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Skill Gem /10
GhostlyThrow
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
GhostlyThrow
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
GhostlyThrow
Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
VaalGhostlyThrow
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Purge
An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time
SnappingAdder
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
ImpactingSteelGem
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
ImpactingSteelGem
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Chronomancer
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.
VaalSnappingAdder
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Support Gem /1
ReturnProjectiles
Supports projectile skills.
Item mods /2
NameLevelPre/SufDescriptionWeight
68ScourgeUpsideAttack Projectiles Return to you Attackquiver 5
default 0
1WeaponTreeIce Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
Unique /4
Devilshorn
Requires Level 1, 14 Dex
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
BowOfTheCouncil
Requires Level 64, 212 Dex
Socketed Gems are Supported by Level 20 Greater Volley
(5075)% increased Physical Damage
Adds (1016) to (4560) Physical Damage
(812)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the fourth firing points Chain +2 times
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
UberEaterofWorlds
Requires Level 48
+(2030)% to Lightning Resistance
+(3050) to Dexterity
(2535)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
WandofBlasting
Requires Level 34, 118 Int
10% increased Cast Speed
Skills fire (23) additional Projectiles
(1020)% increased Projectile Speed
(3050)% increased Projectile Damage
Projectiles cannot continue after colliding with targets
(They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)
Passive /2
Returning Projectiles have 150% increased Speed
First and Final shots of Barrage sequences fire Projectiles that Return to you
Ascendancy Passive /1
Ascendancy: Saboteur
Character: Shadow
Projectiles have 50% chance to Return to you
Projectiles are fired in random directions

Community Wiki

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Return

Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain.

When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.

Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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