Greater Multiple Projectiles Support
Level: 1–20
Cost & Reservation Multiplier: 150%
Requires Level 38
Supports projectile skills.
Supported Skills deal (26–35)% less Projectile Damage
Supported Skills fire 4 additional Projectiles

Additional Effects From Quality:
Supported Skills deal (0–10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior Supported Skills deal (0–10)% increased Projectile Damage50
Anomalous Supported Skills have (0–20)% reduced Life Cost
Supported Skills have (0–20)% reduced Mana Cost
Supported Skills have (0–10)% increased Projectile Speed
100
Divergent Projectiles Fired by Supported Skills have (0–20)% increased Projectile spread50
Quest /2
ActQuestNPCCharacter
4The Eternal NightmareQuest RewardAll Classes
4The Eternal NightmarePetarus and VanjaAll Classes
Level Effect /40
Implicit
Cost & Reservation Multiplier: 150%
Supported Skills fire 4 additional Projectiles
LevelRequires LevelDexteritySupported Skills deal 35% less Projectile DamageExperience
1386335388,734
2406635477,437
3426934583,786
4447234710,359
54675331,355,511
64878331,138,877
75081321,368,233
85284321,638,338
95487311,956,648
105690313,655,184
115893303,017,327
126096303,576,232
136299294,231,667
1464102292,395,078
1565103288,421,063
16661052816,159,983
17671062741,170,367
18681082786,794,448
196910926157,405,063
207011126
217225
227425
237624
247824
258023
268223
278422
288622
298821
309021
319121
329220
339320
349420
359520
369619
379719
389819
399919
4010018

Greater Multiple Projectiles Support

CostiLvl 1: Normal: 1xOrb of Alchemy
AcronymProjectile
DropLevel 38
BaseType Greater Multiple Projectiles Support
Class Support Gems
IconP
AwakenedAwakened Greater Multiple Projectiles Support
MetadataMetadata/Items/Gems/SupportGemGreaterMultipleProjectiles
Referencepoe.ninja, Community Wiki
Supported Gem /75 ⍟
IconName
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Elemental Hit
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Snipe
Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Creeping Frost
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Split Arrow
Fires multiple arrows at different targets.
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Freezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Explosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Rain of Arrows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Power Siphon
Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.
Burning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
Icicle Mine
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
Ethereal Knives
Fires an arc of knives in front of the caster which deals physical damage.
Holy Flame Totem
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Vaal Fireball
Launches a series of fireballs in a spiral around the caster.
Vaal Spark
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Vaal Burning Arrow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power Siphon
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Rain of Arrows
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Vaal Spectral Throw
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten Strike
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Pyroclast Mine
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
Tornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Vaal Lightning Trap
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Kinetic Blast
Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost Blades
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Rolling Magma
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Wild Strike
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic Arrow
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Siege Ballista
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Essence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Frostbolt
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
Cremation
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Scourge Arrow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Toxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Winter Orb
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Lancing Steel
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering Steel
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Soulrend
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Cobra Lash
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom Gyre
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel Ballista
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Artillery Ballista
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Kinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Blazing Salvo
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Splitting Steel
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Spectral Helix
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Forbidden Rite
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Storm Rain
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Explosive Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Eye of Winter
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Poisonous Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Volcanic Fissure
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Molten Strike
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Vaal Volcanic Fissure
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Caustic Arrow
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Vaal Lightning Arrow
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Vaal Split Arrow
[DNT] Fires multiple arrows which continuously fork as they fly.
Snipe
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

Community Wiki

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Greater Multiple Projectiles Support

Greater Multiple Projectiles Support (often referred to as GMP) is a Support gem that causes any linked projectile skills to fire four more projectile than they otherwise would. For instance, Spark, which normally launches three projectiles, would instead launch seven sparks when supported by this gem.

Skill functions and interactions

The projectiles fan out in an arc, facing the direction that the skill is aimed. The spread of the arc is controlled by the positioning the mouse cursor. Positioning the cursor close to the character will result in a wide arc, while positioning it at the edges of the screen will result in a narrow arc. This gem has a wider minimum spread angle than Lesser Multiple Projectiles Support.

This gem can be combined with Lesser Multiple Projectiles for a total of 6 additional Projectiles . Poison: The "less projectile damage" on the gem doesn't decrease the damage poison does, so gmp can be very useful if you use a skill that hits the same enemy multiple times, like Barrage and Tornado Shot.

See also

Version history

VersionChanges
3.15.0d
  • Greater Multiple Projectiles Support now has a Cost and Reservation Multiplier of 150% (previously 160%).
  • 3.15.0
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
  • 1.2.0
  • The mana multiplier has been reduced from 200% to 165%.
  • 0.9.7
  • Converted the old Multiple Projectiles support gem to Greater Multiple Projectiles.
  • Introduction of Lesser Multiple Projectiles Support
  • 0.9.5d
  • Improved the Multiple Projectiles Support Gem by decreasing the penalty to critical strikes for each additional projectile.
  • 0.6.7
  • Introduced to the game

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.