Skill Gem /1
Skill Gem Quality /3
|Lightning Trap||Divergent||Projectiles have (0–20)% chance to Return to you||10|
|Frostbolt||Phantasmal||Projectiles have (0–20)% chance to Return to you||20|
|Venom Gyre||Anomalous||Returning Projectiles deal (-20–0)% less Damage with Hits and Ailments||100|
Support Gem /1
Support Gem Quality /2
|Faster Projectiles Support||Anomalous||Projectiles from Supported Skills have (0–60)% chance to Return to you from final target||100|
|Ballista Totem Support||Phantasmal||Projectiles from Supported Skills have (0–10)% chance to Return to you||10|
Item mods /1
|68||ScourgeUpside||Attack Projectiles Return to you from final Target attack||quiver 5|
|Relic of the Cycle Crude Bow|
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final target
|Reach of the Council Spine Bow|
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
|Nimis Topaz Ring|
+(20–30)% to Lightning Resistance+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you at end of flight
Projectiles are fired in random directions
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets
Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.
Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.