拉其塔
人形
remove enemy flask charge on hit % chance [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Rakiata
幽魂N
标签fast_movement, human, humanoid, not_int, red_blood
生命
100%
护甲
+75%
闪避值
+30%
异常状态临界值
100%
抗性
40 40 40 25
伤害
130%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralRakiata
Metadata
AncestralRakiata
等级
68
生命
6,433
护甲
50,383
闪避值
6,161
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GARakiataSlam
可触发, 攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
法术, 可触发
施放间隔: 1 秒
造成 337 - 505.6 冰霜伤害
击中时击退敌人
is area damage [1]
GARakiataLeapSlam
可触发, 攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 7 秒
攻击伤害总增 75%
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
冷却时间: 6.5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
RakiataLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
GTRakiataSlam
可触发, 法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
可触发, 法术
施放间隔: 1 秒
冷却时间: 6.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
基础持续时间为 5
每秒造成 808.1 基础冰霜伤害
冰缓效果总增 100%
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
法术, 可触发
施放间隔: 1 秒
造成 22.42 - 33.63 冰霜伤害
击中时击退敌人
击退距离延长 300%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiata"] = {
    name = "Rakiata",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
IdAncestralTrialMonsterStealsFlaskChargesTasalio
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 区域
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 拉其塔
    人形
    remove enemy flask charge on hit % chance [50]
    Rakiata
    幽魂N
    标签fast_movement, human, humanoid, not_int, red_blood
    Packs
  • 拉其塔, 激流猎手, 鱼叉能手, 钩住的巨蜥
  • 生命
    450%
    护甲
    +75%
    闪避值
    +30%
    异常状态临界值
    450%
    抗性
    40 40 40 25
    伤害
    130%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 20
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AncestralRakiataStandalone
    Metadata
    AncestralRakiataStandalone_
    等级
    68
    生命
    28,950
    护甲
    50,383
    闪避值
    6,161
    能量护盾
    0
    伤害
    486
    法术伤害
    486
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    28,950
    冰缓
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    GARakiataSlam
    可触发, 攻击
    基本伤害: 388–583
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    50% 的物理伤害转换为冰霜伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    GSRakiataWaveSplash
    法术, 可触发
    施放间隔: 1 秒
    造成 337 - 505.6 冰霜伤害
    击中时击退敌人
    is area damage [1]
    GARakiataLeapSlam
    可触发, 攻击
    基本伤害: 388–583
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    冷却时间: 7 秒
    攻击伤害总增 75%
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [45]
    RakiataSweep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 388–583
    攻击暴击率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总增 75%
    50% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [55]
    RakiataSlam
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 388–583
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 1.5 秒
    冷却时间: 6.5 秒
    对你的敌人无情痛击。
    攻击伤害总增 30%
    50% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    RakiataLacerate
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 388–583
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总增 30%
    50% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    GTRakiataSlam
    可触发, 法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTRakiataGeyser
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 6.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGERakiataGeyser
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    基础持续时间为 5
    每秒造成 808.1 基础冰霜伤害
    冰缓效果总增 100%
    active skill area of effect radius +% final [-65]
    ground maelstrom art variation [17]
    GPSRakiataWave
    法术, 可触发
    施放间隔: 1 秒
    造成 22.42 - 33.63 冰霜伤害
    击中时击退敌人
    击退距离延长 300%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataStandalone_"] = {
        name = "Rakiata",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GPSRakiataWave",
            "CGERakiataGeyser",
            "GARakiataSlam",
            "GSRakiataWaveSplash",
            "GARakiataLeapSlam",
            "GTRakiataSlam",
            "GTRakiataGeyser",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSRakiataWave"] = {
        name = "GPSRakiataWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERakiataGeyser"] = {
        name = "CGERakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
        },
        levels = {
            [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRakiataWaveSplash"] = {
        name = "GSRakiataWaveSplash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataLeapSlam"] = {
        name = "GARakiataLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataGeyser"] = {
        name = "GTRakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • 拉其塔 Topic /6 ⍟
    NPC名字
    陶哈努库一名水手迷失在世界边缘,漂流在风暴海域。那里太过遥远,塔萨里奥帮不了他。他确实离开了家园,离开了家人和村庄,但这并非他的本意。他抓住了漂浮的木头,度过了没有尽头的时间,心中充满了悲伤。当他最终漂上岸时,他摇摇晃晃地走到了最近的村庄。令他惊讶的是,他们认出了他,并热情地迎接他。他看向河水之中,他看到自己有了一副新的面孔。在这里,他也有了一个家,有了一个家庭。事实上,他根本没有离开过,而是他从未了解过自己。
    伊基阿霍在这里很少有人能理解。卡鲁文化往往过分注重拥有某些特质,例如力量或豪情。每个人都有一定的职责,无论我们是否愿意履行。我比拉其塔早死很久,所以我们在生前从未见过面,但在亡者之境,他是我最亲近的朋友。在死亡中,我终于感觉到了理解。所以我永远也不会对这个地方有什么意见。
    尤图拉你懂什么叫稀奇吗?我一直以为拉其塔是个男人。我对同族的了解确实不多,只在奥瑞亚的深坑里听过奴隶们口口相传的闲言碎语。而到了这里,我却无法融入过去的历史,并因此心烦意乱。对我来说,这等于是一场永远的合家大团聚,但我从来都不认识这一群亲戚。
    拉其塔之舞在海洋变幻的倒影中,灵魂的真谛才会显现。
    塔萨里奥之印一份来自水神塔萨里奥赐给酋长拉其塔。
    冈姆摘下了拉其塔的头颅和双臂,
    那双能轻易璀毁冈姆将士们的手臂。
    拉其塔的忠诚文身
    拉其塔 Text Audio /136 ⍟
    名字
    怒海狂涛!
    AncestralRakiataTsunamiRandom
    怒海狂涛!
    AncestralRakiataTsunami2
    怒海狂涛!
    AncestralRakiataTsunami3
    漩涡逆潮!
    AncestralRakiataVortexRandom
    漩涡逆潮!
    AncestralRakiataVortex2
    漩涡逆潮!
    AncestralRakiataVortex3
    排山倒海!
    AncestralRakiataSeasprayRandom
    排山倒海!
    AncestralRakiataSeaspray2
    排山倒海!
    AncestralRakiataSeaspray3
    一切尽在掌握,玛坎卡。保持警惕就行。
    RakiataLikesPlayerIsChampion
    玛坎卡的称号来来去去。无需苦恼。
    RakiataNeutralPlayerIsChampion
    也许这股浪潮将会逆转,向你袭来,玛坎卡。
    RakiataDislikesPlayerIsChampion
    这是你取回荣誉的机会,外人!
    RakiataLikesPlayerLostLast
    这位外人似乎有意赢下这一局。
    RakiataNeutralPlayerLostLast
    结局已定。
    RakiataDislikesPlayerLostLast
    波涛常会带来意外的宝藏。
    RakiataLikesPlayerNoRecord
    你为我们的殿堂带来了什么花样呢,外人?
    RakiataNeutralPlayerNoRecord
    我不太清楚这有什么意义。
    RakiataDislikesPlayerNoRecord
    呆板的传统只会造出愚钝的战士。
    RakiataCommentsOnAkoya
    拿下一切,伊基阿霍!我们之中数你最强。
    RakiataCommentsOnIkiaho
    那家伙守无不坚,谁又能攻无不克呢?
    RakiataCommentsOnKahuturoa
    嗨,冈姆,还认得我吗?这次轮到我来在你掉脑袋的时候鼓掌了。
    RakiataCommentsOnKaom
    冷静点,你这个夸夸其谈的家伙。
    RakiataCommentsOnKiloava
    玛塔,把塔赫亚的宁静带给我们所有人吧。
    RakiataCommentsOnMaata
    未来由你掌控,陶哈努库。
    RakiataCommentsOnTawhanuku
    成为平息尤图拉之火的大海吧。
    RakiataCommentsOnUtula
    如此的温暖和光辉在海上照耀。
    RakiataCommentsOnAhuana
    上次是你赢了。这次大概轮到我了。
    RakiataFightBeginsPlayerWonLast
    上次之后,你一定是干劲十足,想要面对我吧。
    RakiataFightBeginsPlayerLostLast
    声势浩大嘛,我要把他们斩尽杀绝。
    RakiataFightBeginsPlayerMoreSoldiers
    我们广袤如海。
    RakiataFightBeginsPlayerLessSoldiers
    这么多的护符和手镯。希望对你有用。
    RakiataFightBeginsPlayerMoreItems
    我们的装备好像比你多。
    RakiataFightBeginsPlayerLessItems
    礁岩星罗棋布,试图让我们屈服。
    RakiataFightBeginsPlayerMoreFieldItems
    海浪将这战场清扫一空。
    RakiataFightBeginsPlayerLessFieldItems
    为塔萨里奥而战!
    RakiataWarcry1
    为塔萨里奥而战!
    RakiataWarcry2
    战!
    RakiataWarcry3
    战!
    RakiataWarcry4
    压胜如浪!
    RakiataWarcry5
    压胜如浪!
    RakiataWarcry6
    潮头转向了我们!
    RakiataTeamTotemDestroyed1
    有一个倒下了!
    RakiataTeamTotemDestroyed2
    保护侧翼!
    RakiataTeamTotemDestroyed3
    这都是计划的一部分。继续战斗。
    RakiataTotemDestroyed1
    猛烈的浪潮不会轻易止息。
    RakiataTotemDestroyed2
    没关系。
    RakiataTotemDestroyed3
    一切未有定论。
    RakiataYourTeamTotemDestroyed1
    继续执行计划!
    RakiataYourTeamTotemDestroyed2
    向前,碾碎他们!
    RakiataYourTeamTotemDestroyed3
    我们发动了有力的一击。
    RakiataYourTotemDestroyed1
    他们开始崩溃了。
    RakiataYourTotemDestroyed2
    最强大的堡垒也会被大海侵蚀殆尽!
    RakiataYourTotemDestroyed3
    后会有期。
    RakiataCommentDefeatedYou1
    胜负无常。我们将再次战斗。
    RakiataCommentDefeatedYou2
    精彩的战斗。
    RakiataCommentDefeatedYou3
    木已成舟。干得好。
    RakiataCommentWhenDefeated
    真是令人叹为观止!
    RakiataCommentsFromStandsOnMatch
    不客气。
    RakiataCommentPurchaseItem1
    明智的选择。
    RakiataCommentPurchaseItem2
    征服战场吧。
    RakiataCommentPurchaseFieldItem1
    战斗的地点和方式常常一样重要。
    RakiataCommentPurchaseFieldItem2
    这是我能给你的人。
    RakiataCommentInspectRecruits1
    看看吧。
    RakiataCommentInspectRecruits2
    不错。
    RakiataCommentRecruitRecruit1
    很好。
    RakiataCommentRecruitRecruit2
    阿寇亚遵守我族传统时太过认真了。也许失败能让她抽出时间来放松。
    阿寇亚之败
    输给阿寇亚真是太可惜了。她肯定不会炫耀得太过。
    阿寇亚之胜
    就是要有人去敲打敲打冈姆,让他知道他不是卡鲁之道的唯一传承者。
    冈姆之败
    你输给了冈姆?我有点失望。
    冈姆之胜
    基洛瓦输给你后可静不下来。其实吧,他可能会变得更加聒噪。
    基洛瓦之败
    击败你之后,基洛瓦好像非常兴奋。
    基洛瓦之胜
    如果尤图拉想把这地方烧得一干二净,那我大概可以靠你来扑灭他的火焰。
    尤图拉之败
    唔。输给尤图拉的话,他可能会得意忘形的。最好别再输给他了。
    尤图拉之胜
    与阿华纳战斗总是那么愉快,不是吗?
    阿华纳之败
    阿华纳的部落在卡鲁的光辉中战斗……而那段禁忌之爱带来的幽幽之痛也是他们的动力。这便是他们能战胜你的原因。
    阿华纳之胜
    和陶哈努库战斗令人愉悦,不是吗?反抗命运的感觉实在是令人满足。
    陶哈努库之败
    你输给陶哈努库了?我们都输过。
    陶哈努库之胜
    在这些酋长当中,玛塔可谓独树一帜。与其他酋长相比,他更懂得运用头脑。
    玛塔之败
    玛塔总有妙计。这就是他的取胜之道。
    玛塔之胜
    我很期待我们的下一场对决。
    拉其塔之败
    人总不可能次次都赢,对吧?
    拉其塔之胜
    继续这样战斗下去吧,你将成为传奇。
    比赛获胜
    训练是战士最好的武器。
    比赛失利
    你可以相信她的一切。
    RakiataCommentOnPurchaseItemIkiaho
    伊基阿霍的战士无人能敌。
    RakiataCommentOnPurchaseEliteIkiaho
    我真想闻一闻大海的气息。
    RakiataConversationWithIkiahoOne
    那是很久以前的事了,卡胡。放下吧。
    RakiataConversationWithKahuOne
    今天是个赴死的好日子。
    RakiataRandomShout1
    我十三岁的时候,永恒帝国军队袭击了我的部落。他们在寻找我们神话中一件古老而强大的武器,但我们只有这武器的一小部分。我们的酋长在睡梦中被杀害。我的父亲也一样。因此,我拿起了他的武器,开始了亟待完成的工作。在消灭他们之后,我知道,如果我们手上有他们想要的东西,那他们就会派更多的人前来。所以,我将那传说战矛的一部分交给了塔萨里奥。在那之后,我的部落拥立我为酋长,但我拒绝了。我只是做了我认为正确的事情,而他们跟随了我。

    可是……关于那把战矛的力量,那些传说并非夸大其词。我手握那一小部分不过瞬间,可我的手却被永远地烙上了瘢痕,就好像被无可探寻,无可感受的热量灼伤了一样。
    初次战斗
    从我记事起,我就在为战斗进行训练。我喜欢战斗,但我和身边的其他人不一样。对他们来说,这是一种野蛮的争斗,为的是支配权和男子气概。对我来说,战争蕴含着一种优雅。它有涨有落,就如潮水。就像一种舞蹈。他们说,我的战斗风格不合传统,那只是因为他们没有意识到我并非在战斗,而是在舞蹈。我可能随时会被利斧劈开,那我为什么不尽情享受每一次挥舞,每一次劈砍呢?他们有他们的卡鲁之道。而我所拥有的,我称之为“流动”。
    卡鲁之道
    塔萨里奥从未直接与我对话。我好像能从海浪和海风之中听到他的影响。有一天,我在海岸上找到了一个戒指,上面刻着他的花纹。它是从海洋冲上来的,我至今依然相信,这是他送给我的礼物。它蕴含着强大的力量,但我从未使用过它。我不需要。我靠自己的力量和机智就能解决一切问题。
    塔萨里奥
    她不知道自己有多坚强。她不需要我代她参加战斗,她也不会希望我这样做。当我第一次来到这里时,许多其他的酋长都对我怀有敌意,其中最传统的酋长直接拒绝了我。是她为我辩护。我取得了战斗的机会,证明了自己——我知道我可以。从那时起,我一直领导着塔萨里奥的战士。而伊基阿霍,我找不到比她更好的朋友了。有时,我们甚至会偷偷溜出去,偷偷看一看月亮和大海。
    伊基阿霍
    有一条被遗忘的小径,一条狭窄而极长的地裂,这条路通向主井,但几分钟后,死者就又会回到这里。不过,在大海上的那几分钟,我可以再次看到生者的世界……壮丽无比。每当我无法平静时,我都会去那里。
    偷偷溜出
    你得问问其他人心里所想。塔萨里奥的真正追随者不会费心思考那么遥远的未来。你每天都可以躺在你的{瓦寇欧玛},上,感受着身下的浪涛,享受阳光和天空……这样的日子乃是珍宝。我不再拥有这种日子了,但我告诉自己,我的后代可以享受这些极乐,借此安慰我自己。你要活在当下,外人。昨天……明天……它们并不存在。你只存在于此时此地。
    终焉之时
    世界是流动之物,海洋如是,战斗亦如是。我可以在战争中忘我杀戮数个小时,只是奔跑、战斗,把敌人砍倒。我能感受到,你也懂得这种快乐。我没有什么可以教你的,你已经知道是什么让你如此快乐。
    流动

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    拉其塔
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Rakiata
    Edit

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