Атагучу Обезглавливатель
Демон
monster base type attack cast speed +% and damage -% final [33]
% увеличение редкости выпадающих предметов
Свирепеет при малом количестве здоровья
35% увеличение урона при малом количестве здоровья
60% повышение скорости атаки при малом количестве здоровья
60% повышение скорости передвижения при малом количестве здоровья
60% повышение скорости сотворения чар при малом количестве здоровья
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
SpectreN
AreaЗагадочные покои, Лунная обитель, Загадочные покои, Лунная обитель, Замёрзшие источники
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Здоровье
200%
Ailment Threshold
200%
Сопротивление
30 30 30 20
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideArea
Уровень
68
Здоровье
12,867
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит 114 базового физического урона в секунду
50% снижение скорости атаки
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
Вихрь
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 60% меньше урона
35% увеличение физического урона
120% повышение скорости атаки
Скорость передвижения на 120% больше
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит 114 базового физического урона в секунду
50% снижение скорости атаки
corrupted blood cleave stacks to add [4]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = {
    name = "Beheader Ataguchu",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DesecratedGroundCycloneSideAreaBoss",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrageSide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecratedGroundCycloneSideAreaBoss"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrageSide"] = {
    name = "MonsterDemonCleaveEnrageSide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % увеличение редкости выпадающих предметов
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Свирепеет при малом количестве здоровья
    35% увеличение урона при малом количестве здоровья
    60% повышение скорости атаки при малом количестве здоровья
    60% повышение скорости передвижения при малом количестве здоровья
    60% повышение скорости сотворения чар при малом количестве здоровья
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Атагучу Обезглавливатель
    Демон
    Область: InvasionBoss
    monster base type attack cast speed +% and damage -% final [33]
    % увеличение редкости выпадающих предметов
    Свирепеет при малом количестве здоровья
    35% увеличение урона при малом количестве здоровья
    60% повышение скорости атаки при малом количестве здоровья
    60% повышение скорости передвижения при малом количестве здоровья
    60% повышение скорости сотворения чар при малом количестве здоровья
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Beheader Ataguchu
    SpectreN
    AreaInvasionBoss
    End Game50% увеличение максимума здоровья
    Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Атагучу Обезглавливатель, Уродец с хлыстами
  • Здоровье
    200%
    Ailment Threshold
    200%
    Сопротивление
    30 30 30 20
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    DemonBoss1SideArea
    Metadata
    Demon1BossSideAreaInvasion_
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    448
    Урон от чар
    448
    Точность
    290
    Attack Time
    1.5
    Опыт
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Наносит 114 базового физического урона в секунду
    50% снижение скорости атаки
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DesecratedGroundCycloneSideAreaBoss
    Attack, Area, Melee, Movement
    Вихрь
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
    Наносит на 60% меньше урона
    35% увеличение физического урона
    120% повышение скорости атаки
    Скорость передвижения на 120% больше
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [30376]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrageSide
    Attack, Area, Melee, DamageOverTime
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Наносит 114 базового физического урона в секунду
    50% снижение скорости атаки
    corrupted blood cleave stacks to add [4]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = {
        name = "Beheader Ataguchu",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "DesecratedGroundCycloneSideAreaBoss",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrageSide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecratedGroundCycloneSideAreaBoss"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrageSide"] = {
        name = "MonsterDemonCleaveEnrageSide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    % увеличение редкости выпадающих предметов
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Свирепеет при малом количестве здоровья
    35% увеличение урона при малом количестве здоровья
    60% повышение скорости атаки при малом количестве здоровья
    60% повышение скорости передвижения при малом количестве здоровья
    60% повышение скорости сотворения чар при малом количестве здоровья
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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