品质额外效果:
等级效果 /40
固定 |
---|
投射物击中稀有或传奇敌人时,会获得 1 个暴击球 每个暴击球 +25% 暴击伤害加成 每个暴击球使暴击几率总增 20% 对法术伤害的增幅与减益有 150% 也作用于该技能的攻击伤害 朝周围每个敌人发射投射物 无法闪避 终结 ( 对生命等于或少于 10% 生命上限的敌人可以造成终结,敌人将直接死亡 ) |
等级 | 需求等级 | 智慧 | 基本伤害 | 经验值 | |
---|---|---|---|---|---|
1 | 12 | 33 | 150% | 15,249 | |
2 | 15 | 39 | 151.8% | 41,517 | |
3 | 19 | 48 | 153.6% | 81,983 | |
4 | 23 | 56 | 155.4% | 147,968 | |
5 | 27 | 64 | 157.2% | 250,557 | |
6 | 31 | 73 | 159% | 405,086 | |
7 | 35 | 81 | 160.8% | 447,718 | |
8 | 38 | 88 | 162.6% | 615,318 | |
9 | 41 | 94 | 164.4% | 834,639 | |
10 | 44 | 100 | 166.2% | 1,570,760 | |
11 | 47 | 106 | 168% | 1,633,987 | |
12 | 50 | 113 | 169.8% | 2,151,030 | |
13 | 53 | 119 | 171.6% | 2,812,189 | |
14 | 56 | 125 | 173.4% | 5,099,360 | |
15 | 59 | 132 | 175.2% | 9,400,731 | |
16 | 62 | 138 | 177% | 15,273,366 | |
17 | 64 | 142 | 178.8% | 26,286,582 | |
18 | 66 | 146 | 180.6% | 62,890,590 | |
19 | 68 | 151 | 182.4% | 212,046,017 | |
20 | 70 | 155 | 184.2% | ||
21 | 72 | 186% | |||
22 | 74 | 187.8% | |||
23 | 76 | 189.6% | |||
24 | 78 | 191.4% | |||
25 | 80 | 193.2% | |||
26 | 82 | 195% | |||
27 | 84 | 196.8% | |||
28 | 86 | 198.6% | |||
29 | 88 | 200.4% | |||
30 | 90 | 202.2% | |||
31 | 91 | 203.1% | |||
32 | 92 | 204% | |||
33 | 93 | 204.9% | |||
34 | 94 | 205.8% | |||
35 | 95 | 206.7% | |||
36 | 96 | 207.6% | |||
37 | 97 | 208.5% | |||
38 | 98 | 209.4% | |||
39 | 99 | 210.3% | |||
40 | 100 | 211.2% |
Attribute /9
瓦尔:力量抽取
品质额外效果:
商城 /1
被辅助 /105
向最多 (4–11) 个目标发射一个投射物
投射物数量词缀改为对目标数量生效
终结
投射物击中稀有或传奇敌人时,有 20% 的几率获得 1 个暴击球
每个暴击球使暴击几率总增 10%
每个暴击球 +20% 暴击伤害加成
number of projectiles override [1]
projectiles are not fired [1]
skill can add multiple charges per action [1]
skill can fire wand projectiles [1]
品质额外效果:
等级效果 /40
固定 |
---|
投射物击中稀有或传奇敌人时,有 20% 的几率获得 1 个暴击球 每个暴击球 +20% 暴击伤害加成 每个暴击球使暴击几率总增 10% 对法术伤害的增幅与减益有 150% 也作用于该技能的攻击伤害 终结 ( 对生命等于或少于 10% 生命上限的敌人可以造成终结,敌人将直接死亡 ) |
等级 | 需求等级 | 消耗 | 基本伤害 | 向最多 4 个目标发射一个投射物 投射物数量词缀改为对目标数量生效 | 经验值 |
---|---|---|---|---|---|
1 | 12 | 5 | 140% | 4 | |
2 | 15 | 6 | 141% | 4 | |
3 | 19 | 6 | 142% | 4 | |
4 | 23 | 6 | 143% | 4 | |
5 | 27 | 6 | 144% | 4 | |
6 | 31 | 7 | 145% | 5 | |
7 | 35 | 7 | 146% | 5 | |
8 | 38 | 7 | 147% | 5 | |
9 | 41 | 7 | 148% | 5 | |
10 | 44 | 7 | 149% | 5 | |
11 | 47 | 7 | 150% | 6 | |
12 | 50 | 8 | 151% | 6 | |
13 | 53 | 8 | 152% | 6 | |
14 | 56 | 8 | 153% | 6 | |
15 | 59 | 8 | 154% | 6 | |
16 | 62 | 8 | 155% | 7 | |
17 | 64 | 8 | 156% | 7 | |
18 | 66 | 9 | 157% | 7 | |
19 | 68 | 9 | 158% | 7 | |
20 | 70 | 9 | 159% | 7 | |
21 | 72 | 9 | 160% | 8 | |
22 | 74 | 9 | 161% | 8 | |
23 | 76 | 9 | 162% | 8 | |
24 | 78 | 9 | 163% | 8 | |
25 | 80 | 9 | 164% | 8 | |
26 | 82 | 9 | 165% | 9 | |
27 | 84 | 10 | 166% | 9 | |
28 | 86 | 10 | 167% | 9 | |
29 | 88 | 10 | 168% | 9 | |
30 | 90 | 10 | 169% | 9 | |
31 | 91 | 10 | 169.5% | 10 | |
32 | 92 | 10 | 170% | 10 | |
33 | 93 | 10 | 170.5% | 10 | |
34 | 94 | 10 | 171% | 10 | |
35 | 95 | 10 | 171.5% | 10 | |
36 | 96 | 10 | 172% | 11 | |
37 | 97 | 10 | 172.5% | 11 | |
38 | 98 | 10 | 173% | 11 | |
39 | 99 | 10 | 173.5% | 11 | |
40 | 100 | 10 | 174% | 11 |
Attribute /7
力量抽取
古神熔炉 武器 /1
比重 | Desc |
---|---|
1000 (T5) | 念动飞箭、力量爆破和力量抽取的敌人眩晕阈值降低 20% 念动飞箭、力量爆破和力量抽取的眩晕时间有 100% 的几率翻倍 |
被辅助 /111
Community Wiki
Vaal Power Siphon
Vaal Power Siphon is a vaal projectile attack that fires a single wand projectile at each nearby enemy, granting a power charge for any slain by it.
Skill Functions and Interactions
Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as Greater Multiple Projectiles Support and Barrage Support do not have any effect despite reducing damage. Other support gems, such as Chain Support, do result in each projectile being able to hit more than one target.
In terms of the range meant by "nearby" enemies, Vaal Power Siphon will target at least all enemies onscreen. This is an AoE calculation, so projectile speed does not affect the effective range.
Version history
Version | Changes |
---|---|
3.14.0 |
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3.1.0 |
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1.1.0d |
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1.1.0 |
|
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