명계의 첨탑
구조물
emerge speed +% [0,20]
기절할 수 없음
밀려날 수 없음
Stygian Spire
SpectreN
Area심연 지하
Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
생명력
1875%
방어도
+100%
Ailment Threshold
1875%
저항
40 40 40 25
Damage
99%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
레벨
68
생명력
120,625
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
370
주문 피해
370
정확도
290
Attack Time
1.5
경험치
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.3 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
324.9~487.3 물리 피해
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
emerge speed +% [0,20]
IdVariableEmergeSpeedAbyss
FamilyVariableEmergeSpeed
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Area심연 지하
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillar2
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap1
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap2
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap3
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap4
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Packs
  • 명계의 첨탑
  • 생명력
    1875%
    방어도
    +100%
    Ailment Threshold
    1875%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMapStandalone
    레벨
    68
    생명력
    120,625
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandalone"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Area심연 지하
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1800%
    방어도
    +100%
    Ailment Threshold
    1800%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich1
    레벨
    68
    생명력
    115,800
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    115,800
    Chill
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Area심연 지하
    Tagsabyssal, 시전, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    생명력
    1800%
    방어도
    +100%
    Ailment Threshold
    1800%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich2
    레벨
    68
    생명력
    115,800
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    115,800
    Chill
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    AbyssPillarMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 명계의 첨탑
    구조물
    emerge speed +% [0,20]
    기절할 수 없음
    밀려날 수 없음
    Stygian Spire
    SpectreN
    Tagsabyssal, 시전, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged
    생명력
    801%
    방어도
    +100%
    Ailment Threshold
    801%
    저항
    40 40 40 25
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssDelve
    Metadata
    AbyssCrystalPillarDelve
    레벨
    68
    생명력
    51,531
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    370
    주문 피해
    370
    정확도
    290
    Attack Time
    1.5
    경험치
    30,765
    Ailment Threshold
    51,531
    Chill
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    AbyssPillarMortarDelve
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1.3 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    324.9~487.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    	on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = {
        name = "Stygian Spire",
        life = 8.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortarDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortarDelve"] = {
        name = "AbyssPillarMortarDelve",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 기절할 수 없음
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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