深渊之尖
构造体
区域: 绝望深渊
emerge speed +% [0,20]
免疫晕眩
无法被击退
Stygian Spire
幽魂N
地区绝望深渊
标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
生命
1875%
护甲
+100%
异常状态临界值
1875%
抗性
40 40 40 25
伤害
99%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
300%
Model Size
200%
类型
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
等级
68
生命
120,625
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
370
法术伤害
370
命中
290
攻击间隔
1.5
经验值
30,765
异常状态临界值
120,625
冰缓
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
AbyssPillarMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.3 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 324.9 - 487.3 物理伤害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
emerge speed +% [0,20]
IdVariableEmergeSpeedAbyss
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    区域: 绝望深渊
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    地区绝望深渊
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    护甲
    +100%
    异常状态临界值
    1875%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillar2
    等级
    68
    生命
    120,625
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    120,625
    冰缓
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar2
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    护甲
    +100%
    异常状态临界值
    1875%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap1
    等级
    68
    生命
    120,625
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    120,625
    冰缓
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    护甲
    +100%
    异常状态临界值
    1875%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap2
    等级
    68
    生命
    120,625
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    120,625
    冰缓
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    护甲
    +100%
    异常状态临界值
    1875%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap3
    等级
    68
    生命
    120,625
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    120,625
    冰缓
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    护甲
    +100%
    异常状态临界值
    1875%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap4
    等级
    68
    生命
    120,625
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    120,625
    冰缓
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    区域: 绝望深渊
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    地区绝望深渊
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1800%
    护甲
    +100%
    异常状态临界值
    1800%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich1
    等级
    68
    生命
    115,800
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    115,800
    冰缓
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    AbyssPillarMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 深渊之尖
    构造体
    区域: 绝望深渊
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    地区绝望深渊
    标签abyss_spire, abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1800%
    护甲
    +100%
    异常状态临界值
    1800%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich2
    等级
    68
    生命
    115,800
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    115,800
    冰缓
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    AbyssPillarMortar2
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥渊尖塔
    构造体
    emerge speed +% [0,20]
    免疫晕眩
    无法被击退
    Stygian Spire
    幽魂N
    标签abyss_spire, abyssal, 施法, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon, ranged
    生命
    801%
    护甲
    +100%
    异常状态临界值
    801%
    抗性
    40 40 40 25
    伤害
    99%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    200%
    类型
    MonsterTotemAbyssDelve
    Metadata
    AbyssCrystalPillarDelve
    等级
    68
    生命
    51,531
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    370
    法术伤害
    370
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    51,531
    冰缓
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    AbyssPillarMortarDelve
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.3 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 324.9 - 487.3 物理伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    	on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = {
        name = "Stygian Spire",
        life = 8.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortarDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortarDelve"] = {
        name = "AbyssPillarMortarDelve",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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