10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
Cost: 2 30% less Movement Speed 10% increased Area of Effect per 0.1 metre additional Melee Strike Range |
Level | Requires Level | Str | Dex | Base Damage | 5 to 8 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 44% | 5, 8 | 199,345 |
2 | 31 | 32 | 46 | 44.8% | 6, 9 | 285,815 |
3 | 34 | 35 | 50 | 45.6% | 7, 10 | 401,344 |
4 | 37 | 37 | 54 | 46.4% | 8, 12 | 554,379 |
5 | 40 | 40 | 58 | 47.2% | 9, 13 | 477,437 |
6 | 42 | 42 | 60 | 47.9% | 10, 14 | 583,786 |
7 | 44 | 44 | 63 | 48.7% | 10, 16 | 710,359 |
8 | 46 | 46 | 66 | 49.5% | 11, 17 | 1,355,511 |
9 | 48 | 48 | 68 | 50.3% | 12, 18 | 1,138,877 |
10 | 50 | 49 | 71 | 51.1% | 13, 20 | 1,368,233 |
11 | 52 | 51 | 74 | 51.9% | 14, 22 | 1,638,338 |
12 | 54 | 53 | 76 | 52.7% | 16, 23 | 1,956,648 |
13 | 56 | 55 | 79 | 53.5% | 17, 25 | 3,655,184 |
14 | 58 | 57 | 82 | 54.3% | 18, 27 | 3,017,327 |
15 | 60 | 59 | 84 | 55.1% | 20, 29 | 7,759,995 |
16 | 62 | 60 | 87 | 55.8% | 21, 32 | 15,138,193 |
17 | 64 | 62 | 90 | 56.6% | 23, 34 | 26,083,825 |
18 | 66 | 64 | 92 | 57.4% | 24, 37 | 62,620,247 |
19 | 68 | 66 | 95 | 58.2% | 26, 39 | 211,708,088 |
20 | 70 | 68 | 98 | 59% | 28, 42 | |
21 | 72 | 59.8% | 30, 45 | |||
22 | 74 | 60.6% | 32, 49 | |||
23 | 76 | 61.4% | 35, 52 | |||
24 | 78 | 62.2% | 37, 56 | |||
25 | 80 | 62.9% | 40, 60 | |||
26 | 82 | 63.7% | 43, 64 | |||
27 | 84 | 64.5% | 46, 69 | |||
28 | 86 | 65.3% | 49, 73 | |||
29 | 88 | 66.1% | 52, 78 | |||
30 | 90 | 66.9% | 56, 84 | |||
31 | 91 | 67.3% | 58, 87 | |||
32 | 92 | 67.7% | 60, 89 | |||
33 | 93 | 68.1% | 62, 92 | |||
34 | 94 | 68.5% | 64, 96 | |||
35 | 95 | 68.9% | 66, 99 | |||
36 | 96 | 69.3% | 68, 102 | |||
37 | 97 | 69.7% | 70, 105 | |||
38 | 98 | 70.1% | 73, 109 | |||
39 | 99 | 70.4% | 75, 112 | |||
40 | 100 | 70.8% | 77, 116 |
Attribute /11
Cyclone
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Melee |
DropLevel | 28 |
BaseType | Cyclone |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves |
TargetTypes | Ground, |
Type | Attack, Area, Melee, Movement, Channel, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemCyclone |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
Attribute /5
cyclone_channelled_stage
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | cyclone current number of stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Cyclone Monster /73 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ash Harvester | undead description [1] 30% increased Movement Speed | Y |
Freezing Essence | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] | Y |
Imperator Stantinus Bitterblade | Melee Strike Skills deal Splash Damage to surrounding targets Gain 25% of Physical Damage as Extra Cold Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Oriath's Vigil | Melee Strike Skills deal Splash Damage to surrounding targets Gain 25% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Horror Archon | 50% chance to Curse Enemies with Vulnerability on Hit 50% increased Global Physical Damage monster no map drops [1] | Y |
The Shipyard Terror | 50% increased Movement Speed | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] | Y |
Damoi Tui | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Haki Karukaru | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Eoin Greyfur | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Eoin Greyfur | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed monster no map drops [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Shade of a Marauder | Y | |
The Steel Soul | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aspect of Violence | monster no drops or experience [1] 40% increased Attack Speed cyclone extra distance [10] | Y |
Aspect of Violence | 40% increased Attack Speed cyclone extra distance [10] | Y |
Aspect of Destruction | 50% of Physical Damage Converted to Fire Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Q'ura | Monsters grant 200% increased Experience % increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Action Speed cannot be modified to below 70% of base value monster penalty against minions damage +% final vs player minions [-25] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
K'aj Q'ura | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Action Speed cannot be modified to below 70% of base value monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Beheader Ataguchu | monster base type attack cast speed +% and damage -% final [33] % increased Rarity of Items Dropped Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-25] monster no map drops [1] | Y |
Beheader Ataguchu | monster base type attack cast speed +% and damage -% final [33] % increased Rarity of Items Dropped Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-25] monster no map drops [1] monster is invasion boss [1] | Y |
The Revenant | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Merveil's Blade | 40% increased Attack Speed 50% of Physical Damage Converted to Lightning Damage cyclone extra distance [10] | Y |
Unbound Maelström | emerge speed +% [0,30] | Y |
Flood Orb | Y | |
Barkhul | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience 5500% increased Rarity of Items Dropped | Y |
Tore, Towering Ancient | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Olof, Son of the Headsman | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Avatar of Thunder | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 25% increased Movement Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Window Shard | Attacks have 25% chance to cause Bleeding display monster may inflict bleeding [1] | Y |
Obsidian Golem | Attacks have 25% chance to cause Bleeding display monster may inflict bleeding [1] monster no drops or experience [1] Gain 100% of Physical Damage as Extra Fire Damage monster slain flask charges granted +% [150] | Y |
Volatile Ice | Y | |
Ice Golem | monster no drops or experience [1] | Y |
Lesser Ice Golem | monster base type attack cast speed +% and damage -% final [33] monster no drops or experience [1] | Y |
Ice Golem | monster base type attack cast speed +% and damage -% final [33] monster no drops or experience [1] | Y |
Bound Ice | monster base type attack cast speed +% and damage -% final [33] | Y |
Ice Golem | monster base type attack cast speed +% and damage -% final [33] | Y |
Arctic Golem | monster base type attack cast speed +% and damage -% final [33] | Y |
Brinerot Stormhand | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage cyclone extra distance [10] monster no map drops [1] cannot have affliction mods [1] | Y |
Uruk Baleh | 50% of Physical Damage Converted to Fire Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rama, The Kinslayer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lokan, The Deceiver | 60% increased Attack Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dimachaeri Cassius | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Dimachaeri Cassius | 30% increased Movement Speed 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dancing Dervish | Y | |
Chayula, Who Dreamt | monster no drops [1] | Y |
Chayula, Who Dreamt | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Chayula, Who Dreamt | monster no drops or experience [1] | Y |
Rattling Condemned | Y | |
Sandworn Slaves | Y | |
Sandworn Chattel | Y | |
Maelström | cannot be used as minion [1] | N |
Avalanche Golem | Y | |
Captain Clayborne, The Accursed | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Gain 50% of Physical Damage as Extra Fire Damage ignite art variation [2] | Y |
Cursed Captain | Gain 50% of Physical Damage as Extra Fire Damage ignite art variation [2] | Y |
The Trialmaster | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Cannot be Knocked Back | Y |
Daemon | monster penalty against minions damage +% final vs player minions [-40] | Y |
Effigy of the Wretched | Y | |
Forged Shard Elemental | Y | |
Forged Cage Mauler | Y | |
Imperfect Sawblade Horror | Y | |
Sawblade Horror | global maim on hit [1] | Y |
Perfect Sawblade Horror | global maim on hit [1] | Y |
Imperfect Forest Warrior | Y | |
Forest Warrior | Culling Strike | Y |
Perfect Forest Warrior | Culling Strike | Y |
Imperfect Dancing Sword | Y | |
Dancing Sword | Y | |
Perfect Dancing Sword | Y |
Microtransactions /12 ⍟
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Cyclone Damage 1 | 25% increased Cyclone Damage | 100 |
The Eternal Labyrinth | Enchantment Cyclone Damage 2 | 40% increased Cyclone Damage | 100 |
The Merciless Labyrinth | Enchantment Cyclone Attack Speed 1 | 10% increased Cyclone Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Cyclone Attack Speed 2 | 15% increased Cyclone Attack Speed | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Melee Physical Damage Support Supports melee attack skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Endurance Charge on Melee Stun Support Supports melee attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Fortify Support Supports melee attack skills that are not triggered. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Close Combat Support Supports melee attack skills. Cannot support skills which create minions. | |
Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. | |
Impale Support Supports attack skills. | |
Pulverise Support Supports melee attack skills. | |
Rage Support Supports melee attack skills. Minions cannot gain rage. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Melee Physical Damage Support Supports melee attack skills. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. | |
Controlled Blaze Support Supports melee attack skills. | |
Volatility Support Supports attack skills. |
Community Wiki
Cyclone
Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. Cyclone gains stages during channeling that increase its base radius. The player can move while channeling Cyclone.
Cyclone can be used with any melee weapon, or while unarmed.
Skill functions and interactions
Attack speed: Cyclone spins at the player's attack speed and deals damage once per spin.
Area of Effect and Melee Strike Range: The base radius of Cyclone is 11 (not dependent on weapon range) plus 1 radius per channeling stage. Sources of Melee Strike Range (such as Warlord's Reach) will increase Cyclone's area of effect by 8% per 1 melee range. The total area is also affected by general area of effect modifiers.
Movement modifiers: While channeling, the player is immune to all sources of knockback and has 30% less movement speed. Bear Trap will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered phasing).
Dual wielding: Cyclone will alternate weapons while dual wielding.
Multistrike Support: Cyclone (and all channelled skills) cannot be supported by Multistrike.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.13.0 |
|
3.11.0 |
|
3.8.0 |
|
3.7.0 |
|
3.4.0 |
|
3.1.0 |
|
3.0.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.0h |
|
1.3.0 |
|
1.2.1 |
|
1.2.0 |
|
1.0.2b |
|
0.11.1 |
|
0.10.4 |
|
0.10.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.