Beheader Ataguchu
Demon
monster base type attack cast speed +% and damage -% final [33]
% increased Rarity of Items Dropped
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaArcane Chambers, Moonlit Chambers, Arcane Chambers, Moonlit Chambers, Frozen Springs
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Life
200%
Ailment Threshold
200%
Resistance
30 30 30 20
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideArea
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 114 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
Cyclone
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 60% less Damage
35% increased Physical Damage
120% increased Attack Speed
120% more Movement Speed
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 114 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [4]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = {
    name = "Beheader Ataguchu",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DesecratedGroundCycloneSideAreaBoss",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrageSide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecratedGroundCycloneSideAreaBoss"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrageSide"] = {
    name = "MonsterDemonCleaveEnrageSide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Beheader Ataguchu
    Demon
    monster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    SpectreN
    AreaInvasionBoss
    End Game50% increased maximum Life
    Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Beheader Ataguchu, Whipping Miscreation
  • Life
    200%
    Ailment Threshold
    200%
    Resistance
    30 30 30 20
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    130%
    Type
    DemonBoss1SideArea
    Metadata
    Demon1BossSideAreaInvasion_
    Level
    68
    Life
    12,867
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Deals 114 Base Physical Damage per second
    50% reduced Attack Speed
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DesecratedGroundCycloneSideAreaBoss
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Deals 60% less Damage
    35% increased Physical Damage
    120% increased Attack Speed
    120% more Movement Speed
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [30376]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrageSide
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Deals 114 Base Physical Damage per second
    50% reduced Attack Speed
    corrupted blood cleave stacks to add [4]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = {
        name = "Beheader Ataguchu",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "DesecratedGroundCycloneSideAreaBoss",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrageSide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecratedGroundCycloneSideAreaBoss"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrageSide"] = {
        name = "MonsterDemonCleaveEnrageSide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage