Awakened Arrow Nova Support
Level: (1–5)
Cost & Reservation Multiplier: 150%
Requires Level (72–80), (114–126) Dex
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supported Skills deal (11–15)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows

Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /20
Implicit
Cost & Reservation Multiplier: 150%
LevelRequires LevelDexSupported Skills deal 15% less Projectile DamageExperience
17211415413,882,498
27411714455,270,747
37612013500,797,822
47812312550,877,605
58012611
68212910
78413210
8861359
9881389
10901418
11911428
12921447
13931457
14941476
15951486
16961505
17971515
18981534
19991544
201001563
Attribute /7

Awakened Arrow Nova Support

KeyValue
AcronymProjectile
DropLevel 72
BaseType Awakened Arrow Nova Support
Class Support Gems
IconG
ItemTypeMetadata/Items/Gems/SupportGemArrowNovaPlus
Referencepoe.ninja, Community Wiki
Awakened Arrow Nova Support
Level: (1–5)
Cost & Reservation Multiplier: 150%
Requires Level (72–80), (114–126) Dex
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supported Skills deal (11–15)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]

Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /50
  • Allow Type: Projectile, ThresholdJewelProjectile, OR, RangedAttack, ThresholdJewelRangedAttack, OR, AND, ProjectilesFromUser, AND
  • Excluded Type: Channel, CreatesMinion, ProjectilesNotFromUser, ProjectilesNumberModifiersNotApplied
  • Elemental Hit of the Spectrum
    Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
    Frenzy
    Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Split Arrow
    Fires multiple arrows at different targets.
    Split Arrow of Splitting
    Fires an arrow that splits to hit different targets.
    Caustic Arrow
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    Caustic Arrow of Poison
    Fires a poisonous arrow which deals chaos damage in an area on impact.
    Explosive Arrow
    Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
    Power Siphon
    Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
    Power Siphon of the Archmage
    Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
    Puncture
    Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
    Lightning Arrow
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
    Lightning Arrow of Electrocution
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
    Burning Arrow
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    Burning Arrow of Vigour
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    Vaal Burning Arrow
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
    Ice Shot
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    Ice Shot of Penetration
    Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
    Spectral Shield Throw
    Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    Spectral Shield Throw of Shattering
    Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    Spectral Throw
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Spectral Throw of Materialising
    Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
    Vaal Spectral Throw
    Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
    Barrage
    After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    Barrage of Volley Fire
    After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    Tornado Shot
    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
    Kinetic Blast
    Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
    Kinetic Blast of Clustering
    Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
    Galvanic Arrow
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
    Galvanic Arrow of Surging
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
    Siege Ballista
    Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
    Siege Ballista of Splintering
    Summons a ballista totem that attacks with forking arrows. Requires a Bow.
    Scourge Arrow of Menace
    Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
    Shattering Steel
    Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
    Shattering Steel of Ammunition
    Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
    Cobra Lash
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
    Venom Gyre
    Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
    Shrapnel Ballista
    Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
    Shrapnel Ballista of Steel
    Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
    Ensnaring Arrow
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    Kinetic Bolt
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
    Kinetic Bolt of Fragmentation
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
    Splitting Steel
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
    Splitting Steel of Ammunition
    Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
    Spectral Helix
    Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
    Explosive Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    Explosive Concoction of Destruction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    Poisonous Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    Poisonous Concoction of Bouncing
    Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    Vaal Caustic Arrow
    Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    Vaal Lightning Arrow
    Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

    Community Wiki

    Edit

    Awakened Arrow Nova Support

    Awakened Arrow Nova Support is the awakened variant of Arrow Nova Support obtainable in maps.

    Notably, compared to the base version, it adds one additional projectile to supported skills.

    Item acquisition

    Can also created from harvest crafting recipe from Vivid Razorleg

    Monster restrictions

    This item can be acquired from the following monsters:

    Version history

    VersionChanges
    3.19.0
  • Awakened Arrow Nova Support now causes Supported Skills to deal 15% less Projectile Damage at gem level 1 (previously 25%), up to 11% less at gem level 5 (previously 21%).
  • 3.16.0
  • Awakened Arrow Nova now grants Supported Skills deal 25% less Projectile Damage at gem level 1 (previously 30%), up to 21% less at gem level 5 (previously 26%).
  • 3.15.0d
  • Awakened Arrow Nova Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • 3.15.0
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants Supported Skills have 0-20% increased Attack Speed. It now grants Supported Skills deal 0-20% increased Projectile Damage.
  • 3.9.0
  • Awakened Arrow Nova Support has been added to the game.

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