Rune Daggers Unique /14 ⍟
Icon | Name |
---|---|
![]() | Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Widowmaker Boot Blade 30% increased Global Critical Strike Chance Adds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(60–100) to maximum Mana Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Replica Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(30–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance +(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance 100% chance to Trigger Level 1 Raise Spiders on Kill Adds (8–13) to (20–30) Physical Damage (170–200)% increased Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Replica Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance +3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | Mark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance +5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Divinarius Imperial Skean 30% increased Global Critical Strike Chance (150–200)% increased Spell Damage Gain (100–200) Life per Enemy Killed Gain (50–100) Mana per Enemy Killed 30% increased Area of Effect (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) |
![]() | White Wind Imperial Skean 30% increased Global Critical Strike Chance Adds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(1000–1500) to Evasion Rating (100–200)% increased Cold Damage while your Off Hand is empty +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike Chance Adds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
Vaal Orb Corrupted Implicit /20
111000#% chance to gain a Frenzy Charge on Kill
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% chance to gain Unholy Might for # seconds on Kill
111000damage critical+#% to Global Critical Strike Multiplier
111000damage#% increased Damage over Time
3842250damage chaos attackAdds # to # Chaos Damage
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
111000damage caster#% increased Spell Damage
1700084Total
One Hand Melee Crafting Bench /258 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x ![]() | The Grand Arena |
Three Sockets | 3x ![]() | The Grand Arena |
Four Sockets | 10x ![]() | The Grand Arena |
Five Sockets | 70x ![]() | Chateau Map |
Six Sockets | 350x ![]() | Dungeon Map |
Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | Sulphur Vents Map |
Six Linked Sockets | 1500x ![]() | Silo Map |
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Tropical Island Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Tropical Island Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Tropical Island Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Malformation Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Racecourse Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | Racecourse Map |
+(35–44) to maximum Mana | 3x ![]() | Default |
+(45–54) to maximum Mana | 6x ![]() | The Beacon |
+(55–64) to maximum Mana | 2x ![]() | The Feeding Trough |
+(65–74) to maximum Mana | 4x ![]() | Lookout Map |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | Dark Forest Map |
(40–59)% increased Physical Damage | 4x ![]() | The Sewers |
(60–79)% increased Physical Damage | 8x ![]() | The Ossuary |
(80–99)% increased Physical Damage | 4x ![]() | The Quarry |
(100–129)% increased Physical Damage | 1x ![]() | Geode Map |
(25–34)% increased Spell Damage | 4x ![]() | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x ![]() | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x ![]() | The Boiling Lake |
(55–66)% increased Spell Damage | 1x ![]() | Museum Map |
(11–20)% increased Damage over Time | 6x ![]() | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x ![]() | Thicket Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | Mesa Map |
(8–10)% increased Attack Speed | 6x ![]() | The Dried Lake |
(11–15)% increased Attack Speed | 2x ![]() | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x ![]() | Palace Map |
(10–13)% increased Cast Speed | 6x ![]() | The Dried Lake |
(14–17)% increased Cast Speed | 2x ![]() | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x ![]() | Palace Map |
(25–34)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x ![]() | The Dread Thicket |
(45–54)% increased Fire Damage | 4x ![]() | Port Map |
(9–12)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | The Dread Thicket |
(25–34)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(35–44)% increased Cold Damage | 8x ![]() | The Causeway |
(45–54)% increased Cold Damage | 4x ![]() | Waterways Map |
(9–12)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(13–16)% increased Cold Damage | 2x ![]() | The Causeway |
(25–34)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x ![]() | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x ![]() | Factory Map |
(9–12)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
(25–34)% increased Chaos Damage | 2x ![]() | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x ![]() | The Ossuary |
(45–54)% increased Chaos Damage | 3x ![]() | Crimson Temple Map |
(9–12)% increased Chaos Damage | 3x ![]() | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | The Ossuary |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–200) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x ![]() | Courtyard Map |
Adds (11–12) to (19–23) Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x ![]() | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x ![]() | Port Map |
Adds (11–12) to (19–23) Cold Damage | 4x ![]() | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x ![]() | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x ![]() | Waterways Map |
Adds (1–3) to (27–37) Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | Factory Map |
Adds (6–8) to (13–15) Physical Damage | 4x ![]() | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x ![]() | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x ![]() | The Quarry |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x ![]() | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | Port Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x ![]() | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | Waterways Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x ![]() | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | Factory Map |
(17–19)% increased Critical Strike Chance | 6x ![]() | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x ![]() | Castle Ruins Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x ![]() | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | Castle Ruins Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | Maze Map |
(30–49)% increased Critical Strike Chance for Spells | 6x ![]() | Cemetery Map |
(50–69)% increased Critical Strike Chance for Spells | 3x ![]() | Castle Ruins Map |
Minions deal (25–34)% increased Damage | 4x ![]() | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x ![]() | Promenade Map |
Minions deal (45–54)% increased Damage | 4x ![]() | Colosseum Map |
(35–44)% increased Trap Damage | 2x ![]() | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x ![]() | Bazaar Map |
(35–44)% increased Mine Damage | 2x ![]() | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x ![]() | Bazaar Map |
(9–12)% increased Trap Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x ![]() | Bazaar Map |
(9–12)% increased Mine Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x ![]() | Bazaar Map |
Remove Enchantments | 3x ![]() | Default |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x ![]() | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x ![]() | Betrayal Unveil |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x ![]() | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
3% chance to deal Double Damage | 2x ![]() | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x ![]() | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x ![]() | Betrayal Unveil, Catarina |
+2 to Level of Socketed Support Gems | 2x ![]() | Betrayal Unveil, Catarina |
+(6–7)% to Quality of Socketed Gems | 8x ![]() | Betrayal Unveil, Haku |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | Betrayal Unveil, Haku |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Betrayal Unveil, Tora |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Betrayal Unveil, Tora |
Hits can't be Evaded | 3x ![]() | Betrayal Unveil, Vagan |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | Betrayal Unveil |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
Rune Daggers Item /18 ⍟
Icon | Name |
---|---|
![]() | Carving Knife Physical Damage: 3-26 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 10, 18 Dex, 26 Int 30% increased Global Critical Strike Chance |
![]() | Boot Knife Physical Damage: 8-34 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 20, 31 Dex, 45 Int 30% increased Global Critical Strike Chance |
![]() | Copper Kris Physical Damage: 10-41 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 10 Requires Level 24, 28 Dex, 60 Int 50% increased Global Critical Strike Chance |
![]() | Skean Physical Damage: 11-43 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 28, 42 Dex, 60 Int 30% increased Global Critical Strike Chance |
![]() | Imp Dagger Physical Damage: 15-59 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10 Requires Level 32, 36 Dex, 78 Int 40% increased Global Critical Strike Chance |
![]() | Butcher Knife Physical Damage: 7-62 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 38, 55 Dex, 79 Int 30% increased Global Critical Strike Chance |
![]() | Boot Blade Physical Damage: 15-59 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 44, 63 Dex, 90 Int 30% increased Global Critical Strike Chance |
![]() | Golden Kris Physical Damage: 19-75 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10 Requires Level 47, 51 Dex, 110 Int 50% increased Global Critical Strike Chance |
![]() | Royal Skean Physical Damage: 16-64 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 50, 71 Dex, 102 Int 30% increased Global Critical Strike Chance |
![]() | Fiend Dagger Physical Damage: 22-87 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10 Requires Level 53, 58 Dex, 123 Int 40% increased Global Critical Strike Chance |
![]() | Slaughter Knife Physical Damage: 10-86 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 58, 81 Dex, 117 Int 30% increased Global Critical Strike Chance |
![]() | Ezomyte Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 62, 95 Dex, 131 Int 30% increased Global Critical Strike Chance |
![]() | Platinum Kris Physical Damage: 24-95 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10 Requires Level 64, 76 Dex, 149 Int 50% increased Global Critical Strike Chance |
![]() | Imperial Skean Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 10 Requires Level 66, 95 Dex, 131 Int 30% increased Global Critical Strike Chance |
![]() | Demon Dagger Physical Damage: 24-97 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10 Requires Level 68, 76 Dex, 149 Int 40% increased Global Critical Strike Chance |
![]() | Flickerflame Blade Physical Damage: 12-47 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 30, 54 Dex, 54 Int Trigger Level 10 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Flashfire Blade Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 50, 86 Dex, 86 Int Trigger Level 20 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Infernal Blade Physical Damage: 21-85 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 70, 121 Dex, 121 Int Trigger Level 30 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
Rune Dagger Gem /39
Name | |
---|---|
![]() | Vaal Molten Strike (1) |
![]() | Molten Strike (1) |
![]() | Ancestral Protector (4) |
![]() | Reckoning (4) |
![]() | Vigilant Strike (4) |
![]() | Static Strike (12) |
![]() | Vengeance (24) |
![]() | Dominating Blow (28) |
![]() | Ancestral Warchief (28) |
![]() | Vaal Ancestral Warchief (28) |
Name | |
---|---|
![]() | Cobra Lash (1) |
![]() | Double Strike (1) |
![]() | Dual Strike (1) |
![]() | Spectral Throw (1) |
![]() | Frost Blades (1) |
![]() | Vaal Spectral Throw (1) |
![]() | Vaal Double Strike (1) |
![]() | Viper Strike (1) |
![]() | Puncture (4) |
![]() | Riposte (4) |
![]() | Vaal Flicker Strike (10) |
![]() | Flicker Strike (10) |
![]() | Whirling Blades (10) |
![]() | Vaal Venom Gyre (12) |
![]() | Blade Trap (12) |
![]() | Lightning Strike (12) |
![]() | Reave (12) |
![]() | Venom Gyre (12) |
![]() | Spectral Helix (12) |
![]() | Vaal Lightning Strike (12) |
![]() | Vaal Reave (12) |
![]() | Vaal Blade Flurry (28) |
![]() | Blade Flurry (28) |
![]() | Charged Dash (28) |
![]() | Cyclone (28) |
![]() | Wild Strike (28) |
![]() | Pestilent Strike (28) |
![]() | Vaal Cyclone (28) |
Name | |
---|---|
![]() | Energy Blade (24) |
Rune Daggers Weapon /804 ⍟
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 0 Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 0 Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 0 Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments |
125 (T1) | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 1 to 5 Physical Damage to Spells |
500 (T1) | Adds 2 to 6 Physical Damage to Spells |
500 (T1) | Adds 6 to 10 Physical Damage to Spells |
250 (T1) | Adds 11 to 17 Physical Damage to Spells |
125 (T1) | Adds 21 to 33 Physical Damage to Spells |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage |
63 (T1) | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
63 (T1) | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
32 (T1) | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
16 (T1) | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage |
250 (T1) | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
250 (T1) | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
63 (T1) | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction |
125 (T1) | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed |
63 (T1) | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed |
500 (T1) | Adds 2 to 5 Fire Damage to Spells |
500 (T1) | Adds 5 to 7 Fire Damage to Spells |
500 (T1) | Adds 9 to 14 Fire Damage to Spells |
250 (T1) | Adds 15 to 24 Fire Damage to Spells |
125 (T1) | Adds 30 to 45 Fire Damage to Spells |
250 (T1) | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite |
125 (T1) | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite |
63 (T1) | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 3 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 2 to 4 Fire Damage to Spells |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage to Spells |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 8 to 14 Fire Damage to Spells |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 18 to 28 Fire Damage to Spells |
125 (T1) | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill |
500 (T1) | Adds 2 to 5 Cold Damage to Spells |
500 (T1) | Adds 3 to 7 Cold Damage to Spells |
500 (T1) | Adds 8 to 14 Cold Damage to Spells |
250 (T1) | Adds 14 to 21 Cold Damage to Spells |
125 (T1) | Adds 29 to 43 Cold Damage to Spells |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze |
250 (T1) | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed |
250 (T1) | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed |
63 (T1) | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed |
125 (T1) | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken |
63 (T1) | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken |
500 (T1) | Adds 1 to 6 Lightning Damage to Spells |
500 (T1) | Adds 1 to 12 Lightning Damage to Spells |
500 (T1) | Adds 1 to 22 Lightning Damage to Spells |
250 (T1) | Adds 2 to 37 Lightning Damage to Spells |
125 (T1) | Adds 4 to 72 Lightning Damage to Spells |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock |
250 (T1) | Adds 1 to 5 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells |
250 (T1) | Adds 1 to 7 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells |
250 (T1) | Adds 1 to 14 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells |
125 (T1) | Adds 2 to 22 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells |
63 (T1) | Adds 2 to 43 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells |
63 (T1) | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life |
32 (T1) | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life |
250 (T1) | Adds 1 to 5 Chaos Damage to Spells |
250 (T1) | Adds 2 to 6 Chaos Damage to Spells |
250 (T1) | Adds 6 to 10 Chaos Damage to Spells |
125 (T1) | Adds 11 to 17 Chaos Damage to Spells |
63 (T1) | Adds 21 to 33 Chaos Damage to Spells |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage |
125 (T1) | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered |
125 (T1) | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered |
63 (T1) | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered |
32 (T1) | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered |
375 (T1) | 35% increased Spell Damage 40% reduced Critical Strike Chance for Spells |
187 (T1) | 42% increased Spell Damage 40% reduced Critical Strike Chance for Spells |
750 (T1) | 7% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 10% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 13% increased Spell Damage 10% increased maximum Mana |
375 (T1) | 17% increased Spell Damage 10% increased maximum Mana |
187 (T1) | 20% increased Spell Damage 10% increased maximum Mana |
750 (T1) | 7% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 10% increased Spell Damage 10% increased maximum Energy Shield |
750 (T1) | 13% increased Spell Damage 10% increased maximum Energy Shield |
375 (T1) | 17% increased Spell Damage 10% increased maximum Energy Shield |
187 (T1) | 20% increased Spell Damage 10% increased maximum Energy Shield |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |