Awakened Arrow Nova Support
Level: 1–5
Cost & Reservation Multiplier: 150%
Requires Level 72
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supported Skills deal (11–15)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /1
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills deal (0–10)% increased Projectile Damage | 50 |
Level Effect /20
Implicit |
---|
Cost & Reservation Multiplier: 150% Supported Skills fire 5 additional Projectiles Supported Skills Fire Projectiles in a circle Supported Skills fire a Payload Arrow into the air\nProjectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills can only be used with Bows |
Level | Requires Level | Dexterity | Supported Skills deal 15% less Projectile Damage | Experience |
---|---|---|---|---|
1 | 72 | 114 | 15 | 413,882,498 |
2 | 74 | 117 | 14 | 455,270,747 |
3 | 76 | 120 | 13 | 500,797,822 |
4 | 78 | 123 | 12 | 550,877,605 |
5 | 80 | 126 | 11 | |
6 | 82 | 129 | 10 | |
7 | 84 | 132 | 10 | |
8 | 86 | 135 | 9 | |
9 | 88 | 138 | 9 | |
10 | 90 | 141 | 8 | |
11 | 91 | 142 | 8 | |
12 | 92 | 144 | 7 | |
13 | 93 | 145 | 7 | |
14 | 94 | 147 | 6 | |
15 | 95 | 148 | 6 | |
16 | 96 | 150 | 5 | |
17 | 97 | 151 | 5 | |
18 | 98 | 153 | 4 | |
19 | 99 | 154 | 4 | |
20 | 100 | 156 | 3 |
Awakened Arrow Nova Support
Acronym | Projectile |
---|---|
DropLevel | 72 |
BaseType | Awakened Arrow Nova Support |
Class | Support Gems |
Icon | G |
Metadata | Metadata/Items/Gems/SupportGemArrowNovaPlus |
Reference | ![]() |
Supported Gem /33 ⍟
Icon | Name |
---|---|
![]() | Spectral Shield Throw Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. |
![]() | Elemental Hit Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
![]() | Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. |
![]() | Snipe Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed. |
![]() | Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
![]() | Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. |
![]() | Split Arrow Fires multiple arrows at different targets. |
![]() | Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. |
![]() | Power Siphon Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. |
![]() | Puncture Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. |
![]() | Lightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. |
![]() | Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. |
![]() | Spectral Throw Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. |
![]() | Barrage After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered. |
![]() | Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. |
![]() | Vaal Spectral Throw Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. |
![]() | Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. |
![]() | Kinetic Blast Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. |
![]() | Galvanic Arrow Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. |
![]() | Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. |
![]() | Shattering Steel Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
![]() | Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. |
![]() | Venom Gyre Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. |
![]() | Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. |
![]() | Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. |
![]() | Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. |
![]() | Splitting Steel Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. |
![]() | Spectral Helix Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. |
![]() | Explosive Concoction Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. |
![]() | Poisonous Concoction Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. |
![]() | Vaal Caustic Arrow Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
![]() | Vaal Lightning Arrow Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies. |
![]() | Vaal Split Arrow [DNT] Fires multiple arrows which continuously fork as they fly. |
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Awakened Arrow Nova Support
Awakened Arrow Nova Support is the awakened variant of Arrow Nova Support obtainable in maps.
Notably, compared to the base version, it adds one additional projectile to supported skills.
Item acquisition
Can also created from harvest crafting recipe from Vivid Razorleg
Monster restrictions
This item can be acquired from the following monsters:
- Al-Hezmin, The Hunter
- Baran, The Crusader
- Drox, The Warlord
- Sirus, Awakener of Worlds
- Veritania, The Redeemer
Version history
Version | Changes |
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3.19.0 |
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3.16.0 |
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3.15.0d |
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3.15.0 |
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3.9.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.