Rakiata
Humanoid
remove enemy flask charge on hit % chance [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagsfast_movement, human, humanoid, not_int, red_blood
Life
100%
Armour
+75%
Evasion
+30%
Ailment Threshold
100%
Resistance
40 40 40 25
Damage
130%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralRakiata
Metadata
AncestralRakiata
Level
68
Life
6,433
Armour
50,383
Evasion
6,161
Energy Shield
0
Damage
486
Spell Damage
486
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GARakiataSlam
Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
Spell, Triggerable
Cast Time: 1 sec
Deals 337 to 505.6 Cold Damage
Knocks Enemies Back on Hit
is area damage [1]
GARakiataLeapSlam
Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
Deals 75% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 6.5 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
GTRakiataSlam
Triggerable, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 6.5 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Base duration is 5 seconds
Deals 808.1 Base Cold Damage per second
100% more Effect of Chill
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
Spell, Triggerable
Cast Time: 1 sec
Deals 22.42 to 33.63 Cold Damage
Knocks Enemies Back on Hit
300% increased Knockback Distance
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiata"] = {
    name = "Rakiata",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
IdAncestralTrialMonsterStealsFlaskChargesTasalio
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Rakiata
    Humanoid
    remove enemy flask charge on hit % chance [50]
    SpectreN
    Tagsfast_movement, human, humanoid, not_int, red_blood
    Packs
  • Rakiata, Riptide, Spearfisher, Hooked Tuatara
  • Life
    450%
    Armour
    +75%
    Evasion
    +30%
    Ailment Threshold
    450%
    Resistance
    40 40 40 25
    Damage
    130%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralRakiataStandalone
    Metadata
    AncestralRakiataStandalone_
    Level
    68
    Life
    28,950
    Armour
    50,383
    Evasion
    6,161
    Energy Shield
    0
    Damage
    486
    Spell Damage
    486
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    GARakiataSlam
    Triggerable, Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Deals 75% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    GSRakiataWaveSplash
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 337 to 505.6 Cold Damage
    Knocks Enemies Back on Hit
    is area damage [1]
    GARakiataLeapSlam
    Triggerable, Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Cooldown Time: 7 sec
    Deals 75% more Attack Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [45]
    RakiataSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    Deals 75% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [55]
    RakiataSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Cooldown Time: 6.5 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    RakiataLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    action attack or cast time uses animation length [1]
    GTRakiataSlam
    Triggerable, Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTRakiataGeyser
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 6.5 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGERakiataGeyser
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Base duration is 5 seconds
    Deals 808.1 Base Cold Damage per second
    100% more Effect of Chill
    active skill area of effect radius +% final [-65]
    ground maelstrom art variation [17]
    GPSRakiataWave
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 22.42 to 33.63 Cold Damage
    Knocks Enemies Back on Hit
    300% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataStandalone_"] = {
        name = "Rakiata",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GPSRakiataWave",
            "CGERakiataGeyser",
            "GARakiataSlam",
            "GSRakiataWaveSplash",
            "GARakiataLeapSlam",
            "GTRakiataSlam",
            "GTRakiataGeyser",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSRakiataWave"] = {
        name = "GPSRakiataWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERakiataGeyser"] = {
        name = "CGERakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
        },
        levels = {
            [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRakiataWaveSplash"] = {
        name = "GSRakiataWaveSplash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataLeapSlam"] = {
        name = "GARakiataLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataGeyser"] = {
        name = "GTRakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 Global
  • Rakiata Topic /6 ⍟
    NPCName
    TawhanukuA lost sailor was adrift in stormy seas at the edge of the world, too far for Tasalio to come to his aid. He had left his home, his family, and his village, but not willingly. He held onto driftwood for a time without end, overcome with sadness. When he finally washed ashore, he staggered to the nearest village. To his surprise, they recognised him, and greeted him with warmth. Looking in the river, he saw that he had a new face. Here, too, he had a home, and a family. Indeed, he had never left at all. It was he who had never known himself.
    IkiahoThere are few here who understand. Karui culture can often be excessively focused on having certain traits, such as strength or bravado. Certain duties are expected of each of us, whether or not we want to fulfill them. I died long before Rakiata, so we never met in life, but here in the Halls of the Dead, they're my closest friend. In death, I actually feel understood. For that, I can never begrudge this place.
    UtulaYou know what's strange? I always thought Rakiata was a man. I suppose I don't know much about my own people, beyond the remnants of knowledge the slaves passed on in Oriath's pens. Coming here, I'm furious at how much of my own history was denied me. I'm basically locked in a permanent family reunion with relatives I've never met.
    Rakiata's DanceIn the shifting reflections of the sea, the truth of the soul can be seen.
    Tasalio's SignA gift from Tasalio, God of Water,
    to the chieftain Rakiata.
    Kaom took Rakiata's head and hand
    so that his warriors' axes might rise and fall like the waves.
    Loyalty Tattoo of Rakiata
    Rakiata Text Audio /136 ⍟
    Name
    Tsunami!
    AncestralRakiataTsunamiRandom
    Tsunami!
    AncestralRakiataTsunami2
    Tsunami!
    AncestralRakiataTsunami3
    Vortex!
    AncestralRakiataVortexRandom
    Vortex!
    AncestralRakiataVortex2
    Vortex!
    AncestralRakiataVortex3
    Seaspray!
    AncestralRakiataSeasprayRandom
    Seaspray!
    AncestralRakiataSeaspray2
    Seaspray!
    AncestralRakiataSeaspray3
    You are in control, makanga. Just keep your guard up.
    RakiataLikesPlayerIsChampion
    The title of makanga comes and goes. Do not fret.
    RakiataNeutralPlayerIsChampion
    Perhaps the tide is about to turn against you, makanga.
    RakiataDislikesPlayerIsChampion
    This is your opportunity to seize back your honour, outsider!
    RakiataLikesPlayerLostLast
    The outsider seems intent on winning this one.
    RakiataNeutralPlayerLostLast
    The outcome for this one seems clear.
    RakiataDislikesPlayerLostLast
    The waves often bring unexpected treasures.
    RakiataLikesPlayerNoRecord
    I'm curious what skills you bring to our Halls, outsider.
    RakiataNeutralPlayerNoRecord
    I am unclear what the point of this is.
    RakiataDislikesPlayerNoRecord
    Stuffy traditions make for poor warriors.
    RakiataCommentsOnAkoya
    Take it all, Ikiaho! You are the strongest of all of us.
    RakiataCommentsOnIkiaho
    We've got an immovable object. Who shall be his unstoppable force?
    RakiataCommentsOnKahuturoa
    Eh, Kaom, recognize me? I'm cheering for you to lose your head this time.
    RakiataCommentsOnKaom
    Calm yourself, you great bag of wind.
    RakiataCommentsOnKiloava
    Bring Tawhoa's peace to all of us, Maata.
    RakiataCommentsOnMaata
    The future is yours, Tawhanuku.
    RakiataCommentsOnTawhanuku
    Be the sea that puts out Utula's fire.
    RakiataCommentsOnUtula
    Such warmth and light, shining on the sea.
    RakiataCommentsOnAhuana
    You won last time. Perhaps it is my turn
    RakiataFightBeginsPlayerWonLast
    I expect you're highly motivated to face me after last time.
    RakiataFightBeginsPlayerLostLast
    A mighty host. I'll have to cut them all down.
    RakiataFightBeginsPlayerMoreSoldiers
    We are vast like the sea.
    RakiataFightBeginsPlayerLessSoldiers
    So many charms and bangles. I hope it works for you.
    RakiataFightBeginsPlayerMoreItems
    We seem to have more equipment than you.
    RakiataFightBeginsPlayerLessItems
    Rocky shoals, placed in the hopes of breaking us.
    RakiataFightBeginsPlayerMoreFieldItems
    A battlefield swept clean by the sea.
    RakiataFightBeginsPlayerLessFieldItems
    For Tasalio!
    RakiataWarcry1
    For Tasalio!
    RakiataWarcry2
    Make war!
    RakiataWarcry3
    Make war!
    RakiataWarcry4
    Crash like the waves!
    RakiataWarcry5
    Crash like the waves!
    RakiataWarcry6
    The tide turns against us!
    RakiataTeamTotemDestroyed1
    One's been downed!
    RakiataTeamTotemDestroyed2
    Cover our flank!
    RakiataTeamTotemDestroyed3
    All part of the plan. Continue the battle.
    RakiataTotemDestroyed1
    A crashing wave cannot be stopped so easily.
    RakiataTotemDestroyed2
    No matter.
    RakiataTotemDestroyed3
    Nothing is decided yet.
    RakiataYourTeamTotemDestroyed1
    Continue the plan!
    RakiataYourTeamTotemDestroyed2
    Onwards and over!
    RakiataYourTeamTotemDestroyed3
    We have struck a mighty blow.
    RakiataYourTotemDestroyed1
    They begin to crumble.
    RakiataYourTotemDestroyed2
    The sea erodes even the mightiest fortress!
    RakiataYourTotemDestroyed3
    Until next time.
    RakiataCommentDefeatedYou1
    Victory comes and goes. We'll battle again.
    RakiataCommentDefeatedYou2
    A good fight.
    RakiataCommentDefeatedYou3
    So it goes. Well done.
    RakiataCommentWhenDefeated
    That was rather satisfying to watch!
    RakiataCommentsFromStandsOnMatch
    You are welcome.
    RakiataCommentPurchaseItem1
    Fair choice.
    RakiataCommentPurchaseItem2
    Make the battlefield your own.
    RakiataCommentPurchaseFieldItem1
    Where we fight is often just as important as how.
    RakiataCommentPurchaseFieldItem2
    These are mine to offer.
    RakiataCommentInspectRecruits1
    Take a look.
    RakiataCommentInspectRecruits2
    That'll work.
    RakiataCommentRecruitRecruit1
    Fair.
    RakiataCommentRecruitRecruit2
    Akoya takes our traditions far too seriously. Maybe her defeat will give her time to relax.
    Akoya's Defeat
    Too bad about losing to Akoya. I'm sure she won't rub it in.
    Akoya's Victory
    Kaom needed a reminder that he is not the sole bearer of the Karui way.
    Kaom's Defeat
    You lost to Kaom? That's mildly disappointing.
    Kaom's Victory
    Kiloava won't be any quieter after his loss to you. In fact, he might get louder.
    Kiloava's Defeat
    Kiloava seems to be rather excited he defeated you.
    Kiloava's Victory
    If Utula sets this place on fire, it seems I can depend upon you to douse his flames.
    Utula's Defeat
    Hmm. Losing to Utula might encourage him. Best not do that again.
    Utula's Victory
    It's always enjoyable to battle against Ahuana, is it not?
    Ahuana's Defeat
    Ahuana's tribe fights with the light of the Karui... and the chill pain of a forbidden love. That's how they defeated you.
    Ahuana's Victory
    Fighting Tawhanuku was enjoyable, was it not? Something about subverting fate is quite satisfying.
    Tawhanuku's Defeat
    Lost to Tawhanuku, eh? We've all done it.
    Tawhanuku's Victory
    Maata is a unique challenge among these chieftains. He uses his mind more than most.
    Maata's Defeat
    Maata always has a strong plan going in. That's how he wins.
    Maata's Victory
    I'm looking forward to our next bout.
    Rakiata's Defeat
    Can't win them all, can you?
    Rakiata's Victory
    Keep fighting like that, and you'll become a legend yourself.
    Match Victory
    Training is a warrior's best weapon.
    Match Loss
    Trust anything you get from her.
    RakiataCommentOnPurchaseItemIkiaho
    Ikiaho's warriors are unmatched.
    RakiataCommentOnPurchaseEliteIkiaho
    I wish I could smell the sea.
    RakiataConversationWithIkiahoOne
    That was a long time ago, Kahu. Leave it.
    RakiataConversationWithKahuOne
    Today is a good day to be dead.
    RakiataRandomShout1
    I was thirteen when an Eternal army attacked my tribe. They were in search of an ancient and powerful weapon from our myths, but we only had a single piece of it. Our chieftain was felled in his sleep. My father was as well. So, I took up his weapons, and I went about the work that needed to be done. Once they were dead, knowing that more would come if we had what they wanted, I entrusted Tasalio with our piece of that fabled spear. My tribe tried to put me in charge after that, but I refused the mantle. I just did what I thought was right, and they followed.

    Although... there was something to the myth of that spear's power. In the few moments I held just a piece of it, my hand was permanently scarred, as if I'd been burned by unseen and unfelt heat.
    First Battle
    Even in my earliest memories, I was training for battle. I do enjoy fighting, but not the way others around me did. To them, it was a savage contest of dominance and manhood. To me, there was an elegance to warfare. It had an ebb and flow, like the tide. It was a kind of dance. When they say I have an unconventional fighting style, it is because they do not realize that I am not fighting. I am dancing. I may feel the bite of an axe at any moment, so why not enjoy each sweep, and each slash? They have their Way. What I have, I call the Flow.
    The Way
    Tasalio has never spoken to me directly. I think I hear his influence in the waves, and the wind over the ocean. I found a ring on the shore one day, bearing his graven pattern. It had washed up from the ocean, and I still believe it was a gift from him. It had a great power within it, but I never used it. I didn't need to. There were no problems I could not face with my own strength and cunning.
    Tasalio
    She's stronger than she knows. She doesn't need me to fight battles on her behalf, nor would she want me to. When I first arrived here, many of the other chieftains were hostile, and the most traditional among them outright rejected me. It was she who vouched for me. The opportunity to fight allowed me to prove myself, as I knew I could, and I have led Tasalio's warriors ever since. In Ikiaho, I could not have asked for a better friend. Sometimes, we even sneak out of here, for a glimpse at the Moon and the sea.
    Ikiaho
    There is a forgotten passage, a narrow but lengthy crack in the earth that leads to the main well, though the dead just find themselves back here after a few minutes. Still, that few minutes on the ocean, seeing the living world again... glorious. I go up there whenever I lose my tranquility.
    Sneak Out
    You'll have to ask everyone else what they think. True followers of Tasalio do not trouble themselves with thoughts of such a far-flung future. Each day that you can recline on your {waikoama}, feel the waves beneath you, and take in the sun and the sky... that is a day to treasure. I do not have those anymore, but I console myself with the knowledge that my descendants do. Live for today, outsider. Yesterday... tomorrow... they do not exist. You are only ever here, now.
    The End of Time
    There is a flow to the world, to the sea, and to battle. I could lose myself for hours in a war, just running, fighting, and hewing down my enemies. I sense that you know this joy as well. I have nothing to teach you, for you already know what makes you happy.
    The Flow

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    Rakiata
    Favour: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

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