuturoa | Rongokurai |
Ahuana | Ramako |
Akoya | Tukohama |
Specialties and Positions
Both teams choose warriors to assist in the battle.
There are four specialties, each with four positions, for a total of 16 formation positions.
Icon | Specialties |
---|---|
![]() |
Attacker: Attack the opponent's warrior. |
![]() |
Escort: Follow the player's actions |
![]() |
Flanker: Detour to attack the opponent's totem |
![]() |
Defender: Protect your own totems |
Recruit Warriors
Warrior | Tribe | Favor | Skills | Specialty |
---|---|---|---|---|
Tatooed Tuatara | Arohongui | Frigid Slam: The tuatara slam their tail down, blasting out cold from the impact | Brawler | |
Lunar Tortoise | Arohongui | 400 | Cold Breath: Breathes out ice, dealing a large amount of cold damage and leaving chilled ground behind | Area Denial |
Enraged Kunekune | Arohongui | 400 | Charge: Charges forward, colliding and dealing damage to any enemy hit | Mobile |
Fieldmaster | Rongokurai | 200 | Rapid Construction: Creates a series of wooden walls that block the movement of enemies | Disruptor |
Warrior Equipment
Each warrior can equip one, with each tribe providing a unique gain effect.
Equipment | Tribe |
---|---|
![]() |
Rongokurai |
![]() |
Valako |
![]() |
Ngamahu |
![]() |
Field Item
Idols can be placed in any of the 16 formation configurations before battle. Idols can only be used once in battle, and unused idols can be used in the next round of the tournament.
Rewards
Rounds
Round rewards are earned by defeating opponents who offer exclusive bonuses. Round bonuses are associated with specific tribes.
- Kaom / Ngamahu
- Utula / Kitava
- Akoya / Tukohama
- Kahuturoa / Rongokurai
- Rakiata / Tasalio
- Ikiaho / Arohongui
- Ahuana / Ramako
- Tawhanuku / Hinekora
- Maata / Tawhoa
- Kiloava / Valako
Tournament
At the end of the tournament, all warriors, equipments and battlefield items are removed.
After successfully winning all rounds, you will receive a tournament prize from Hinekora.
Hinekora's Lock
Honoured Tattoo of the Dove
Honoured Tattoo of the Sky
Honoured Tattoo of the Tuatara
Honoured Tattoo of the Pillager
Honoured Tattoo of the Turtle
Honoured Tattoo of the Oak
Honoured Tattoo of the Hatungo
Honoured Tattoo of the Flock
Honoured Tattoo of the Warlord
Honoured Tattoo of the Mountain
Honoured Tattoo of the Pa
Honoured Tattoo of the Hunter
Honoured Tattoo of the Barbarian
Honoured Tattoo of the Berserker
Honoured Tattoo of the Wise
Honoured Tattoo of the Storm
Honoured Tattoo of the Flood
Omen of Amelioration
Omen of Return
Omen of Death-dancing
Omen of Refreshment
Omen of the Soul Devourer
Omen of Acceleration
Omen of Fortune
Omen of the Jeweller
Omen of Connections
Omen of Blanching
Omen of Revenge
Omen of Bequeathal
Omen of Resurgence
Omen of Adrenaline
Omen of Death's Door
Omen of Brilliance
- Bound Fate
- Defiance of Destiny
- Honoured Alliance
- Warrior's Tale
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.22Ancestor













































































































