망나니 아타구추
악마
monster base type attack cast speed +% and damage -% final [33]
떨어지는 아이템 희귀도 % 증가
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
떨어지는 아이템 희귀도 % 증가
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
Spectre | N |
---|---|
Area | 비전의 방, 달이 비치는 방, 비전의 방, 달이 비치는 방, 얼어붙은 수원 |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
생명력
200%
Ailment Threshold
200%
저항
30 30 30 20
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,867
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
448
주문 피해
448
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
1초마다 114의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
회오리바람
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 60% 감폭
물리 피해 35% 증가
공격 속도 120% 증가
이동 속도 120% 증폭
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
물리 피해 35% 증가
공격 속도 120% 증가
이동 속도 120% 증폭
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
1초마다 114의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [4]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
망나니 아타구추
악마
지역: InvasionBoss
monster base type attack cast speed +% and damage -% final [33]
떨어지는 아이템 희귀도 % 증가
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
떨어지는 아이템 희귀도 % 증가
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 최대 생명력 50% 증가 |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement |
Packs |
생명력
200%
Ailment Threshold
200%
저항
30 30 30 20
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
DemonBoss1SideArea
Metadata
Demon1BossSideAreaInvasion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,867
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
448
주문 피해
448
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
1초마다 114의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
Attack, Area, Melee, Movement
회오리바람
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 60% 감폭
물리 피해 35% 증가
공격 속도 120% 증가
이동 속도 120% 증폭
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
물리 피해 35% 증가
공격 속도 120% 증가
이동 속도 120% 증폭
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
Attack, Area, Melee, DamageOverTime
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.5 초
1초마다 114의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [4]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
낮은 생명력 상태일 때 격앙
낮은 생명력 상태일 때 피해 35% 증가
낮은 생명력 상태일 때 공격 속도 60% 증가
낮은 생명력 상태일 때 이동 속도 60% 증가
낮은 생명력 상태일 때 시전 속도 60% 증가
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.