Skill Gem Quality /1
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Kinetic Blast | Divergent | Projectiles gain (0–30)% increased Area of Effect after Forking | 100 |
Support Gem Quality /1
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Fork Support | Anomalous | Projectiles from Supported Skills have (0–20)% chance for an additional Projectile when Forking | 100 |
Item mods /1
Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Crusade | 85 | Suffix | Projectiles from Socketed Gems Fork gem | bow_crusader 100 default 0 |
Unique /5
Unique /5
Name | Show Full Descriptions |
---|---|
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating-10% to Fire Resistance +(20–30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Arrows Fork |
![]() | Reach of the Council Spine Bow Socketed Gems are Supported by Level 20 Greater Volley (50–75)% increased Physical Damage Adds (10–16) to (45–60) Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
![]() | Slivertongue Harbinger Bow (30–50)% increased Critical Strike ChanceAdds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance(20–40)% increased Spell Damage (5–10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity (70–80)% increased Physical Damage Adds (25–35) to (36–45) Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
Passive /2
Passive /2
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Split Shot![]() | Projectiles have 50% chance for an additional Projectile when Forking |
Notable | Quartered Thoughts![]() | Breaches in your Maps have 85% increased chance to belong to Esh Esh, Forked Thought in your Maps is Duplicated |
Cluster Jewel Passive /1
Cluster Jewel Passive /1
Category | Name | Show Full Descriptions |
---|---|---|
Keystone | Kineticism![]() | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain |
Community Wiki
Fork
Fork is a behavior of projectiles that causes them to split into two identical projectiles when they hit a target.
Mechanics
When a projectile forks, it splits into two identical projectiles that continue travelling at 60 and -60 degree angles from the projectile's original trajectory. A projectile can only fork once unless it is supported by the awakened fork support gem.
Only one projectile behavior can be applied each time a projectile hits a target. Fork has second priority for projectile behaviors, preceded by #1 pierce, and then followed by #3 chain and #4 return. This means that if you had pierce, chain, and fork supporting the same skill, it would first pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains.
Projectiles apply their on-hit effects to each target they fork on or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as
Ice Shot and
Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as
Fireball and
Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.