60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Poison Duration | 50 |
Anomalous | Returning Projectiles deal (-20–0)% less Damage with Hits and Ailments | 100 |
Divergent | Chains +(0–1) Times | 10 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Shadow |
1 | The Siren's Cadence | Nessa | Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Maximum 30 caught Projectiles 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments 40% chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Level | Requires Level | Dexterity | Intelligence | Cost | Base Damage | Experience |
---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 5 | 125% | 15,249 |
2 | 15 | 25 | 17 | 5 | 127.1% | 41,517 |
3 | 19 | 30 | 21 | 5 | 129.2% | 81,983 |
4 | 23 | 35 | 24 | 5 | 131.3% | 147,968 |
5 | 27 | 41 | 28 | 5 | 133.4% | 250,557 |
6 | 31 | 46 | 32 | 5 | 135.5% | 405,086 |
7 | 35 | 51 | 36 | 5 | 137.6% | 447,718 |
8 | 38 | 55 | 38 | 5 | 139.7% | 615,318 |
9 | 41 | 59 | 41 | 6 | 141.8% | 834,639 |
10 | 44 | 63 | 44 | 6 | 143.9% | 1,570,760 |
11 | 47 | 67 | 47 | 6 | 146.1% | 1,633,987 |
12 | 50 | 71 | 49 | 6 | 148.2% | 2,151,030 |
13 | 53 | 75 | 52 | 6 | 150.3% | 2,812,189 |
14 | 56 | 79 | 55 | 6 | 152.4% | 5,099,360 |
15 | 59 | 83 | 58 | 6 | 154.5% | 9,400,731 |
16 | 62 | 87 | 60 | 6 | 156.6% | 15,273,366 |
17 | 64 | 90 | 62 | 7 | 158.7% | 26,286,582 |
18 | 66 | 92 | 64 | 7 | 160.8% | 62,890,590 |
19 | 68 | 95 | 66 | 7 | 162.9% | 212,046,017 |
20 | 70 | 98 | 68 | 7 | 165% | |
21 | 72 | 7 | 167.1% | |||
22 | 74 | 7 | 169.2% | |||
23 | 76 | 7 | 171.3% | |||
24 | 78 | 7 | 173.4% | |||
25 | 80 | 8 | 175.5% | |||
26 | 82 | 8 | 177.6% | |||
27 | 84 | 8 | 179.7% | |||
28 | 86 | 8 | 181.8% | |||
29 | 88 | 8 | 183.9% | |||
30 | 90 | 8 | 186.1% | |||
31 | 91 | 8 | 187.1% | |||
32 | 92 | 8 | 188.2% | |||
33 | 93 | 8 | 189.2% | |||
34 | 94 | 8 | 190.3% | |||
35 | 95 | 8 | 191.3% | |||
36 | 96 | 9 | 192.4% | |||
37 | 97 | 9 | 193.4% | |||
38 | 98 | 9 | 194.5% | |||
39 | 99 | 9 | 195.5% | |||
40 | 100 | 9 | 196.6% |
Venom Gyre
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Projectile, Pierce, Return, Ailment, Poison |
DropLevel | 12 |
BaseType | Venom Gyre |
Class | Active Skill Gems |
Vaal | Vaal Venom Gyre |
Weapon | Claws, Daggers, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, Chaos, Duration, ProjectilesFromUser |
Metadata | Metadata/Items/Gems/SkillGemVenomGyre |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Illusionist Venom Gyre Effect Your Venom Gyre becomes an Illusionist Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Venom Gyre Damage 1 | Venom Gyre deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Venom Gyre Damage 2 | Venom Gyre deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Venom Gyre Withering On Hit Chance 1 | Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit | 100 |
The Eternal Labyrinth | Enchantment Venom Gyre Withering On Hit Chance 2 | Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit | 100 |
The Merciless Labyrinth | Enchantment Venom Gyre Chance To Retain Projectile On Release 1 | Venom Gyre has a 15% chance to keep each caught Projectile fired with Whirling Blades | |
The Eternal Labyrinth | Enchantment Venom Gyre Chance To Retain Projectile On Release 2 | Venom Gyre has a 25% chance to keep each caught Projectile fired with Whirling Blades | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Venom Gyre
**Venom Gyre** is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades.
Skill functions and interactions
Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Does not generate additional Returning Projectiles.
Fork: Forking projectiles do not Return, but the final projectiles return as expected. This can be useful for clearing packs and generates additional Returning Projectiles.
Chain: Works as expected for the primary projectile. Projectile does not Return until it is done Chaining.
Whirling Blades: Launches caught Returning Projectiles in a spiraling fashion when used. The projectiles are released very quickly but sequentially. Appears to home in on enemies slightly, with roughly one of six blades striking the same enemy.
Multiple Projectiles, Volley: Applies to the initial throw, but not caught blades released by Whirling Blades.
Point Blank and Far Shot: Take total travel distance into account. Projectiles released by Whirling Blades are considered new projectiles, while Returning Projectiles are not.
Skill effect duration: Only applies to how long returning projectiles are stored. Less Duration Support increases all damage dealt by the Skill.
Decay Support: Despite the support gem add DOT damage to the skill, the Decay inflicts by returning projectiles deal Less Damage due to the skill gem's Returning Projectiles deal 75% less Damage.
This Skill can generate multiple poison stacks per usage, giving it synergy with Herald of Agony, Vile Toxins Support, Withering Touch Support, and the Assassin's Noxious Strike and Toxic Delivery nodes. However, Cobra Lash is generally preferred for this purpose.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
3.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.