25% chance to Ignite enemies
Base radius is (0.9–1.4) metres
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Witch | |
1 | Enemy at the Gate | Nessa | Marauder · Scion · Shadow · Templar · Witch |
Genus
Fireball /6 ⍟
A fire based, projectile, area of effect spell that deals fire damage to enemies with a high chance to ignite, causing fire damage over time.Name | Show Full Descriptions |
---|---|
Burning Damage Support | Greatly increases the damage over time dealt by ignites inflicted from Fireball. |
Combustion Support | Gives Fireball more fire damage, additional chance to ignite enemies and reduces the fire resistance of ignited enemies. This makes it a great all-round support for any fire based skill. |
Deadly Ailments Support | Reduces the hit damage of Fireball in exchange for more ailment damage. This makes it particularly strong for Fireball characters that want to focus on scaling the damage over time of ignites. |
Ignite Proliferation Support | Increases the chance to inflict ignites on enemies with Fireball, whilst also enabling ignites to spread to nearby enemies. |
Lesser Multiple Projectiles Support | Increases the amount of projectiles Fireball casts, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Swift Affliction Support | Decreases the total duration of ignites on enemies but increases the damage that ignites deal, allowing your ignites to burn faster and stronger. |
Level Effect /40
Implicit |
---|
25% chance to Ignite enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Level | Requires Level | Int | Cost | Deals 9 to 14 Fire Damage | Base radius is 0.9 metres | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 9, 14 | 0.9 | 70 |
2 | 2 | 12 | 6 | 10, 16 | 0.9 | 308 |
3 | 4 | 16 | 7 | 13, 20 | 1 | 1,554 |
4 | 7 | 22 | 8 | 19, 28 | 1 | 6,667 |
5 | 11 | 31 | 9 | 28, 42 | 1 | 26,047 |
6 | 16 | 41 | 10 | 43, 65 | 1.1 | 49,725 |
7 | 20 | 50 | 11 | 60, 91 | 1.1 | 95,714 |
8 | 24 | 58 | 12 | 83, 124 | 1.1 | 169,595 |
9 | 28 | 67 | 13 | 111, 167 | 1.1 | 283,759 |
10 | 32 | 75 | 14 | 148, 222 | 1.2 | 453,996 |
11 | 36 | 83 | 15 | 195, 292 | 1.2 | 703,128 |
12 | 40 | 92 | 16 | 255, 383 | 1.2 | 1,061,223 |
13 | 44 | 100 | 18 | 332, 498 | 1.2 | 2,065,870 |
14 | 48 | 109 | 19 | 429, 643 | 1.3 | 2,507,110 |
15 | 52 | 117 | 20 | 552, 828 | 1.3 | 5,798,936 |
16 | 56 | 125 | 21 | 707, 1061 | 1.3 | 15,083,919 |
17 | 60 | 134 | 22 | 903, 1354 | 1.3 | 27,792,735 |
18 | 64 | 142 | 23 | 1149, 1723 | 1.4 | 43,869,739 |
19 | 67 | 148 | 24 | 1374, 2061 | 1.4 | 242,081,556 |
20 | 70 | 155 | 25 | 1640, 2460 | 1.4 | |
21 | 72 | 25 | 1845, 2767 | 1.4 | ||
22 | 74 | 26 | 2073, 3110 | 1.5 | ||
23 | 76 | 26 | 2328, 3493 | 1.5 | ||
24 | 78 | 27 | 2614, 3921 | 1.5 | ||
25 | 80 | 27 | 2933, 4400 | 1.5 | ||
26 | 82 | 28 | 3289, 4934 | 1.5 | ||
27 | 84 | 28 | 3687, 5531 | 1.6 | ||
28 | 86 | 29 | 4131, 6197 | 1.6 | ||
29 | 88 | 30 | 4627, 6940 | 1.6 | ||
30 | 90 | 30 | 5180, 7770 | 1.6 | ||
31 | 91 | 30 | 5480, 8219 | 1.6 | ||
32 | 92 | 31 | 5796, 8694 | 1.6 | ||
33 | 93 | 31 | 6131, 9196 | 1.6 | ||
34 | 94 | 31 | 6484, 9726 | 1.7 | ||
35 | 95 | 31 | 6856, 10285 | 1.7 | ||
36 | 96 | 32 | 7250, 10875 | 1.7 | ||
37 | 97 | 32 | 7665, 11498 | 1.7 | ||
38 | 98 | 32 | 8104, 12156 | 1.7 | ||
39 | 99 | 33 | 8567, 12850 | 1.7 | ||
40 | 100 | 33 | 9055, 13583 | 1.7 |
Attribute /8
Fireball
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Ignite |
BaseType | Fireball |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell |
ItemType | Metadata/Items/Gems/SkillGemFireball |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
1000 (T5) | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
Fireball Monster /132 ⍟
Name | Modifiers | Spectre |
---|---|---|
Lasar, the Ambitious | drop additional rare items [3] | Y |
Flarus | monster no drops or experience [1] | Y |
Goatman Shaman | Y | |
Goatman Magus | Y | |
Goatman Shaman | 50% reduced Cast Speed | Y |
Abberath's Elite | monster no drops or experience [1] monster penalty against minions damage +% final vs player minions [-30] cannot have affliction mods [1] is map boss underling monster [1] | Y |
Mephod's Elite | monster no drops or experience [1] monster penalty against minions damage +% final vs player minions [-30] cannot have affliction mods [1] is map boss underling monster [1] | Y |
Goatman Fire-raiser | Y | |
Ungulath | 500% increased Totem Life +2 to maximum number of Summoned Totems display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [80] kill traps mines and totems on death [1] | Y |
Solarsworn Archmage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Cato, Scholar of Light | Y | |
Barthol, the Pure | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Crimson Scholar | additional item drop slots when deleted on death [1] monster inherent experience granted +% final if deleted on death [117] | Y |
Flame Sentinel | Y | |
Undying Incinerator | monster explodes on its target text [2] immune to lava damage [1] | Y |
Undying Alchemist | Y | |
Traitorous Incinerator | Converts on Death | Y |
Congealed Blood | 40% increased Trap Throwing Speed Can have up to 10 additional Traps placed at a time 4% of Maximum Life taken per second as Chaos Damage 30% increased Movement Speed 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no map drops [1] monster penalty against minions damage +% final vs player minions [-25] | Y |
Undying Champion | Y | |
Summoned Skeleton Deathmage | Y | |
Igna Phoenix | Chaos Damage taken does not bypass Energy Shield Zealot's Oath monster base type attack cast speed +% and damage -% final [33] Gain 100% of Maximum Life as Extra Maximum Energy Shield | Y |
Igna Phoenix | Chaos Damage taken does not bypass Energy Shield Zealot's Oath monster base type attack cast speed +% and damage -% final [33] Gain 100% of Maximum Life as Extra Maximum Energy Shield 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Igna Phoenix | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Chaos Damage taken does not bypass Energy Shield Zealot's Oath monster base type attack cast speed +% and damage -% final [33] Gain 100% of Maximum Life as Extra Maximum Energy Shield cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daemon | Y | |
Marchak's Annihilator | monster no drops or experience [1] emerge speed +% [0,30] | Y |
Avatar of Ash | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kaom's Heart | 25% increased maximum Life 20% increased Character Size monster no map drops [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems % increased Rarity of Items Dropped 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems % increased Rarity of Items Dropped 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems % increased Rarity of Items Dropped 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Shrapnelbearer | % increased Rarity of Items Dropped 100% increased Cast Speed 50% increased Movement Speed display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Shrapnelbearer | % increased Rarity of Items Dropped 100% increased Cast Speed 50% increased Movement Speed display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] | Y |
Curator Miem | % increased Rarity of Items Dropped monster throws fire bombs text [1] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] Can have up to 50 additional Traps placed at a time monster no map drops [1] | Y |
Curator Miem | % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] Can have up to 50 additional Traps placed at a time monster no map drops [1] monster is invasion boss [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | % increased Rarity of Items Dropped +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Evocata Apocalyptica | 71% increased Totem Life totem art variation [2] +5 to maximum number of Summoned Totems 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Corrector Draconides | Gain 25% of Physical Damage as Extra Fire Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 40% increased Attack Speed 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Guardian of the Mound | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 500% increased Totem Life 50% increased Movement Speed +2 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Firestarter | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Boka | 500% increased Totem Life monster no map drops [1] | Y |
Corrupted Incinerator | monster explodes on its target text [2] monster no map drops [1] | Y |
Gemling Legionnaire | 30% increased Movement Speed cannot have affliction mods [1] is map boss underling monster [1] | Y |
Ironclad Arsonist | 30% increased Movement Speed cannot have affliction mods [1] is map boss underling monster [1] | Y |
Gemling Captain | 30% increased Movement Speed | Y |
Captain Tanner Lightfoot | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mevion | 30% increased Movement Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Avatar of the Skies | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Malachai's Laureate | 30% increased Movement Speed Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown drop additional rare items [3] | Y |
Phoenix | monster no drops or experience [1] | Y |
High Templar Avarius | 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Konley, the Unrepentant | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Avarius, Reassembled | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Avarius, Reassembled | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Woad, Mockery of Man | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Prayer Guard | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Resolute Guard | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Solar Elemental | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Solar Guard | Gain 60% of Physical Damage as Extra Fire Damage | Y |
Lightborne Apostle | monster penalty against minions damage +% final vs player minions [-30] | Y |
Lightborne Elite | monster penalty against minions damage +% final vs player minions [-30] | Y |
Reliquarian | spell maximum action distance +% [-50] | Y |
Reliquarian | Y | |
Saqawine Cobra Spirit | Y | |
Farric Ember Hellion | Y | |
Farric Satyr | % increased Rarity of Items Dropped monster no map drops [1] | Y |
Vaal Fanatic | Y | |
Vaal Advocate | Y | |
Chaos Fanatic | Y | |
Risen Vaal Fanatic | Y | |
Risen Vaal Advocate | Y | |
Vaal Fanatic | monster all dropped items are corrupted % [5] | Y |
Tacati, Architect of Toxins | Y | |
Ahuana, Architect of Ceremonies | Y | |
Topotante, Architect of Storms | Y | |
Matatl, Architect of Fortifications | Y | |
Uromoti, Architect of Expansion | Y | |
Xipocado, Royal Architect | Y | |
Juatalotli, Architect of the Hoard | Y | |
Paquate, Architect of Corruption | Y | |
Hayoxi, Architect of Destruction | Y | |
Atmohua, Architect of Iron | Y | |
Ticaba, Architect of the Arena | Y | |
Cholotl, Architect of the War | Y | |
Zilquapa, Architect of the Breach | Y | |
Zalatl, Architect of Thaumaturgy | Y | |
Estazunti, Architect of the Vault | Y | |
Azcapa, Architect of the Guild | Y | |
Jiquani, Architect of Industry | Y | |
Quipolatl, Architect of the Nexus | Y | |
Guatelitzi, Architect of Flesh | Y | |
Citaqualotl, Architect of the Swarm | Y | |
Puhuarte, Architect of the Forge | Y | |
Xopec, Architect of Power | Y | |
Tzamoto, Architect of Torments | Y | |
Zantipi, Architect of Concealment | Y | |
Opiloti, Architect of Strife | Y | |
Vaal Manifestation | monster no drops or experience [1] | Y |
Tacati, Architect of Toxins | is incursion temple architect [1] is incursion temple boss [1] | Y |
Ahuana, Architect of Ceremonies | is incursion temple architect [1] is incursion temple boss [1] | Y |
Topotante, Architect of Storms | is incursion temple architect [1] is incursion temple boss [1] | Y |
Matatl, Architect of Fortifications | is incursion temple architect [1] is incursion temple boss [1] | Y |
Uromoti, Architect of Expansion | is incursion temple architect [1] is incursion temple boss [1] | Y |
Xipocado, Royal Architect | is incursion temple architect [1] is incursion temple boss [1] | Y |
Juatalotli, Architect of the Hoard | is incursion temple architect [1] is incursion temple boss [1] | Y |
Paquate, Architect of Corruption | is incursion temple architect [1] is incursion temple boss [1] | Y |
Hayoxi, Architect of Destruction | is incursion temple architect [1] is incursion temple boss [1] | Y |
Atmohua, Architect of Iron | is incursion temple architect [1] is incursion temple boss [1] | Y |
Ticaba, Architect of the Arena | is incursion temple architect [1] is incursion temple boss [1] | Y |
Cholotl, Architect of the War | is incursion temple architect [1] is incursion temple boss [1] | Y |
Zilquapa, Architect of the Breach | is incursion temple architect [1] is incursion temple boss [1] | Y |
Zalatl, Architect of Thaumaturgy | is incursion temple architect [1] is incursion temple boss [1] | Y |
Estazunti, Architect of the Vault | is incursion temple architect [1] is incursion temple boss [1] | Y |
Azcapa, Architect of the Guild | is incursion temple architect [1] is incursion temple boss [1] | Y |
Jiquani, Architect of Industry | is incursion temple architect [1] is incursion temple boss [1] | Y |
Quipolatl, Architect of the Nexus | is incursion temple architect [1] is incursion temple boss [1] | Y |
Guatelitzi, Architect of Flesh | is incursion temple architect [1] is incursion temple boss [1] | Y |
Citaqualotl, Architect of the Swarm | is incursion temple architect [1] is incursion temple boss [1] | Y |
Puhuarte, Architect of the Forge | is incursion temple architect [1] is incursion temple boss [1] | Y |
Xopec, Architect of Power | is incursion temple architect [1] is incursion temple boss [1] | Y |
Tzamoto, Architect of Torments | is incursion temple architect [1] is incursion temple boss [1] | Y |
Zantipi, Architect of Concealment | is incursion temple architect [1] is incursion temple boss [1] | Y |
Opiloti, Architect of Strife | is incursion temple architect [1] is incursion temple boss [1] | Y |
Ixtolatl, Artisan of Sacrifice | is incursion temple architect [1] is incursion temple boss [1] | Y |
Mahuatzi, Artisan of Desire | is incursion temple architect [1] is incursion temple boss [1] | Y |
Turong | Y | |
Lion of the Tunnels | cannot be used as minion [1] | N |
Blighted Shaman | Y | |
Chaos Disciple | Y | |
The Triskelion Flame | monster no drops [1] | Y |
Effigy of Peril | 100% increased Cast Speed 50% increased Movement Speed display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] | Y |
Microtransactions /6 ⍟
Supported By /103 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Greater Multiple Projectiles Support | Greater Multiple Projectiles Support Supports projectile skills. |
Lesser Multiple Projectiles Support | Lesser Multiple Projectiles Support Supports projectile skills. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Spell Echo Support | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Volley Support | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Intensify Support | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Unleash Support | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Greater Volley Support | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Awakened Unleash Support | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Pinpoint Support | Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sacrifice Support | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Fireball Unique /1 ⍟
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
Community Wiki
Fireball
Fireball is a spell that fires a projectile, dealing fire damage with an increased chance to Ignite.
Skill functions and interactions
Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases, with a base radius of 9. Full spell damage is done to any enemy in range of the explosion.
Pierce, Chain, Fork: Enemies hit by a projectile that pierces, chains, or forks will take full damage from the hit, but the projectile will not explode until it hits an enemy and does not pierce, chain, or fork, or hits a wall.
Shotgunning: Each enemy can only be hit directly by one projectile per cast. However, if an enemy is in range of the explosion effect of more than one projectile from the same cast, and those projectiles each exploded on different enemies or a wall, it will take full damage from each explosion.
Can be used in left mouse button slot to cast and move.
Version history
Version | Changes |
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3.17.0 |
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3.16.0 |
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3.11.0 |
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3.6.0 |
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3.3.0 |
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2.6.0 |
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2.4.0 |
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2.0.0 |
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1.1.0 |
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1.0.4 |
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0.10.0 |
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0.9.12s |
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0.9.7b |
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0.9.7 |
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0.9.6 |
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0.9.5g |
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0.9.3c |
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0.9.2 |
rather than the point of impact (which was in front of the monster). |
0.7.1 |
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0.6.13 |
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