Cobra Lash
Level: (1–20)
Cost: (5–8) Mana
Attack Speed: 120% of base
Attack Damage: (125–205)% of base
Effectiveness of Added Damage: (125–205)%
Requires Level (1–70), (6–98) Dex, (4–68) Int
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3–5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

Additional Effects From Quality:
Chains +(0–2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardShadow
1Enemy at the GateNessaRanger · Scion · Shadow
Genus
Cobra Lash /6
Throw a projectile copy of your weapon at enemies that bounces between them, poisoning them. Poison deals chaos damage over time to your enemies based on your chaos and physical damage. You can poison enemies multiple times at once. Requires a Dagger or Claw to use.
NameShow Full Descriptions
Lesser Multiple Projectiles SupportIncrease the number of Cobra Lash projectiles thrown, hitting multiple targets over a wider area. Each projectile will bounce between targets to hit large groups of enemies. Obtain the Greater Multiple Projectiles Support gem at later levels to throw more projectiles and hit larger groups of enemies.
Critical Strike Affliction SupportIncrease Cobra Lash's chance to poison enemies and cause it to deal more poison damage. This is valuable for applying multiple deadly poisons on enemies.
Deadly Ailments SupportCause Cobra Lash to deal a great amount more poison damage, at the cost of slightly reduced hit damage. This is valuable for applying strong poisons on enemies.
Added Chaos Damage SupportAdd flat chaos damage to Cobra Lash, increasing the damage it deals when it hits enemies. Increasing chaos damage of your hits also increases the damage of your poison, as strong hits with lots of chaos and physical damage also means stronger poisons.
Vile Toxins SupportVile Toxins increases the damage of Cobra Lash poison, and causes more damage when Cobra Lash hits poisoned enemies.This is valuable for stacking strong poisons and dealing more damage against powerful enemies, like bosses.
Unbound Ailments SupportUnbound Ailments causes Cobra Lash poison to deal more damage and to last longer on enemies. This is valuable for stacking lots of poison on strong enemies, like bosses.
Level Effect /40
LevelRequires LevelIntDexCostBase DamageChains +3 TimesExperience
11465125%370
22575129.2%3308
347105133.4%31,554
4710145137.6%36,667
51113195141.8%326,047
61618265146.1%349,725
72022316150.3%395,714
82425376154.5%3169,595
92829426158.7%4283,759
103233476162.9%4453,996
113636537167.1%4703,128
124040587171.3%41,061,223
134444637175.5%42,065,870
144848687179.7%42,507,110
155251747183.9%45,798,936
165655798188.2%415,083,919
176059848192.4%527,792,735
186462908196.6%543,869,739
196765948200.8%5242,081,556
207068988205%5
21728209.2%5
22749213.4%5
23769217.6%5
24789221.8%5
25809226.1%6
26829230.3%6
27849234.5%6
28869238.7%6
29889242.9%6
30909247.1%6
319110249.2%6
329210251.3%6
339310253.4%7
349410255.5%7
359510257.6%7
369610259.7%7
379710261.8%7
389810263.9%7
399910266.1%7
4010010268.2%7
Attribute /9

Cobra Lash

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymHit, Chain, Ailment, Poison
BaseType Cobra Lash
Class Skill Gems
WeaponClaws, Daggers, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Damage, Triggerable, Chaos
ItemTypeMetadata/Items/Gems/SkillGemCobraLash
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
Cobra Lash
Level: (1–20)
Cost: (5–8) Mana
Attack Speed: 120% of base
Attack Damage: (125–205)% of base
Effectiveness of Added Damage: (125–205)%
Requires Level (1–70), (6–98) Dex, (4–68) Int
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3–5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
base is projectile [1]
console skill dont chase [1]
projectile angle variance [8]
projectile speed variation +% [15]
visual hit effect chaos is green [1]
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

Additional Effects From Quality:
Chains +(0–2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Illusionist Cobra Lash Effect
Your Cobra Lash becomes an Illusionist Effect.
Supported By /108
  • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser, Damage, Triggerable, Chaos
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Cobra Lash


    Cobra Lash is an attack skill that fires chaining projectiles that deal chaos damage with a chance to poison. Poison applied by this skill from a critical strike has added damage over time multiplier.

    Version history

    VersionChanges
    3.13.0
  • Projectiles now deal 5% more damage for each remaining Chain.
  • Now converts 60% of physical damage to chaos damage (from 50%).
  • 3.12.0
  • Now has alternative quality
  • 3.8.0
  • Cobra Lash has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.