Skill Gem /1
Name |
---|
Venom Gyre |
Support Gem /1
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
68 | ScourgeUpside | Attack Projectiles Return to you attack | quiver 5 default 0 | |
1 | WeaponTree | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 |
Unique /3
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
Passive /2
Community Wiki
Return
Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.
Mechanics
Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.
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