Venom Gyre
Level: 1–20
Attack Speed: 120% of base
Attack Damage: 125–165% of base
Effectiveness of Added Damage: 125–165%
Requires Level 12
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Base duration is 12 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From Quality:
(0–20)% increased Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–20)% increased Poison Duration50
Anomalous Returning Projectiles deal (-20–0)% less Damage with Hits and Ailments100
Divergent Chains +(0–1) Times10
Quest /2
Level Effect /40
Implicit
Maximum 30 caught Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
40% chance to keep each caught Projectile fired with Whirling Blades
Base duration is 12 seconds
Returning Projectiles Pierce all Targets
Projectiles Return to you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
LevelRequires LevelDexterityIntelligenceCostBase DamageExperience
11221145125%15,249
21525175127.1%41,517
31930215129.2%81,983
42335245131.3%147,968
52741285133.4%250,557
63146325135.5%405,086
73551365137.6%447,718
83855385139.7%615,318
94159416141.8%834,639
104463446143.9%1,570,760
114767476146.1%1,633,987
125071496148.2%2,151,030
135375526150.3%2,812,189
145679556152.4%5,099,360
155983586154.5%9,400,731
166287606156.6%15,273,366
176490627158.7%26,286,582
186692647160.8%62,890,590
196895667162.9%212,046,017
207098687165%
21727167.1%
22747169.2%
23767171.3%
24787173.4%
25808175.5%
26828177.6%
27848179.7%
28868181.8%
29888183.9%
30908186.1%
31918187.1%
32928188.2%
33938189.2%
34948190.3%
35958191.3%
36969192.4%
37979193.4%
38989194.5%
39999195.5%
401009196.6%

Venom Gyre

CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymHit, Projectile, Pierce, Return, Ailment, Poison
DropLevel 12
BaseType Venom Gyre
Class Active Skill Gems
VaalVaal Venom Gyre
WeaponClaws, Daggers, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, Chaos, Duration, ProjectilesFromUser
MetadataMetadata/Items/Gems/SkillGemVenomGyre
Referencepoe.ninja
Microtransactions /1 ⍟
IconName
IllusionistVenomGyreSkillEffectIllusionist Venom Gyre Effect
Your Venom Gyre becomes an Illusionist Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Venom Gyre Damage 1Venom Gyre deals 25% increased Damage100
The Eternal LabyrinthEnchantment Venom Gyre Damage 2Venom Gyre deals 40% increased Damage100
The Merciless LabyrinthEnchantment Venom Gyre Withering On Hit Chance 1Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit100
The Eternal LabyrinthEnchantment Venom Gyre Withering On Hit Chance 2Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit100
The Merciless LabyrinthEnchantment Venom Gyre Chance To Retain Projectile On Release 1Venom Gyre has a 15% chance to keep each caught Projectile fired with Whirling Blades
The Eternal LabyrinthEnchantment Venom Gyre Chance To Retain Projectile On Release 2Venom Gyre has a 25% chance to keep each caught Projectile fired with Whirling Blades100
Supported By /101 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Venom Gyre


**Venom Gyre** is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades.

Skill functions and interactions

Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Does not generate additional Returning Projectiles.

Fork: Forking projectiles do not Return, but the final projectiles return as expected. This can be useful for clearing packs and generates additional Returning Projectiles.

Chain: Works as expected for the primary projectile. Projectile does not Return until it is done Chaining.

Whirling Blades: Launches caught Returning Projectiles in a spiraling fashion when used. The projectiles are released very quickly but sequentially. Appears to home in on enemies slightly, with roughly one of six blades striking the same enemy.

Multiple Projectiles, Volley: Applies to the initial throw, but not caught blades released by Whirling Blades.

Point Blank and Far Shot: Take total travel distance into account. Projectiles released by Whirling Blades are considered new projectiles, while Returning Projectiles are not.

Skill effect duration: Only applies to how long returning projectiles are stored. Less Duration Support increases all damage dealt by the Skill.

Decay Support: Despite the support gem add DOT damage to the skill, the Decay inflicts by returning projectiles deal Less Damage due to the skill gem's Returning Projectiles deal 75% less Damage.

This Skill can generate multiple poison stacks per usage, giving it synergy with Herald of Agony, Vile Toxins Support, Withering Touch Support, and the Assassin's Noxious Strike and Toxic Delivery nodes. However, Cobra Lash is generally preferred for this purpose.

Version history

VersionChanges
3.13.0
  • No longer deals added chaos damage.
  • Now deals base weapon damage and has an added damage effectiveness of 125% at gem level 1 (from 90%), up to 165% at gem level 20 (from 115%).
  • Now has a 40% chance to retain caught projectiles fired after using Whirling Blades at all gem levels.
  • Now converts 60% of physical damage to chaos damage (from 50%).
  • The Eternal Labyrinth enchantment for '''Venom Gyre''' now grants a 25% chance to keep caught projectiles fired by using Whirling Blades (from 35%). Existing items with this enchantment are unaffected.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.9.0
  • Now deals 90% of base damage at gem level 1 (from 80%), up to 115% at gem level 20 (from 104%).
  • 3.8.0
  • Venom Gyre has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.