심연 고유 /62
소환수의 지속 피해 배율 +6%, 최대 +30%
생명력의 5%를 감전되지 않는 번개 피해로 줌
자신에게 적용되는 비전 쇄도 효과 8% 증가, 최대 40%
기절 불가
검 물리 피해의 123%를 추가 화염 피해로 획득
용암 지대에 영향 받지 않음
동결, 냉각, 점화에 면역
공격, 시전, 이동 속도 20% 증가)
머라우더: 근접 스킬 효과 범위 25% 증가
듀얼리스트: 공격 피해의 1%를 생명력으로 흡수
레인저: 이동 속도 7% 증가
쉐도우: 치명타 확률 +0.5%
위치: 1초마다 마나의 0.5% 재생
템플러: 피해가 원소 저항의 5% 관통
사이온: 모든 능력치 +25
격분 충전 최대치를 보유한 것으로 간주
권능 충전 최대치를 보유한 것으로 간주
권능 충전 하나당 1초마다 200의 번개 피해를 받음
주 무기 치명타 확률 40% 증가, 최대 200%
보조 장비 치명타 피해 배율 +20%, 최대 +100%
3% 증가 효과로 대체
화염 피해만 줄 수 있습니다)
심연 젬/14
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![]() | 선대의 부름 보조 (4) |
이름 | |
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![]() | 신기루 궁수 보조 (4) |
![]() | 사격 공세 보조 (4) |
![]() | 발굴 (10) |
![]() | 시체 불덩이 (12) |
![]() | 감금의 시체 불덩이 (12) |
![]() | 끓어오름의 시체 불덩이 (12) |
![]() | 시체 소각 (28) |
![]() | 발굴의 시체 소각 (28) |
![]() | 화산의 시체 소각 (28) |
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![]() | 깊어지는 집중 유지 보조 (4) |
![]() | 연속 주문 보조 (4) |
![]() | 신체 전환 (10) |
![]() | 희생의 신체 전환 (10) |
Minimap Icons /2


심연 몬스터 /24
이름 | 속성 부여 | Spectre |
---|---|---|
원시 감시자 | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
일어난 감시자 | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
원시 사냥꾼 | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
일어난 사냥꾼 | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
시신 도둑 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] base secondary skill effect duration [2000] spell maximum action distance +% [-55] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
일어난 도둑 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] base secondary skill effect duration [2000] spell maximum action distance +% [-55] | N |
무광의 공포 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
행운의 날개 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
깊은 추적자 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
일어난 추적자 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] cannot be used as minion [1] | N |
도리깨 | 혼백 충전 상실 시 생명력의 4% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
일어난 도리깨 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
구덩이 큰턱 | 혼백 충전 상실 시 생명력의 4% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
일어난 큰턱 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
무광의 악몽 | 혼백 충전 상실 시 생명력의 4% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
무광의 악몽 | emerge speed +% [0,20] | N |
행운의 날개 어미 | 혼백 충전 상실 시 생명력의 4% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
우물의 군주 울라만 | 혼백 충전 상실 시 생명력의 1% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] projectile speed variation +% [8] 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 display monster mod nemesis test [0] 밀려날 수 없음 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
무광의 군왕 아마나무 | 혼백 충전 상실 시 생명력의 1% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 밀려날 수 없음 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
명계의 첨탑 | emerge speed +% [0,20] 기절할 수 없음 밀려날 수 없음 | N |
구덩이 벌레 | 혼백 충전 상실 시 생명력의 % 회복 maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] 밀려날 수 없음 | N |
무광의 유충 | emerge speed +% [0,30] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
무광의 유충 | emerge speed +% [0,20] cannot be used as minion [1] monster no drops or experience [1] | N |
우물 엄습자 | 혼백 충전 상실 시 생명력의 4% 회복 maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
심연 도움말 화면
심연 도움말 화면
심연
패스 오브 엑자일의 후반부에 가면 (심연이라 불리는) 균열을 볼 수 있습니다. 이 균열은 가까이 다가가면 열리기 시작하며 지하에 있던 몬스터를 토해냅니다. 균열이 난 방향으로 계속 따라갈 수 있으며, 계속 진행할수록 더 어려운 상황을 마주하여 더욱더 많은 보상을 획득할 수 있게 됩니다.
심연을 따라갈 때는 시간이 중요합니다. 여러분이 마주치는 심연은 찰나의 순간에 닫혀버리지만, 시간이 지나기 전에 몬스터를 충분히 처치하면 계속해서 퍼져나갈 겁니다. 신속하게 행동하고 운도 좀 따라준다면, 균열이 끝남과 동시에 심연 상자가 모습을 드러낼 겁니다. 심연 몬스터를 처치하면 어디에서도 얻을 수 없는 다음과 같은 아이템을 손에 넣을 수 있습니다.

TutorialPanelAbyssContent3
심연 주얼은 독자적인 속성 부여를 갖는 특별한 주얼입니다. 일반적인 주얼과는 달리 아이템 레벨 외에도 다양한 등급의 수많은 속성 부여를 갖고 있습니다. 그리고 패시브 스킬 트리 외에도 '심연 홈'이라는 전용 홈에 장착할 수 있는데, 심연 홈은 허리띠인 명계의 조임쇠에서 확인이 가능합니다. 레벨을 높이면 심연 이벤트로 인해 특정 지역에서 특별한 보스를 만나게 되며, 이중에서도 가장 위험한 보스가 심연 홈을 가진 심연 리그 전용 고유 아이템을 떨어트리기도 합니다.

Community Wiki
Abyss league
Crucible Patch Notes
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian Vise.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental Penetration. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The Darkness Enthroned Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The Tecrod's Gaze Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Ultimatum Patch Notes
Abyss Changes
- You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
- Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
- Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
Harvest Patch Notes
Abyss Changes
- The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
- Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
Bestiary Patch Notes
Abyss Changes
- Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
- Abyssal Depths can no longer appear in areas below level 70.
- Stygian Vise belts can now only be found by completing an Abyssal Depths area.
- The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
- A new Sextant mod has been added which grants an additional Abyss.
Introduction
The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- Areas can contain Abysses
map extra content weighting [1]
Mechanics
The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.