Level: 1–20
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 2 sec
Effectiveness of Added Damage: 150–184%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
50% increased Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge
Corrupted
(0–20)% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Damage | 50 |
Anomalous | Fires an additional Projectile | 20 |
Divergent | +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes | 20 |
Level Effect /40
Level Effect /40
Implicit |
---|
Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded cannot cancel skill before contact point [1] skill can add multiple charges per action [1] skill can fire wand projectiles [1] (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) : Gain a Power Charge when Projectile Hits a Rare or Unique Enemy +25% to Critical Strike Multiplier per Power Charge 50% increased Critical Strike Chance per Power Charge |
Level | Requires Level | Intelligence | Base Damage | Experience |
---|---|---|---|---|
1 | 12 | 33 | 150% | 15,249 |
2 | 15 | 39 | 151.8% | 41,517 |
3 | 19 | 48 | 153.6% | 81,983 |
4 | 23 | 56 | 155.4% | 147,968 |
5 | 27 | 64 | 157.2% | 250,557 |
6 | 31 | 73 | 159% | 405,086 |
7 | 35 | 81 | 160.8% | 447,718 |
8 | 38 | 88 | 162.6% | 615,318 |
9 | 41 | 94 | 164.4% | 834,639 |
10 | 44 | 100 | 166.2% | 1,570,760 |
11 | 47 | 106 | 168% | 1,633,987 |
12 | 50 | 113 | 169.8% | 2,151,030 |
13 | 53 | 119 | 171.6% | 2,812,189 |
14 | 56 | 125 | 173.4% | 5,099,360 |
15 | 59 | 132 | 175.2% | 9,400,731 |
16 | 62 | 138 | 177% | 15,273,366 |
17 | 64 | 142 | 178.8% | 26,286,582 |
18 | 66 | 146 | 180.6% | 62,890,590 |
19 | 68 | 151 | 182.4% | 212,046,017 |
20 | 70 | 155 | 184.2% | |
21 | 72 | 186% | ||
22 | 74 | 187.8% | ||
23 | 76 | 189.6% | ||
24 | 78 | 191.4% | ||
25 | 80 | 193.2% | ||
26 | 82 | 195% | ||
27 | 84 | 196.8% | ||
28 | 86 | 198.6% | ||
29 | 88 | 200.4% | ||
30 | 90 | 202.2% | ||
31 | 91 | 203.1% | ||
32 | 92 | 204% | ||
33 | 93 | 204.9% | ||
34 | 94 | 205.8% | ||
35 | 95 | 206.7% | ||
36 | 96 | 207.6% | ||
37 | 97 | 208.5% | ||
38 | 98 | 209.4% | ||
39 | 99 | 210.3% | ||
40 | 100 | 211.2% |
Vaal Power Siphon
Reference | ![]() |
---|---|
Acronym | Hit, Projectile |
DropLevel | 12 |
BaseType | Vaal Power Siphon |
Class | Active Skill Gems |
Weapon | Wands |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, Totemable, Trappable, Mineable, Vaal, ProjectilesNotFromUser |
Metadata | Metadata/Items/Gems/SkillGemVaalPowerSiphon |
Cost: 7–13 ManaRequires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4–11) additional Projectiles
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% increased Critical Strike Chance per Power Charge
+10% to Critical Strike Multiplier per Power Charge
skill can fire wand projectiles [#]
(0–20)% increased Damage

Level Effect /40
Level Effect /40
Implicit |
---|
Culling Strike skill can fire wand projectiles [1] (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy +10% to Critical Strike Multiplier per Power Charge 20% increased Critical Strike Chance per Power Charge |
Level | Requires Level | Cost | Base Damage | Fires 4 additional Projectiles | Experience |
---|---|---|---|---|---|
1 | 12 | 7 | 140% | 4 | |
2 | 15 | 7 | 141% | 4 | |
3 | 19 | 7 | 142% | 4 | |
4 | 23 | 8 | 143% | 4 | |
5 | 27 | 8 | 144% | 4 | |
6 | 31 | 8 | 145% | 5 | |
7 | 35 | 8 | 146% | 5 | |
8 | 38 | 8 | 147% | 5 | |
9 | 41 | 9 | 148% | 5 | |
10 | 44 | 9 | 149% | 5 | |
11 | 47 | 9 | 150% | 6 | |
12 | 50 | 9 | 151% | 6 | |
13 | 53 | 9 | 152% | 6 | |
14 | 56 | 10 | 153% | 6 | |
15 | 59 | 10 | 154% | 6 | |
16 | 62 | 10 | 155% | 7 | |
17 | 64 | 10 | 156% | 7 | |
18 | 66 | 10 | 157% | 7 | |
19 | 68 | 11 | 158% | 7 | |
20 | 70 | 11 | 159% | 7 | |
21 | 72 | 11 | 160% | 8 | |
22 | 74 | 11 | 161% | 8 | |
23 | 76 | 11 | 162% | 8 | |
24 | 78 | 11 | 163% | 8 | |
25 | 80 | 11 | 164% | 8 | |
26 | 82 | 12 | 165% | 9 | |
27 | 84 | 12 | 166% | 9 | |
28 | 86 | 12 | 167% | 9 | |
29 | 88 | 12 | 168% | 9 | |
30 | 90 | 12 | 169% | 9 | |
31 | 91 | 12 | 169.5% | 10 | |
32 | 92 | 13 | 170% | 10 | |
33 | 93 | 13 | 170.5% | 10 | |
34 | 94 | 13 | 171% | 10 | |
35 | 95 | 13 | 171.5% | 10 | |
36 | 96 | 13 | 172% | 11 | |
37 | 97 | 13 | 172.5% | 11 | |
38 | 98 | 13 | 173% | 11 | |
39 | 99 | 13 | 173.5% | 11 | |
40 | 100 | 13 | 174% | 11 |
Power Siphon
BaseType | Power Siphon |
---|---|
Weapon | Wands |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable |
ActiveSkillsCode | power_siphon |
Microtransactions /1 ⍟
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Celestial Power Siphon Effect Your Power Siphon becomes a Celestial Effect. |
Supported By /98 ⍟
Supported By /98 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Greater Multiple Projectiles Support | Supports projectile skills. |
Lesser Multiple Projectiles Support | Supports projectile skills. |
Faster Projectiles Support | Supports projectile skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Supports projectile skills. |
Trap Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Supports projectile skills. |
Iron Grip Support | Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Blastchain Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Ballista Totem Support | Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Supports projectile skills, and any other skills that chain. |
Fork Support | Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Slower Projectiles Support | Supports projectile skills. |
Vicious Projectiles Support | Supports projectile attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Impale Support | Supports attack skills. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
High-Impact Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Barrage Support | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Chain Support | Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Fork Support | Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Supports projectile skills. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Community Wiki
Vaal Power Siphon
Vaal Power Siphon is a vaal projectile attack that fires a single wand projectile at each nearby enemy, granting a power charge for any slain by it.
Skill Functions and Interactions
Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as Greater Multiple Projectiles Support and
Barrage Support do not have any effect despite reducing damage. Other support gems, such as
Chain Support, do result in each projectile being able to hit more than one target.
In terms of the range meant by "nearby" enemies, Vaal Power Siphon will target at least all enemies onscreen. This is an AoE calculation, so projectile speed does not affect the effective range.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.