Skill Gem Quality /1
ItemStats
Siege BallistaProjectiles have (0–40)% chance for an additional Projectile when Forking
Item mods /10
NameLevelPre/SufDescriptionWeight
of the Crusade85SuffixProjectiles from Socketed Gems Fork gembow_crusader 100
default 0
32WeaponTreeProjectiles have 30% chance for an additional Projectile when Forkingtwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
78WeaponTreeProjectiles have 40% chance for an additional Projectile when Forkingtwo_hand_weapon 0
ranged 200
one_hand_weapon 50
default 0
32WeaponTreeProjectiles have 50% chance for an additional Projectile when Forkingone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
78WeaponTreeProjectiles have 75% chance for an additional Projectile when Forkingone_hand_weapon 0
ranged 200
two_hand_weapon 50
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Forkone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Forktwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Forkone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Forktwo_hand_weapon 25
default 0
1WeaponTreeBlazing Salvo Projectiles Fork when they pass through a Flame Wallcaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
Unique /5
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Passive /2
Projectiles have 50% chance for an additional Projectile when Forking
Breaches in your Maps have 85% increased chance to belong to Esh
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Cluster Jewel Passive /1
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)

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Fork

Fork is a behavior of projectiles that causes them to split into two identical projectiles when they hit a target.

Mechanics

When a projectile forks, it splits into two identical projectiles that continue travelling at 60 and -60 degree angles from the projectile's original trajectory. A projectile can only fork once unless it is supported by the awakened fork support gem.

Only one projectile behavior can be applied each time a projectile hits a target. Fork has second priority for projectile behaviors, preceded by #1 pierce, and then followed by #3 chain and #4 return. This means that if you had pierce, chain, and fork supporting the same skill, it would first pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains.

Projectiles apply their on-hit effects to each target they fork on or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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