Décapiteur Ataguchu
Démon
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [0]
Devient Enragé quand la Vie est Basse
35% d'Augmentation de Dégâts tant que votre Vie est Basse
60% d'Augmentation de la Vitesse d'attaque pendant que la Vie est Basse
60% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Basse
60% d'Augmentation de la Vitesse d'incantation tant que votre Vie est Basse
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
SpectreN
AreaChambres arcaniques, Chambres au clair de lune, Chambres arcaniques, Chambres au clair de lune, Sources gelées
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Vie
200%
Pièce d'armure
+100%
Ailment Threshold
200%
Résistance
30 30 30 20
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideArea
Niveau
68
Vie
12,867
Pièce d'armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Inflige 114 Dégâts physiques de base par seconde
50% de Réduction de la Vitesse d'attaque
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
Cyclone
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
60% de Perte de Dégâts
35% d'Augmentation des Dégâts physiques
120% d'Augmentation de la Vitesse d'attaque
120% Davantage de Vitesse de déplacement
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Inflige 114 Dégâts physiques de base par seconde
50% de Réduction de la Vitesse d'attaque
corrupted blood cleave stacks to add [4]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = {
    name = "Beheader Ataguchu",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DesecratedGroundCycloneSideAreaBoss",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrageSide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecratedGroundCycloneSideAreaBoss"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrageSide"] = {
    name = "MonsterDemonCleaveEnrageSide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Devient Enragé quand la Vie est Basse
    35% d'Augmentation de Dégâts tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'attaque pendant que la Vie est Basse
    60% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'incantation tant que votre Vie est Basse
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Décapiteur Ataguchu
    Démon
    monster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [0]
    Devient Enragé quand la Vie est Basse
    35% d'Augmentation de Dégâts tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'attaque pendant que la Vie est Basse
    60% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'incantation tant que votre Vie est Basse
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Beheader Ataguchu
    SpectreN
    AreaInvasionBoss
    End Game50% d'Augmentation de la Vie maximale
    Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Décapiteur Ataguchu, Difforme flagellant
  • Vie
    200%
    Pièce d'armure
    +100%
    Ailment Threshold
    200%
    Résistance
    30 30 30 20
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    DemonBoss1SideArea
    Metadata
    Demon1BossSideAreaInvasion_
    Niveau
    68
    Vie
    12,867
    Pièce d'armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    448
    Dégâts des sorts
    448
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Inflige 114 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DesecratedGroundCycloneSideAreaBoss
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 5 sec.
    Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
    60% de Perte de Dégâts
    35% d'Augmentation des Dégâts physiques
    120% d'Augmentation de la Vitesse d'attaque
    120% Davantage de Vitesse de déplacement
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [30376]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrageSide
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Inflige 114 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [4]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = {
        name = "Beheader Ataguchu",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "DesecratedGroundCycloneSideAreaBoss",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrageSide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecratedGroundCycloneSideAreaBoss"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrageSide"] = {
        name = "MonsterDemonCleaveEnrageSide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Devient Enragé quand la Vie est Basse
    35% d'Augmentation de Dégâts tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'attaque pendant que la Vie est Basse
    60% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Basse
    60% d'Augmentation de la Vitesse d'incantation tant que votre Vie est Basse
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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