Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /20
111000#% chance to gain a Frenzy Charge on Kill
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% chance to gain Unholy Might for # seconds on Kill
111000damage critical+#% to Global Critical Strike Multiplier
111000damage#% increased Damage over Time
3842250damage chaos attackAdds # to # Chaos Damage
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000attack critical#% increased Critical Strike Chance
111000damage caster#% increased Spell Damage
1700084Total
Rune Daggers Unique /14 ⍟
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies that are on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
(150–200)% increased Spell Damage
Gain (100–200) Life per Enemy Killed
Gain (50–100) Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Rune Daggers Item /18 ⍟
Carving Knife
Physical Damage: 3-26
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 10, 18 Dex, 26 Int
30% increased Global Critical Strike Chance
Boot Knife
Physical Damage: 8-34
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 20, 31 Dex, 45 Int
30% increased Global Critical Strike Chance
Copper Kris
Physical Damage: 10-41
Critical Strike Chance: 8.5%
Attacks per Second: 1.3
Weapon Range: 1 metres
Requires Level 24, 28 Dex, 60 Int
50% increased Global Critical Strike Chance
Skean
Physical Damage: 11-43
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 28, 42 Dex, 60 Int
30% increased Global Critical Strike Chance
Imp Dagger
Physical Damage: 15-59
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 32, 36 Dex, 78 Int
40% increased Global Critical Strike Chance
Butcher Knife
Physical Damage: 7-62
Critical Strike Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 38, 55 Dex, 79 Int
30% increased Global Critical Strike Chance
Boot Blade
Physical Damage: 15-59
Critical Strike Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 44, 63 Dex, 90 Int
30% increased Global Critical Strike Chance
Golden Kris
Physical Damage: 19-75
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 47, 51 Dex, 110 Int
50% increased Global Critical Strike Chance
Royal Skean
Physical Damage: 16-64
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance
Fiend Dagger
Physical Damage: 22-87
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 53, 58 Dex, 123 Int
40% increased Global Critical Strike Chance
Slaughter Knife
Physical Damage: 10-86
Critical Strike Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 58, 81 Dex, 117 Int
30% increased Global Critical Strike Chance
Ezomyte Dagger
Physical Damage: 20-79
Critical Strike Chance: 8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Platinum Kris
Physical Damage: 24-95
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 64, 76 Dex, 149 Int
50% increased Global Critical Strike Chance
Imperial Skean
Physical Damage: 18-73
Critical Strike Chance: 8%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Demon Dagger
Physical Damage: 24-97
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Flickerflame Blade
Physical Damage: 12-47
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
Trigger Level 10 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
local skills granted by item are supported by level x unique trigger support [2]
Dagger and Rune Dagger Crafting Bench /48 ⍟
ModRequireUnlock
Adds (8–10) to (15–18) Fire Damage1x Sun Rune
Adds (12–17) to (25–29) Fire Damage8x Sun Rune
Adds (17–24) to (35–41) Fire Damage55x Sun Rune
(10–15)% chance to Ignite1x Sun Rune
Cast Level 10 Fire Burst on Hit12x Sun Rune
Adds 2 to (25–29) Lightning Damage1x Bound Rune
Adds 2 to (41–48) Lightning Damage8x Bound Rune
Adds 3 to (57–67) Lightning Damage55x Bound Rune
(10–15)% chance to Shock1x Bound Rune
Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound Rune
(10–19)% increased Spell Damage1x Life Rune
(20–29)% increased Spell Damage6x Life Rune
(30–39)% increased Spell Damage45x Life Rune
Minions deal (10–19)% increased Damage1x Life Rune
Minions deal (20–29)% increased Damage6x Life Rune
Minions deal (30–39)% increased Damage45x Life Rune
(20–25)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
Trigger Level 10 Summon Spectral Wolf on Kill11x Life Rune
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second25x Life Rune
15x Sun Rune
(11–15)% increased Physical Damage3x War Rune
(16–20)% increased Physical Damage10x War Rune
(21–25)% increased Physical Damage50x War Rune
Adds (7–9) to (14–16) Chaos Damage1x War Rune
1x Life Rune
Adds (11–15) to (23–26) Chaos Damage5x War Rune
5x Life Rune
Adds (16–21) to (31–37) Chaos Damage25x War Rune
25x Life Rune
(21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
10% chance to Poison on Hit10x War Rune
10% chance to cause Bleeding on Hit10x War Rune
(0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
30x Sun Rune
(0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
30x Bound Rune
(5–7)% increased Critical Strike Chance35x War Rune
30x Bound Rune
Grants Level 1 Envy Skill8x War Rune
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
6x Sun Rune
Adds (7–9) to (14–16) Cold Damage1x River Rune
Adds (11–15) to (23–26) Cold Damage5x River Rune
Adds (16–21) to (31–37) Cold Damage40x River Rune
(10–15)% chance to Freeze5x River Rune
(3–6)% increased Attack Speed25x River Rune
20x War Rune
(6–10)% increased Cast Speed26x River Rune
22x Life Rune
(10–15)% chance to create Chilled Ground when you Freeze an Enemy8x River Rune
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
Your Hits against Marked Enemy cannot be Blocked or Suppressed20x Bounty Rune
20x Life Rune
20x River Rune
Melee Hits Fortify37x Mountain Rune
24x War Rune
32x Life Rune
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Sun Rune
(10–20)% chance to inflict Corrosion on Hit with Spells11x Time Rune
75x Sun Rune
(20–25)% of Cold Damage Converted to Chaos Damage15x Time Rune
15x River Rune
45x War Rune
Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration15x Power Rune
90x Life Rune
90x Bounty Rune
Chaos Damage with Hits is Lucky4x Power Rune
23x Journey Rune
29x Bound Rune
One Hand Melee Crafting Bench /258 ⍟
ModRequireUnlock
Two Sockets1x Jeweller's OrbThe Grand Arena
Three Sockets3x Jeweller's OrbThe Grand Arena
Four Sockets10x Jeweller's OrbThe Grand Arena
Five Sockets70x Jeweller's OrbArachnid Tomb Map
Six Sockets350x Jeweller's OrbPier Map
Two Linked Sockets1x Orb of FusingKaom's Stronghold
Three Linked Sockets3x Orb of FusingKaom's Stronghold
Four Linked Sockets5x Orb of FusingKaom's Stronghold
Five Linked Sockets150x Orb of FusingInfested Valley Map
Six Linked Sockets1500x Orb of FusingLighthouse Map
At Least One Red Socket4x Chromatic OrbThe Mines Level 1
At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
At Least One Green Socket4x Chromatic OrbThe Mines Level 1
At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
+(16–20)% to Fire Resistance1x Orb of TransmutationDefault
+(16–20)% to Cold Resistance1x Orb of TransmutationDefault
+(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
+(15–20) to Strength1x Orb of AugmentationDefault
+(15–20) to Dexterity1x Orb of AugmentationDefault
+(15–20) to Intelligence1x Orb of AugmentationDefault
Remove Crafted Mods1x Orb of ScouringDefault
+(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyThe Western Forest
+(26–30) to Strength2x Chaos OrbGraveyard Map
+(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
+(26–30) to Dexterity2x Chaos OrbGraveyard Map
+(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
+(26–30) to Intelligence2x Chaos OrbGraveyard Map
+(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
(0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
+(35–44) to maximum Mana3x Orb of AugmentationDefault
+(45–54) to maximum Mana6x Orb of AugmentationThe Beacon
+(55–64) to maximum Mana2x Chaos OrbThe Feeding Trough
+(65–74) to maximum Mana4x Chaos OrbFungal Hollow Map
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
(40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbPort Map
(25–34)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
(35–44)% increased Spell Damage8x Orb of AlterationShavronne's Tower
(45–54)% increased Spell Damage4x Chaos OrbThe Boiling Lake
(55–66)% increased Spell Damage1x Exalted OrbMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbShore Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
(8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbGlacier Map
(10–13)% increased Cast Speed6x Orb of AlterationThe Dried Lake
(14–17)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
(18–21)% increased Cast Speed1x Exalted OrbGlacier Map
(25–34)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbSilo Map
(9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
(25–34)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbCold River Map
(9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
(25–34)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbDesert Map
(9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
(25–34)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbSulphur Vents Map
(9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
(13–16)% increased Chaos Damage<