激流
属类
等级效果 /30
等级 | 需求等级 | 力量 | 智慧 | 消耗 | 造成 50 - 75 冰霜伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 11 | 50, 75 | 199,345 |
2 | 31 | 32 | 46 | 11 | 60, 90 | 285,815 |
3 | 34 | 35 | 50 | 12 | 71, 107 | 401,344 |
4 | 37 | 37 | 54 | 13 | 85, 127 | 554,379 |
5 | 40 | 40 | 58 | 14 | 100, 150 | 477,437 |
6 | 42 | 42 | 60 | 14 | 111, 167 | 583,786 |
7 | 44 | 44 | 63 | 15 | 124, 186 | 710,359 |
8 | 46 | 46 | 66 | 15 | 137, 206 | 1,355,511 |
9 | 48 | 48 | 68 | 16 | 153, 229 | 1,138,877 |
10 | 50 | 49 | 71 | 16 | 169, 254 | 1,368,233 |
11 | 52 | 51 | 74 | 16 | 187, 281 | 1,638,338 |
12 | 54 | 53 | 76 | 17 | 207, 310 | 1,956,648 |
13 | 56 | 55 | 79 | 17 | 229, 343 | 3,655,184 |
14 | 58 | 57 | 82 | 18 | 252, 379 | 3,017,327 |
15 | 60 | 59 | 84 | 18 | 278, 418 | 7,759,995 |
16 | 62 | 60 | 87 | 19 | 307, 460 | 15,138,193 |
17 | 64 | 62 | 90 | 19 | 338, 507 | 26,083,825 |
18 | 66 | 64 | 92 | 20 | 372, 557 | 62,620,247 |
19 | 68 | 66 | 95 | 20 | 409, 613 | 211,708,088 |
20 | 70 | 68 | 98 | 21 | 449, 673 | |
21 | 72 | 21 | 493, 739 | |||
22 | 74 | 22 | 541, 811 | |||
23 | 76 | 22 | 593, 890 | |||
24 | 78 | 23 | 650, 976 | |||
25 | 80 | 23 | 713, 1069 | |||
26 | 82 | 24 | 780, 1170 | |||
27 | 84 | 24 | 854, 1281 | |||
28 | 86 | 25 | 934, 1402 | |||
29 | 88 | 25 | 1022, 1533 | |||
30 | 90 | 26 | 1117, 1676 |
Attribute /7
激流
Key | Value |
---|---|
DropLevel | 28 |
BaseType | 激流 |
Class | 技能宝石 |
TargetTypes | 地面, 敌人 |
Type | 法术, 伤害, 范围, 投射物, 投射物速度, 法术可重复, 冰冷, 范围法术 |
ItemType | Metadata/Items/Gems/SkillGemRiptide |
Reference | poe.ninja, Community Wiki |
被辅助 /92
附加火焰伤害(辅)
辅助任意击中敌人的技能。
高阶多重投射(辅)
辅助投射物技能。
低阶多重投射(辅)
辅助投射物技能。
快速投射(辅)
辅助投射物技能。
附加冰霜伤害(辅)
辅助任意击中敌人的技能。
增大范围(辅)
辅助任意有范围效果的技能。
附加闪电伤害(辅)
辅助任意击中敌人的技能。
提高暴击几率(辅)
辅助任意击中敌人的技能。
提高暴击伤害(辅)
辅助任意击中敌人的技能。
击退(辅)
辅助任意击中敌人的技能。
生命偷取(辅)
辅助任意击中敌人的技能,基于击中造成的伤害偷取生命。
附加混沌伤害(辅)
辅助任意击中敌人的技能。
击晕(辅)
辅助任意击中敌人的技能,使被辅助技能更容易眩晕敌人。
穿透(辅)
辅助投射物技能。
物品稀有度增幅(辅)
辅助任意能击败敌人的技能。
快速施法(辅)
辅助非瞬发法术技能。
集中效应(辅)
辅助任意有范围效果的技能,不论该技能是否造成伤害。
寒冰转烈焰(辅)
辅助任意击中敌人的技能。
几率点燃(辅)
辅助任意击中敌人的技能。
元素扩散(辅)
辅助任意能击中敌人或对敌人造成元素异常状态的技能。
终结(辅)
辅助任意击中敌人的技能,如果敌人在被击中后低于 10% 生命上限值则会被立即击败。
钢铁意志(辅)
辅助法术技能,使力量属性也会像提高近战物理伤害一样提高法术伤害。
几率逃跑(辅)
辅助任意击中敌人的技能。
致盲(辅)
辅助任意击中敌人的技能。
火焰穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
冰霜穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
闪电穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
元素穿透(辅)
辅助任意击中敌人的技能,使击中能穿透敌人的元素抗性。
连锁(辅)
辅助投射物和其他任意能连锁的技能。
分裂(辅)
辅助投射物技能,使该技能的投射物在首次击中敌人时不再穿透并分叉成 2 个。
投射物归返(辅)
辅助投射物技能。
施法回响(辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
暴击获得暴击球(辅)
辅助任意击中敌人的技能。
增加燃烧伤害(辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
蛊咒(辅)
必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
投射物减速(辅)
辅助投射物技能。
减少格挡几率(辅)
辅助任意击中敌人的技能。
物理转闪电(辅)
辅助任意击中敌人的技能。
霜咬(辅)
辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
急冻(辅)
辅助任意造成伤害的技能。
闪电支配(辅)
辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
毒化(辅)
辅助任意击中敌人的技能。
虚空操纵(辅)
辅助任意造成伤害的技能。
精准破坏(辅)
辅助能造成伤害的攻击或法术技能。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
元素集中(辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
点燃扩散(辅)
辅助任意击中敌人的技能。
几率流血(辅)
辅助攻击技能。
低阶毒化(辅)
辅助任意击中敌人的技能。
致命异常状态(辅)
辅助任意击中敌人的技能。
腐蚀(辅)
辅助任意击中敌人的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
猛毒(辅)
辅助任意击中敌人的技能。
献祭(辅)
辅助任意击中敌人的技能。
异常爆发(辅)
辅助任意可以击中敌人或施加异常状态的技能
残暴(辅)
辅助任意造成伤害的技能。
秘术增强(辅)
所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
彻骨(辅)
辅助可使敌人冰缓或产生冰缓区域的技能。
能量偷取(辅)
辅助任意击中敌人的技能,基于击中造成的伤害偷取能量护盾。
法术凝聚(辅)
辅助你自身施放的法术。无法辅助触发类技能、瓦尔技能、瞬发技能、持续吟唱技能,有保留效果或产生召唤生物技能,以及图腾、陷阱和地雷使用的技能。
附加火焰伤害(强辅)
辅助任意击中敌人的技能。
残暴(强辅)
辅助任意造成伤害的技能。
增加燃烧伤害(强辅)
辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
火焰穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
附加冰霜伤害(强辅)
辅助任意击中敌人的技能。
连锁(强辅)
辅助投射物和其他任意能连锁的技能。
冰霜穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
致命异常状态(强辅)
辅助任意击中敌人的技能。
分裂(强辅)
辅助投射物技能,使它们的投射物在头两次击中敌人时并不穿透,而是分叉成两个。
高阶多重投射(强辅)
辅助投射物技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
虚空操纵(强辅)
辅助任意造成伤害的技能。
附加混沌伤害(强辅)
辅助任意击中敌人的技能。
附加闪电伤害(强辅)
辅助任意击中敌人的技能。
精准破坏(强辅)
辅助能造成伤害的攻击或法术技能。
蛊咒【强辅】
必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
元素集中(强辅)
辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
增大范围(强辅)
辅助任意有范围效果的技能。
闪电穿透(强辅)
辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
施法回响(强辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
异常爆发(强辅)
辅助任意可以击中敌人或施加异常状态的技能
大法师(辅)
辅助击中造成伤害且没有保留效果的技能。无法辅助奥术技能、烙印技能、法球技能、瓦尔技能,图腾、陷阱、地雷施放的技能。无法影响召唤生物的技能。
会心一击(辅)
辅助你自身施放的投射物法术。无法辅助触发类技能、瓦尔技能、瞬发技能、持续吟唱技能,有保留效果或产生召唤生物技能,以及图腾、陷阱和地雷使用的技能。
三位一体(辅)
辅助击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、瞬发技能、法球技能、烙印技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
凌厉(辅)
辅助任意击中敌人的技能。召唤生物无法获得凌厉。
过载(辅)
辅助任意击中敌人的技能。
碎影魔刃(辅)
辅助可以击中敌人的法术技能。无法影响召唤生物的技能。
吞噬(辅)
辅助任意击中敌人的技能。
牺牲(辅)
辅助可以击中敌人且没有保留效果的法术技能。不能辅助烙印技能、法球技能、吟唱技能、瓦尔技能或地雷和陷阱使用的技能。无法影响召唤生物的技能。
凌虐(辅)
辅助任意击中敌人的技能。
残破(辅)
辅助攻击技能。
魔卫女王
Riptide
幽魂 | N |
---|---|
地区 | 海潮孤岛 |
标签 | cannot_be_monolith, 施法, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, large_height, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental |
生命
360%
生命转为护盾
50%
异常状态临界值
360%
抗性
40 0 0 0
伤害
189%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
140%
类型
WaterElementalUnique
Metadata
WaterElementalUnique
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
45
生命
4,950
护甲
4,350
闪避值
1,979
能量护盾
688
伤害
211
法术伤害
211
命中
114
攻击间隔
1.5
经验值
7,947
异常状态临界值
4,950
冰缓
16
Shock
16
Brittle
89
Scorch
16
Sap
43
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 169–253
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WaterElementalWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2.4 秒
冷却时间: 5 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 340 - 510 冰霜伤害
导致 +8 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
导致 +8 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
SummonWaterElementalOnDamageTaken
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 3 秒
总共受到 1 点击中伤害时触发被辅助的法术
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell uncastable if triggerable [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell uncastable if triggerable [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/water_elemental/Riptide/alive.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/water_elemental/Riptide/alive.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementalUnique"] = { name = "Riptide", life = 3.6, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.89, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "WaterElementalWaterCascade", "SummonWaterElementalOnDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalWaterCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonWaterElementalOnDamageTaken"] = { name = "SummonWaterElementalOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "spell_uncastable_if_triggerable", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {1, 231, 50, 1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
80% 的物理伤害转换为冰霜伤害
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
魔卫女王
构造体
80% 的物理伤害转换为冰霜伤害
Riptide
幽魂 | N |
---|---|
标签 | cannot_be_monolith, 施法, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, unusable_corpse, water, water_elemental |
生命
360%
生命转为护盾
50%
异常状态临界值
360%
抗性
40 0 0 0
伤害
189%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
140%
类型
WaterElementalUnique
Metadata
WaterElementalUniqueStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
706
法术伤害
706
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 565–847
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WaterElementalWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2.4 秒
冷却时间: 5 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 819.7 - 1230 冰霜伤害
导致 +8 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
导致 +8 次爆发
active skill area of effect radius +% final [-20]
is area damage [1]
SummonWaterElementalOnDamageTaken
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 3 秒
总共受到 1 点击中伤害时触发被辅助的法术
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell uncastable if triggerable [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
alternate minion [231]
cast on damage taken also tracks dot [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell uncastable if triggerable [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementalUniqueStandalone"] = { name = "Riptide", life = 3.6, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.89, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "WaterElementalWaterCascade", "SummonWaterElementalOnDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalWaterCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, -20, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonWaterElementalOnDamageTaken"] = { name = "SummonWaterElementalOnDamageTaken", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "spell_uncastable_if_triggerable", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {1, 231, 50, 1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
80% 的物理伤害转换为冰霜伤害
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
激流猎手
人形
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Riptide
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, karui, not_int, red_blood |
生命
250%
护甲
+30%
闪避值
+45%
异常状态临界值
250%
抗性
0 52 52 0
伤害
165%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralFishingWhipMace
Metadata
AncestralFishingWhipMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,083
护甲
37,427
闪避值
6,872
能量护盾
0
伤害
616
法术伤害
616
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
16,083
冰缓
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 493–740
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGHookThrowEnemy
可触发, 法术
施放间隔: 1 秒
冷却时间: 8.5 秒
action attack or cast time uses animation length [1]
EGHookThrowAlly
可触发, 法术
施放间隔: 1 秒
冷却时间: 8.5 秒
action attack or cast time uses animation length [1]
MPWAncestralFishHook
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 493–740
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [170]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [170]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
AncestralWhipMaceCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 493–740
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
有 50% 的几率导致流血
action attack or cast time uses animation length [1]
main hand base maximum attack distance [5]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [5]
GAAncestralWhipMaceHit
可触发, 攻击
基本伤害: 493–740
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { } StateMachine { define_shared_state = "pulling;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Actor { on_effect_custom_event_projectile_fired_for_MPWAncestralFishHook = " this.hook_projectile = projectile; this.hook_rope = MakeBeam( ToraRope, projectile, FollowFrom|FollowTo, R_Weapon, 0 ); HideWeapons(); " } Functions { delete_beam = " this.hook_rope.Delete(); ShowWeapons(); " swap_beam = "this.target_rope = MakeBeam( ToraRope, arg1, FollowFrom|FollowTo, R_Weapon, frame_upper );" } StateMachine { on_state_pulling_1 = " this.hook_projectile.Delete(); this.hook_rope.Delete(); " on_state_pulling_0 = " this.target_rope.Delete(); ShowWeapons(); " } Preload { preload_misc_beam = "ToraRope" } Life { on_death = " IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } ); IfExists( hook_rope, (){ this.hook_rope.Delete(); } ); IfExists( target_rope, (){ this.target_rope.Delete(); } ); " } BaseEvents { on_delete = " IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } ); IfExists( hook_rope, (){ this.hook_rope.Delete(); } ); IfExists( target_rope, (){ this.target_rope.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingWhipMace"] = { name = "Riptide", life = 2.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "MPWAncestralFishHook", "GAAncestralWhipMaceHit", "EGHookThrowEnemy", "EGHookThrowAlly", "AncestralWhipMaceCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralFishHook"] = { name = "MPWAncestralFishHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {170, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralWhipMaceHit"] = { name = "GAAncestralWhipMaceHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHookThrowEnemy"] = { name = "EGHookThrowEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHookThrowAlly"] = { name = "EGHookThrowAlly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralWhipMaceCombo"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "bleed_on_hit_with_attacks_%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
激流猎手
人形
remove enemy flask charge on hit % chance [50]
Riptide
幽魂 | Y |
---|---|
标签 | fast_movement, human, humanoid, karui, not_int, red_blood |
Packs |
生命
250%
护甲
+30%
闪避值
+45%
异常状态临界值
250%
抗性
0 52 52 0
伤害
123%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
160%
Model Size
100%
类型
AncestralFishingWhipMaceStandalone
Metadata
AncestralFishingWhipMaceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,083
护甲
37,427
闪避值
6,872
能量护盾
0
伤害
459
法术伤害
459
命中
290
攻击间隔
1.5
经验值
16,408
异常状态临界值
16,083
冰缓
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 368–551
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGHookThrowEnemy
可触发, 法术
施放间隔: 1 秒
冷却时间: 8.5 秒
action attack or cast time uses animation length [1]
EGHookThrowAlly
可触发, 法术
施放间隔: 1 秒
冷却时间: 8.5 秒
action attack or cast time uses animation length [1]
MPWAncestralFishHook
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 368–551
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [170]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [170]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
AncestralWhipMaceCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 368–551
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
有 50% 的几率导致流血
action attack or cast time uses animation length [1]
main hand base maximum attack distance [5]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [5]
GAAncestralWhipMaceHit
可触发, 攻击
基本伤害: 368–551
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { } StateMachine { define_shared_state = "pulling;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Actor { on_effect_custom_event_projectile_fired_for_MPWAncestralFishHook = " this.hook_projectile = projectile; this.hook_rope = MakeBeam( ToraRope, projectile, FollowFrom|FollowTo, R_Weapon, 0 ); HideWeapons(); " } Functions { delete_beam = " this.hook_rope.Delete(); ShowWeapons(); " swap_beam = "this.target_rope = MakeBeam( ToraRope, arg1, FollowFrom|FollowTo, R_Weapon, frame_upper );" } StateMachine { on_state_pulling_1 = " this.hook_projectile.Delete(); this.hook_rope.Delete(); " on_state_pulling_0 = " this.target_rope.Delete(); ShowWeapons(); " } Preload { preload_misc_beam = "ToraRope" } Life { on_death = " IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } ); IfExists( hook_rope, (){ this.hook_rope.Delete(); } ); IfExists( target_rope, (){ this.target_rope.Delete(); } ); " } BaseEvents { on_delete = " IfExists( hook_projectile, (){ this.hook_projectile.Delete(); } ); IfExists( hook_rope, (){ this.hook_rope.Delete(); } ); IfExists( target_rope, (){ this.target_rope.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingWhipMaceStandalone"] = { name = "Riptide", life = 2.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.23, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "MPWAncestralFishHook", "GAAncestralWhipMaceHit", "EGHookThrowEnemy", "EGHookThrowAlly", "AncestralWhipMaceCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralFishHook"] = { name = "MPWAncestralFishHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {170, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralWhipMaceHit"] = { name = "GAAncestralWhipMaceHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHookThrowEnemy"] = { name = "EGHookThrowEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHookThrowAlly"] = { name = "EGHookThrowAlly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralWhipMaceCombo"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "bleed_on_hit_with_attacks_%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
激流猎手
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.