Cyclone
Level: (1–20)
Cost: (2–3) Mana
Attack Speed: 300% of base
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Radius: 16
Requires Level (28–70), (29–68) Str, (42–98) Dex
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From Quality:
(0–10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrDexCostBase DamageExperience
1282942260.6%199,345
2313246362.6%285,815
3343550364.7%401,344
4373754367%554,379
5404058369.3%477,437
6424260371.4%583,786
7444463373.7%710,359
8464666376.2%1,355,511
9484868378.6%1,138,877
10504971381.1%1,368,233
11525174383.7%1,638,338
12545376386.4%1,956,648
13565579389.1%3,655,184
14585782392%3,017,327
15605984394.9%7,759,995
16626087398%15,138,193
176462903101.2%26,083,825
186664923104.4%62,620,247
196866953107.8%211,708,088
207068983111.2%
21723114.7%
22743118.5%
23763122.2%
24784126.1%
25804130.2%
26824134.3%
27844138.7%
28864143%
29884147.7%
30904152.3%
31914159.2%
32924161.7%
33934164.3%
34944166.9%
35954169.6%
36964172.2%
37974175%
38984177.9%
39994180.6%
401004183.5%
Attribute /12

Cyclone

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymMelee
DropLevel 28
BaseType Cyclone
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Rune Daggers, Warstaves
TargetTypesGround,
TypeAttack, Area, Melee, Movement, Channel
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemCyclone
ActiveSkillsCodecyclone
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
Cyclone
Level: (1–20)
Cost: (2–3) Mana
Attack Speed: 300% of base
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Radius: 16
Requires Level (28–70), (29–68) Str, (42–98) Dex
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
is area damage [1]
skill can add multiple charges per action [1]

Additional Effects From Quality:
(0–10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /12
Sawblade Cyclone Effect
Your Cyclone becomes augmented with spinning sawblades.
White Cyclone Effect
Your Cyclone becomes white.
Blue Cyclone Effect
Your Cyclone becomes blue.
Dark Cyclone Effect
Your Cyclone gains a dark effect.
Ghostflame Cyclone Effect
Your Cyclone becomes a Ghostflame Effect.
Illusionist Cyclone Effect
Your Cyclone becomes a Illusionist Effect.
Celestial Cyclone Effect
Your Cyclone becomes a Celestial Effect.
Automaton Cyclone Effect
Your Cyclone becomes an Automaton Effect.
Darkshard Cyclone Effect
Your Cyclone becomes a Darkshard Effect.
Shark Cyclone Effect
Your Cyclone becomes a Shark Effect.
Currency Cyclone Effect
Your Cyclone becomes a Currency Effect.
Auspicious Cyclone Effect
Your Cyclone becomes an Auspicious Effect.
Supported By /102
  • Active Type: Attack, Area, Melee, Movement, Channel
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Cyclone
    You have stages from channelling Cyclone. These stages will be lost while not channelling.
    cyclone_current_number_of_stages
    Attribute /5

    cyclone_channelled_stage

    KeyValue
    AcronymIgnite
    IsCharged1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codecyclone current number of stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Cyclone Monster /72
    NameModifiersSpectre
    Ash Harvesterundead description [1]
    30% increased Movement Speed
    Y
    Freezing Essencedamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    Imperator Stantinus Bitterblade Melee Strike Skills deal Splash Damage to surrounding targets
    Gain 25% of Physical Damage as Extra Cold Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Oriath's VigilMelee Strike Skills deal Splash Damage to surrounding targets
    Gain 25% of Physical Damage as Extra Cold Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Horror Archon50% chance to Curse Enemies with Vulnerability on Hit
    50% increased Global Physical Damage
    monster no map drops [1]
    Y
    The Shipyard Terror50% increased Movement SpeedY
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]Y
    Damoi TuiMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Haki Karukarumonster base type attack cast speed +% and damage -% final [33]
    40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    Y
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Eoin Greyfurmonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Eoin GreyfurMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shade of a MarauderY
    The Steel SoulMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Aspect of Violencemonster no drops or experience [1]
    40% increased Attack Speed
    cyclone extra distance [10]
    Y
    Aspect of Violence40% increased Attack Speed
    cyclone extra distance [10]
    Y
    Aspect of Destruction50% of Physical Damage Converted to Fire Damage
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Q'uraMonsters grant 200% increased Experience
    % increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    Action Speed cannot be modified to below 50% of base value
    monster penalty against minions damage +% final vs player minions [-25]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    K'aj Q'uraMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    Action Speed cannot be modified to below 50% of base value
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Beheader Ataguchumonster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    Y
    Beheader Ataguchumonster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    The Revenant300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Merveil's Blade40% increased Attack Speed
    50% of Physical Damage Converted to Lightning Damage
    cyclone extra distance [10]
    Y
    Unbound Maelströmemerge speed +% [0,30]Y
    Flood OrbY
    Barkhulmonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    Y
    Tore, Towering AncientMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Olof, Son of the HeadsmanMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Avatar of ThunderMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    25% increased Movement Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Window ShardAttacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    Y
    Obsidian GolemAttacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    monster no drops or experience [1]
    Gain 100% of Physical Damage as Extra Fire Damage
    monster slain flask charges granted +% [150]
    Y
    Volatile IceY
    Ice Golemmonster no drops or experience [1]Y
    Lesser Ice Golemmonster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    Ice Golemmonster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    Bound Icemonster base type attack cast speed +% and damage -% final [33]Y
    Ice Golemmonster base type attack cast speed +% and damage -% final [33]Y
    Arctic Golemmonster base type attack cast speed +% and damage -% final [33]Y
    Brinerot Stormhand30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    cyclone extra distance [10]
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    Uruk Baleh50% of Physical Damage Converted to Fire Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Rama, The KinslayerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Lokan, The Deceiver60% increased Attack Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Dimachaeri Cassiusmonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Dimachaeri Cassius30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Avatar of the Forge30% increased Movement Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Dancing DervishY
    Chayula, Who Dreamtmonster no drops [1]Y
    Chayula, Who DreamtMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Chayula, Who Dreamtmonster no drops or experience [1]Y
    Rattling CondemnedY
    Sandworn SlavesY
    Sandworn ChattelY
    Maelströmcannot be used as minion [1]N
    Avalanche GolemY
    Captain Clayborne, The AccursedMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gain 50% of Physical Damage as Extra Fire Damage
    ignite art variation [2]
    Y
    Cursed CaptainGain 50% of Physical Damage as Extra Fire Damage
    ignite art variation [2]
    Y
    The TrialmasterMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    Y
    Daemonmonster penalty against minions damage +% final vs player minions [-40]Y
    Effigy of the WretchedY
    Forged Shard ElementalY
    Forged Cage MaulerY
    Imperfect Sawblade HorrorY
    Sawblade Horrorglobal maim on hit [1]Y
    Perfect Sawblade Horrorglobal maim on hit [1]Y
    Imperfect Forest WarriorY
    Forest WarriorCulling StrikeY
    Perfect Forest WarriorCulling StrikeY
    Imperfect Dancing SwordY
    Dancing SwordY
    Perfect Dancing SwordY

    Community Wiki

    Edit

    Cyclone

    Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. Cyclone gains stages during channeling that increase its base radius. The player can move while channeling Cyclone.

    Cyclone can be used with any melee weapon, or while unarmed.

    Skill functions and interactions

    • Attack speed: Cyclone spins at the player's attack speed and deals damage once per spin.

    • Area of Effect and Melee Strike Range: The base radius of Cyclone is 11 (not dependent on weapon range) plus 1 radius per channeling stage. Sources of Melee Strike Range (such as Warlord's Reach) will increase Cyclone's area of effect by 8% per 1 melee range. The total area is also affected by general area of effect modifiers.

    • Movement modifiers: While channeling, the player is immune to all sources of knockback and has 30% less movement speed. Bear Trap will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered phasing).

    • Dual wielding: Cyclone will alternate weapons while dual wielding.

    • Multistrike Support: Cyclone (and all channelled skills) cannot be supported by Multistrike.

    Version history

    VersionChanges
    3.15.0
  • Now deals 59% of Base Damage, and has 59% Effectiveness of Added Damage at gem level 20 (previously 54%).
  • 3.13.0
  • Fixed a bug which prevented Cyclone's channelling speed to be affected by modifiers to Action Speed.
  • 3.11.0
  • No longer makes you immune to Stun while channelling.
  • 3.8.0
  • Now has a base range of 11, rather than a range based on your weapon type.
  • No longer gains additional radius based on Melee Range.
  • Now gets 8% increased Area of Effect per 1 additional Melee Range.
  • Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
  • Now adds +1 to radius per stage (rather than +1 to melee range).
  • You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time.
  • You now lose 1 stage every 0.3 seconds while not channeling (from 0.2 seconds).
  • 3.7.0
  • Now a channelling skill.
  • Now costs 2 mana at all gem levels (from 12).
  • Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.
  • Now gains +1 to melee range per stage.
  • Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
  • 3.4.0
  • Cyclone's additional attack range per level has been lowered, and now matches the same progression as the other attack skills, gaining additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
  • 3.1.0
  • Can no longer be supported by Ruthless Support.
  • 3.0.0
  • Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
  • Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • 2.0.0
  • Reduced the mana cost at all levels. It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • 1.3.0h
  • Fixed a bug related to Cyclone where its stats could apply for a while after it ended.
  • 1.3.0
  • Cyclone now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.
  • 1.2.1
  • We no longer treat Cyclone as a movement skill for the cases of Karui Spirits or flags in Capture the Flag.
  • 1.2.0
  • This skill can no longer be supported by the Multistrike support gem.
  • 1.0.2b
  • Fixed the skill tooltip damage per second display for Cyclone.
  • 0.11.1
  • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
  • 0.10.4
  • The damage effectiveness of Cyclone has been increased from 35% to 40%.
  • We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • 0.10.3
  • Cyclone has been added to the game.

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