技能宝石 宝石/519
攻击 近战 打击 猛击 战吼 法术 奥术 烙印 法球 新星 持续吟唱 物理 火焰 冰霜 闪电 混沌 弓箭 投射物 连锁 虹光 召唤生物 地雷 陷阱 图腾 魔像 光环 姿态 护卫 位移 旅行 闪现 诅咒 魔蛊 印记 效果区域 暴击 持续时间 瓦尔 反击 触发 羁绊
名字
劈砍 (1)
攻击, 效果区域, 近战
怒火之劈砍 (1)
攻击, 效果区域, 近战
冰霜之锤 (1)
攻击, 近战, 打击, 冰霜
碎冰之冰霜之锤 (1)
暴击, 攻击, 近战, 打击, 冰霜
裂地之击 (1)
攻击, 效果区域, 猛击, 近战
震地之裂地之击 (1)
攻击, 效果区域, 猛击, 近战
重击 (1)
攻击, 近战, 打击
熔岩之击 (1)
攻击, 投射物, 效果区域, 近战, 打击, 火焰
天顶之熔岩之击 (1)
攻击, 投射物, 效果区域, 近战, 打击, 火焰
凿击 (1)
攻击, 效果区域, 猛击, 近战
对偶之凿击 (1)
攻击, 效果区域, 猛击, 近战
喋血之凿击 (1)
物理, 攻击, 效果区域, 猛击, 近战
盾牌碾压 (1)
攻击, 效果区域, 物理, 近战
酋长之盾牌碾压 (1)
攻击, 效果区域, 火焰, 近战
惩击 (1)
闪电, 攻击, 效果区域, 持续时间, 近战, 打击, 光环
圣裁之惩击 (1)
闪电, 攻击, 效果区域, 近战, 打击
瓦尔:劈砍 (1)
攻击, 效果区域, 瓦尔, 持续时间, 近战
瓦尔:冰霜之锤 (1)
攻击, 近战, 打击, 持续时间, 效果区域, 瓦尔, 冰霜
瓦尔:裂地之击 (1)
攻击, 效果区域, 瓦尔, 猛击, 近战
瓦尔:熔岩之击 (1)
攻击, 投射物, 效果区域, 近战, 打击, 火焰, 连锁, 瓦尔
瓦尔:惩击 (1)
闪电, 攻击, 效果区域, 持续时间, 近战, 打击, 光环, 瓦尔
先祖卫士 (4)
攻击, 图腾, 近战, 打击
血与沙 (4)
法术, 姿态
粉碎重拳 (4)
攻击, 猛击, 效果区域, 反击, 近战
诱饵图腾 (4)
图腾, 法术, 效果区域
吞噬图腾 (4)
图腾, 法术
圣焰图腾 (4)
图腾, 法术, 投射物, 火焰, 持续吟唱, 物理
怒焰之圣焰图腾 (4)
图腾, 法术, 投射物, 火焰, 持续吟唱, 物理
钢铁之肤 (4)
法术, 持续时间, 护卫
回春图腾 (4)
图腾, 光环, 法术, 效果区域
重盾冲锋 (4)
攻击, 效果区域, 位移, 旅行, 物理, 近战
瓦尔:回春图腾 (4)
图腾, 光环, 法术, 效果区域, 瓦尔
戒备打击 (4)
攻击, 近战, 打击
战旗 (4)
效果区域, 法术, 持续时间, 光环, 物理
坚决战吼 (10)
战吼, 效果区域, 持续时间
威吓战吼 (10)
战吼, 效果区域, 持续时间, 物理
跃击 (10)
攻击, 效果区域, 位移, 旅行, 猛击, 近战
破土之震地跃击 (10)
攻击, 效果区域, 位移, 旅行, 猛击, 近战
活力 (10)
光环, 法术, 效果区域
赦罪 (12)
法术, 召唤生物, 持续时间, 物理, 闪电, 效果区域
奋发之赦罪 (12)
法术, 召唤生物, 持续时间, 物理, 闪电, 效果区域
钩链攻击 (12)
攻击, 效果区域, 位移, 近战
尖刺战吼 (12)
攻击, 效果区域, 猛击, 持续时间, 近战
脆弱之尖刺战吼 (12)
攻击, 效果区域, 猛击, 持续时间, 近战
涌升之尖刺战吼 (12)
攻击, 效果区域, 猛击, 持续时间, 近战
赤炼魔光 (12)
法术, 连锁, 物理, 持续时间
传输之赤炼魔光 (12)
法术, 连锁, 物理, 持续时间
炼狱之击 (12)
攻击, 效果区域, 近战, 打击, 火焰, 持续时间
献祭之炼狱之击 (12)
攻击, 效果区域, 近战, 打击, 火焰, 持续时间
灼热连接 (12)
法术, 图腾, 火焰
充能打击 (12)
攻击, 近战, 打击, 效果区域, 持续时间, 闪电, 连锁
大地震击 (12)
攻击, 效果区域, 猛击, 近战
裂地之大地震击 (12)
攻击, 效果区域, 猛击, 近战
横扫 (12)
攻击, 效果区域, 近战
瓦尔:赦罪 (12)
法术, 召唤生物, 持续时间, 物理, 闪电, 瓦尔, 效果区域
瓦尔:火山裂缝 (12)
近战, 攻击, 投射物, 效果区域, 猛击, 火焰, 瓦尔
火山裂缝 (12)
近战, 攻击, 投射物, 效果区域, 猛击, 火焰
蜿蜒之火山裂缝 (12)
近战, 攻击, 效果区域, 猛击, 火焰
先祖战吼 (16)
战吼, 效果区域, 持续时间
腐灼热瘟 (16)
法术, 持续时间, 物理
抗争之旗 (16)
效果区域, 法术, 持续时间, 光环
剔骨 (16)
攻击, 效果区域, 反击, 物理, 近战
血肉与岩石 (16)
法术, 光环, 效果区域, 姿态, 物理
灰烬之捷 (16)
法术, 效果区域, 火焰, 捷, 持续时间
纯净之捷 (16)
法术, 捷, 召唤生物, 持续时间, 物理
熔岩护盾 (16)
法术, 效果区域, 持续时间, 火焰, 物理, 护卫
震地战吼 (16)
战吼, 效果区域, 持续时间
落刃风暴 (16)
攻击, 效果区域, 反击, 近战
瓦尔:熔岩护盾 (16)
法术, 效果区域, 持续时间, 火焰, 物理, 瓦尔, 护卫
督军印记 (16)
法术, 诅咒, 印记
愤怒 (24)
光环, 法术, 效果区域, 火焰
自动增助 (24)
战吼, 触发, 法术
魔武战号 (24)
战吼, 暴击, 触发, 效果区域, 持续时间
坚定 (24)
光环, 法术, 效果区域, 物理
恐怖之旗 (24)
效果区域, 法术, 持续时间, 光环
将军之吼 (24)
战吼, 效果区域, 持续时间
炼狱战吼 (24)
战吼, 效果区域, 持续时间, 火焰, 攻击, 触发, 近战
赤血凝结 (24)
法术
尊严 (24)
法术, 效果区域, 光环, 物理
惩戒 (24)
法术, 效果区域, 持续时间, 诅咒, 魔蛊
火焰净化 (24)
光环, 法术, 效果区域, 火焰
激励战吼 (24)
战吼, 效果区域, 持续时间
瓦尔:不净之火 (24)
光环, 法术, 效果区域, 持续时间, 瓦尔, 火焰
复仇咆哮 (24)
战吼, 效果区域, 持续时间, 反击
脆弱 (24)
法术, 效果区域, 持续时间, 诅咒, 物理, 魔蛊
先祖战士长 (28)
攻击, 图腾, 效果区域, 猛击, 近战
幻化守卫 (28)
法术, 召唤生物
惩击之幻化守卫 (28)
法术, 召唤生物, 闪电
剑刃风暴 (28)
攻击, 效果区域, 持续时间, 近战
无定之剑刃风暴 (28)
攻击, 效果区域, 持续时间, 近战
七伤破 (28)
攻击, 近战, 打击, 效果区域, 持续时间, 物理
重创之七伤破 (28)
攻击, 近战, 打击, 效果区域, 持续时间, 物理
不坏之七伤破 (28)
攻击, 近战, 打击, 效果区域
奉献之路 (28)
火焰, 攻击, 效果区域, 位移, 持续时间, 猛击, 近战
强韧之奉献之路 (28)
火焰, 攻击, 效果区域, 位移, 持续时间, 猛击, 近战
霸气之击 (28)
攻击, 召唤生物, 持续时间, 近战, 打击
奋发之霸气之击 (28)
攻击, 召唤生物, 持续时间, 近战, 打击
震地 (28)
攻击, 效果区域, 持续时间, 猛击, 近战
增幅之地震 (28)
攻击, 效果区域, 持续时间, 猛击, 近战
寒冰冲击 (28)
攻击, 效果区域, 冰霜, 猛击, 近战
错落之寒冰冲击 (28)
攻击, 效果区域, 冰霜, 猛击, 近战
怒火漩涡 (28)
攻击, 效果区域, 持续时间, 近战
狂暴之怒火漩涡 (28)
攻击, 效果区域, 近战
绝命之镰 (28)
法术, 物理, 效果区域, 持续时间
震波图腾 (28)
图腾, 法术, 效果区域, 物理, 新星
破釜一击 (28)
火焰, 攻击, 效果区域, 猛击, 近战
灾变之破釜一击 (28)
火焰, 攻击, 效果区域, 猛击, 近战
瓦尔:先祖战士长 (28)
攻击, 图腾, 效果区域, 瓦尔, 近战, 猛击
瓦尔:霸气之击 (28)
法术, 召唤生物, 持续时间, 瓦尔, 攻击, 近战, 打击
瓦尔:震地 (28)
攻击, 效果区域, 持续时间, 瓦尔, 猛击, 近战
瓦尔:绝命之镰 (28)
法术, 物理, 效果区域, 持续时间, 瓦尔
盛怒 (34)
法术
烈炎羁绊 (34)
法术, 持续时间, 羁绊, 火焰
冰封军团 (34)
法术, 冰霜, 攻击, 效果区域, 近战
集结之冰封军团 (34)
法术, 冰霜, 攻击, 效果区域, 近战
不朽怒嚎 (34)
法术, 持续时间, 护卫
防御羁绊 (34)
法术, 持续时间, 羁绊
召唤烈焰魔像 (34)
火焰, 召唤生物, 法术, 魔像
结群之召唤烈焰魔像 (34)
火焰, 召唤生物, 法术, 魔像
陨星之召唤烈焰魔像 (34)
火焰, 召唤生物, 法术, 魔像
召唤巨石魔像 (34)
召唤生物, 法术, 魔像, 物理
结群之召唤巨石魔像 (34)
召唤生物, 法术, 魔像, 物理
卫护之召唤巨石魔像 (34)
召唤生物, 法术, 魔像, 物理
瓦尔:不朽怒嚎 (34)
法术, 持续时间, 瓦尔, 护卫
名字
燃烧箭矢 (1)
攻击, 投射物, 火焰, 弓箭
气焰之燃烧箭矢 (1)
攻击, 投射物, 火焰, 弓箭
腐蚀箭矢 (1)
攻击, 投射物, 效果区域, 持续时间, 混沌, 弓箭
剧毒之腐蚀箭矢 (1)
攻击, 投射物, 效果区域, 混沌, 弓箭
毒蛇鞭击 (1)
攻击, 投射物, 混沌
双重打击 (1)
攻击, 近战, 打击, 物理
穿刺之双重打击 (1)
攻击, 近战, 打击, 物理
动量之双重打击 (1)
攻击, 近战, 打击
双持打击 (1)
暴击, 攻击, 近战, 打击
巧手之双持打击 (1)
攻击, 近战, 打击
虚空匕首 (1)
法术, 投射物, 物理
徘徊之虚空匕首 (1)
法术, 投射物, 物理, 持续时间
狂戮之虚空匕首 (1)
法术, 投射物, 物理
爆炸陷阱 (1)
陷阱, 法术, 效果区域, 火焰, 物理
破片之爆炸陷阱 (1)
陷阱, 法术, 效果区域, 火焰, 物理
剧烈之爆炸陷阱 (1)
陷阱, 法术, 效果区域, 物理
冰霜之刃 (1)
攻击, 投射物, 近战, 打击, 冰霜
冥域之冰霜之刃 (1)
攻击, 近战, 打击, 冰霜, 效果区域, 持续时间
电光箭 (1)
闪电, 攻击, 投射物, 效果区域, 弓箭
聚能之电光箭 (1)
闪电, 攻击, 效果区域, 弓箭
浪涌之电光箭 (1)
闪电, 攻击, 投射物, 效果区域, 弓箭
冰霜射击 (1)
攻击, 投射物, 效果区域, 冰霜, 弓箭
贯穿之冰霜射击 (1)
攻击, 投射物, 效果区域, 冰霜, 弓箭
灵体投掷 (1)
攻击, 投射物
具化之灵体投掷 (1)
攻击, 投射物
分裂箭矢 (1)
攻击, 投射物, 弓箭
分裂之分裂箭矢 (1)
攻击, 投射物, 弓箭
分裂钢刃 (1)
攻击, 投射物, 效果区域, 物理
备弹之分裂钢刃 (1)
攻击, 投射物, 效果区域, 物理
瓦尔:燃烧箭矢 (1)
攻击, 投射物, 效果区域, 瓦尔, 火焰, 弓箭
瓦尔:腐蚀箭矢 (1)
攻击, 投射物, 效果区域, 持续时间, 混沌, 瓦尔, 弓箭
瓦尔:双重打击 (1)
攻击, 近战, 打击, 持续时间, 瓦尔, 物理
瓦尔:冰霜射击 (1)
攻击, 投射物, 效果区域, 冰霜, 瓦尔, 持续时间, 弓箭
瓦尔:灵体投掷 (1)
攻击, 投射物, 瓦尔
毒蛇打击 (1)
攻击, 持续时间, 近战, 打击, 混沌
曼巴之毒蛇打击 (1)
攻击, 持续时间, 近战, 打击, 混沌
幻化武器 (4)
持续时间, 召唤生物, 法术, 物理
自省之幻化武器 (4)
持续时间, 召唤生物, 法术
远程之幻化武器 (4)
持续时间, 召唤生物, 法术, 物理
捕熊陷阱 (4)
陷阱, 法术, 持续时间, 物理
钉刺之捕熊陷阱 (4)
陷阱, 法术, 持续时间, 物理
冲刺 (4)
法术, 位移, 旅行, 闪现
爆灵术 (4)
法术, 效果区域, 火焰
掠命之爆灵术 (4)
法术, 效果区域, 火焰
连锁之爆灵术 (4)
法术, 效果区域, 火焰
放血 (4)
攻击, 投射物, 持续时间, 物理, 弓箭
割碎之放血 (4)
攻击, 近战, 打击, 持续时间, 物理
散射弩炮 (4)
攻击, 投射物, 图腾, 弓箭
刚刃之散射弩炮 (4)
攻击, 投射物, 图腾, 物理, 弓箭
狙击印记 (4)
法术, 诅咒, 印记
瓦尔:幻化武器 (4)
持续时间, 召唤生物, 法术, 瓦尔, 物理
瓦尔:爆灵术 (4)
法术, 效果区域, 瓦尔, 火焰
闪现射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 弓箭
轰炸复制体之闪现射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 弓箭
棱光复制体之闪现射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 虹光, 弓箭
闪现打击 (10)
攻击, 近战, 打击, 位移, 持续时间
强能之闪现打击 (10)
暴击, 攻击, 近战, 打击, 位移, 持续时间
魅影射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 弓箭
轰炸复制体之魅影射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 弓箭
棱光复制体之魅影射击 (10)
攻击, 召唤生物, 持续时间, 位移, 旅行, 虹光, 弓箭
精准 (10)
光环, 暴击, 法术, 效果区域
烟雾地雷 (10)
地雷, 法术, 效果区域, 持续时间, 位移, 旅行, 闪现
亵渎之矛 (10)
法术, 投射物, 效果区域, 物理
瓦尔:闪现打击 (10)
攻击, 近战, 打击, 位移, 瓦尔, 持续时间
回旋之刃 (10)
攻击, 位移, 旅行, 近战
凋零步 (10)
旅行, 效果区域, 混沌, 位移, 闪现, 法术, 持续时间
弹幕 (12)
攻击, 投射物, 弓箭
齐发之弹幕 (12)
攻击, 投射物, 弓箭
剑刃陷阱 (12)
陷阱, 攻击, 效果区域
巨剑之剑刃陷阱 (12)
陷阱, 攻击, 效果区域, 持续时间
裂伤之剑刃陷阱 (12)
陷阱, 攻击, 效果区域, 物理
飞刃风暴 (12)
法术, 效果区域, 持续时间, 物理
巨镰之飞刃风暴 (12)
法术, 效果区域, 持续时间, 物理
元素打击 (12)
攻击, 近战, 打击, 火焰, 冰霜, 闪电, 效果区域, 虹光
光谱之元素打击 (12)
攻击, 投射物, 火焰, 冰霜, 闪电, 效果区域, 弓箭
火焰陷阱 (12)
陷阱, 法术, 持续时间, 效果区域, 火焰
震爆之火焰陷阱 (12)
陷阱, 法术, 持续时间, 效果区域, 火焰
破空斩 (12)
攻击, 效果区域, 物理, 近战
痛宰之破空斩 (12)
攻击, 效果区域, 近战
血涌之破空斩 (12)
攻击, 效果区域, 物理, 近战
闪电箭矢 (12)
攻击, 效果区域, 投射物, 闪电, 弓箭
电殛之闪电箭矢 (12)
攻击, 投射物, 闪电, 弓箭
闪电打击 (12)
攻击, 投射物, 近战, 打击, 闪电
弧光之闪电打击 (12)
攻击, 投射物, 近战, 打击, 闪电, 连锁
毒爆灵药 (12)
攻击, 效果区域, 混沌, 投射物
弹跃之毒爆灵药 (12)
攻击, 效果区域, 混沌, 投射物, 连锁
箭雨 (12)
攻击, 效果区域, 投射物, 弓箭
炮击之箭雨 (12)
攻击, 效果区域, 投射物, 弓箭
饱和之箭雨 (12)
攻击, 效果区域, 投射物, 弓箭
冲击波 (12)
攻击, 效果区域, 近战
折射之冲击波 (12)
攻击, 效果区域, 近战
破碎铁刃 (12)
攻击, 投射物, 效果区域, 物理
备弹之破碎铁刃 (12)
攻击, 投射物, 效果区域, 物理, 持续时间
攻城炮台 (12)
攻击, 投射物, 图腾, 弓箭
分叉之攻城炮台 (12)
攻击, 投射物, 图腾, 弓箭
灵幻旋斩 (12)
攻击, 投射物
毒雨 (12)
攻击, 效果区域, 混沌, 持续时间, 投射物, 弓箭
孢子迸发之毒雨 (12)
攻击, 效果区域, 混沌, 持续时间, 投射物, 弓箭
凋零之毒雨 (12)
攻击, 效果区域, 混沌, 持续时间, 投射物, 弓箭
瓦尔:飞刃风暴 (12)
暴击, 法术, 效果区域, 持续时间, 瓦尔, 物理
瓦尔:闪电箭矢 (12)
攻击, 效果区域, 投射物, 闪电, 瓦尔, 弓箭
瓦尔:闪电打击 (12)
攻击, 近战, 打击, 持续时间, 瓦尔, 闪电, 投射物
瓦尔:箭雨 (12)
攻击, 效果区域, 投射物, 瓦尔, 弓箭
瓦尔:冲击波 (12)
攻击, 效果区域, 瓦尔, 近战
瓦尔:剧毒旋风 (12)
攻击, 投射物, 混沌, 持续时间, 瓦尔
剧毒旋风 (12)
攻击, 投射物, 混沌, 持续时间
灵体火球 (12)
法术, 效果区域, 火焰
拘束之灵体火球 (12)
法术, 效果区域, 火焰, 持续时间
沸燃之灵体火球 (12)
法术, 效果区域, 火焰
极地装甲 (16)
法术, 持续时间, 冰霜
乱剑穿心 (16)
法术, 效果区域, 物理
倾泻之乱剑穿心 (16)
法术, 效果区域, 物理, 新星
轰匕之乱剑穿心 (16)
法术, 效果区域, 物理, 新星
狂野怒火 (16)
法术, 持续时间, 物理
亵渎 (16)
法术, 效果区域, 持续时间, 混沌
诱捕之箭 (16)
攻击, 投射物, 效果区域, 弓箭
狂怒 (16)
攻击, 投射物, 弓箭
猛攻之狂怒 (16)
攻击, 近战, 打击
冰川盾袭 (16)
攻击, 效果区域, 冰霜, 物理, 反击, 近战
苦痛之捷 (16)
法术, 捷, 召唤生物, 混沌, 物理
寒冰之捷 (16)
法术, 效果区域, 冰霜, 捷
盗猎者印记 (16)
物理, 法术, 诅咒, 印记
瓦尔:极地装甲 (16)
法术, 持续时间, 冰霜, 瓦尔
炼金师印记 (24)
法术, 诅咒, 印记, 效果区域, 持续时间, 火焰, 混沌
优雅 (24)
光环, 法术, 效果区域
迅捷 (24)
光环, 法术, 效果区域
憎恨 (24)
光环, 法术, 效果区域, 冰霜
瘟疫使徒 (24)
法术, 混沌, 效果区域
冰霜净化 (24)
光环, 法术, 效果区域, 冰霜
时空锁链 (24)
法术, 效果区域, 持续时间, 诅咒, 魔蛊
瓦尔:优雅 (24)
光环, 法术, 效果区域, 持续时间, 瓦尔
瓦尔:迅捷 (24)
光环, 法术, 效果区域, 持续时间, 瓦尔
瓦尔:不净之冰 (24)
光环, 法术, 效果区域, 持续时间, 瓦尔, 冰霜
火力弩炮 (28)
攻击, 图腾, 效果区域, 火焰, 投射物, 弓箭
交叉扫射之火力弩炮 (28)
攻击, 图腾, 效果区域, 火焰, 投射物, 弓箭
锁定打击之火力弩炮 (28)
攻击, 图腾, 效果区域, 火焰, 投射物, 弓箭
刀刃乱舞 (28)
攻击, 效果区域, 持续吟唱, 近战
割痕之刀刃乱舞 (28)
暴击, 攻击, 效果区域, 持续吟唱, 近战
虚空刀雨 (28)
法术, 效果区域, 物理, 持续时间
连绵之虚空刀雨 (28)
暴击, 法术, 效果区域, 物理
穿刺之虚空刀雨 (28)
暴击, 法术, 效果区域, 物理
爆裂箭雨 (28)
火焰, 攻击, 效果区域, 投射物, 弓箭
蓄力疾风闪 (28)
位移, 效果区域, 持续吟唱, 攻击, 闪电, 近战
火葬 (28)
法术, 效果区域, 火焰, 持续时间, 投射物, 法球
掘灭之火葬 (28)
法术, 效果区域, 火焰, 持续时间, 投射物, 法球
火山之火葬 (28)
法术, 效果区域, 火焰, 持续时间, 投射物, 法球
旋风斩 (28)
攻击, 效果区域, 位移, 持续吟唱, 近战
嚣狂之旋风斩 (28)
攻击, 效果区域, 位移, 持续吟唱, 近战
爆炸箭矢 (28)
攻击, 投射物, 效果区域, 持续时间, 火焰, 弓箭
爆破灵药 (28)
攻击, 效果区域, 火焰, 冰霜, 闪电, 投射物
毁灭之爆破灵药 (28)
暴击, 攻击, 效果区域, 火焰, 冰霜, 闪电, 投射物
掷火陷阱 (28)
陷阱, 法术, 持续时间, 效果区域, 火焰
冰冻陷阱 (28)
陷阱, 法术, 效果区域, 冰霜
空洞之冰冻陷阱 (28)
陷阱, 法术, 效果区域, 冰霜
断金之刃 (28)
攻击, 投射物, 物理
飞射之断金之刃 (28)
攻击, 投射物
致疫打击 (28)
攻击, 近战, 打击, 效果区域, 持续时间, 混沌
天灾之箭 (28)
攻击, 投射物, 持续吟唱, 混沌, 弓箭
威胁之天灾之箭 (28)
攻击, 投射物, 混沌, 弓箭
震波陷阱 (28)
陷阱, 法术, 持续时间, 效果区域, 物理
膨胀之震波陷阱 (28)
陷阱, 法术, 效果区域, 物理
灵盾投掷 (28)
攻击, 投射物, 物理
碎裂之灵盾投掷 (28)
攻击, 投射物, 冰霜
暴雨箭 (28)
攻击, 效果区域, 闪电, 投射物, 弓箭
引雷之暴雨箭 (28)
攻击, 效果区域, 闪电, 投射物, 弓箭
栅篱之暴雨箭 (28)
攻击, 效果区域, 闪电, 投射物, 弓箭
龙卷射击 (28)
攻击, 投射物, 弓箭
穿云之龙卷射击 (28)
攻击, 投射物, 弓箭
瓦尔:刀刃乱舞 (28)
攻击, 效果区域, 持续吟唱, 瓦尔, 近战
瓦尔:旋风斩 (28)
攻击, 效果区域, 持续时间, 瓦尔, 近战, 位移, 持续吟唱
野性打击 (28)
攻击, 近战, 打击, 闪电, 冰霜, 火焰, 投射物, 效果区域, 连锁, 虹光
极限之野性打击 (28)
攻击, 近战, 打击, 闪电, 冰霜, 火焰, 投射物, 效果区域, 连锁, 虹光
伏击 (34)
暴击, 法术, 位移, 持续时间, 旅行
直觉羁绊 (34)
触发, 法术, 持续时间, 羁绊
暗影迷踪 (34)
法术, 持续时间, 位移, 物理, 旅行
狙击 (34)
攻击, 投射物, 持续吟唱, 物理, 弓箭
召唤寒冰魔像 (34)
暴击, 冰霜, 召唤生物, 法术, 魔像
结群之召唤寒冰魔像 (34)
冰霜, 召唤生物, 法术, 魔像
碎冰之召唤寒冰魔像 (34)
冰霜, 召唤生物, 法术, 魔像
时空裂隙 (34)
法术
龙卷旋风 (34)
法术, 持续时间, 物理, 效果区域, 法球
元素激变之龙卷旋风 (34)
法术, 持续时间, 物理, 效果区域, 法球, 火焰, 冰霜, 闪电, 虹光
血灵羁绊 (34)
法术, 持续时间, 羁绊
名字
枯萎 (1)
法术, 混沌, 效果区域, 持续吟唱, 持续时间
传染之枯萎 (1)
法术, 混沌, 效果区域, 持续吟唱, 持续时间
萎缩之枯萎 (1)
法术, 混沌, 效果区域, 持续吟唱, 持续时间
火球 (1)
投射物, 法术, 效果区域, 火焰
冰霜脉冲 (1)
法术, 投射物, 冰霜
寒冰弹 (1)
法术, 投射物, 冰霜
念动飞箭 (1)
攻击, 投射物
碎裂之念动飞箭 (1)
攻击, 投射物
电能释放 (1)
暴击, 法术, 效果区域, 闪电, 持续吟唱
离心之电能释放 (1)
暴击, 法术, 效果区域, 闪电, 持续吟唱
增幅之电能释放 (1)
法术, 效果区域, 闪电, 持续吟唱
净化烈焰 (1)
火焰, 法术, 效果区域, 持续时间, 物理
启示之净化烈焰 (1)
火焰, 法术, 效果区域, 持续时间, 物理
魔卫复苏 (1)
法术, 召唤生物
猛击之魔卫复苏 (1)
法术, 召唤生物
殒命之魔卫复苏 (1)
法术, 召唤生物
熔岩奔涌 (1)
法术, 效果区域, 火焰, 投射物, 连锁
电球 (1)
法术, 投射物, 持续时间, 闪电
新星之电球 (1)
法术, 投射物, 持续时间, 闪电
无常之电球 (1)
法术, 投射物, 持续时间, 闪电
雷暴地雷 (1)
地雷, 法术, 效果区域, 闪电, 光环, 新星
瓦尔:枯萎 (1)
法术, 混沌, 效果区域, 持续时间, 瓦尔, 新星, 持续吟唱
瓦尔:火球 (1)
投射物, 法术, 效果区域, 瓦尔, 火焰
瓦尔:电球 (1)
法术, 投射物, 持续时间, 瓦尔, 闪电
瘟疫 (4)
法术, 效果区域, 持续时间, 混沌
痼疾之瘟疫 (4)
法术, 效果区域, 持续时间, 混沌
转移之瘟疫 (4)
法术, 效果区域, 持续时间, 混沌
迷魅陷阱 (4)
陷阱, 法术, 持续时间
烈焰之墙 (4)
法术, 效果区域, 持续时间, 火焰
寒霜爆 (4)
法术, 效果区域, 持续时间, 冰霜, 法球
动荡之寒霜爆 (4)
法术, 效果区域, 持续时间, 冰霜
延时之寒霜爆 (4)
法术, 效果区域, 持续时间, 冰霜
冰墙 (4)
法术, 持续时间, 冰霜
冰霜闪现 (4)
法术, 位移, 持续时间, 冰霜, 旅行, 闪现, 效果区域
冰爆之冰霜闪现 (4)
法术, 位移, 冰霜, 旅行, 效果区域
风暴漩涡 (4)
闪电, 法术, 效果区域, 连锁, 法球
召唤圣物 (4)
召唤生物, 法术
定罪之召唤圣物 (4)
召唤生物, 法术
召唤愤怒狂灵 (4)
法术, 召唤生物, 持续时间, 火焰
凶恶之召唤愤怒狂灵 (4)
法术, 召唤生物, 持续时间, 火焰
灵体转换 (10)
位移, 法术, 效果区域, 火焰, 旅行
牺牲之灵体转换 (10)
位移, 法术, 效果区域, 火焰, 旅行, 召唤生物
清晰 (10)
光环, 法术, 效果区域
烈焰冲刺 (10)
法术, 位移, 持续时间, 火焰, 旅行, 闪现
归返之烈焰冲刺 (10)
法术, 位移, 持续时间, 火焰
闪电传送 (10)
法术, 效果区域, 持续时间, 位移, 闪电, 旅行
虹吸陷阱 (10)
陷阱, 法术, 持续时间, 效果区域, 冰霜
召唤魔侍 (10)
法术, 召唤生物, 持续时间
射手之召唤魔侍 (10)
法术, 召唤生物, 持续时间
法师之召唤魔侍 (10)
法术, 召唤生物, 持续时间, 虹光
瓦尔:清晰 (10)
光环, 法术, 效果区域, 持续时间, 瓦尔
瓦尔:闪电传送 (10)
法术, 效果区域, 持续时间, 瓦尔, 闪电, 位移, 旅行
瓦尔:召唤魔侍 (10)
法术, 召唤生物, 持续时间, 瓦尔
死亡凋零 (10)
法术, 效果区域, 持续时间, 混沌, 持续吟唱
电弧 (12)
法术, 连锁, 闪电
激涌之电弧 (12)
法术, 闪电
震荡之电弧 (12)
法术, 连锁, 闪电
怒炎穿心 (12)
法术, 效果区域, 火焰, 投射物
骸骨奉献 (12)
召唤生物, 法术, 持续时间
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召唤混沌魔像 (34)
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奥法烙印 (38)
触发, 法术, 持续时间, 烙印
名字
疾步 (1)
法术, 位移, 旅行, 闪现
引爆地雷 (8)
地雷, 法术
时空之门 (10)
法术
瓦尔:裂隙 (10)
法术, 瓦尔
技能宝石 Summary /484
时空之门
Creates a portal to the current area's town.
瓦尔:裂隙
Creates a breach, making you vulnerable to its powerful inhabitants.
引爆地雷
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
疾步
Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.
跃击
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
跃击
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
横扫
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
裂地之击
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
裂地之击
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
瓦尔:裂地之击
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
劈砍
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
劈砍
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
重盾冲锋
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
坚决战吼
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
不朽怒嚎
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
瓦尔:不朽怒嚎
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
炼狱之击
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
炼狱之击
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
冰霜之锤
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
冰霜之锤
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
瓦尔:冰霜之锤
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
督军印记
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
惩戒
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
重击
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
霸气之击
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
熔岩护盾
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
瓦尔:熔岩护盾
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
活力
Casts an aura that grants life regeneration to you and your allies.
坚定
Casts an aura that grants armour to you and your allies.
愤怒
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
震波图腾
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
回春图腾
Summons a totem that has an aura which regenerates life for you and your nearby allies.
诱饵图腾
Summons a totem that taunts nearby monsters to attack it.
吞噬图腾
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
圣焰图腾
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
灼热连接
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
幻化守卫
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
幻化守卫
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
火焰净化
Casts an aura that grants fire resistance to you and your allies.
瓦尔:不净之火
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
熔岩之击
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
熔岩之击
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
灰烬之捷
Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).
纯净之捷
Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
落刃风暴
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
剔骨
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
充能打击
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
粉碎重拳
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
复仇咆哮
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
召唤烈焰魔像
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
召唤烈焰魔像
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
召唤烈焰魔像
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
寒冰冲击
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
寒冰冲击
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
激励战吼
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
炼狱战吼
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
戒备打击
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
召唤巨石魔像
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
召唤巨石魔像
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
召唤巨石魔像
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
震地
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
先祖卫士
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
先祖战士长
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
大地震击
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
大地震击
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
破釜一击
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
破釜一击
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
脆弱
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
瓦尔:震地
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
瓦尔:先祖战士长
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
奉献之路
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
奉献之路
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
惩击
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
惩击
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
战旗
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
恐怖之旗
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
钢铁之肤
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
剑刃风暴
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
剑刃风暴
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
血与沙
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
盛怒
Consumes Rage at an accelerating rate to increase the effects of Rage.
凿击
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
凿击
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
钩链攻击
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
血肉与岩石
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
尊严
Casts an aura that causes nearby enemies to take more physical damage.
威吓战吼
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
震地战吼
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
先祖战吼
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
尖刺战吼
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
尖刺战吼
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
尖刺战吼
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
将军之吼
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
赤炼魔光
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
赤炼魔光
Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
腐灼热瘟
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
绝命之镰
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
赤血凝结
Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
抗争之旗
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
怒火漩涡
Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
怒火漩涡
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
魔武战号
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
赦罪
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
盾牌碾压
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
七伤破
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
七伤破
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
烈炎羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
防御羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
火山裂缝
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
火山裂缝
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
瓦尔:火山裂缝
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
冰封军团
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
瓦尔:劈砍
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
瓦尔:熔岩之击
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
瓦尔:惩击
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
瓦尔:绝命之镰
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
瓦尔:赦罪
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
瓦尔:霸气之击
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
瓦尔:回春图腾
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
自动增助
Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.
蓄力疾风闪
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
刀刃乱舞
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
刀刃乱舞
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
双重打击
Performs two fast strikes with a melee weapon.
双重打击
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
瓦尔:双重打击
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
破空斩
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
破空斩
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
破空斩
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
元素打击
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
元素打击
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
双持打击
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
双持打击
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
回旋之刃
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
狂怒
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
狂怒
Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
爆灵术
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
爆灵术
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
爆灵术
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
瓦尔:爆灵术
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
灵体火球
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
灵体火球
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
亵渎之矛
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
分裂箭矢
Fires multiple arrows at different targets.
分裂箭矢
Fires an arrow that splits to hit different targets.
腐蚀箭矢
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
腐蚀箭矢
Fires a poisonous arrow which deals chaos damage in an area on impact.
狂野怒火
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
闪现打击
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
闪现打击
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
瓦尔:闪现打击
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
毒蛇打击
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
毒蛇打击
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
暗影迷踪
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
爆炸箭矢
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
时空锁链
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
狙击印记
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
箭雨
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
箭雨
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
箭雨
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
瓦尔:箭雨
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
闪电打击
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
闪电打击
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
瓦尔:闪电打击
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
放血
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
放血
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
闪电箭矢
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
闪电箭矢
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
迅捷
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
瓦尔:迅捷
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
优雅
Casts an aura that grants evasion to you and your allies.
瓦尔:优雅
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
憎恨
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
燃烧箭矢
Fires a burning arrow that deals fire damage and has a chance to ignite.
瓦尔:燃烧箭矢
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
捕熊陷阱
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
捕熊陷阱
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
火焰陷阱
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
火焰陷阱
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
虚空匕首
Fires an arc of knives outwards in front of the caster which deal physical damage.
虚空匕首
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
虚空匕首
Fires a circle of knives outwards around the caster which deal physical damage.
冰霜射击
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
冰霜射击
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
极地装甲
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
瓦尔:极地装甲
Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
旋风斩
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
瓦尔:旋风斩
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
冲击波
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
瓦尔:冲击波
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
烟雾地雷
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
灵盾投掷
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
灵盾投掷
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
灵体投掷
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
灵体投掷
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
瓦尔:灵体投掷
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
幻化武器
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
幻化武器
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
幻化武器
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
冰霜净化
Casts an aura that grants cold resistance to you and your allies.
瓦尔:不净之冰
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
弹幕
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
弹幕
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
亵渎
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
龙卷射击
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
龙卷射击
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
寒冰之捷
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
苦痛之捷
Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
盗猎者印记
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
闪现射击
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
闪现射击
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
闪现射击
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
魅影射击
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
魅影射击
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
魅影射击
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
冰川盾袭
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
召唤寒冰魔像
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
召唤寒冰魔像
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
召唤寒冰魔像
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
冰霜之刃
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
冰霜之刃
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
野性打击
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
冰冻陷阱
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
冰冻陷阱
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
爆裂箭雨
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
电光箭
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
电光箭
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
电光箭
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
虚空刀雨
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
虚空刀雨
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
飞刃风暴
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
飞刃风暴
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
瓦尔:飞刃风暴
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
攻城炮台
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
攻城炮台
Summons a ballista totem that attacks with forking arrows. Requires a Bow.
火葬
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
火葬
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
火葬
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
爆炸陷阱
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
爆炸陷阱
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
掷火陷阱
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
震波陷阱
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
震波陷阱
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
天灾之箭
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
天灾之箭
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
毒雨
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
毒雨
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
毒雨
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
断金之刃
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
断金之刃
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
破碎铁刃
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
破碎铁刃
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
冲刺
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
精准
Casts an aura that grants accuracy and critical strike chance to you and your allies.
毒蛇鞭击
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
凋零步
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
瘟疫使徒
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
致疫打击
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
剧毒旋风
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
散射弩炮
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
散射弩炮
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
诱捕之箭
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
火力弩炮
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
火力弩炮
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
火力弩炮
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
乱剑穿心
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
乱剑穿心
Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
乱剑穿心
Deals spell damage in an area around you. Your equipped daggers add to this damage.
分裂钢刃
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
分裂钢刃
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
灵幻旋斩
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
伏击
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
剑刃陷阱
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
剑刃陷阱
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
剑刃陷阱
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
暴雨箭
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
暴雨箭
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
爆破灵药
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
毒爆灵药
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
毒爆灵药
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
时空裂隙
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.
龙卷旋风
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
龙卷旋风
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
血灵羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
直觉羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
炼金师印记
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
瓦尔:腐蚀箭矢
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
瓦尔:剧毒旋风
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
瓦尔:刀刃乱舞
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
瓦尔:幻化武器
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
瓦尔:闪电箭矢
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
瓦尔:冰霜射击
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
狙击
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
火球
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
瓦尔:火球
Launches a series of fireballs in a spiral around the caster.
冰霜新星
A circle of ice expands from the caster.
冰霜新星
A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
瓦尔:冰霜新星
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
霜暴
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
霜暴
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
瓦尔:霜暴
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
魔卫复苏
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
魔卫复苏
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
魔卫复苏
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
正义之火
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
正义之火
Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
瓦尔:正义之火
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
解放
Discharge all the character's charges to deal elemental damage to all nearby monsters.
电球
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
电球
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
电球
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
瓦尔:电球
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
冰矛
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
冰矛
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
召唤灵体
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
召唤灵体
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
冰墙
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
冰霜脉冲
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
闪电新星
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
元素要害
Curses all targets in an area, lowering their elemental resistances.
衰弱
Curses all targets in an area, reducing their accuracy and making them deal less damage.
暗影印记
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
绝望
Curses all targets in an area, lowering their chaos resistance.
闪电传送
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
瓦尔:闪电传送
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
召唤魔侍
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
召唤魔侍
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
召唤魔侍
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
瓦尔:召唤魔侍
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
烈炎风暴
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
烈炎风暴
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
暴风之盾
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
力量抽取
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
瓦尔:力量抽取
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
元素净化
Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
纪律
Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
瓦尔:纪律
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
雷霆
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
清晰
Casts an aura that grants mana regeneration to you and your allies.
瓦尔:清晰
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
冰锥地雷
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
冰锥地雷
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
迷魅陷阱
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
电光寒霜
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
电弧
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
电弧
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
电弧
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
瓦尔:电弧
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
易燃
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
冻伤
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
导电
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
裂风雷球
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
烧毁
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
烧毁
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
烧毁
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
闪电陷阱
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
闪电陷阱
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
瓦尔:闪电陷阱
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
闪电净化
Casts an aura that grants lightning resistance to you and your allies.
瓦尔:不净之雷
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
风暴呼唤
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
瓦尔:风暴呼唤
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
烈焰爆破
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
烈焰爆破
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
烈焰爆破
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
瓦尔:烈焰爆破
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
天雷之珠
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
天雷之珠
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
天雷之珠
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
召唤愤怒狂灵
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
怒焰奔腾
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
怒焰奔腾
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
血肉奉献
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
骸骨奉献
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
灵魂奉献
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
冰川之刺
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
冰川之刺
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
号召
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
号召
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
火屑地雷
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
闪电之捷
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
电能释放
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
电能释放
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
力量爆破
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
神圣报应
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
召唤混沌魔像
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
召唤混沌魔像
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
召唤混沌魔像
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
召唤闪电魔像
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
召唤闪电魔像
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
烈焰冲刺
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
烈焰冲刺
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
熔岩奔涌
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
寒霜爆
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
寒霜爆
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
寒霜爆
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
风暴漩涡
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
瘟疫
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
瘟疫
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
瘟疫
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
死亡凋零
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
枯萎
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
枯萎
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
枯萎
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
灵魂吸取
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
灵魂吸取
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
灵魂吸取
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
寒冰弹
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
漩涡
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
漩涡
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
暗夜血契
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
灼热光线
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
灼热光线
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
灵体转换
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
灵体转换
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
虹吸陷阱
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
电塔陷阱
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
瓦尔:枯萎
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
召唤圣物
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
召唤圣物
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
寒冬宝珠
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
风暴烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
风暴烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
末日烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
末日烙印
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
烙印召回
Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.
净化烈焰
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
裂魂术
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
裂魂术
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
裂魂术
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
混沌之毒
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
混沌之毒
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
定罪波
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
奋锐光环
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
圣怨
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
圣怨
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
圣怨
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
怨毒光环
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
冰霜闪现
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
冰霜闪现
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
召唤腐化魔像
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
召唤腐化魔像
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
召唤腐化魔像
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
雷暴地雷
Throws a mine that deals damage in an area when detonated.
召唤飞掠者
Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.
奥术斗篷
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
缚雷之纹
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
念动飞箭
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
念动飞箭
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
法术节魔
Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.
奥法烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
忏悔烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
忏悔烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
忏悔烙印
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
冬潮烙印
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
怒炎穿心
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
虚空法球
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
霹雳长枪
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
霹雳长枪
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
冰霜护盾
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
威能法印
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
烈焰之墙
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
魔蛊爆炸
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
魔蛊爆炸
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
水源法球
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
雷电魔爆
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
禁断典仪
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
禁断典仪
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
缚魔电场
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
召唤追命死灵
Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
召唤追命死灵
Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
召唤追命死灵
Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
凛冬之眼
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
凛冬之眼
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
凛冬之眼
Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
能量之刃
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
灵魂羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
毁灭羁绊
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
闪电通道
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
闪电通道
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
电流场
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
电流场
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
瓦尔:烈炎风暴
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
自动化
While this skill is active, supported spells will be repeatedly triggered.

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Active Skill Gems

Active skill gems, or known as skill gems are an item class which grants active skills to the characters by placing them into an item socket. Similar to Support Gemss active skill gems can gain experience and level up increasing both their attribute and level requirement as well as the effect of the stats granted by the skill.

Active skill gems can be further augmented by placing appropriate Support Gemss into a linked socket.

Active skill gems have gem tags which are used to categorize them, but note that gem tags are not intended to indicate whether an active skill gem can be supported by other skill gems or whether specific stats (or modifiers) apply.

In term of item mod and passive skill, such as the mod +2 to Level of all Minion Skill Gems from Unnatural Strength, the "skill gem" refers to Active skill gem only. Support skill gems are refers as "support gems" in passive skill and item mods, such as Catarina, Master of Undeath's +# to Level of Socketed Support Gems.


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