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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem /1

Skill Gem /1

Skill Gem Quality /3

Skill Gem Quality /3

ItemTypeStatsWeight
Lightning TrapDivergent Projectiles have (0–20)% chance to Return to you10
FrostboltPhantasmal Projectiles have (0–20)% chance to Return to you20
Venom GyreAnomalous Returning Projectiles deal (-20–0)% less Damage100
Support Gem /1

Support Gem /1

Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Faster Projectiles SupportAnomalous Projectiles from Supported Skills have (0–60)% chance to Return to you from final target100
Ballista Totem SupportPhantasmal Projectiles from Supported Skills have (0–10)% chance to Return to you10
Unique /2

Unique /2

NameShow Full Descriptions
Bow1Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final target
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
passives /1

passives /1

CategoryNameShow Full Descriptions
NotableVengeant Cascade
Boomerang
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets

Community Wiki

Wiki Edit

Return

Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.

Mechanics

Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain.

When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.

Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, SiphonGemEssence Drain will apply its debuff to each target a projectile hits. Skills such as IceShotIce Shot and ClusterBurstKinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as FireballFireball and ArcticBreathCreeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.


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