Rune Daggers Unique /14 ⍟
IconName
Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+12% Chance to Block Attack Damage while Dual Wielding
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Replica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+18% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Widowmaker Boot Blade
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Replica Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
The Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Arakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
Adds (8–13) to (20–30) Physical Damage
(170–200)% increased Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bino's Kitchen Knife Slaughter Knife
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Cold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
Replica Cold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Mark of the Doubting Knight Platinum Kris
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Divinarius Imperial Skean
30% increased Global Critical Strike Chance
(150–200)% increased Spell Damage
Gain (100–200) Life per Enemy Killed
Gain (50–100) Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
White Wind Imperial Skean
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Vulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Vaal Orb Corrupted Implicit /20
111000#% chance to gain a Frenzy Charge on Kill
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% chance to gain Unholy Might for # seconds on Kill
111000damage critical+#% to Global Critical Strike Multiplier
111000damage#% increased Damage over Time
3842250damage chaos attackAdds # to # Chaos Damage
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
111000damage caster#% increased Spell Damage
1700084Total
One Hand Melee Crafting Bench /258 ⍟
ModRequireUnlock
Two Sockets1x Jeweller's OrbThe Grand Arena
Three Sockets3x Jeweller's OrbThe Grand Arena
Four Sockets10x Jeweller's OrbThe Grand Arena
Five Sockets70x Jeweller's OrbChateau Map
Six Sockets350x Jeweller's OrbDungeon Map
Two Linked Sockets1x Orb of FusingKaom's Stronghold
Three Linked Sockets3x Orb of FusingKaom's Stronghold
Four Linked Sockets5x Orb of FusingKaom's Stronghold
Five Linked Sockets150x Orb of FusingSulphur Vents Map
Six Linked Sockets1500x Orb of FusingSilo Map
At Least One Red Socket4x Chromatic OrbThe Mines Level 1
At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
At Least One Green Socket4x Chromatic OrbThe Mines Level 1
At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
+(16–20)% to Fire Resistance1x Orb of TransmutationDefault
+(16–20)% to Cold Resistance1x Orb of TransmutationDefault
+(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
+(15–20) to Strength1x Orb of AugmentationDefault
+(15–20) to Dexterity1x Orb of AugmentationDefault
+(15–20) to Intelligence1x Orb of AugmentationDefault
Remove Crafted Mods1x Orb of ScouringDefault
+(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyThe Western Forest
+(26–30) to Strength2x Chaos OrbTropical Island Map
+(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
+(26–30) to Dexterity2x Chaos OrbTropical Island Map
+(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
+(26–30) to Intelligence2x Chaos OrbTropical Island Map
+(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceMalformation Map
(0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceRacecourse Map
(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbRacecourse Map
+(35–44) to maximum Mana3x Orb of AugmentationDefault
+(45–54) to maximum Mana6x Orb of AugmentationThe Beacon
+(55–64) to maximum Mana2x Chaos OrbThe Feeding Trough
+(65–74) to maximum Mana4x Chaos OrbLookout Map
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyDark Forest Map
(40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbGeode Map
(25–34)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
(35–44)% increased Spell Damage8x Orb of AlterationShavronne's Tower
(45–54)% increased Spell Damage4x Chaos OrbThe Boiling Lake
(55–66)% increased Spell Damage1x Exalted OrbMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbThicket Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMesa Map
(8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbPalace Map
(10–13)% increased Cast Speed6x Orb of AlterationThe Dried Lake
(14–17)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
(18–21)% increased Cast Speed1x Exalted OrbPalace Map
(25–34)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbPort Map
(9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
(25–34)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbWaterways Map
(9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
(25–34)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbFactory Map
(9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
(25–34)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbCrimson Temple Map
(9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
+(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyThe Dread Thicket
Adds (35–41) to (63–73) Fire Damage4x Chaos OrbPort Map
Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationThe Crystal Veins
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyThe Causeway
Adds (35–41) to (63–73) Cold Damage4x Chaos OrbWaterways Map
Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbFactory Map
Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationThe Sewers
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyThe Ossuary
Adds (13–17) to (26–30) Physical Damage4x Chaos OrbThe Quarry
Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbPort Map
Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyThe Causeway
Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbWaterways Map
Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbFactory Map
(17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyCastle Ruins Map
(25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyCastle Ruins Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
(30–49)% increased Critical Strike Chance for Spells6x Orb of AlterationCemetery Map
(50–69)% increased Critical Strike Chance for Spells3x Chaos OrbCastle Ruins Map
Minions deal (25–34)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
Minions deal (35–44)% increased Damage2x Orb of AlchemyPromenade Map
Minions deal (45–54)% increased Damage4x Chaos OrbColosseum Map
(35–44)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
(45–54)% increased Trap Damage4x Chaos OrbBazaar Map
(35–44)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
(45–54)% increased Mine Damage4x Chaos OrbBazaar Map
(9–12)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyBazaar Map
(9–12)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyBazaar Map
Remove Enchantments3x Orb of ScouringDefault
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbBetrayal Unveil
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyBetrayal Unveil
(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x Chaos OrbBetrayal Unveil
(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x Chaos OrbBetrayal Unveil
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyBetrayal Unveil
(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x Chaos OrbBetrayal Unveil
(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x Chaos OrbBetrayal Unveil
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyBetrayal Unveil
(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x Chaos OrbBetrayal Unveil
(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x Chaos OrbBetrayal Unveil
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyBetrayal Unveil
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbBetrayal Unveil
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbBetrayal Unveil
(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationBetrayal Unveil
(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbBetrayal Unveil
(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbBetrayal Unveil
(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbBetrayal Unveil
(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbBetrayal Unveil
(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbBetrayal Unveil
Minions have (16–19)% increased maximum Life
Minions deal (16–19)% increased Damage
8x Orb of AlterationBetrayal Unveil
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyBetrayal Unveil
Minions have (25–28)% increased maximum Life
Minions deal (25–28)% increased Damage
4x Chaos OrbBetrayal Unveil
Minions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x Orb of AlterationBetrayal Unveil
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyBetrayal Unveil
Minions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x Chaos OrbBetrayal Unveil
+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
3% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
(4–5)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
(3–4)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
(3–4)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
(3–4)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationBetrayal Unveil
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyBetrayal Unveil
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbBetrayal Unveil
+1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil, Catarina
+2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil, Catarina
+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil, Haku
+(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil, Haku
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyBetrayal Unveil, Tora
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbBetrayal Unveil, Tora
Hits can't be Evaded3x Exalted OrbBetrayal Unveil, Vagan
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbBetrayal Unveil
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbBetrayal Unveil
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
4x Chaos OrbBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
1x Exalted OrbBetrayal Unveil
(8–9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationBetrayal Unveil
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyBetrayal Unveil
(13–16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbBetrayal Unveil
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos OrbBetrayal Unveil
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
Rune Daggers Item /18 ⍟
IconName
Carving Knife
Physical Damage: 3-26
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 10, 18 Dex, 26 Int
30% increased Global Critical Strike Chance
Boot Knife
Physical Damage: 8-34
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int
30% increased Global Critical Strike Chance
Copper Kris
Physical Damage: 10-41
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 10
Requires Level 24, 28 Dex, 60 Int
50% increased Global Critical Strike Chance
Skean
Physical Damage: 11-43
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 28, 42 Dex, 60 Int
30% increased Global Critical Strike Chance
Imp Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 32, 36 Dex, 78 Int
40% increased Global Critical Strike Chance
Butcher Knife
Physical Damage: 7-62
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 38, 55 Dex, 79 Int
30% increased Global Critical Strike Chance
Boot Blade
Physical Damage: 15-59
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int
30% increased Global Critical Strike Chance
Golden Kris
Physical Damage: 19-75
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 47, 51 Dex, 110 Int
50% increased Global Critical Strike Chance
Royal Skean
Physical Damage: 16-64
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance
Fiend Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int
40% increased Global Critical Strike Chance
Slaughter Knife
Physical Damage: 10-86
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 58, 81 Dex, 117 Int
30% increased Global Critical Strike Chance
Ezomyte Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Platinum Kris
Physical Damage: 24-95
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 64, 76 Dex, 149 Int
50% increased Global Critical Strike Chance
Imperial Skean
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Demon Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Flickerflame Blade
Physical Damage: 12-47
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 30, 54 Dex, 54 Int
Trigger Level 10 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Rune Dagger Gem /39
Attack Melee Strike Slam Spell Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Prismatic Minion Trap Totem Movement Travel AoE Vaal Trigger Duration Critical
Name
Vaal Molten Strike (1)
Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Molten Strike (1)
Attack, Projectile, AoE, Melee, Strike, Fire
Ancestral Protector (4)
Attack, Totem, Melee, Strike
Reckoning (4)
Trigger, Attack, AoE, Physical, Melee
Vigilant Strike (4)
Attack, Melee, Strike
Static Strike (12)
Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
Vengeance (24)
Trigger, Attack, AoE, Physical, Melee
Dominating Blow (28)
Attack, Minion, Duration, Melee, Strike
Ancestral Warchief (28)
Attack, Totem, AoE, Slam, Melee
Vaal Ancestral Warchief (28)
Attack, Totem, AoE, Vaal, Melee, Slam
Name
Cobra Lash (1)
Critical, Attack, Projectile, Chaos
Double Strike (1)
Attack, Melee, Strike, Physical
Dual Strike (1)
Critical, Attack, Melee, Strike
Spectral Throw (1)
Attack, Projectile
Frost Blades (1)
Attack, Projectile, Melee, Strike, Cold
Vaal Spectral Throw (1)
Attack, Projectile, Vaal
Vaal Double Strike (1)
Attack, Melee, Strike, Duration, Vaal, Physical
Viper Strike (1)
Attack, Duration, Melee, Strike, Chaos
Puncture (4)
Attack, Projectile, Duration, Melee, Strike, Physical, Bow
Riposte (4)
Trigger, Attack, Melee, Strike, Physical
Vaal Flicker Strike (10)
Attack, Melee, Strike, Movement, Vaal, Duration
Flicker Strike (10)
Attack, Melee, Strike, Movement, Duration
Whirling Blades (10)
Attack, Movement, Travel, Melee
Vaal Venom Gyre (12)
Attack, Projectile, Chaos, Duration, Vaal
Blade Trap (12)
Trap, Attack, AoE
Lightning Strike (12)
Attack, Projectile, Melee, Strike, Lightning
Reave (12)
Attack, AoE, Melee
Venom Gyre (12)
Attack, Projectile, Chaos, Duration
Spectral Helix (12)
Attack, Projectile
Vaal Lightning Strike (12)
Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Vaal Reave (12)
Attack, AoE, Vaal, Melee
Vaal Blade Flurry (28)
Attack, AoE, Channelling, Physical, Vaal, Melee
Blade Flurry (28)
Attack, AoE, Channelling, Physical, Melee
Charged Dash (28)
Movement, AoE, Channelling, Attack, Lightning, Melee
Cyclone (28)
Attack, AoE, Movement, Channelling, Physical, Melee
Wild Strike (28)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Pestilent Strike (28)
Attack, Melee, Strike, AoE, Duration, Chaos
Vaal Cyclone (28)
Attack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Name
Energy Blade (24)
Spell, Lightning
Rune Daggers Weapon /804 ⍟
WeightDesc
250 (T1)Adds 6 to 16 Physical Damage
6% reduced Attack Speed
125 (T1)Adds 8 to 19 Physical Damage
6% reduced Attack Speed
1000 (T1)Adds 2 to 6 Physical Damage
1000 (T1)Adds 2 to 8 Physical Damage
1000 (T1)Adds 3 to 10 Physical Damage
500 (T1)Adds 5 to 13 Physical Damage
250 (T1)Adds 6 to 15 Physical Damage
100 (T1)Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 (T1)Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 (T1)Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
50 (T1)Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
25 (T1)Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
100 (T1)Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 (T1)Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 (T1)Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Cold Damage
50 (T1)Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Cold Damage
25 (T1)Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Cold Damage
100 (T1)Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 (T1)Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Lightning Damage
100 (T1)Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 (T1)Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Lightning Damage
25 (T1)Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Lightning Damage
50 (T1)Adds 1 to 3 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 1 to 4 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 2 to 6 Physical Damage
15% of Physical Damage Converted to Chaos Damage
25 (T1)Adds 3 to 7 Physical Damage
15% of Physical Damage Converted to Chaos Damage
12 (T1)Adds 5 to 8 Physical Damage
15% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 1 to 3 Physical Damage
20% of Physical Damage converted to a random Element
50 (T1)Adds 1 to 4 Physical Damage
20% of Physical Damage converted to a random Element
50 (T1)Adds 2 to 6 Physical Damage
20% of Physical Damage converted to a random Element
25 (T1)Adds 3 to 7 Physical Damage
20% of Physical Damage converted to a random Element
12 (T1)Adds 5 to 8 Physical Damage
20% of Physical Damage converted to a random Element
250 (T1)Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1)Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1)Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 (T1)Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 (T1)Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 27 to 42 Fire Damage
6% reduced Attack Speed
125 (T1)Adds 55 to 83 Fire Damage
6% reduced Attack Speed
1000 (T1)Adds 4 to 6 Fire Damage
1000 (T1)Adds 7 to 10 Fire Damage
1000 (T1)Adds 13 to 18 Fire Damage
500 (T1)Adds 22 to 32 Fire Damage
250 (T1)Adds 42 to 63 Fire Damage
250 (T1)Adds 1 to 5 Fire Damage
10% chance to Ignite
250 (T1)Adds 3 to 6 Fire Damage
10% chance to Ignite
250 (T1)Adds 7 to 12 Fire Damage
10% chance to Ignite
125 (T1)Adds 12 to 19 Fire Damage
10% chance to Ignite
63 (T1)Adds 25 to 39 Fire Damage
10% chance to Ignite
250 (T1)25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
250 (T1)25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
250 (T1)25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
125 (T1)25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
63 (T1)25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
250 (T1)Adds 26 to 39 Cold Damage
Your Cold Damage cannot Chill
125 (T1)Adds 52 to 78 Cold Damage
Your Cold Damage cannot Chill
1000 (T1)Adds 4 to 6 Cold Damage
1000 (T1)Adds 5 to 10 Cold Damage
1000 (T1)Adds 12 to 18 Cold Damage
500 (T1)Adds 19 to 30 Cold Damage
250 (T1)Adds 41 to 60 Cold Damage
250 (T1)Adds 1 to 5 Cold Damage
10% chance to Freeze
250 (T1)Adds 3 to 6 Cold Damage
10% chance to Freeze
250 (T1)Adds 7 to 10 Cold Damage
10% chance to Freeze
125 (T1)Adds 12 to 19 Cold Damage
10% chance to Freeze
63 (T1)Adds 24 to 35 Cold Damage
10% chance to Freeze
250 (T1)Adds 1 to 5 Cold Damage
4% increased Attack Speed
250 (T1)Adds 3 to 6 Cold Damage
4% increased Attack Speed
250 (T1)Adds 7 to 10 Cold Damage
4% increased Attack Speed
125 (T1)Adds 12 to 19 Cold Damage
4% increased Attack Speed
63 (T1)Adds 24 to 35 Cold Damage
4% increased Attack Speed
250 (T1)Adds 3 to 66 Lightning Damage
4% increased Lightning Damage taken
125 (T1)Adds 7 to 132 Lightning Damage
4% increased Lightning Damage taken
1000 (T1)Adds 1 to 9 Lightning Damage
1000 (T1)Adds 1 to 17 Lightning Damage
1000 (T1)Adds 1 to 30 Lightning Damage
500 (T1)Adds 3 to 51 Lightning Damage
250 (T1)Adds 6 to 101 Lightning Damage
250 (T1)Adds 1 to 6 Lightning Damage
10% chance to Shock
250 (T1)Adds 1 to 10 Lightning Damage
10% chance to Shock
250 (T1)Adds 1 to 18 Lightning Damage
10% chance to Shock
125 (T1)Adds 3 to 31 Lightning Damage
10% chance to Shock
63 (T1)Adds 3 to 60 Lightning Damage
10% chance to Shock
250 (T1)Adds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
250 (T1)Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 (T1)Adds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
125 (T1)Adds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
63 (T1)Adds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
125 (T1)Adds 19 to 31 Chaos Damage
5% reduced maximum Life
63 (T1)Adds 39 to 59 Chaos Damage
5% reduced maximum Life
500 (T1)Adds 1 to 6 Chaos Damage
500 (T1)Adds 3 to 8 Chaos Damage
500 (T1)Adds 8 to 14 Chaos Damage
250 (T1)Adds 15 to 24 Chaos Damage
125 (T1)Adds 29 to 46 Chaos Damage
125 (T1)Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
63 (T1)Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
31 (T1)Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 1 to 5 Chaos Damage
10% increased Effect of Withered
125 (T1)Adds 3 to 6 Chaos Damage
10% increased Effect of Withered
125 (T1)Adds 7 to 9 Chaos Damage
10% increased Effect of Withered
63 (T1)Adds 8 to 15 Chaos Damage
10% increased Effect of Withered
31 (T1)Adds 18 to 28 Chaos Damage
10% increased Effect of Withered
500 (T1)Adds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
Adds 1 to 0 Lightning Damage
250 (T1)Adds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
Adds 1 to 0 Lightning Damage
125 (T1)Adds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
Adds 3 to 0 Lightning Damage
125 (T1)Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
63 (T1)Adds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
Adds 1 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
31 (T1)Adds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
Adds 3 to 0 Lightning Damage
5% chance to Freeze, Shock and Ignite
125 (T1)Adds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
63 (T1)Adds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
Adds 1 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
31 (T1)Adds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
Adds 3 to 0 Lightning Damage
15% increased Effect of Non-Damaging Ailments
125 (T1)Adds 14 to 22 Physical Damage to Spells
6% reduced Cast Speed
63 (T1)Adds 28 to 42 Physical Damage to Spells
6% reduced Cast Speed
500 (T1)Adds 1 to 5 Physical Damage to Spells
500 (T1)Adds 2 to 6 Physical Damage to Spells
500 (T1)Adds 6 to 10 Physical Damage to Spells
250 (T1)Adds 11 to 17 Physical Damage to Spells
125 (T1)Adds 21 to 33 Physical Damage to Spells
63 (T1)Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 (T1)Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 (T1)Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
32 (T1)Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
16 (T1)Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
63 (T1)Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 (T1)Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 (T1)Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
32 (T1)Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
16 (T1)Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Cold Damage
63 (T1)Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 (T1)Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 (T1)Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
32 (T1)Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
16 (T1)Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Lightning Damage
63 (T1)Adds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 (T1)Adds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
63 (T1)Adds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
32 (T1)Adds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
16 (T1)Adds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Chaos Damage
250 (T1)Adds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 (T1)Adds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
250 (T1)Adds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 (T1)Adds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
63 (T1)Adds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
125 (T1)Adds 19 to 30 Fire Damage to Spells
6% reduced Cast Speed
63 (T1)Adds 39 to 59 Fire Damage to Spells
6% reduced Cast Speed
500 (T1)Adds 2 to 5 Fire Damage to Spells
500 (T1)Adds 5 to 7 Fire Damage to Spells
500 (T1)Adds 9 to 14 Fire Damage to Spells
250 (T1)Adds 15 to 24 Fire Damage to Spells
125 (T1)Adds 30 to 45 Fire Damage to Spells
250 (T1)Adds 1 to 3 Fire Damage to Spells
10% chance to Ignite
250 (T1)Adds 2 to 4 Fire Damage to Spells
10% chance to Ignite
250 (T1)Adds 4 to 9 Fire Damage to Spells
10% chance to Ignite
125 (T1)Adds 8 to 14 Fire Damage to Spells
10% chance to Ignite
63 (T1)Adds 18 to 28 Fire Damage to Spells
10% chance to Ignite
250 (T1)25% increased Implicit Modifier magnitudes
Adds 1 to 3 Fire Damage to Spells
250 (T1)25% increased Implicit Modifier magnitudes
Adds 2 to 4 Fire Damage to Spells
250 (T1)25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage to Spells
125 (T1)25% increased Implicit Modifier magnitudes
Adds 8 to 14 Fire Damage to Spells
63 (T1)25% increased Implicit Modifier magnitudes
Adds 18 to 28 Fire Damage to Spells
125 (T1)Adds 18 to 28 Cold Damage to Spells
Your Cold Damage cannot Chill
63 (T1)Adds 37 to 56 Cold Damage to Spells
Your Cold Damage cannot Chill
500 (T1)Adds 2 to 5 Cold Damage to Spells
500 (T1)Adds 3 to 7 Cold Damage to Spells
500 (T1)Adds 8 to 14 Cold Damage to Spells
250 (T1)Adds 14 to 21 Cold Damage to Spells
125 (T1)Adds 29 to 43 Cold Damage to Spells
250 (T1)Adds 1 to 3 Cold Damage to Spells
10% chance to Freeze
250 (T1)Adds 2 to 4 Cold Damage to Spells
10% chance to Freeze
250 (T1)Adds 4 to 8 Cold Damage to Spells
10% chance to Freeze
125 (T1)Adds 8 to 14 Cold Damage to Spells
10% chance to Freeze
63 (T1)Adds 17 to 25 Cold Damage to Spells
10% chance to Freeze
250 (T1)Adds 1 to 3 Cold Damage to Spells
5% increased Cast Speed
250 (T1)Adds 2 to 4 Cold Damage to Spells
5% increased Cast Speed
250 (T1)Adds 4 to 8 Cold Damage to Spells
5% increased Cast Speed
125 (T1)Adds 8 to 14 Cold Damage to Spells
5% increased Cast Speed
63 (T1)Adds 17 to 25 Cold Damage to Spells
5% increased Cast Speed
125 (T1)Adds 2 to 48 Lightning Damage to Spells
4% increased Lightning Damage taken
63 (T1)Adds 5 to 94 Lightning Damage to Spells
4% increased Lightning Damage taken
500 (T1)Adds 1 to 6 Lightning Damage to Spells
500 (T1)Adds 1 to 12 Lightning Damage to Spells
500 (T1)Adds 1 to 22 Lightning Damage to Spells
250 (T1)Adds 2 to 37 Lightning Damage to Spells
125 (T1)Adds 4 to 72 Lightning Damage to Spells
250 (T1)Adds 1 to 5 Lightning Damage to Spells
10% chance to Shock
250 (T1)Adds 1 to 7 Lightning Damage to Spells
10% chance to Shock
250 (T1)Adds 1 to 14 Lightning Damage to Spells
10% chance to Shock
125 (T1)Adds 2 to 22 Lightning Damage to Spells
10% chance to Shock
63 (T1)Adds 2 to 43 Lightning Damage to Spells
10% chance to Shock
250 (T1)Adds 1 to 5 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 (T1)Adds 1 to 7 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
250 (T1)Adds 1 to 14 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
125 (T1)Adds 2 to 22 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 (T1)Adds 2 to 43 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
63 (T1)Adds 14 to 22 Chaos Damage to Spells
5% reduced maximum Life
32 (T1)Adds 28 to 42 Chaos Damage to Spells
5% reduced maximum Life
250 (T1)Adds 1 to 5 Chaos Damage to Spells
250 (T1)Adds 2 to 6 Chaos Damage to Spells
250 (T1)Adds 6 to 10 Chaos Damage to Spells
125 (T1)Adds 11 to 17 Chaos Damage to Spells
63 (T1)Adds 21 to 33 Chaos Damage to Spells
125 (T1)Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1)Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1)Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
63 (T1)Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
32 (T1)Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
125 (T1)Adds 1 to 3 Chaos Damage to Spells
10% increased Effect of Withered
125 (T1)Adds 2 to 4 Chaos Damage to Spells
10% increased Effect of Withered
125 (T1)Adds 4 to 6 Chaos Damage to Spells
10% increased Effect of Withered
63 (T1)Adds 6 to 10 Chaos Damage to Spells
10% increased Effect of Withered
32 (T1)Adds 13 to 20 Chaos Damage to Spells
10% increased Effect of Withered
375 (T1)35% increased Spell Damage
40% reduced Critical Strike Chance for Spells
187 (T1)42% increased Spell Damage
40% reduced Critical Strike Chance for Spells
750 (T1)7% increased Spell Damage
10% increased maximum Mana
750 (T1)10% increased Spell Damage
10% increased maximum Mana
750 (T1)13% increased Spell Damage
10% increased maximum Mana
375 (T1)17% increased Spell Damage
10% increased maximum Mana
187 (T1)20% increased Spell Damage
10% increased maximum Mana
750 (T1)7% increased Spell Damage
10% increased maximum Energy Shield
750 (T1)10% increased Spell Damage
10% increased maximum Energy Shield
750 (T1)13% increased Spell Damage
10% increased maximum Energy Shield
375 (T1)17% increased Spell Damage
10% increased maximum Energy Shield
187 (T1)20% increased Spell Damage
10% increased maximum Energy Shield
63 (T1)35% increased Damage over Time
10% reduced Life Recovery rate