Enthaupter Ataguchu
Dämon
Gebiet: Arkane Kammern, Mondscheinkammern, Gefrorene Quellen
monster base type attack cast speed +% and damage -% final [33]
% erhöhte Seltenheit fallen gelassener Gegenstände
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
% erhöhte Seltenheit fallen gelassener Gegenstände
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
Spectre | N |
---|---|
Area | Arkane Kammern, Mondscheinkammern, Arkane Kammern, Mondscheinkammern, Gefrorene Quellen |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
Leben
200%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 114 physischen Basisschaden pro Sekunde
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [2]
is area damage [1]
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 60% weniger Schaden
35% erhöhter physischer Schaden
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
35% erhöhter physischer Schaden
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 114 physischen Basisschaden pro Sekunde
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [4]
is area damage [1]
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Enthaupter Ataguchu
Dämon
Gebiet: InvasionBoss
monster base type attack cast speed +% and damage -% final [33]
% erhöhte Seltenheit fallen gelassener Gegenstände
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
% erhöhte Seltenheit fallen gelassener Gegenstände
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement |
Packs |
Leben
200%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideAreaInvasion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 114 physischen Basisschaden pro Sekunde
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [2]
is area damage [1]
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 60% weniger Schaden
35% erhöhter physischer Schaden
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
35% erhöhter physischer Schaden
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 114 physischen Basisschaden pro Sekunde
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [4]
is area damage [1]
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wird wütend bei niedrigem Leben
35% erhöhter Schaden bei niedrigem Leben
60% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben
60% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben
60% verlängerte Zaubergeschwindigkeit bei niedrigem Leben
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |