刽子手阿塔古楚
恶魔
monster base type attack cast speed +% and damage -% final [33]
掉落的物品稀有度提高 %
低血时激怒
低血时伤害提高 35%
低血时攻击速度加快 60%
低血时移动速度加快 60%
低血时施法速度加快 60%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
幽魂N
地区奇术秘所, 月耀幽室, 奇术秘所, 月耀幽室, 冻结之泉
标签cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
生命
200%
异常状态临界值
200%
抗性
30 30 30 20
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
DemonBoss1SideArea
Metadata
Demon1BossSideArea
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻击, 范围, 近战, DoT
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
每秒造成 114 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
伤害总降 60%
物理伤害提高 35%
攻击速度加快 120%
移动速度总增 120%
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
攻击, 范围, 近战, DoT
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
每秒造成 114 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [4]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = {
    name = "Beheader Ataguchu",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DesecratedGroundCycloneSideAreaBoss",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrageSide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecratedGroundCycloneSideAreaBoss"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrageSide"] = {
    name = "MonsterDemonCleaveEnrageSide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    刽子手阿塔古楚
    恶魔
    区域: InvasionBoss
    monster base type attack cast speed +% and damage -% final [33]
    掉落的物品稀有度提高 %
    低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Beheader Ataguchu
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: 刽子手阿塔古楚, 古灵实验者:长鞭
  • 生命
    200%
    异常状态临界值
    200%
    抗性
    30 30 30 20
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 13
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    DemonBoss1SideArea
    Metadata
    Demon1BossSideAreaInvasion_
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    攻击, 范围, 近战, DoT
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    每秒造成 114 点基础物理伤害
    攻击速度减慢 50%
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DesecratedGroundCycloneSideAreaBoss
    攻击, 范围, 近战, 位移
    旋风斩
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
    伤害总降 60%
    物理伤害提高 35%
    攻击速度加快 120%
    移动速度总增 120%
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [30376]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrageSide
    攻击, 范围, 近战, DoT
    基本伤害: 359–538
    暴击几率: 5%
    攻击间隔: 1.5 秒
    每秒造成 114 点基础物理伤害
    攻击速度减慢 50%
    corrupted blood cleave stacks to add [4]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = {
        name = "Beheader Ataguchu",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "DesecratedGroundCycloneSideAreaBoss",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrageSide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecratedGroundCycloneSideAreaBoss"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrageSide"] = {
        name = "MonsterDemonCleaveEnrageSide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage